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/*=========================================================================
Program: ParaView
Module: vtkPVClientServerSynchronizedRenderers.h
Copyright (c) Kitware, Inc.
All rights reserved.
See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkPVClientServerSynchronizedRenderers
*
* vtkPVClientServerSynchronizedRenderers is similar to
* vtkClientServerSynchronizedRenderers except that it optionally uses image
* compressors to compress the image before transmitting.
*/
#ifndef vtkPVClientServerSynchronizedRenderers_h
#define vtkPVClientServerSynchronizedRenderers_h
#include "vtkPVClientServerCoreRenderingModule.h" //needed for exports
#include "vtkSynchronizedRenderers.h"
class vtkImageCompressor;
class vtkUnsignedCharArray;
class VTKPVCLIENTSERVERCORERENDERING_EXPORT vtkPVClientServerSynchronizedRenderers
: public vtkSynchronizedRenderers
{
public:
static vtkPVClientServerSynchronizedRenderers* New();
vtkTypeMacro(vtkPVClientServerSynchronizedRenderers, vtkSynchronizedRenderers);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
// Descritpion:
// This flag is set by the renderer during still renderers. When set
// compressor must use loss-less compression. When unset compressor
// can (if it's enabled) use lossy compression.
vtkSetMacro(LossLessCompression, bool);
vtkGetMacro(LossLessCompression, bool);
/**
* Set and configure a compressor from it's own configuration stream. This
* is used by ParaView to configure the compressor from application wide
* user settings.
*/
virtual void ConfigureCompressor(const char* stream);
protected:
vtkPVClientServerSynchronizedRenderers();
~vtkPVClientServerSynchronizedRenderers();
/**
* Overridden to not clear the color buffer before pasting back image from
* the server. This ensures that any annotations rendered on the back of any
* 3D geometry will be preserved.
*/
virtual void PushImageToScreen() VTK_OVERRIDE;
//@{
/**
* Set/Get the compressor object, it's setting can be manipulated directly.
*/
void SetCompressor(vtkImageCompressor* comp);
vtkGetObjectMacro(Compressor, vtkImageCompressor);
//@}
vtkUnsignedCharArray* Compress(vtkUnsignedCharArray*);
void Decompress(vtkUnsignedCharArray* input, vtkUnsignedCharArray* outputBuffer);
virtual void MasterEndRender() VTK_OVERRIDE;
virtual void SlaveStartRender() VTK_OVERRIDE;
virtual void SlaveEndRender() VTK_OVERRIDE;
vtkImageCompressor* Compressor;
bool LossLessCompression;
private:
vtkPVClientServerSynchronizedRenderers(
const vtkPVClientServerSynchronizedRenderers&) VTK_DELETE_FUNCTION;
void operator=(const vtkPVClientServerSynchronizedRenderers&) VTK_DELETE_FUNCTION;
};
#endif
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