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/*****************************************************************************
*
* Copyright (c) 2000 - 2017, Lawrence Livermore National Security, LLC
* Produced at the Lawrence Livermore National Laboratory
* LLNL-CODE-442911
* All rights reserved.
*
* This file is part of VisIt. For details, see https://visit.llnl.gov/. The
* full copyright notice is contained in the file COPYRIGHT located at the root
* of the VisIt distribution or at http://www.llnl.gov/visit/copyright.html.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the disclaimer below.
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the disclaimer (as noted below) in the
* documentation and/or other materials provided with the distribution.
* - Neither the name of the LLNS/LLNL nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL LAWRENCE LIVERMORE NATIONAL SECURITY,
* LLC, THE U.S. DEPARTMENT OF ENERGY OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
*****************************************************************************/
#ifndef WINDOWATTRIBUTES_H
#define WINDOWATTRIBUTES_H
#include <state_exports.h>
#include <string>
#include <AttributeSubject.h>
#include <ViewCurveAttributes.h>
#include <View2DAttributes.h>
#include <View3DAttributes.h>
#include <ViewAxisArrayAttributes.h>
#include <LightList.h>
#include <RenderingAttributes.h>
#include <ColorTableAttributes.h>
// ****************************************************************************
// Class: WindowAttributes
//
// Purpose:
// This class contains the attributes for a visualization window.
//
// Notes: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
class STATE_API WindowAttributes : public AttributeSubject
{
public:
// These constructors are for objects of this class
WindowAttributes();
WindowAttributes(const WindowAttributes &obj);
protected:
// These constructors are for objects derived from this class
WindowAttributes(private_tmfs_t tmfs);
WindowAttributes(const WindowAttributes &obj, private_tmfs_t tmfs);
public:
virtual ~WindowAttributes();
virtual WindowAttributes& operator = (const WindowAttributes &obj);
virtual bool operator == (const WindowAttributes &obj) const;
virtual bool operator != (const WindowAttributes &obj) const;
private:
void Init();
void Copy(const WindowAttributes &obj);
public:
virtual const std::string TypeName() const;
virtual bool CopyAttributes(const AttributeGroup *);
virtual AttributeSubject *CreateCompatible(const std::string &) const;
virtual AttributeSubject *NewInstance(bool) const;
// Property selection methods
virtual void SelectAll();
void SelectViewCurve();
void SelectView2D();
void SelectView3D();
void SelectViewAxisArray();
void SelectLights();
void SelectRenderAtts();
void SelectColorTables();
void SelectSize();
void SelectBackground();
void SelectForeground();
void SelectGradBG1();
void SelectGradBG2();
void SelectBackgroundImage();
// Property setting methods
void SetViewCurve(const ViewCurveAttributes &viewCurve_);
void SetView2D(const View2DAttributes &view2D_);
void SetView3D(const View3DAttributes &view3D_);
void SetViewAxisArray(const ViewAxisArrayAttributes &viewAxisArray_);
void SetLights(const LightList &lights_);
void SetRenderAtts(const RenderingAttributes &renderAtts_);
void SetColorTables(const ColorTableAttributes &colorTables_);
void SetSize(const int *size_);
void SetBackground(const unsigned char *background_);
void SetForeground(const unsigned char *foreground_);
void SetBackgroundMode(int backgroundMode_);
void SetGradBG1(const double *gradBG1_);
void SetGradBG2(const double *gradBG2_);
void SetGradientBackgroundStyle(int gradientBackgroundStyle_);
void SetBackgroundImage(const std::string &backgroundImage_);
void SetImageRepeatX(int imageRepeatX_);
void SetImageRepeatY(int imageRepeatY_);
// Property getting methods
const ViewCurveAttributes &GetViewCurve() const;
ViewCurveAttributes &GetViewCurve();
const View2DAttributes &GetView2D() const;
View2DAttributes &GetView2D();
const View3DAttributes &GetView3D() const;
View3DAttributes &GetView3D();
const ViewAxisArrayAttributes &GetViewAxisArray() const;
ViewAxisArrayAttributes &GetViewAxisArray();
const LightList &GetLights() const;
LightList &GetLights();
const RenderingAttributes &GetRenderAtts() const;
RenderingAttributes &GetRenderAtts();
const ColorTableAttributes &GetColorTables() const;
ColorTableAttributes &GetColorTables();
const int *GetSize() const;
int *GetSize();
const unsigned char *GetBackground() const;
unsigned char *GetBackground();
const unsigned char *GetForeground() const;
unsigned char *GetForeground();
int GetBackgroundMode() const;
const double *GetGradBG1() const;
double *GetGradBG1();
const double *GetGradBG2() const;
double *GetGradBG2();
int GetGradientBackgroundStyle() const;
const std::string &GetBackgroundImage() const;
std::string &GetBackgroundImage();
int GetImageRepeatX() const;
int GetImageRepeatY() const;
// Persistence methods
virtual bool CreateNode(DataNode *node, bool completeSave, bool forceAdd);
virtual void SetFromNode(DataNode *node);
// Keyframing methods
virtual std::string GetFieldName(int index) const;
virtual AttributeGroup::FieldType GetFieldType(int index) const;
virtual std::string GetFieldTypeName(int index) const;
virtual bool FieldsEqual(int index, const AttributeGroup *rhs) const;
// IDs that can be used to identify fields in case statements
enum {
ID_viewCurve = 0,
ID_view2D,
ID_view3D,
ID_viewAxisArray,
ID_lights,
ID_renderAtts,
ID_colorTables,
ID_size,
ID_background,
ID_foreground,
ID_backgroundMode,
ID_gradBG1,
ID_gradBG2,
ID_gradientBackgroundStyle,
ID_backgroundImage,
ID_imageRepeatX,
ID_imageRepeatY,
ID__LAST
};
private:
ViewCurveAttributes viewCurve;
View2DAttributes view2D;
View3DAttributes view3D;
ViewAxisArrayAttributes viewAxisArray;
LightList lights;
RenderingAttributes renderAtts;
ColorTableAttributes colorTables;
int size[2];
unsigned char background[3];
unsigned char foreground[3];
int backgroundMode;
double gradBG1[3];
double gradBG2[3];
int gradientBackgroundStyle;
std::string backgroundImage;
int imageRepeatX;
int imageRepeatY;
// Static class format string for type map.
static const char *TypeMapFormatString;
static const private_tmfs_t TmfsStruct;
};
#define WINDOWATTRIBUTES_TMFS "aaaaaaaIUUiDDisii"
#endif
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