1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128
|
/*=========================================================================
Program: ParaView
Module: vtkMPIMToNSocketConnection.h
Copyright (c) Kitware, Inc.
All rights reserved.
See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkMPIMToNSocketConnection
* @brief class to create socket connections between two servers
*
*
* class used to create socket connections between the render and data
* servers. This used for example when data is on a super computer (SGI,
* IBM, etc) and Rendering on a Linux cluster with hardware graphics support.
* This problem is known as the "M" to "N" geometry load redistribution
* problem. It addresses the common case where there is a significante
* mismatch in the size of large parallel computing resources and the often
* smaller parallel hardward-accelerated rendering resources. The larger
* number of processors on the compute servers are called M, and the smaller
* number of rendering processors are call N. This class is used to create N
* vtkSocketCommunicator's that connect the first N of the M processes on the
* data server to the N processes on the render server.
*/
#ifndef vtkMPIMToNSocketConnection_h
#define vtkMPIMToNSocketConnection_h
#include "vtkObject.h"
#include "vtkPVClientServerCoreCoreModule.h" //needed for exports
class vtkMultiProcessController;
class vtkServerSocket;
class vtkSocketCommunicator;
class vtkMPIMToNSocketConnectionPortInformation;
class vtkMPIMToNSocketConnectionInternals;
class VTKPVCLIENTSERVERCORECORE_EXPORT vtkMPIMToNSocketConnection : public vtkObject
{
public:
static vtkMPIMToNSocketConnection* New();
vtkTypeMacro(vtkMPIMToNSocketConnection, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
void Initialize(int waiting_process_type);
/**
* Setup the connection.
*/
void ConnectMtoN();
//@{
/**
* Set the number of connections to be made.
*/
void SetNumberOfConnections(int);
vtkGetMacro(NumberOfConnections, int);
//@}
/**
* Set up information about the remote connection.
*/
void SetPortInformation(unsigned int processNumber, int portNumber, const char* hostName);
//@{
/**
* Return the socket communicator for this process.
*/
vtkGetObjectMacro(SocketCommunicator, vtkSocketCommunicator);
//@}
/**
* Fill the port information values into the port information object.
*/
void GetPortInformation(vtkMPIMToNSocketConnectionPortInformation*);
//@{
/**
* Set port to use, if the value is 0, then the system will pick the port.
*/
vtkGetMacro(PortNumber, int);
//@}
protected:
vtkSetMacro(PortNumber, int);
/**
* Setup the wait for connection, but do not wait yet.
* This should determine the network to be used and the port to be used.
*/
void SetupWaitForConnection();
/**
* SetupStartWaitForConnection must be called first. This
* method will start waiting for a connection to be made to it.
*/
void WaitForConnection();
/**
* Connect to remote server.
*/
void Connect();
virtual void SetController(vtkMultiProcessController*);
virtual void SetSocketCommunicator(vtkSocketCommunicator*);
vtkMPIMToNSocketConnection();
~vtkMPIMToNSocketConnection();
private:
int PortNumber;
int Socket;
vtkServerSocket* ServerSocket;
int NumberOfConnections;
vtkMPIMToNSocketConnectionInternals* Internals;
vtkMultiProcessController* Controller;
vtkSocketCommunicator* SocketCommunicator;
vtkMPIMToNSocketConnection(const vtkMPIMToNSocketConnection&) VTK_DELETE_FUNCTION;
void operator=(const vtkMPIMToNSocketConnection&) VTK_DELETE_FUNCTION;
bool IsWaiting;
};
#endif
|