File: vtkSMAnimationSceneGeometryWriter.h

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/*=========================================================================

  Program:   ParaView
  Module:    vtkSMAnimationSceneGeometryWriter.h

  Copyright (c) Kitware, Inc.
  All rights reserved.
  See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkSMAnimationSceneGeometryWriter
 * @brief   helper class to write
 * animation geometry in a data file.
 *
 * vtkSMAnimationSceneGeometryWriter is a concrete implementation of
 * vtkSMAnimationSceneWriter that can write the geometry as a data file.
 * This writer can only write the visible geometry in one view.
*/

#ifndef vtkSMAnimationSceneGeometryWriter_h
#define vtkSMAnimationSceneGeometryWriter_h

#include "vtkPVAnimationModule.h" //needed for exports
#include "vtkSMAnimationSceneWriter.h"

class vtkSMProxy;

class VTKPVANIMATION_EXPORT vtkSMAnimationSceneGeometryWriter : public vtkSMAnimationSceneWriter
{
public:
  static vtkSMAnimationSceneGeometryWriter* New();
  vtkTypeMacro(vtkSMAnimationSceneGeometryWriter, vtkSMAnimationSceneWriter);
  void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;

  // Get/Set the View Module from which we are writing the
  // geometry.
  vtkGetObjectMacro(ViewModule, vtkSMProxy);
  void SetViewModule(vtkSMProxy*);

protected:
  vtkSMAnimationSceneGeometryWriter();
  ~vtkSMAnimationSceneGeometryWriter();

  /**
   * Called to initialize saving.
   */
  virtual bool SaveInitialize(int startCount) VTK_OVERRIDE;

  /**
   * Called to save a particular frame.
   */
  virtual bool SaveFrame(double time) VTK_OVERRIDE;

  /**
   * Called to finalize saving.
   */
  virtual bool SaveFinalize() VTK_OVERRIDE;

  vtkSMProxy* GeometryWriter;
  vtkSMProxy* ViewModule;

private:
  vtkSMAnimationSceneGeometryWriter(const vtkSMAnimationSceneGeometryWriter&) VTK_DELETE_FUNCTION;
  void operator=(const vtkSMAnimationSceneGeometryWriter&) VTK_DELETE_FUNCTION;
};

#endif