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/*****************************************************************************
*
* Copyright (c) 2000 - 2017, Lawrence Livermore National Security, LLC
* Produced at the Lawrence Livermore National Laboratory
* LLNL-CODE-442911
* All rights reserved.
*
* This file is part of VisIt. For details, see https://visit.llnl.gov/. The
* full copyright notice is contained in the file COPYRIGHT located at the root
* of the VisIt distribution or at http://www.llnl.gov/visit/copyright.html.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the disclaimer below.
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the disclaimer (as noted below) in the
* documentation and/or other materials provided with the distribution.
* - Neither the name of the LLNS/LLNL nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL LAWRENCE LIVERMORE NATIONAL SECURITY,
* LLC, THE U.S. DEPARTMENT OF ENERGY OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
*****************************************************************************/
#include <RenderingAttributes.h>
#include <DataNode.h>
#include <climits>
const int RenderingAttributes::DEFAULT_SCALABLE_AUTO_THRESHOLD = 2000000;
const int RenderingAttributes::DEFAULT_SCALABLE_ACTIVATION_MODE = Auto;
const int RenderingAttributes::DEFAULT_COMPACT_DOMAINS_ACTIVATION_MODE = Auto;
const int RenderingAttributes::DEFAULT_COMPACT_DOMAINS_AUTO_THRESHOLD = 256;
//
// Enum conversion methods for RenderingAttributes::GeometryRepresentation
//
static const char *GeometryRepresentation_strings[] = {
"Surfaces", "Wireframe", "Points"
};
std::string
RenderingAttributes::GeometryRepresentation_ToString(RenderingAttributes::GeometryRepresentation t)
{
int index = int(t);
if(index < 0 || index >= 3) index = 0;
return GeometryRepresentation_strings[index];
}
std::string
RenderingAttributes::GeometryRepresentation_ToString(int t)
{
int index = (t < 0 || t >= 3) ? 0 : t;
return GeometryRepresentation_strings[index];
}
bool
RenderingAttributes::GeometryRepresentation_FromString(const std::string &s, RenderingAttributes::GeometryRepresentation &val)
{
val = RenderingAttributes::Surfaces;
for(int i = 0; i < 3; ++i)
{
if(s == GeometryRepresentation_strings[i])
{
val = (GeometryRepresentation)i;
return true;
}
}
return false;
}
//
// Enum conversion methods for RenderingAttributes::StereoTypes
//
static const char *StereoTypes_strings[] = {
"RedBlue", "Interlaced", "CrystalEyes",
"RedGreen"};
std::string
RenderingAttributes::StereoTypes_ToString(RenderingAttributes::StereoTypes t)
{
int index = int(t);
if(index < 0 || index >= 4) index = 0;
return StereoTypes_strings[index];
}
std::string
RenderingAttributes::StereoTypes_ToString(int t)
{
int index = (t < 0 || t >= 4) ? 0 : t;
return StereoTypes_strings[index];
}
bool
RenderingAttributes::StereoTypes_FromString(const std::string &s, RenderingAttributes::StereoTypes &val)
{
val = RenderingAttributes::RedBlue;
for(int i = 0; i < 4; ++i)
{
if(s == StereoTypes_strings[i])
{
val = (StereoTypes)i;
return true;
}
}
return false;
}
//
// Enum conversion methods for RenderingAttributes::TriStateMode
//
static const char *TriStateMode_strings[] = {
"Never", "Always", "Auto"
};
std::string
RenderingAttributes::TriStateMode_ToString(RenderingAttributes::TriStateMode t)
{
int index = int(t);
if(index < 0 || index >= 3) index = 0;
return TriStateMode_strings[index];
}
std::string
RenderingAttributes::TriStateMode_ToString(int t)
{
int index = (t < 0 || t >= 3) ? 0 : t;
return TriStateMode_strings[index];
}
bool
RenderingAttributes::TriStateMode_FromString(const std::string &s, RenderingAttributes::TriStateMode &val)
{
val = RenderingAttributes::Never;
for(int i = 0; i < 3; ++i)
{
if(s == TriStateMode_strings[i])
{
val = (TriStateMode)i;
return true;
}
}
return false;
}
// ****************************************************************************
// Method: RenderingAttributes::RenderingAttributes
//
// Purpose:
// Init utility for the RenderingAttributes class.
//
// Note: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
void RenderingAttributes::Init()
{
antialiasing = false;
orderComposite = true;
depthCompositeThreads = 2;
depthCompositeBlocking = 65536;
alphaCompositeThreads = 2;
alphaCompositeBlocking = 65536;
depthPeeling = false;
occlusionRatio = 0;
numberOfPeels = 16;
multiresolutionMode = false;
multiresolutionCellSize = 0.002;
geometryRepresentation = Surfaces;
displayListMode = Auto;
stereoRendering = false;
stereoType = CrystalEyes;
notifyForEachRender = false;
scalableActivationMode = Auto;
scalableAutoThreshold = 2000000;
specularFlag = false;
specularCoeff = 0.6;
specularPower = 10;
doShadowing = false;
shadowStrength = 0.5;
doDepthCueing = false;
depthCueingAutomatic = true;
startCuePoint[0] = -10;
startCuePoint[1] = 0;
startCuePoint[2] = 0;
endCuePoint[0] = 10;
endCuePoint[1] = 0;
endCuePoint[2] = 0;
compressionActivationMode = Never;
colorTexturingFlag = true;
compactDomainsActivationMode = Never;
compactDomainsAutoThreshold = 256;
RenderingAttributes::SelectAll();
}
// ****************************************************************************
// Method: RenderingAttributes::RenderingAttributes
//
// Purpose:
// Copy utility for the RenderingAttributes class.
