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/*=========================================================================
Program: ParaView
Module: vtkTimestepsAnimationPlayer.h
Copyright (c) Kitware, Inc.
All rights reserved.
See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkTimestepsAnimationPlayer
* @brief vtkAnimationPlayer subclass
* that plays through a discrete set of time values.
*
* Player to play an animation scene through a discrete set of time values.
* FramesPerTimestep controls how many frames are generated for each time value.
*/
#ifndef vtkTimestepsAnimationPlayer_h
#define vtkTimestepsAnimationPlayer_h
#include "vtkAnimationPlayer.h"
#include "vtkPVAnimationModule.h" // needed for export macro
class vtkTimestepsAnimationPlayerSetOfDouble;
class VTKPVANIMATION_EXPORT vtkTimestepsAnimationPlayer : public vtkAnimationPlayer
{
public:
static vtkTimestepsAnimationPlayer* New();
vtkTypeMacro(vtkTimestepsAnimationPlayer, vtkAnimationPlayer);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
//@{
/**
* Add/Remove timesteps.
*/
void AddTimeStep(double time);
void RemoveTimeStep(double time);
//@}
/**
* Remove all timesteps.
*/
void RemoveAllTimeSteps();
/**
* Get number of timesteps.
*/
unsigned int GetNumberOfTimeSteps();
//@{
/**
* Get/Set the number of frames per timstep.
*/
vtkSetClampMacro(FramesPerTimestep, unsigned long, 1, VTK_UNSIGNED_LONG_MAX);
vtkGetMacro(FramesPerTimestep, unsigned long);
//@}
/**
* Returns the timestep value after the given timestep.
* If no value exists, returns the argument \c time itself.
*/
double GetNextTimeStep(double time);
//@{
/**
* Returns the timestep value before the given timestep.
* If no value exists, returns the argument \c time itself.
*/
double GetPreviousTimeStep(double time);
protected:
vtkTimestepsAnimationPlayer();
~vtkTimestepsAnimationPlayer();
//@}
virtual void StartLoop(double, double, double*) VTK_OVERRIDE;
virtual void EndLoop() VTK_OVERRIDE{};
/**
* Return the next time given the current time.
*/
virtual double GetNextTime(double currentime) VTK_OVERRIDE;
virtual double GoToNext(double, double, double currenttime) VTK_OVERRIDE
{
return this->GetNextTimeStep(currenttime);
}
virtual double GoToPrevious(double, double, double currenttime) VTK_OVERRIDE
{
return this->GetPreviousTimeStep(currenttime);
}
double PlaybackWindow[2];
unsigned long FramesPerTimestep;
unsigned long Count;
private:
vtkTimestepsAnimationPlayer(const vtkTimestepsAnimationPlayer&) VTK_DELETE_FUNCTION;
void operator=(const vtkTimestepsAnimationPlayer&) VTK_DELETE_FUNCTION;
vtkTimestepsAnimationPlayerSetOfDouble* TimeSteps;
};
#endif
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