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/*=========================================================================
Program: ParaView
Module: vtkCompositeAnimationPlayer.h
Copyright (c) Kitware, Inc.
All rights reserved.
See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkCompositeAnimationPlayer
*
* This is composite animation player that can me made to play an animation
* using the active player. It provides API to add animation players and then
* set one of them as the active one.
*/
#ifndef vtkCompositeAnimationPlayer_h
#define vtkCompositeAnimationPlayer_h
#include "vtkAnimationPlayer.h"
#include "vtkPVAnimationModule.h" // needed for export macro
class vtkSequenceAnimationPlayer;
class vtkRealtimeAnimationPlayer;
class vtkTimestepsAnimationPlayer;
class VTKPVANIMATION_EXPORT vtkCompositeAnimationPlayer : public vtkAnimationPlayer
{
public:
static vtkCompositeAnimationPlayer* New();
vtkTypeMacro(vtkCompositeAnimationPlayer, vtkAnimationPlayer);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
enum Modes
{
SEQUENCE = 0,
REAL_TIME = 1,
SNAP_TO_TIMESTEPS = 2
};
//@{
/**
* Get/Set the play mode
*/
vtkSetMacro(PlayMode, int);
vtkGetMacro(PlayMode, int);
//@}
/**
* Forwarded to vtkSequenceAnimationPlayer
*/
void SetNumberOfFrames(int val);
/**
* Forwarded to vtkRealtimeAnimationPlayer.
*/
void SetDuration(int val);
//@{
/**
* Forwarded to vtkTimestepsAnimationPlayer.
*/
void AddTimeStep(double val);
void RemoveAllTimeSteps();
void SetFramesPerTimestep(int val);
//@}
protected:
vtkCompositeAnimationPlayer();
~vtkCompositeAnimationPlayer();
//@{
/**
* Delegated to the active animation player.
*/
virtual void StartLoop(double starttime, double endtime, double* playbackWindow) VTK_OVERRIDE;
virtual void EndLoop() VTK_OVERRIDE;
virtual double GetNextTime(double currentime) VTK_OVERRIDE;
//@}
virtual double GoToNext(double start, double end, double currenttime) VTK_OVERRIDE;
virtual double GoToPrevious(double start, double end, double currenttime) VTK_OVERRIDE;
vtkAnimationPlayer* GetActivePlayer();
vtkSequenceAnimationPlayer* SequenceAnimationPlayer;
vtkRealtimeAnimationPlayer* RealtimeAnimationPlayer;
vtkTimestepsAnimationPlayer* TimestepsAnimationPlayer;
int PlayMode;
private:
vtkCompositeAnimationPlayer(const vtkCompositeAnimationPlayer&) VTK_DELETE_FUNCTION;
void operator=(const vtkCompositeAnimationPlayer&) VTK_DELETE_FUNCTION;
class vtkInternal;
vtkInternal* Internal;
};
#endif
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