//
// Note: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
void RenderingAttributes::Copy(const RenderingAttributes &obj)
{
antialiasing = obj.antialiasing;
orderComposite = obj.orderComposite;
depthCompositeThreads = obj.depthCompositeThreads;
depthCompositeBlocking = obj.depthCompositeBlocking;
alphaCompositeThreads = obj.alphaCompositeThreads;
alphaCompositeBlocking = obj.alphaCompositeBlocking;
depthPeeling = obj.depthPeeling;
occlusionRatio = obj.occlusionRatio;
numberOfPeels = obj.numberOfPeels;
multiresolutionMode = obj.multiresolutionMode;
multiresolutionCellSize = obj.multiresolutionCellSize;
geometryRepresentation = obj.geometryRepresentation;
displayListMode = obj.displayListMode;
stereoRendering = obj.stereoRendering;
stereoType = obj.stereoType;
notifyForEachRender = obj.notifyForEachRender;
scalableActivationMode = obj.scalableActivationMode;
scalableAutoThreshold = obj.scalableAutoThreshold;
specularFlag = obj.specularFlag;
specularCoeff = obj.specularCoeff;
specularPower = obj.specularPower;
specularColor = obj.specularColor;
doShadowing = obj.doShadowing;
shadowStrength = obj.shadowStrength;
doDepthCueing = obj.doDepthCueing;
depthCueingAutomatic = obj.depthCueingAutomatic;
startCuePoint[0] = obj.startCuePoint[0];
startCuePoint[1] = obj.startCuePoint[1];
startCuePoint[2] = obj.startCuePoint[2];
endCuePoint[0] = obj.endCuePoint[0];
endCuePoint[1] = obj.endCuePoint[1];
endCuePoint[2] = obj.endCuePoint[2];
compressionActivationMode = obj.compressionActivationMode;
colorTexturingFlag = obj.colorTexturingFlag;
compactDomainsActivationMode = obj.compactDomainsActivationMode;
compactDomainsAutoThreshold = obj.compactDomainsAutoThreshold;
RenderingAttributes::SelectAll();
}
// Type map format string
const char *RenderingAttributes::TypeMapFormatString = RENDERINGATTRIBUTES_TMFS;
const AttributeGroup::private_tmfs_t RenderingAttributes::TmfsStruct = {RENDERINGATTRIBUTES_TMFS};
// ****************************************************************************
// Method: RenderingAttributes::RenderingAttributes
//
// Purpose:
// Default constructor for the RenderingAttributes class.
//
// Note: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
RenderingAttributes::RenderingAttributes() :
AttributeSubject(RenderingAttributes::TypeMapFormatString),
specularColor(255, 255, 255)
{
RenderingAttributes::Init();
}
// ****************************************************************************
// Method: RenderingAttributes::RenderingAttributes
//
// Purpose:
// Constructor for the derived classes of RenderingAttributes class.
//
// Note: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
RenderingAttributes::RenderingAttributes(private_tmfs_t tmfs) :
AttributeSubject(tmfs.tmfs),
specularColor(255, 255, 255)
{
RenderingAttributes::Init();
}
// ****************************************************************************
// Method: RenderingAttributes::RenderingAttributes
//
// Purpose:
// Copy constructor for the RenderingAttributes class.
//
// Note: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
RenderingAttributes::RenderingAttributes(const RenderingAttributes &obj) :
AttributeSubject(RenderingAttributes::TypeMapFormatString)
{
RenderingAttributes::Copy(obj);
}
// ****************************************************************************
// Method: RenderingAttributes::RenderingAttributes
//
// Purpose:
// Copy constructor for derived classes of the RenderingAttributes class.
//
// Note: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
RenderingAttributes::RenderingAttributes(const RenderingAttributes &obj, private_tmfs_t tmfs) :
AttributeSubject(tmfs.tmfs)
{
RenderingAttributes::Copy(obj);
}
// ****************************************************************************
// Method: RenderingAttributes::~RenderingAttributes
//
// Purpose:
// Destructor for the RenderingAttributes class.
//
// Note: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
RenderingAttributes::~RenderingAttributes()
{
// nothing here
}
// ****************************************************************************
// Method: RenderingAttributes::operator =
//
// Purpose:
// Assignment operator for the RenderingAttributes class.
//
// Note: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
RenderingAttributes&
RenderingAttributes::operator = (const RenderingAttributes &obj)
{
if (this == &obj) return *this;
RenderingAttributes::Copy(obj);
return *this;
}
// ****************************************************************************
// Method: RenderingAttributes::operator ==
//
// Purpose:
// Comparison operator == for the RenderingAttributes class.
//
// Note: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
bool
RenderingAttributes::operator == (const RenderingAttributes &obj) const
{
// Compare the startCuePoint arrays.
bool startCuePoint_equal = true;
for(int i = 0; i < 3 && startCuePoint_equal; ++i)
startCuePoint_equal = (startCuePoint[i] == obj.startCuePoint[i]);
// Compare the endCuePoint arrays.
bool endCuePoint_equal = true;
for(int i = 0; i < 3 && endCuePoint_equal; ++i)
endCuePoint_equal = (endCuePoint[i] == obj.endCuePoint[i]);
// Create the return value
return ((antialiasing == obj.antialiasing) &&
(orderComposite == obj.orderComposite) &&
(depthCompositeThreads == obj.depthCompositeThreads) &&
(depthCompositeBlocking == obj.depthCompositeBlocking) &&
(alphaCompositeThreads == obj.alphaCompositeThreads) &&
(alphaCompositeBlocking == obj.alphaCompositeBlocking) &&
(depthPeeling == obj.depthPeeling) &&
(occlusionRatio == obj.occlusionRatio) &&
(numberOfPeels == obj.numberOfPeels) &&
(multiresolutionMode == obj.multiresolutionMode) &&
(multiresolutionCellSize == obj.multiresolutionCellSize) &&
(geometryRepresentation == obj.geometryRepresentation) &&
(displayListMode == obj.displayListMode) &&
(stereoRendering == obj.stereoRendering) &&
(stereoType == obj.stereoType) &&
(notifyForEachRender == obj.notifyForEachRender) &&
(scalableActivationMode == obj.scalableActivationMode) &&
(scalableAutoThreshold == obj.scalableAutoThreshold) &&
(specularFlag == obj.specularFlag) &&
(specularCoeff == obj.specularCoeff) &&
(specularPower == obj.specularPower) &&
(specularColor == obj.specularColor) &&
(doShadowing == obj.doShadowing) &&
(shadowStrength == obj.shadowStrength) &&
(doDepthCueing == obj.doDepthCueing) &&
(depthCueingAutomatic == obj.depthCueingAutomatic) &&
startCuePoint_equal &&
endCuePoint_equal &&
(compressionActivationMode == obj.compressionActivationMode) &&
(colorTexturingFlag == obj.colorTexturingFlag) &&
(compactDomainsActivationMode == obj.compactDomainsActivationMode) &&
(compactDomainsAutoThreshold == obj.compactDomainsAutoThreshold));
}
// ****************************************************************************
// Method: RenderingAttributes::operator !=
//
// Purpose:
// Comparison operator != for the RenderingAttributes class.
//
// Note: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
bool
RenderingAttributes::operator != (const RenderingAttributes &obj) const
{
return !(this->operator == (obj));
}
// ****************************************************************************
// Method: RenderingAttributes::TypeName
//
// Purpose:
// Type name method for the RenderingAttributes class.
