1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133
|
/*=========================================================================
Program: ParaView
Module: vtkSMCameraLink.h
Copyright (c) Kitware, Inc.
All rights reserved.
See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkSMCameraLink
* @brief creates a link between two cameras.
*
* When a link is created between camera A->B, whenever any property
* on camera A is modified, a property with the same name as the modified
* property (if any) on camera B is also modified to be the same as the property
* on the camera A. Similary whenever camera A->UpdateVTKObjects() is called,
* B->UpdateVTKObjects() is also fired.
*/
#ifndef vtkSMCameraLink_h
#define vtkSMCameraLink_h
#include "vtkPVServerManagerRenderingModule.h" //needed for exports
#include "vtkSMProxyLink.h"
class VTKPVSERVERMANAGERRENDERING_EXPORT vtkSMCameraLink : public vtkSMProxyLink
{
public:
static vtkSMCameraLink* New();
vtkTypeMacro(vtkSMCameraLink, vtkSMProxyLink);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
//@{
/**
* Get/Set if the link should synchronize interactive renders
* as well. On by default.
*/
vtkSetMacro(SynchronizeInteractiveRenders, int);
vtkGetMacro(SynchronizeInteractiveRenders, int);
vtkBooleanMacro(SynchronizeInteractiveRenders, int);
//@}
/**
* Add a property to the link. updateDir determines whether a property of
* the proxy is read or written. When a property of an input proxy
* changes, it's value is pushed to all other output proxies in the link.
* A proxy can be set to be both input and output by setting updateDir
* to INPUT | OUTPUT
*/
void AddLinkedProxy(vtkSMProxy* proxy, int updateDir) VTK_OVERRIDE;
/**
* Remove a linked proxy.
*/
virtual void RemoveLinkedProxy(vtkSMProxy* proxy) VTK_OVERRIDE;
/**
* Update all the views linked with an OUTPUT direction.
* \c interactive indicates if the render is interactive or not.
*/
virtual void UpdateViews(vtkSMProxy* caller, bool interactive);
/**
* This method is used to initialise the object to the given state
* If the definitionOnly Flag is set to True the proxy won't load the
* properties values and just setup the new proxy hierarchy with all subproxy
* globalID set. This allow to split the load process in 2 step to prevent
* invalid state when property refere to a sub-proxy that does not exist yet.
*/
virtual void LoadState(const vtkSMMessage* msg, vtkSMProxyLocator* locator) VTK_OVERRIDE;
protected:
vtkSMCameraLink();
~vtkSMCameraLink();
/**
* Called when an input proxy is updated (UpdateVTKObjects).
* Argument is the input proxy.
*/
virtual void UpdateVTKObjects(vtkSMProxy* proxy) VTK_OVERRIDE;
/**
* Called when a property of an input proxy is modified.
* caller:- the input proxy.
* pname:- name of the property being modified.
*/
virtual void PropertyModified(vtkSMProxy* proxy, const char* pname) VTK_OVERRIDE;
/**
* Called when a property is pushed.
* caller :- the input proxy.
* pname :- name of property that was pushed.
*/
virtual void UpdateProperty(vtkSMProxy*, const char*) VTK_OVERRIDE {}
/**
* Save the state of the link.
*/
virtual void SaveXMLState(const char* linkname, vtkPVXMLElement* parent) VTK_OVERRIDE;
/**
* Internal method to copy vtkSMproperty values from caller to all linked
* proxies.
*/
void CopyProperties(vtkSMProxy* caller);
void StartInteraction(vtkObject* caller);
void EndInteraction(vtkObject* caller);
void ResetCamera(vtkObject* caller);
int SynchronizeInteractiveRenders;
/**
* Update the internal protobuf state
*/
virtual void UpdateState() VTK_OVERRIDE;
private:
class vtkInternals;
vtkInternals* Internals;
friend class vtkInternals;
vtkSMCameraLink(const vtkSMCameraLink&) VTK_DELETE_FUNCTION;
void operator=(const vtkSMCameraLink&) VTK_DELETE_FUNCTION;
};
#endif
|