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/*=========================================================================
Program: ParaView
Module: vtkCaveSynchronizedRenderers.h
Copyright (c) Kitware, Inc.
All rights reserved.
See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkCaveSynchronizedRenderers
* @brief vtkSynchronizedRenderers subclass that
* handles adjusting of camera for cave configurations.
*
* vtkCaveSynchronizedRenderers is vtkSynchronizedRenderers used for in CAVE
* configuration. It is used on the render-server side. It ensures that the
* camera is transformed based on the orientations specified in the pvx
* configuration file.
* This code was previously in class vtkCaveRenderManager.
*/
#ifndef vtkCaveSynchronizedRenderers_h
#define vtkCaveSynchronizedRenderers_h
#include "vtkPVClientServerCoreRenderingModule.h" //needed for exports
#include "vtkSynchronizedRenderers.h"
class vtkCamera;
class vtkMatrix4x4;
class VTKPVCLIENTSERVERCORERENDERING_EXPORT vtkCaveSynchronizedRenderers
: public vtkSynchronizedRenderers
{
public:
static vtkCaveSynchronizedRenderers* New();
vtkTypeMacro(vtkCaveSynchronizedRenderers, vtkSynchronizedRenderers);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
protected:
vtkCaveSynchronizedRenderers();
~vtkCaveSynchronizedRenderers();
/**
* Called at the start of each render. Overridden to ensure that the camera is
* updated based on the configuration.
*/
virtual void HandleStartRender() VTK_OVERRIDE;
/**
* During constructor, processes the configuration file to setup the display
* information.
*/
void ProcessCaveConfiguration();
/**
* These are to initialize the displays. (This is directly copied from
* vtkCaveRenderManager).
*/
void SetNumberOfDisplays(int numberOfDisplays);
/**
* Set the eye separation for all the displays.
*/
void SetEyeSeparation(double eyeSeparation);
void DefineDisplay(int idx, double origin[3], double x[3], double y[3]);
/**
* Method to update the camera.
*/
void ComputeCamera(vtkCamera* cam);
double EyeSeparation;
int NumberOfDisplays;
double** Displays;
double DisplayOrigin[3];
double DisplayX[3];
double DisplayY[3];
int once;
private:
vtkCaveSynchronizedRenderers(const vtkCaveSynchronizedRenderers&) VTK_DELETE_FUNCTION;
void operator=(const vtkCaveSynchronizedRenderers&) VTK_DELETE_FUNCTION;
};
#endif
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