//
// Note: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
const std::string
RenderingAttributes::TypeName() const
{
return "RenderingAttributes";
}
// ****************************************************************************
// Method: RenderingAttributes::CopyAttributes
//
// Purpose:
// CopyAttributes method for the RenderingAttributes class.
//
// Note: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
bool
RenderingAttributes::CopyAttributes(const AttributeGroup *atts)
{
if(TypeName() != atts->TypeName())
return false;
// Call assignment operator.
const RenderingAttributes *tmp = (const RenderingAttributes *)atts;
*this = *tmp;
return true;
}
// ****************************************************************************
// Method: RenderingAttributes::CreateCompatible
//
// Purpose:
// CreateCompatible method for the RenderingAttributes class.
//
// Note: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
AttributeSubject *
RenderingAttributes::CreateCompatible(const std::string &tname) const
{
AttributeSubject *retval = 0;
if(TypeName() == tname)
retval = new RenderingAttributes(*this);
// Other cases could go here too.
return retval;
}
// ****************************************************************************
// Method: RenderingAttributes::NewInstance
//
// Purpose:
// NewInstance method for the RenderingAttributes class.
//
// Note: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
AttributeSubject *
RenderingAttributes::NewInstance(bool copy) const
{
AttributeSubject *retval = 0;
if(copy)
retval = new RenderingAttributes(*this);
else
retval = new RenderingAttributes;
return retval;
}
// ****************************************************************************
// Method: RenderingAttributes::SelectAll
//
// Purpose:
// Selects all attributes.
//
// Note: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
void
RenderingAttributes::SelectAll()
{
Select(ID_antialiasing, (void *)&antialiasing);
Select(ID_orderComposite, (void *)&orderComposite);
Select(ID_depthCompositeThreads, (void *)&depthCompositeThreads);
Select(ID_depthCompositeBlocking, (void *)&depthCompositeBlocking);
Select(ID_alphaCompositeThreads, (void *)&alphaCompositeThreads);
Select(ID_alphaCompositeBlocking, (void *)&alphaCompositeBlocking);
Select(ID_depthPeeling, (void *)&depthPeeling);
Select(ID_occlusionRatio, (void *)&occlusionRatio);
Select(ID_numberOfPeels, (void *)&numberOfPeels);
Select(ID_multiresolutionMode, (void *)&multiresolutionMode);
Select(ID_multiresolutionCellSize, (void *)&multiresolutionCellSize);
Select(ID_geometryRepresentation, (void *)&geometryRepresentation);
Select(ID_displayListMode, (void *)&displayListMode);
Select(ID_stereoRendering, (void *)&stereoRendering);
Select(ID_stereoType, (void *)&stereoType);
Select(ID_notifyForEachRender, (void *)¬ifyForEachRender);
Select(ID_scalableActivationMode, (void *)&scalableActivationMode);
Select(ID_scalableAutoThreshold, (void *)&scalableAutoThreshold);
Select(ID_specularFlag, (void *)&specularFlag);
Select(ID_specularCoeff, (void *)&specularCoeff);
Select(ID_specularPower, (void *)&specularPower);
Select(ID_specularColor, (void *)&specularColor);
Select(ID_doShadowing, (void *)&doShadowing);
Select(ID_shadowStrength, (void *)&shadowStrength);
Select(ID_doDepthCueing, (void *)&doDepthCueing);
Select(ID_depthCueingAutomatic, (void *)&depthCueingAutomatic);
Select(ID_startCuePoint, (void *)startCuePoint, 3);
Select(ID_endCuePoint, (void *)endCuePoint, 3);
Select(ID_compressionActivationMode, (void *)&compressionActivationMode);
Select(ID_colorTexturingFlag, (void *)&colorTexturingFlag);
Select(ID_compactDomainsActivationMode, (void *)&compactDomainsActivationMode);
Select(ID_compactDomainsAutoThreshold, (void *)&compactDomainsAutoThreshold);
}
///////////////////////////////////////////////////////////////////////////////
// Persistence methods
///////////////////////////////////////////////////////////////////////////////
// ****************************************************************************
// Method: RenderingAttributes::CreateNode
//
// Purpose:
// This method creates a DataNode representation of the object so it can be saved to a config file.
//
// Note: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
bool
RenderingAttributes::CreateNode(DataNode *parentNode, bool completeSave, bool forceAdd)
{
if(parentNode == 0)
return false;
RenderingAttributes defaultObject;
bool addToParent = false;
// Create a node for RenderingAttributes.
DataNode *node = new DataNode("RenderingAttributes");
if(completeSave || !FieldsEqual(ID_antialiasing, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("antialiasing", antialiasing));
}
if(completeSave || !FieldsEqual(ID_orderComposite, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("orderComposite", orderComposite));
}
if(completeSave || !FieldsEqual(ID_depthCompositeThreads, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("depthCompositeThreads", depthCompositeThreads));
}
if(completeSave || !FieldsEqual(ID_depthCompositeBlocking, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("depthCompositeBlocking", depthCompositeBlocking));
}
if(completeSave || !FieldsEqual(ID_alphaCompositeThreads, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("alphaCompositeThreads", alphaCompositeThreads));
}
if(completeSave || !FieldsEqual(ID_alphaCompositeBlocking, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("alphaCompositeBlocking", alphaCompositeBlocking));
}
if(completeSave || !FieldsEqual(ID_depthPeeling, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("depthPeeling", depthPeeling));
}
if(completeSave || !FieldsEqual(ID_occlusionRatio, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("occlusionRatio", occlusionRatio));
}
if(completeSave || !FieldsEqual(ID_numberOfPeels, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("numberOfPeels", numberOfPeels));
}
if(completeSave || !FieldsEqual(ID_multiresolutionMode, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("multiresolutionMode", multiresolutionMode));
}
if(completeSave || !FieldsEqual(ID_multiresolutionCellSize, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("multiresolutionCellSize", multiresolutionCellSize));
}
if(completeSave || !FieldsEqual(ID_geometryRepresentation, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("geometryRepresentation", GeometryRepresentation_ToString(geometryRepresentation)));
}
