1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156
|
// SPDX-FileCopyrightText: Copyright (c) Kitware Inc.
// SPDX-License-Identifier: BSD-3-Clause
#include "FEDataStructures.h"
#include <iostream>
#include <iterator>
#include <mpi.h>
Grid::Grid() = default;
void Grid::Initialize(const unsigned int numPoints[3], const double spacing[3])
{
if (numPoints[0] == 0 || numPoints[1] == 0 || numPoints[2] == 0)
{
std::cerr << "Must have a non-zero amount of points in each direction.\n";
}
// in parallel, we do a simple partitioning in the x-direction.
int mpiSize = 1;
int mpiRank = 0;
MPI_Comm_rank(MPI_COMM_WORLD, &mpiRank);
MPI_Comm_size(MPI_COMM_WORLD, &mpiSize);
unsigned int startXPoint = mpiRank * numPoints[0] / mpiSize;
unsigned int endXPoint = (mpiRank + 1) * numPoints[0] / mpiSize;
if (mpiSize != mpiRank + 1)
{
endXPoint++;
}
// create the points -- slowest in the x and fastest in the z directions
// all of the x coordinates are stored first, then y coordinates and
// finally z coordinates (e.g. x[0], x[1], ..., x[n-1], y[0], y[1], ...,
// y[n-1], z[0], z[1], ..., z[n-1]) which is OPPOSITE of VTK's ordering.
size_t numTotalPoints = (endXPoint - startXPoint) * numPoints[1] * numPoints[2];
this->Points.resize(3 * numTotalPoints);
size_t counter = 0;
for (unsigned int i = startXPoint; i < endXPoint; i++)
{
for (unsigned int j = 0; j < numPoints[1]; j++)
{
for (unsigned int k = 0; k < numPoints[2]; k++)
{
this->Points[counter] = i * spacing[0];
this->Points[numTotalPoints + counter] = j * spacing[1];
this->Points[2 * numTotalPoints + counter] = k * spacing[2];
counter++;
}
}
}
// create the hex cells
unsigned int cellPoints[8];
unsigned int numXPoints = endXPoint - startXPoint;
for (unsigned int i = 0; i < numXPoints - 1; i++)
{
for (unsigned int j = 0; j < numPoints[1] - 1; j++)
{
for (unsigned int k = 0; k < numPoints[2] - 1; k++)
{
cellPoints[0] = i * numPoints[1] * numPoints[2] + j * numPoints[2] + k;
cellPoints[1] = (i + 1) * numPoints[1] * numPoints[2] + j * numPoints[2] + k;
cellPoints[2] = (i + 1) * numPoints[1] * numPoints[2] + (j + 1) * numPoints[2] + k;
cellPoints[3] = i * numPoints[1] * numPoints[2] + (j + 1) * numPoints[2] + k;
cellPoints[4] = i * numPoints[1] * numPoints[2] + j * numPoints[2] + k + 1;
cellPoints[5] = (i + 1) * numPoints[1] * numPoints[2] + j * numPoints[2] + k + 1;
cellPoints[6] = (i + 1) * numPoints[1] * numPoints[2] + (j + 1) * numPoints[2] + k + 1;
cellPoints[7] = i * numPoints[1] * numPoints[2] + (j + 1) * numPoints[2] + k + 1;
std::copy(cellPoints, cellPoints + 8, std::back_inserter(this->Cells));
}
}
}
}
size_t Grid::GetNumberOfPoints()
{
return this->Points.size() / 3;
}
size_t Grid::GetNumberOfCells()
{
return this->Cells.size() / 8;
}
double* Grid::GetPointsArray()
{
if (this->Points.empty())
{
return nullptr;
}
return &(this->Points[0]);
}
bool Grid::GetPoint(size_t pointId, double coord[3])
{
if (pointId >= this->Points.size() / 3)
{
return false;
}
coord[0] = this->Points[pointId];
coord[1] = this->Points[pointId + this->GetNumberOfPoints()];
coord[2] = this->Points[pointId + 2 * this->GetNumberOfPoints()];
return true;
}
unsigned int* Grid::GetCellPoints(size_t cellId)
{
if (cellId >= this->Cells.size())
{
return nullptr;
}
return &(this->Cells[cellId * 8]);
}
Attributes::Attributes()
{
this->GridPtr = nullptr;
}
void Attributes::Initialize(Grid* grid)
{
this->GridPtr = grid;
}
void Attributes::UpdateFields(double time)
{
size_t numPoints = this->GridPtr->GetNumberOfPoints();
this->Velocity.resize(numPoints * 3);
double coord[3] = { 0, 0, 0 };
for (size_t pt = 0; pt < numPoints; pt++)
{
this->GridPtr->GetPoint(pt, coord);
this->Velocity[pt] = coord[1] * time;
}
std::fill(this->Velocity.begin() + numPoints, this->Velocity.end(), 0.);
size_t numCells = this->GridPtr->GetNumberOfCells();
this->Pressure.resize(numCells);
std::fill(this->Pressure.begin(), this->Pressure.end(), 1.f);
}
double* Attributes::GetVelocityArray()
{
if (this->Velocity.empty())
{
return nullptr;
}
return &this->Velocity[0];
}
float* Attributes::GetPressureArray()
{
if (this->Pressure.empty())
{
return nullptr;
}
return &this->Pressure[0];
}
|