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// SPDX-FileCopyrightText: Copyright (c) Kitware Inc.
// SPDX-License-Identifier: BSD-3-Clause
#include "FEDataStructures.h"
#include <iostream>
#include <iterator>
#include <mpi.h>
Grid::Grid() = default;
void Grid::Initialize(const unsigned int numPoints[3], const double spacing[3])
{
if (numPoints[0] == 0 || numPoints[1] == 0 || numPoints[2] == 0)
{
std::cerr << "Must have a non-zero amount of points in each direction.\n";
}
this->Points.clear();
// in parallel, we do a simple partitioning in the x-direction.
int mpiSize = 1;
int mpiRank = 0;
MPI_Comm_rank(MPI_COMM_WORLD, &mpiRank);
MPI_Comm_size(MPI_COMM_WORLD, &mpiSize);
unsigned int startXPoint = mpiRank * numPoints[0] / mpiSize;
unsigned int endXPoint = (mpiRank + 1) * numPoints[0] / mpiSize;
if (mpiSize != mpiRank + 1)
{
endXPoint++;
}
// create the points -- slowest in the x and fastest in the z directions
double coord[3] = { 0, 0, 0 };
for (unsigned int i = startXPoint; i < endXPoint; i++)
{
coord[0] = i * spacing[0];
for (unsigned int j = 0; j < numPoints[1]; j++)
{
coord[1] = j * spacing[1];
for (unsigned int k = 0; k < numPoints[2]; k++)
{
coord[2] = k * spacing[2];
// add the coordinate to the end of the vector
std::copy(coord, coord + 3, std::back_inserter(this->Points));
}
}
}
// create the hex cells
unsigned int cellPoints[8];
unsigned int numXPoints = endXPoint - startXPoint;
for (unsigned int i = 0; i < numXPoints - 1; i++)
{
for (unsigned int j = 0; j < numPoints[1] - 1; j++)
{
for (unsigned int k = 0; k < numPoints[2] - 1; k++)
{
cellPoints[0] = i * numPoints[1] * numPoints[2] + j * numPoints[2] + k;
cellPoints[1] = (i + 1) * numPoints[1] * numPoints[2] + j * numPoints[2] + k;
cellPoints[2] = (i + 1) * numPoints[1] * numPoints[2] + (j + 1) * numPoints[2] + k;
cellPoints[3] = i * numPoints[1] * numPoints[2] + (j + 1) * numPoints[2] + k;
cellPoints[4] = i * numPoints[1] * numPoints[2] + j * numPoints[2] + k + 1;
cellPoints[5] = (i + 1) * numPoints[1] * numPoints[2] + j * numPoints[2] + k + 1;
cellPoints[6] = (i + 1) * numPoints[1] * numPoints[2] + (j + 1) * numPoints[2] + k + 1;
cellPoints[7] = i * numPoints[1] * numPoints[2] + (j + 1) * numPoints[2] + k + 1;
this->AppendHex(cellPoints);
}
}
}
}
void Grid::AppendHex(const unsigned int pointIds[8])
{
// add a hex as a polyhedral cell, i.e. a cell with 6 quads
// add the quads; since I couldn't confirm how the face normal should point,
// I am making them all point outward.
std::vector<unsigned int> faces;
faces.push_back(this->PolygonalFaces.AddElement(pointIds, { 0, 3, 2, 1 })); // bottom
faces.push_back(this->PolygonalFaces.AddElement(pointIds, { 0, 1, 5, 4 }));
faces.push_back(this->PolygonalFaces.AddElement(pointIds, { 1, 2, 6, 5 }));
faces.push_back(this->PolygonalFaces.AddElement(pointIds, { 2, 3, 7, 6 }));
faces.push_back(this->PolygonalFaces.AddElement(pointIds, { 3, 0, 4, 7 }));
faces.push_back(this->PolygonalFaces.AddElement(pointIds, { 4, 5, 6, 7 })); // top
this->PolyhedralCells.AddElement(nullptr, faces);
}
size_t Grid::GetNumberOfPoints() const
{
return this->Points.size() / 3;
}
size_t Grid::GetNumberOfCells() const
{
return this->PolyhedralCells.GetNumberOfElements();
}
const double* Grid::GetPoint(size_t pointId) const
{
if (pointId >= this->Points.size())
{
return nullptr;
}
return &(this->Points[pointId * 3]);
}
Attributes::Attributes()
{
this->GridPtr = nullptr;
}
void Attributes::Initialize(Grid* grid)
{
this->GridPtr = grid;
}
void Attributes::UpdateFields(double time)
{
size_t numPoints = this->GridPtr->GetNumberOfPoints();
this->Velocity.resize(numPoints * 3);
for (size_t pt = 0; pt < numPoints; pt++)
{
const double* coord = this->GridPtr->GetPoint(pt);
this->Velocity[pt] = coord[1] * time;
}
std::fill(this->Velocity.begin() + numPoints, this->Velocity.end(), 0.);
size_t numCells = this->GridPtr->GetNumberOfCells();
this->Pressure.resize(numCells);
std::fill(this->Pressure.begin(), this->Pressure.end(), 1.f);
}
double* Attributes::GetVelocityArray()
{
if (this->Velocity.empty())
{
return nullptr;
}
return &this->Velocity[0];
}
float* Attributes::GetPressureArray()
{
if (this->Pressure.empty())
{
return nullptr;
}
return &this->Pressure[0];
}
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