if(completeSave || !FieldsEqual(ID_displayListMode, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("displayListMode", TriStateMode_ToString(displayListMode)));
}
if(completeSave || !FieldsEqual(ID_stereoRendering, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("stereoRendering", stereoRendering));
}
if(completeSave || !FieldsEqual(ID_stereoType, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("stereoType", StereoTypes_ToString(stereoType)));
}
if(completeSave || !FieldsEqual(ID_notifyForEachRender, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("notifyForEachRender", notifyForEachRender));
}
if(completeSave || !FieldsEqual(ID_scalableActivationMode, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("scalableActivationMode", TriStateMode_ToString(scalableActivationMode)));
}
if(completeSave || !FieldsEqual(ID_scalableAutoThreshold, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("scalableAutoThreshold", scalableAutoThreshold));
}
if(completeSave || !FieldsEqual(ID_specularFlag, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("specularFlag", specularFlag));
}
if(completeSave || !FieldsEqual(ID_specularCoeff, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("specularCoeff", specularCoeff));
}
if(completeSave || !FieldsEqual(ID_specularPower, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("specularPower", specularPower));
}
DataNode *specularColorNode = new DataNode("specularColor");
if(specularColor.CreateNode(specularColorNode, completeSave, true))
{
addToParent = true;
node->AddNode(specularColorNode);
}
else
delete specularColorNode;
if(completeSave || !FieldsEqual(ID_doShadowing, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("doShadowing", doShadowing));
}
if(completeSave || !FieldsEqual(ID_shadowStrength, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("shadowStrength", shadowStrength));
}
if(completeSave || !FieldsEqual(ID_doDepthCueing, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("doDepthCueing", doDepthCueing));
}
if(completeSave || !FieldsEqual(ID_depthCueingAutomatic, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("depthCueingAutomatic", depthCueingAutomatic));
}
if(completeSave || !FieldsEqual(ID_startCuePoint, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("startCuePoint", startCuePoint, 3));
}
if(completeSave || !FieldsEqual(ID_endCuePoint, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("endCuePoint", endCuePoint, 3));
}
if(completeSave || !FieldsEqual(ID_compressionActivationMode, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("compressionActivationMode", TriStateMode_ToString(compressionActivationMode)));
}
if(completeSave || !FieldsEqual(ID_colorTexturingFlag, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("colorTexturingFlag", colorTexturingFlag));
}
if(completeSave || !FieldsEqual(ID_compactDomainsActivationMode, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("compactDomainsActivationMode", TriStateMode_ToString(compactDomainsActivationMode)));
}
if(completeSave || !FieldsEqual(ID_compactDomainsAutoThreshold, &defaultObject))
{
addToParent = true;
node->AddNode(new DataNode("compactDomainsAutoThreshold", compactDomainsAutoThreshold));
}
// Add the node to the parent node.
if(addToParent || forceAdd)
parentNode->AddNode(node);
else
delete node;
return (addToParent || forceAdd);
}
// ****************************************************************************
// Method: RenderingAttributes::SetFromNode
//
// Purpose:
// This method sets attributes in this object from values in a DataNode representation of the object.
//
// Note: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
void
RenderingAttributes::SetFromNode(DataNode *parentNode)
{
if(parentNode == 0)
return;
DataNode *searchNode = parentNode->GetNode("RenderingAttributes");
if(searchNode == 0)
return;
DataNode *node;
if((node = searchNode->GetNode("antialiasing")) != 0)
SetAntialiasing(node->AsBool());
if((node = searchNode->GetNode("orderComposite")) != 0)
SetOrderComposite(node->AsBool());
if((node = searchNode->GetNode("depthCompositeThreads")) != 0)
SetDepthCompositeThreads(node->AsInt());
if((node = searchNode->GetNode("depthCompositeBlocking")) != 0)
SetDepthCompositeBlocking(node->AsInt());
if((node = searchNode->GetNode("alphaCompositeThreads")) != 0)
SetAlphaCompositeThreads(node->AsInt());
if((node = searchNode->GetNode("alphaCompositeBlocking")) != 0)
SetAlphaCompositeBlocking(node->AsInt());
if((node = searchNode->GetNode("depthPeeling")) != 0)
SetDepthPeeling(node->AsBool());
if((node = searchNode->GetNode("occlusionRatio")) != 0)
SetOcclusionRatio(node->AsDouble());
if((node = searchNode->GetNode("numberOfPeels")) != 0)
SetNumberOfPeels(node->AsInt());
if((node = searchNode->GetNode("multiresolutionMode")) != 0)
SetMultiresolutionMode(node->AsBool());
if((node = searchNode->GetNode("multiresolutionCellSize")) != 0)
SetMultiresolutionCellSize(node->AsFloat());
if((node = searchNode->GetNode("geometryRepresentation")) != 0)
{
// Allow enums to be int or string in the config file
if(node->GetNodeType() == INT_NODE)
{
int ival = node->AsInt();
if(ival >= 0 && ival < 3)
SetGeometryRepresentation(GeometryRepresentation(ival));
}
else if(node->GetNodeType() == STRING_NODE)
{
GeometryRepresentation value;
if(GeometryRepresentation_FromString(node->AsString(), value))
SetGeometryRepresentation(value);
}
}
if((node = searchNode->GetNode("displayListMode")) != 0)
{
// Allow enums to be int or string in the config file
if(node->GetNodeType() == INT_NODE)
{
int ival = node->AsInt();
if(ival >= 0 && ival < 3)
SetDisplayListMode(TriStateMode(ival));
}
else if(node->GetNodeType() == STRING_NODE)
{
TriStateMode value;
if(TriStateMode_FromString(node->AsString(), value))
SetDisplayListMode(value);
}
}
if((node = searchNode->GetNode("stereoRendering")) != 0)
SetStereoRendering(node->AsBool());
if((node = searchNode->GetNode("stereoType")) != 0)
{
// Allow enums to be int or string in the config file
if(node->GetNodeType() == INT_NODE)
{
int ival = node->AsInt();
if(ival >= 0 && ival < 4)
SetStereoType(StereoTypes(ival));
}
else if(node->GetNodeType() == STRING_NODE)
{
StereoTypes value;
if(StereoTypes_FromString(node->AsString(), value))
SetStereoType(value);
}
}
if((node = searchNode->GetNode("notifyForEachRender")) != 0)
SetNotifyForEachRender(node->AsBool());
if((node = searchNode->GetNode("scalableActivationMode")) != 0)
{
// Allow enums to be int or string in the config file
