File: WindowAttributes.h

package info (click to toggle)
paraview 5.4.1%2Bdfsg4-3.1
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 218,616 kB
  • sloc: cpp: 2,331,508; ansic: 322,365; python: 111,051; xml: 79,203; tcl: 47,013; yacc: 4,877; java: 4,438; perl: 3,238; sh: 2,920; lex: 1,908; f90: 748; makefile: 273; pascal: 228; objc: 83; fortran: 31
file content (220 lines) | stat: -rw-r--r-- 8,842 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
/*****************************************************************************
*
* Copyright (c) 2000 - 2017, Lawrence Livermore National Security, LLC
* Produced at the Lawrence Livermore National Laboratory
* LLNL-CODE-442911
* All rights reserved.
*
* This file is  part of VisIt. For  details, see https://visit.llnl.gov/.  The
* full copyright notice is contained in the file COPYRIGHT located at the root
* of the VisIt distribution or at http://www.llnl.gov/visit/copyright.html.
*
* Redistribution  and  use  in  source  and  binary  forms,  with  or  without
* modification, are permitted provided that the following conditions are met:
*
*  - Redistributions of  source code must  retain the above  copyright notice,
*    this list of conditions and the disclaimer below.
*  - Redistributions in binary form must reproduce the above copyright notice,
*    this  list of  conditions  and  the  disclaimer (as noted below)  in  the
*    documentation and/or other materials provided with the distribution.
*  - Neither the name of  the LLNS/LLNL nor the names of  its contributors may
*    be used to endorse or promote products derived from this software without
*    specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT  HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR  IMPLIED WARRANTIES, INCLUDING,  BUT NOT  LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND  FITNESS FOR A PARTICULAR  PURPOSE
* ARE  DISCLAIMED. IN  NO EVENT  SHALL LAWRENCE  LIVERMORE NATIONAL  SECURITY,
* LLC, THE  U.S.  DEPARTMENT OF  ENERGY  OR  CONTRIBUTORS BE  LIABLE  FOR  ANY
* DIRECT,  INDIRECT,   INCIDENTAL,   SPECIAL,   EXEMPLARY,  OR   CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT  LIMITED TO, PROCUREMENT OF  SUBSTITUTE GOODS OR
* SERVICES; LOSS OF  USE, DATA, OR PROFITS; OR  BUSINESS INTERRUPTION) HOWEVER
* CAUSED  AND  ON  ANY  THEORY  OF  LIABILITY,  WHETHER  IN  CONTRACT,  STRICT
* LIABILITY, OR TORT  (INCLUDING NEGLIGENCE OR OTHERWISE)  ARISING IN ANY  WAY
* OUT OF THE  USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
*****************************************************************************/

#ifndef WINDOWATTRIBUTES_H
#define WINDOWATTRIBUTES_H
#include <state_exports.h>
#include <string>
#include <AttributeSubject.h>

#include <ViewCurveAttributes.h>
#include <View2DAttributes.h>
#include <View3DAttributes.h>
#include <ViewAxisArrayAttributes.h>
#include <LightList.h>
#include <RenderingAttributes.h>
#include <ColorTableAttributes.h>

// ****************************************************************************
// Class: WindowAttributes
//
// Purpose:
//    This class contains the attributes for a visualization window.
//
// Notes:      Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation:   omitted
//
// Modifications:
//   
// ****************************************************************************

class STATE_API WindowAttributes : public AttributeSubject
{
public:
    // These constructors are for objects of this class
    WindowAttributes();
    WindowAttributes(const WindowAttributes &obj);
protected:
    // These constructors are for objects derived from this class
    WindowAttributes(private_tmfs_t tmfs);
    WindowAttributes(const WindowAttributes &obj, private_tmfs_t tmfs);
public:
    virtual ~WindowAttributes();

    virtual WindowAttributes& operator = (const WindowAttributes &obj);
    virtual bool operator == (const WindowAttributes &obj) const;
    virtual bool operator != (const WindowAttributes &obj) const;
private:
    void Init();
    void Copy(const WindowAttributes &obj);
public:

    virtual const std::string TypeName() const;
    virtual bool CopyAttributes(const AttributeGroup *);
    virtual AttributeSubject *CreateCompatible(const std::string &) const;
    virtual AttributeSubject *NewInstance(bool) const;

    // Property selection methods
    virtual void SelectAll();
    void SelectViewCurve();
    void SelectView2D();
    void SelectView3D();
    void SelectViewAxisArray();
    void SelectLights();
    void SelectRenderAtts();
    void SelectColorTables();
    void SelectSize();
    void SelectBackground();
    void SelectForeground();
    void SelectGradBG1();
    void SelectGradBG2();
    void SelectBackgroundImage();

