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/*=========================================================================
Program: ParaView
Module: vtkPVAnimationCue.h
Copyright (c) Kitware, Inc.
All rights reserved.
See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkPVAnimationCue
* @brief proxy for vtkAnimationCue.
*
* This is a proxy for vtkAnimationCue. All animation proxies are client
* side proxies.
* This class needs a vtkPVCueManipulator. The \b Manipulator
* performs the actual interpolation.
* @sa
* vtkAnimationCue vtkSMAnimationSceneProxy
*
*/
#ifndef vtkPVAnimationCue_h
#define vtkPVAnimationCue_h
#include "vtkAnimationCue.h"
#include "vtkPVAnimationModule.h" // needed for export macro
class vtkAnimationCue;
class vtkCommand;
class vtkPVCueManipulator;
class VTKPVANIMATION_EXPORT vtkPVAnimationCue : public vtkAnimationCue
{
public:
vtkTypeMacro(vtkPVAnimationCue, vtkAnimationCue);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
//@{
/**
* The index of the element of the property this cue animates.
* If the index is -1, the cue will animate all the elements
* of the animated property.
*/
vtkSetMacro(AnimatedElement, int);
vtkGetMacro(AnimatedElement, int);
//@}
//@{
/**
* Get/Set the manipulator used to compute values
* for each instance in the animation.
* Note that the time passed to the Manipulator is normalized [0,1]
* to the extents of this cue.
*/
void SetManipulator(vtkPVCueManipulator*);
vtkGetObjectMacro(Manipulator, vtkPVCueManipulator);
//@}
//@{
/**
* Enable/Disable this cue.
*/
vtkSetMacro(Enabled, int);
vtkGetMacro(Enabled, int);
vtkBooleanMacro(Enabled, int);
//@}
//@{
/**
* Used to update the animated item. This API makes it possible for vtk-level
* classes to update properties without actually linking with the
* ServerManager library. This only works since they object are created only
* on the client.
*/
virtual void BeginUpdateAnimationValues() = 0;
virtual void SetAnimationValue(int index, double value) = 0;
virtual void EndUpdateAnimationValues() = 0;
//@}
//@{
/**
* When set to true, the manipulator is skipped and the key frame value is set
* by using the ClockTime directly. false by default.
*/
vtkSetMacro(UseAnimationTime, bool);
vtkGetMacro(UseAnimationTime, bool);
//@}
//@{
/**
* Overridden to ignore the calls when this->Enabled == false.
*/
virtual void Initialize() VTK_OVERRIDE;
virtual void Tick(double currenttime, double deltatime, double clocktime) VTK_OVERRIDE;
virtual void Finalize() VTK_OVERRIDE;
//@}
protected:
vtkPVAnimationCue();
~vtkPVAnimationCue();
//@{
virtual void StartCueInternal() VTK_OVERRIDE;
virtual void TickInternal(double currenttime, double deltatime, double clocktime) VTK_OVERRIDE;
virtual void EndCueInternal() VTK_OVERRIDE;
//@}
friend class vtkSMAnimationSceneProxy;
unsigned long ObserverID;
bool UseAnimationTime;
int AnimatedElement;
int Enabled;
vtkAnimationCue* AnimationCue;
vtkPVCueManipulator* Manipulator;
private:
vtkPVAnimationCue(const vtkPVAnimationCue&) VTK_DELETE_FUNCTION;
void operator=(const vtkPVAnimationCue&) VTK_DELETE_FUNCTION;
};
#endif
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