File: motor.py

package info (click to toggle)
paraview 5.13.2%2Bdfsg-3
  • links: PTS, VCS
  • area: main
  • in suites: sid, trixie
  • size: 544,220 kB
  • sloc: cpp: 3,374,605; ansic: 1,332,409; python: 150,381; xml: 122,166; sql: 65,887; sh: 7,317; javascript: 5,262; yacc: 4,417; java: 3,977; perl: 2,363; lex: 1,929; f90: 1,397; makefile: 170; objc: 153; tcl: 59; pascal: 50; fortran: 29
file content (195 lines) | stat: -rwxr-xr-x 5,272 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
#!/usr/bin/env python
from vtkmodules.vtkCommonCore import (
    vtkFloatArray,
    vtkPoints,
)
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonDataModel import vtkPlanes
from vtkmodules.vtkFiltersCore import (
    vtkPolyDataNormals,
    vtkTriangleFilter,
)
from vtkmodules.vtkFiltersTexture import vtkImplicitTextureCoords
from vtkmodules.vtkIOGeometry import vtkBYUReader
from vtkmodules.vtkIOLegacy import vtkStructuredPointsReader
from vtkmodules.vtkRenderingCore import (
    vtkActor,
    vtkCamera,
    vtkDataSetMapper,
    vtkRenderWindow,
    vtkRenderWindowInteractor,
    vtkRenderer,
    vtkTexture,
)
import vtkmodules.vtkInteractionStyle
import vtkmodules.vtkRenderingFreeType
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.util.misc import vtkGetDataRoot
VTK_DATA_ROOT = vtkGetDataRoot()

def GetRGBColor(colorName):
    '''
        Return the red, green and blue components for a
        color as doubles.
    '''
    rgb = [0.0, 0.0, 0.0]  # black
    vtkNamedColors().GetColorRGB(colorName, rgb)
    return rgb

# Create the RenderWindow, Renderer and both Actors
#
ren1 = vtkRenderer()
renWin = vtkRenderWindow()
renWin.AddRenderer(ren1)
iren = vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)

# create cutting planes
planes = vtkPlanes()
points = vtkPoints()
norms = vtkFloatArray()

norms.SetNumberOfComponents(3)
points.InsertPoint(0, 0.0, 0.0, 0.0)
norms.InsertTuple3(0, 0.0, 0.0, 1.0)
points.InsertPoint(1, 0.0, 0.0, 0.0)
norms.InsertTuple3(1, -1.0, 0.0, 0.0)
planes.SetPoints(points)
planes.SetNormals(norms)

# texture
texReader = vtkStructuredPointsReader()
texReader.SetFileName(VTK_DATA_ROOT + "/Data/texThres2.vtk")
texture = vtkTexture()
texture.SetInputConnection(texReader.GetOutputPort())
texture.InterpolateOff()
texture.RepeatOff()

# read motor parts...each part colored separately
#
byu = vtkBYUReader()
byu.SetGeometryFileName(VTK_DATA_ROOT + "/Data/motor.g")
byu.SetPartNumber(1)

normals = vtkPolyDataNormals()
normals.SetInputConnection(byu.GetOutputPort())

tex1 = vtkImplicitTextureCoords()
tex1.SetInputConnection(normals.GetOutputPort())
tex1.SetRFunction(planes)
# tex1.FlipTextureOn()

byuMapper = vtkDataSetMapper()
byuMapper.SetInputConnection(tex1.GetOutputPort())

byuActor = vtkActor()
byuActor.SetMapper(byuMapper)
byuActor.SetTexture(texture)
byuActor.GetProperty().SetColor(GetRGBColor('cold_grey'))

byu2 = vtkBYUReader()
byu2.SetGeometryFileName(VTK_DATA_ROOT + "/Data/motor.g")
byu2.SetPartNumber(2)

normals2 = vtkPolyDataNormals()
normals2.SetInputConnection(byu2.GetOutputPort())