if(node->GetNodeType() == INT_NODE)
{
int ival = node->AsInt();
if(ival >= 0 && ival < 3)
SetScalableActivationMode(TriStateMode(ival));
}
else if(node->GetNodeType() == STRING_NODE)
{
TriStateMode value;
if(TriStateMode_FromString(node->AsString(), value))
SetScalableActivationMode(value);
}
}
if((node = searchNode->GetNode("scalableAutoThreshold")) != 0)
SetScalableAutoThreshold(node->AsInt());
if((node = searchNode->GetNode("specularFlag")) != 0)
SetSpecularFlag(node->AsBool());
if((node = searchNode->GetNode("specularCoeff")) != 0)
SetSpecularCoeff(node->AsFloat());
if((node = searchNode->GetNode("specularPower")) != 0)
SetSpecularPower(node->AsFloat());
if((node = searchNode->GetNode("specularColor")) != 0)
specularColor.SetFromNode(node);
if((node = searchNode->GetNode("doShadowing")) != 0)
SetDoShadowing(node->AsBool());
if((node = searchNode->GetNode("shadowStrength")) != 0)
SetShadowStrength(node->AsDouble());
if((node = searchNode->GetNode("doDepthCueing")) != 0)
SetDoDepthCueing(node->AsBool());
if((node = searchNode->GetNode("depthCueingAutomatic")) != 0)
SetDepthCueingAutomatic(node->AsBool());
if((node = searchNode->GetNode("startCuePoint")) != 0)
SetStartCuePoint(node->AsDoubleArray());
if((node = searchNode->GetNode("endCuePoint")) != 0)
SetEndCuePoint(node->AsDoubleArray());
if((node = searchNode->GetNode("compressionActivationMode")) != 0)
{
// Allow enums to be int or string in the config file
if(node->GetNodeType() == INT_NODE)
{
int ival = node->AsInt();
if(ival >= 0 && ival < 3)
SetCompressionActivationMode(TriStateMode(ival));
}
else if(node->GetNodeType() == STRING_NODE)
{
TriStateMode value;
if(TriStateMode_FromString(node->AsString(), value))
SetCompressionActivationMode(value);
}
}
if((node = searchNode->GetNode("colorTexturingFlag")) != 0)
SetColorTexturingFlag(node->AsBool());
if((node = searchNode->GetNode("compactDomainsActivationMode")) != 0)
{
// Allow enums to be int or string in the config file
if(node->GetNodeType() == INT_NODE)
{
int ival = node->AsInt();
if(ival >= 0 && ival < 3)
SetCompactDomainsActivationMode(TriStateMode(ival));
}
else if(node->GetNodeType() == STRING_NODE)
{
TriStateMode value;
if(TriStateMode_FromString(node->AsString(), value))
SetCompactDomainsActivationMode(value);
}
}
if((node = searchNode->GetNode("compactDomainsAutoThreshold")) != 0)
SetCompactDomainsAutoThreshold(node->AsInt());
}
///////////////////////////////////////////////////////////////////////////////
// Set property methods
///////////////////////////////////////////////////////////////////////////////
void
RenderingAttributes::SetAntialiasing(bool antialiasing_)
{
antialiasing = antialiasing_;
Select(ID_antialiasing, (void *)&antialiasing);
}
void
RenderingAttributes::SetOrderComposite(bool orderComposite_)
{
orderComposite = orderComposite_;
Select(ID_orderComposite, (void *)&orderComposite);
}
void
RenderingAttributes::SetDepthCompositeThreads(int depthCompositeThreads_)
{
depthCompositeThreads = depthCompositeThreads_;
Select(ID_depthCompositeThreads, (void *)&depthCompositeThreads);
}
void
RenderingAttributes::SetDepthCompositeBlocking(int depthCompositeBlocking_)
{
depthCompositeBlocking = depthCompositeBlocking_;
Select(ID_depthCompositeBlocking, (void *)&depthCompositeBlocking);
}
void
RenderingAttributes::SetAlphaCompositeThreads(int alphaCompositeThreads_)
{
alphaCompositeThreads = alphaCompositeThreads_;
Select(ID_alphaCompositeThreads, (void *)&alphaCompositeThreads);
}
void
RenderingAttributes::SetAlphaCompositeBlocking(int alphaCompositeBlocking_)
{
alphaCompositeBlocking = alphaCompositeBlocking_;
Select(ID_alphaCompositeBlocking, (void *)&alphaCompositeBlocking);
}
void
RenderingAttributes::SetDepthPeeling(bool depthPeeling_)
{
depthPeeling = depthPeeling_;
Select(ID_depthPeeling, (void *)&depthPeeling);
}
void
RenderingAttributes::SetOcclusionRatio(double occlusionRatio_)
{
occlusionRatio = occlusionRatio_;
Select(ID_occlusionRatio, (void *)&occlusionRatio);
}
void
RenderingAttributes::SetNumberOfPeels(int numberOfPeels_)
{
numberOfPeels = numberOfPeels_;
Select(ID_numberOfPeels, (void *)&numberOfPeels);
}
void
RenderingAttributes::SetMultiresolutionMode(bool multiresolutionMode_)
{
multiresolutionMode = multiresolutionMode_;
Select(ID_multiresolutionMode, (void *)&multiresolutionMode);
}
void
RenderingAttributes::SetMultiresolutionCellSize(float multiresolutionCellSize_)
{
multiresolutionCellSize = multiresolutionCellSize_;
Select(ID_multiresolutionCellSize, (void *)&multiresolutionCellSize);
}
void
RenderingAttributes::SetGeometryRepresentation(RenderingAttributes::GeometryRepresentation geometryRepresentation_)
{
geometryRepresentation = geometryRepresentation_;
Select(ID_geometryRepresentation, (void *)&geometryRepresentation);
}
void
RenderingAttributes::SetDisplayListMode(RenderingAttributes::TriStateMode displayListMode_)
{
displayListMode = displayListMode_;
Select(ID_displayListMode, (void *)&displayListMode);
}
void
RenderingAttributes::SetStereoRendering(bool stereoRendering_)
{
stereoRendering = stereoRendering_;
Select(ID_stereoRendering, (void *)&stereoRendering);
}
void
RenderingAttributes::SetStereoType(RenderingAttributes::StereoTypes stereoType_)
{
stereoType = stereoType_;
Select(ID_stereoType, (void *)&stereoType);
}
void
RenderingAttributes::SetNotifyForEachRender(bool notifyForEachRender_)
{
notifyForEachRender = notifyForEachRender_;
Select(ID_notifyForEachRender, (void *)¬ifyForEachRender);
}
void
RenderingAttributes::SetScalableActivationMode(RenderingAttributes::TriStateMode scalableActivationMode_)
{
scalableActivationMode = scalableActivationMode_;
Select(ID_scalableActivationMode, (void *)&scalableActivationMode);
}
void
RenderingAttributes::SetScalableAutoThreshold(int scalableAutoThreshold_)
{
scalableAutoThreshold = scalableAutoThreshold_;
Select(ID_scalableAutoThreshold, (void *)&scalableAutoThreshold);
}
void
RenderingAttributes::SetSpecularFlag(bool specularFlag_)
{
specularFlag = specularFlag_;
Select(ID_specularFlag, (void *)&specularFlag);
}
void
RenderingAttributes::SetSpecularCoeff(float specularCoeff_)
{
specularCoeff = specularCoeff_;
Select(ID_specularCoeff, (void *)&specularCoeff);
}
void
RenderingAttributes::SetSpecularPower(float specularPower_)
{
specularPower = specularPower_;
Select(ID_specularPower, (void *)&specularPower);
}
void
RenderingAttributes::SetSpecularColor(const ColorAttribute &specularColor_)
{
