File: vtkSpherePuzzle.h

package info (click to toggle)
paraview 5.4.1%2Bdfsg4-3.1
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 218,616 kB
  • sloc: cpp: 2,331,508; ansic: 322,365; python: 111,051; xml: 79,203; tcl: 47,013; yacc: 4,877; java: 4,438; perl: 3,238; sh: 2,920; lex: 1,908; f90: 748; makefile: 273; pascal: 228; objc: 83; fortran: 31
file content (105 lines) | stat: -rw-r--r-- 2,920 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkSpherePuzzle.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkSpherePuzzle
 * @brief   create a polygonal sphere centered at the origin
 *
 * vtkSpherePuzzle creates
*/

#ifndef vtkSpherePuzzle_h
#define vtkSpherePuzzle_h

#include "vtkFiltersModelingModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"

#define VTK_MAX_SPHERE_RESOLUTION 1024

class vtkTransform;

class VTKFILTERSMODELING_EXPORT vtkSpherePuzzle : public vtkPolyDataAlgorithm
{
public:
  vtkTypeMacro(vtkSpherePuzzle,vtkPolyDataAlgorithm);
  void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;

  static vtkSpherePuzzle *New();

  /**
   * Reset the state of this puzzle back to its original state.
   */
  void Reset();

  /**
   * Move the top/bottom half one segment either direction.
   */
  void MoveHorizontal(int section, int percentage, int rightFlag);

  /**
   * Rotate vertical half of sphere along one of the longitude lines.
   */
  void MoveVertical(int section, int percentage, int rightFlag);

  /**
   * SetPoint will be called as the mouse moves over the screen.
   * The output will change to indicate the pending move.
   * SetPoint returns zero if move is not activated by point.
   * Otherwise it encodes the move into a unique integer so that
   * the caller can determine if the move state has changed.
   * This will answer the question, "Should I render."
   */
  int SetPoint(double x, double y, double z);

  /**
   * Move actually implements the pending move. When percentage
   * is 100, the pending move becomes inactive, and SetPoint
   * will have to be called again to setup another move.
   */
  void MovePoint(int percentage);

  /**
   * For drawing state as arrows.
   */
  int *GetState() {return this->State;}

protected:
  vtkSpherePuzzle();
  ~vtkSpherePuzzle() VTK_OVERRIDE;

  int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *) VTK_OVERRIDE;
  void MarkVertical(int section);
  void MarkHorizontal(int section);

  int State[32];

  // Stuff for storing a partial move.
  int PieceMask[32];
  vtkTransform *Transform;

  // Colors for faces.
  unsigned char Colors[96];

  // State for potential move.
  int Active;
  int VerticalFlag;
  int RightFlag;
  int Section;

private:
  vtkSpherePuzzle(const vtkSpherePuzzle&) VTK_DELETE_FUNCTION;
  void operator=(const vtkSpherePuzzle&) VTK_DELETE_FUNCTION;
};

#endif