tex2 = vtkImplicitTextureCoords()
tex2.SetInputConnection(normals2.GetOutputPort())
tex2.SetRFunction(planes)
# tex2.FlipTextureOn()

byuMapper2 = vtkDataSetMapper()
byuMapper2.SetInputConnection(tex2.GetOutputPort())

byuActor2 = vtkActor()
byuActor2.SetMapper(byuMapper2)
byuActor2.SetTexture(texture)
byuActor2.GetProperty().SetColor(GetRGBColor('peacock'))

byu3 = vtkBYUReader()
byu3.SetGeometryFileName(VTK_DATA_ROOT + "/Data/motor.g")
byu3.SetPartNumber(3)

triangle3 = vtkTriangleFilter()
triangle3.SetInputConnection(byu3.GetOutputPort())

normals3 = vtkPolyDataNormals()
normals3.SetInputConnection(triangle3.GetOutputPort())

tex3 = vtkImplicitTextureCoords()
tex3.SetInputConnection(normals3.GetOutputPort())
tex3.SetRFunction(planes)
# tex3.FlipTextureOn()

byuMapper3 = vtkDataSetMapper()
byuMapper3.SetInputConnection(tex3.GetOutputPort())

byuActor3 = vtkActor()
byuActor3.SetMapper(byuMapper3)
byuActor3.SetTexture(texture)
byuActor3.GetProperty().SetColor(GetRGBColor('raw_sienna'))

byu4 = vtkBYUReader()
byu4.SetGeometryFileName(VTK_DATA_ROOT + "/Data/motor.g")
byu4.SetPartNumber(4)

normals4 = vtkPolyDataNormals()
normals4.SetInputConnection(byu4.GetOutputPort())

tex4 = vtkImplicitTextureCoords()
tex4.SetInputConnection(normals4.GetOutputPort())
tex4.SetRFunction(planes)
# tex4.FlipTextureOn()

byuMapper4 = vtkDataSetMapper()
byuMapper4.SetInputConnection(tex4.GetOutputPort())

byuActor4 = vtkActor()
byuActor4.SetMapper(byuMapper4)
byuActor4.SetTexture(texture)
byuActor4.GetProperty().SetColor(GetRGBColor('banana'))

byu5 = vtkBYUReader()
byu5.SetGeometryFileName(VTK_DATA_ROOT + "/Data/motor.g")
byu5.SetPartNumber(5)

normals5 = vtkPolyDataNormals()
normals5.SetInputConnection(byu5.GetOutputPort())

tex5 = vtkImplicitTextureCoords()
tex5.SetInputConnection(normals5.GetOutputPort())
tex5.SetRFunction(planes)
# tex5.FlipTextureOn()

byuMapper5 = vtkDataSetMapper()
byuMapper5.SetInputConnection(tex5.GetOutputPort())

byuActor5 = vtkActor()
byuActor5.SetMapper(byuMapper5)
byuActor5.SetTexture(texture)
byuActor5.GetProperty().SetColor(GetRGBColor('peach_puff'))

# Add the actors to the renderer, set the background and size
#
ren1.AddActor(byuActor)
ren1.AddActor(byuActor2)
ren1.AddActor(byuActor3)
byuActor3.VisibilityOff()
ren1.AddActor(byuActor4)
ren1.AddActor(byuActor5)
ren1.SetBackground(1, 1, 1)

renWin.SetSize(300, 300)

camera = vtkCamera()
camera.SetFocalPoint(0.0286334, 0.0362996, 0.0379685)
camera.SetPosition(1.37067, 1.08629, -1.30349)
camera.SetViewAngle(17.673)
camera.SetClippingRange(1, 10)
camera.SetViewUp(-0.376306, -0.5085, -0.774482)
ren1.SetActiveCamera(camera)

# render the image
iren.Initialize()
#iren.Start()