specularColor = specularColor_;
Select(ID_specularColor, (void *)&specularColor);
}
void
RenderingAttributes::SetDoShadowing(bool doShadowing_)
{
doShadowing = doShadowing_;
Select(ID_doShadowing, (void *)&doShadowing);
}
void
RenderingAttributes::SetShadowStrength(double shadowStrength_)
{
shadowStrength = shadowStrength_;
Select(ID_shadowStrength, (void *)&shadowStrength);
}
void
RenderingAttributes::SetDoDepthCueing(bool doDepthCueing_)
{
doDepthCueing = doDepthCueing_;
Select(ID_doDepthCueing, (void *)&doDepthCueing);
}
void
RenderingAttributes::SetDepthCueingAutomatic(bool depthCueingAutomatic_)
{
depthCueingAutomatic = depthCueingAutomatic_;
Select(ID_depthCueingAutomatic, (void *)&depthCueingAutomatic);
}
void
RenderingAttributes::SetStartCuePoint(const double *startCuePoint_)
{
startCuePoint[0] = startCuePoint_[0];
startCuePoint[1] = startCuePoint_[1];
startCuePoint[2] = startCuePoint_[2];
Select(ID_startCuePoint, (void *)startCuePoint, 3);
}
void
RenderingAttributes::SetEndCuePoint(const double *endCuePoint_)
{
endCuePoint[0] = endCuePoint_[0];
endCuePoint[1] = endCuePoint_[1];
endCuePoint[2] = endCuePoint_[2];
Select(ID_endCuePoint, (void *)endCuePoint, 3);
}
void
RenderingAttributes::SetCompressionActivationMode(RenderingAttributes::TriStateMode compressionActivationMode_)
{
compressionActivationMode = compressionActivationMode_;
Select(ID_compressionActivationMode, (void *)&compressionActivationMode);
}
void
RenderingAttributes::SetColorTexturingFlag(bool colorTexturingFlag_)
{
colorTexturingFlag = colorTexturingFlag_;
Select(ID_colorTexturingFlag, (void *)&colorTexturingFlag);
}
void
RenderingAttributes::SetCompactDomainsActivationMode(RenderingAttributes::TriStateMode compactDomainsActivationMode_)
{
compactDomainsActivationMode = compactDomainsActivationMode_;
Select(ID_compactDomainsActivationMode, (void *)&compactDomainsActivationMode);
}
void
RenderingAttributes::SetCompactDomainsAutoThreshold(int compactDomainsAutoThreshold_)
{
compactDomainsAutoThreshold = compactDomainsAutoThreshold_;
Select(ID_compactDomainsAutoThreshold, (void *)&compactDomainsAutoThreshold);
}
///////////////////////////////////////////////////////////////////////////////
// Get property methods
///////////////////////////////////////////////////////////////////////////////
bool
RenderingAttributes::GetAntialiasing() const
{
return antialiasing;
}
bool
RenderingAttributes::GetOrderComposite() const
{
return orderComposite;
}
int
RenderingAttributes::GetDepthCompositeThreads() const
{
return depthCompositeThreads;
}
int
RenderingAttributes::GetDepthCompositeBlocking() const
{
return depthCompositeBlocking;
}
int
RenderingAttributes::GetAlphaCompositeThreads() const
{
return alphaCompositeThreads;
}
int
RenderingAttributes::GetAlphaCompositeBlocking() const
{
return alphaCompositeBlocking;
}
bool
RenderingAttributes::GetDepthPeeling() const
{
return depthPeeling;
}
double
RenderingAttributes::GetOcclusionRatio() const
{
return occlusionRatio;
}
int
RenderingAttributes::GetNumberOfPeels() const
{
return numberOfPeels;
}
bool
RenderingAttributes::GetMultiresolutionMode() const
{
return multiresolutionMode;
}
float
RenderingAttributes::GetMultiresolutionCellSize() const
{
return multiresolutionCellSize;
}
RenderingAttributes::GeometryRepresentation
RenderingAttributes::GetGeometryRepresentation() const
{
return GeometryRepresentation(geometryRepresentation);
}
RenderingAttributes::TriStateMode
RenderingAttributes::GetDisplayListMode() const
{
return TriStateMode(displayListMode);
}
bool
RenderingAttributes::GetStereoRendering() const
{
return stereoRendering;
}
RenderingAttributes::StereoTypes
RenderingAttributes::GetStereoType() const
{
return StereoTypes(stereoType);
}
bool
RenderingAttributes::GetNotifyForEachRender() const
{
return notifyForEachRender;
}
RenderingAttributes::TriStateMode
RenderingAttributes::GetScalableActivationMode() const
{
return TriStateMode(scalableActivationMode);
}
int
RenderingAttributes::GetScalableAutoThreshold() const
{
return scalableAutoThreshold;
}
bool
RenderingAttributes::GetSpecularFlag() const
{
return specularFlag;
}
float
RenderingAttributes::GetSpecularCoeff() const
{
return specularCoeff;
}
float
RenderingAttributes::GetSpecularPower() const
{
return specularPower;
}
const ColorAttribute &
RenderingAttributes::GetSpecularColor() const
{
return specularColor;
}
ColorAttribute &
RenderingAttributes::GetSpecularColor()
{
return specularColor;
}
bool
RenderingAttributes::GetDoShadowing() const
{
return doShadowing;
}
double
RenderingAttributes::GetShadowStrength() const
{
return shadowStrength;
}
bool
RenderingAttributes::GetDoDepthCueing() const
{
return doDepthCueing;
}
bool
RenderingAttributes::GetDepthCueingAutomatic() const
{
return depthCueingAutomatic;
}
const double *
RenderingAttributes::GetStartCuePoint() const
{
return startCuePoint;
}
double *
RenderingAttributes::GetStartCuePoint()
{
return startCuePoint;
}
const double *
RenderingAttributes::GetEndCuePoint() const
{
return endCuePoint;
}
double *
RenderingAttributes::GetEndCuePoint()
{
return endCuePoint;
}
RenderingAttributes::TriStateMode
RenderingAttributes::GetCompressionActivationMode() const
{
return TriStateMode(compressionActivationMode);
}
bool
RenderingAttributes::GetColorTexturingFlag() const
{
return colorTexturingFlag;
}
RenderingAttributes::TriStateMode
RenderingAttributes::GetCompactDomainsActivationMode() const
{
return TriStateMode(compactDomainsActivationMode);
}
int
RenderingAttributes::GetCompactDomainsAutoThreshold() const
{
return compactDomainsAutoThreshold;
}
///////////////////////////////////////////////////////////////////////////////
// Select property methods
///////////////////////////////////////////////////////////////////////////////
void
RenderingAttributes::SelectSpecularColor()
{
Select(ID_specularColor, (void *)&specularColor);
}
void
RenderingAttributes::SelectStartCuePoint()
{
Select(ID_startCuePoint, (void *)startCuePoint, 3);
}
void
RenderingAttributes::SelectEndCuePoint()
{
Select(ID_endCuePoint, (void *)endCuePoint, 3);
}
///////////////////////////////////////////////////////////////////////////////
// Keyframing methods
///////////////////////////////////////////////////////////////////////////////
// ****************************************************************************
// Method: RenderingAttributes::GetFieldName
//
// Purpose:
// This method returns the name of a field given its index.