    // Property setting methods
    void SetViewCurve(const ViewCurveAttributes &viewCurve_);
    void SetView2D(const View2DAttributes &view2D_);
    void SetView3D(const View3DAttributes &view3D_);
    void SetViewAxisArray(const ViewAxisArrayAttributes &viewAxisArray_);
    void SetLights(const LightList &lights_);
    void SetRenderAtts(const RenderingAttributes &renderAtts_);
    void SetColorTables(const ColorTableAttributes &colorTables_);
    void SetSize(const int *size_);
    void SetBackground(const unsigned char *background_);
    void SetForeground(const unsigned char *foreground_);
    void SetBackgroundMode(int backgroundMode_);
    void SetGradBG1(const double *gradBG1_);
    void SetGradBG2(const double *gradBG2_);
    void SetGradientBackgroundStyle(int gradientBackgroundStyle_);
    void SetBackgroundImage(const std::string &backgroundImage_);
    void SetImageRepeatX(int imageRepeatX_);
    void SetImageRepeatY(int imageRepeatY_);

    // Property getting methods
    const ViewCurveAttributes     &GetViewCurve() const;
          ViewCurveAttributes     &GetViewCurve();
    const View2DAttributes        &GetView2D() const;
          View2DAttributes        &GetView2D();
    const View3DAttributes        &GetView3D() const;
          View3DAttributes        &GetView3D();
    const ViewAxisArrayAttributes &GetViewAxisArray() const;
          ViewAxisArrayAttributes &GetViewAxisArray();
    const LightList               &GetLights() const;
          LightList               &GetLights();
    const RenderingAttributes     &GetRenderAtts() const;
          RenderingAttributes     &GetRenderAtts();
    const ColorTableAttributes    &GetColorTables() const;
          ColorTableAttributes    &GetColorTables();
    const int                     *GetSize() const;
          int                     *GetSize();
    const unsigned char           *GetBackground() const;
          unsigned char           *GetBackground();
    const unsigned char           *GetForeground() const;
          unsigned char           *GetForeground();
    int                           GetBackgroundMode() const;
    const double                  *GetGradBG1() const;
          double                  *GetGradBG1();
    const double                  *GetGradBG2() const;
          double                  *GetGradBG2();
    int                           GetGradientBackgroundStyle() const;
    const std::string             &GetBackgroundImage() const;
          std::string             &GetBackgroundImage();
    int                           GetImageRepeatX() const;
    int                           GetImageRepeatY() const;

    // Persistence methods
    virtual bool CreateNode(DataNode *node, bool completeSave, bool forceAdd);
    virtual void SetFromNode(DataNode *node);


    // Keyframing methods
    virtual std::string               GetFieldName(int index) const;
    virtual AttributeGroup::FieldType GetFieldType(int index) const;
    virtual std::string               GetFieldTypeName(int index) const;
    virtual bool                      FieldsEqual(int index, const AttributeGroup *rhs) const;


    // IDs that can be used to identify fields in case statements
    enum {
        ID_viewCurve = 0,
        ID_view2D,
        ID_view3D,
        ID_viewAxisArray,
        ID_lights,
        ID_renderAtts,
        ID_colorTables,
        ID_size,
        ID_background,
        ID_foreground,
        ID_backgroundMode,
        ID_gradBG1,
        ID_gradBG2,
        ID_gradientBackgroundStyle,
        ID_backgroundImage,
        ID_imageRepeatX,
        ID_imageRepeatY,
        ID__LAST
    };

private:
    ViewCurveAttributes     viewCurve;
    View2DAttributes        view2D;
    View3DAttributes        view3D;
    ViewAxisArrayAttributes viewAxisArray;
    LightList               lights;
    RenderingAttributes     renderAtts;
    ColorTableAttributes    colorTables;
    int                     size[2];
    unsigned char           background[3];
    unsigned char           foreground[3];
    int                     backgroundMode;
    double                  gradBG1[3];
    double                  gradBG2[3];
    int                     gradientBackgroundStyle;
    std::string             backgroundImage;
    int                     imageRepeatX;
    int                     imageRepeatY;

    // Static class format string for type map.
    static const char *TypeMapFormatString;
    static const private_tmfs_t TmfsStruct;
};
#define WINDOWATTRIBUTES_TMFS "aaaaaaaIUUiDDisii"

#endif