//
// Note: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
std::string
RenderingAttributes::GetFieldName(int index) const
{
switch (index)
{
case ID_antialiasing: return "antialiasing";
case ID_orderComposite: return "orderComposite";
case ID_depthCompositeThreads: return "depthCompositeThreads";
case ID_depthCompositeBlocking: return "depthCompositeBlocking";
case ID_alphaCompositeThreads: return "alphaCompositeThreads";
case ID_alphaCompositeBlocking: return "alphaCompositeBlocking";
case ID_depthPeeling: return "depthPeeling";
case ID_occlusionRatio: return "occlusionRatio";
case ID_numberOfPeels: return "numberOfPeels";
case ID_multiresolutionMode: return "multiresolutionMode";
case ID_multiresolutionCellSize: return "multiresolutionCellSize";
case ID_geometryRepresentation: return "geometryRepresentation";
case ID_displayListMode: return "displayListMode";
case ID_stereoRendering: return "stereoRendering";
case ID_stereoType: return "stereoType";
case ID_notifyForEachRender: return "notifyForEachRender";
case ID_scalableActivationMode: return "scalableActivationMode";
case ID_scalableAutoThreshold: return "scalableAutoThreshold";
case ID_specularFlag: return "specularFlag";
case ID_specularCoeff: return "specularCoeff";
case ID_specularPower: return "specularPower";
case ID_specularColor: return "specularColor";
case ID_doShadowing: return "doShadowing";
case ID_shadowStrength: return "shadowStrength";
case ID_doDepthCueing: return "doDepthCueing";
case ID_depthCueingAutomatic: return "depthCueingAutomatic";
case ID_startCuePoint: return "startCuePoint";
case ID_endCuePoint: return "endCuePoint";
case ID_compressionActivationMode: return "compressionActivationMode";
case ID_colorTexturingFlag: return "colorTexturingFlag";
case ID_compactDomainsActivationMode: return "compactDomainsActivationMode";
case ID_compactDomainsAutoThreshold: return "compactDomainsAutoThreshold";
default: return "invalid index";
}
}
// ****************************************************************************
// Method: RenderingAttributes::GetFieldType
//
// Purpose:
// This method returns the type of a field given its index.
//
// Note: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
AttributeGroup::FieldType
RenderingAttributes::GetFieldType(int index) const
{
switch (index)
{
case ID_antialiasing: return FieldType_bool;
case ID_orderComposite: return FieldType_bool;
case ID_depthCompositeThreads: return FieldType_int;
case ID_depthCompositeBlocking: return FieldType_int;
case ID_alphaCompositeThreads: return FieldType_int;
case ID_alphaCompositeBlocking: return FieldType_int;
case ID_depthPeeling: return FieldType_bool;
case ID_occlusionRatio: return FieldType_double;
case ID_numberOfPeels: return FieldType_int;
case ID_multiresolutionMode: return FieldType_bool;
case ID_multiresolutionCellSize: return FieldType_float;
case ID_geometryRepresentation: return FieldType_enum;
case ID_displayListMode: return FieldType_enum;
case ID_stereoRendering: return FieldType_bool;
case ID_stereoType: return FieldType_enum;
case ID_notifyForEachRender: return FieldType_bool;
case ID_scalableActivationMode: return FieldType_enum;
case ID_scalableAutoThreshold: return FieldType_int;
case ID_specularFlag: return FieldType_bool;
case ID_specularCoeff: return FieldType_float;
case ID_specularPower: return FieldType_float;
case ID_specularColor: return FieldType_color;
case ID_doShadowing: return FieldType_bool;
case ID_shadowStrength: return FieldType_double;
case ID_doDepthCueing: return FieldType_bool;
case ID_depthCueingAutomatic: return FieldType_bool;
case ID_startCuePoint: return FieldType_doubleArray;
case ID_endCuePoint: return FieldType_doubleArray;
case ID_compressionActivationMode: return FieldType_enum;
case ID_colorTexturingFlag: return FieldType_bool;
case ID_compactDomainsActivationMode: return FieldType_enum;
case ID_compactDomainsAutoThreshold: return FieldType_int;
default: return FieldType_unknown;
}
}
// ****************************************************************************
// Method: RenderingAttributes::GetFieldTypeName
//
// Purpose:
// This method returns the name of a field type given its index.
//
// Note: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
std::string
RenderingAttributes::GetFieldTypeName(int index) const
{
switch (index)
{
case ID_antialiasing: return "bool";
case ID_orderComposite: return "bool";
case ID_depthCompositeThreads: return "int";
case ID_depthCompositeBlocking: return "int";
case ID_alphaCompositeThreads: return "int";
case ID_alphaCompositeBlocking: return "int";
case ID_depthPeeling: return "bool";
case ID_occlusionRatio: return "double";
case ID_numberOfPeels: return "int";
case ID_multiresolutionMode: return "bool";
case ID_multiresolutionCellSize: return "float";
case ID_geometryRepresentation: return "enum";
case ID_displayListMode: return "enum";
case ID_stereoRendering: return "bool";
case ID_stereoType: return "enum";
case ID_notifyForEachRender: return "bool";
case ID_scalableActivationMode: return "enum";
case ID_scalableAutoThreshold: return "int";
case ID_specularFlag: return "bool";
case ID_specularCoeff: return "float";
case ID_specularPower: return "float";
case ID_specularColor: return "color";
case ID_doShadowing: return "bool";
case ID_shadowStrength: return "double";
case ID_doDepthCueing: return "bool";
case ID_depthCueingAutomatic: return "bool";
case ID_startCuePoint: return "doubleArray";
case ID_endCuePoint: return "doubleArray";
case ID_compressionActivationMode: return "enum";
case ID_colorTexturingFlag: return "bool";
case ID_compactDomainsActivationMode: return "enum";
case ID_compactDomainsAutoThreshold: return "int";
default: return "invalid index";
}
}
// ****************************************************************************
// Method: RenderingAttributes::FieldsEqual
//
// Purpose:
// This method compares two fields and return true if they are equal.
//
// Note: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
bool
RenderingAttributes::FieldsEqual(int index_, const AttributeGroup *rhs) const
{
const RenderingAttributes &obj = *((const RenderingAttributes*)rhs);
bool retval = false;
switch (index_)
{
case ID_antialiasing:
{ // new scope
retval = (antialiasing == obj.antialiasing);
}
break;
case ID_orderComposite:
{ // new scope
retval = (orderComposite == obj.orderComposite);
}
break;
case ID_depthCompositeThreads:
{ // new scope
retval = (depthCompositeThreads == obj.depthCompositeThreads);
}
break;
case ID_depthCompositeBlocking:
{ // new scope
retval = (depthCompositeBlocking == obj.depthCompositeBlocking);
}
break;
case ID_alphaCompositeThreads:
{ // new scope
retval = (alphaCompositeThreads == obj.alphaCompositeThreads);
}
break;
case ID_alphaCompositeBlocking:
{ // new scope
retval = (alphaCompositeBlocking == obj.alphaCompositeBlocking);
}
break;
case ID_depthPeeling:
{ // new scope
retval = (depthPeeling == obj.depthPeeling);
}
break;
case ID_occlusionRatio:
{ // new scope
retval = (occlusionRatio == obj.occlusionRatio);
}
break;
case ID_numberOfPeels:
{ // new scope
retval = (numberOfPeels == obj.numberOfPeels);
}
break;
case ID_multiresolutionMode:
{ // new scope
retval = (multiresolutionMode == obj.multiresolutionMode);
}
break;
case ID_multiresolutionCellSize:
{ // new scope
retval = (multiresolutionCellSize == obj.multiresolutionCellSize);
}
break;
case ID_geometryRepresentation:
{ // new scope
retval = (geometryRepresentation == obj.geometryRepresentation);
}
break;
case ID_displayListMode:
{ // new scope
retval = (displayListMode == obj.displayListMode);
}
break;
case ID_stereoRendering:
{ // new scope
retval = (stereoRendering == obj.stereoRendering);
}
break;
case ID_stereoType:
{ // new scope
retval = (stereoType == obj.stereoType);
}
break;
case ID_notifyForEachRender:
{ // new scope
retval = (notifyForEachRender == obj.notifyForEachRender);
}
break;
case ID_scalableActivationMode:
{ // new scope
retval = (scalableActivationMode == obj.scalableActivationMode);
}
break;
case ID_scalableAutoThreshold:
{ // new scope
retval = (scalableAutoThreshold == obj.scalableAutoThreshold);
}
break;
case ID_specularFlag:
{ // new scope
retval = (specularFlag == obj.specularFlag);
}
break;
case ID_specularCoeff:
{ // new scope
retval = (specularCoeff == obj.specularCoeff);
}
break;
case ID_specularPower:
{ // new scope
retval = (specularPower == obj.specularPower);
}
break;
case ID_specularColor:
{ // new scope
retval = (specularColor == obj.specularColor);
}
break;
case ID_doShadowing:
{ // new scope
retval = (doShadowing == obj.doShadowing);
}
break;
case ID_shadowStrength:
{ // new scope
retval = (shadowStrength == obj.shadowStrength);
}
break;
case ID_doDepthCueing:
{ // new scope
retval = (doDepthCueing == obj.doDepthCueing);
}
break;
case ID_depthCueingAutomatic:
{ // new scope
retval = (depthCueingAutomatic == obj.depthCueingAutomatic);
}
break;
case ID_startCuePoint:
{ // new scope
// Compare the startCuePoint arrays.
bool startCuePoint_equal = true;
for(int i = 0; i < 3 && startCuePoint_equal; ++i)
startCuePoint_equal = (startCuePoint[i] == obj.startCuePoint[i]);
retval = startCuePoint_equal;
}
break;
case ID_endCuePoint:
{ // new scope
// Compare the endCuePoint arrays.
bool endCuePoint_equal = true;
for(int i = 0; i < 3 && endCuePoint_equal; ++i)
endCuePoint_equal = (endCuePoint[i] == obj.endCuePoint[i]);
retval = endCuePoint_equal;
}
break;
case ID_compressionActivationMode:
{ // new scope
retval = (compressionActivationMode == obj.compressionActivationMode);
}
break;
case ID_colorTexturingFlag:
{ // new scope
retval = (colorTexturingFlag == obj.colorTexturingFlag);
}
break;
case ID_compactDomainsActivationMode:
{ // new scope
retval = (compactDomainsActivationMode == obj.compactDomainsActivationMode);
}
break;
case ID_compactDomainsAutoThreshold:
{ // new scope
retval = (compactDomainsAutoThreshold == obj.compactDomainsAutoThreshold);
}
break;
default: retval = false;
}
return retval;
}
///////////////////////////////////////////////////////////////////////////////
// User-defined methods.
///////////////////////////////////////////////////////////////////////////////
int RenderingAttributes::GetEffectiveScalableThreshold(TriStateMode mode, int autoThreshold)
{
if (mode == Never)
return INT_MAX;
else if (mode == Always)
return 0;
else if (mode == Auto)
return autoThreshold;
else
return -1;
}
int RenderingAttributes::GetEffectiveCompactDomainsThreshold(TriStateMode mode, int autoThreshold)
{
if (mode == Never)
return INT_MAX;
else if (mode == Always)
return 0;
else if (mode == Auto)
return autoThreshold;
else
return -1;
}
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