File: RenderingAttributes.h

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/*****************************************************************************
*
* Copyright (c) 2000 - 2017, Lawrence Livermore National Security, LLC
* Produced at the Lawrence Livermore National Laboratory
* LLNL-CODE-442911
* All rights reserved.
*
* This file is  part of VisIt. For  details, see https://visit.llnl.gov/.  The
* full copyright notice is contained in the file COPYRIGHT located at the root
* of the VisIt distribution or at http://www.llnl.gov/visit/copyright.html.
*
* Redistribution  and  use  in  source  and  binary  forms,  with  or  without
* modification, are permitted provided that the following conditions are met:
*
*  - Redistributions of  source code must  retain the above  copyright notice,
*    this list of conditions and the disclaimer below.
*  - Redistributions in binary form must reproduce the above copyright notice,
*    this  list of  conditions  and  the  disclaimer (as noted below)  in  the
*    documentation and/or other materials provided with the distribution.
*  - Neither the name of  the LLNS/LLNL nor the names of  its contributors may
*    be used to endorse or promote products derived from this software without
*    specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT  HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR  IMPLIED WARRANTIES, INCLUDING,  BUT NOT  LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND  FITNESS FOR A PARTICULAR  PURPOSE
* ARE  DISCLAIMED. IN  NO EVENT  SHALL LAWRENCE  LIVERMORE NATIONAL  SECURITY,
* LLC, THE  U.S.  DEPARTMENT OF  ENERGY  OR  CONTRIBUTORS BE  LIABLE  FOR  ANY
* DIRECT,  INDIRECT,   INCIDENTAL,   SPECIAL,   EXEMPLARY,  OR   CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT  LIMITED TO, PROCUREMENT OF  SUBSTITUTE GOODS OR
* SERVICES; LOSS OF  USE, DATA, OR PROFITS; OR  BUSINESS INTERRUPTION) HOWEVER
* CAUSED  AND  ON  ANY  THEORY  OF  LIABILITY,  WHETHER  IN  CONTRACT,  STRICT
* LIABILITY, OR TORT  (INCLUDING NEGLIGENCE OR OTHERWISE)  ARISING IN ANY  WAY
* OUT OF THE  USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
*****************************************************************************/

#ifndef RENDERINGATTRIBUTES_H
#define RENDERINGATTRIBUTES_H
#include <state_exports.h>
#include <string>
#include <AttributeSubject.h>

#include <ColorAttribute.h>
#include <float.h>

// ****************************************************************************
// Class: RenderingAttributes
//
// Purpose:
//    This class contains special rendering attributes like antialiasing and stero settings.
//
// Notes:      Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation:   omitted
//
// Modifications:
//   
// ****************************************************************************

class STATE_API RenderingAttributes : public AttributeSubject
{
public:
    enum GeometryRepresentation
    {
        Surfaces,
        Wireframe,
        Points
    };
    enum StereoTypes
    {
        RedBlue,
        Interlaced,
        CrystalEyes,
        RedGreen
    };
    enum TriStateMode
    {
        Never,
        Always,
        Auto
    };
    static const int DEFAULT_SCALABLE_AUTO_THRESHOLD;
    static const int DEFAULT_SCALABLE_ACTIVATION_MODE;
    static const int DEFAULT_COMPACT_DOMAINS_ACTIVATION_MODE;
    static const int DEFAULT_COMPACT_DOMAINS_AUTO_THRESHOLD;

    // These constructors are for objects of this class
    RenderingAttributes();
    RenderingAttributes(const RenderingAttributes &obj);
protected:
    // These constructors are for objects derived from this class
    RenderingAttributes(private_tmfs_t tmfs);
    RenderingAttributes(const RenderingAttributes &obj, private_tmfs_t tmfs);
public:
    virtual ~RenderingAttributes();

    virtual RenderingAttributes& operator = (const RenderingAttributes &obj);
    virtual bool operator == (const RenderingAttributes &obj) const;
    virtual bool operator != (const RenderingAttributes &obj) const;
private:
    void Init();
    void Copy(const RenderingAttributes &obj);
public:

    virtual const std::string TypeName() const;
    virtual bool CopyAttributes(const AttributeGroup *);
    virtual AttributeSubject *CreateCompatible(const std::string &) const;
    virtual AttributeSubject *NewInstance(bool) const;

    // Property selection methods
    virtual void SelectAll();
    void SelectSpecularColor();
    void SelectStartCuePoint();
    void SelectEndCuePoint();

    // Property setting methods
    void SetAntialiasing(bool antialiasing_);
    void SetOrderComposite(bool orderComposite_);
    void SetDepthCompositeThreads(int depthCompositeThreads_);
    void SetDepthCompositeBlocking(int depthCompositeBlocking_);
    void SetAlphaCompositeThreads(int alphaCompositeThreads_);
    void SetAlphaCompositeBlocking(int alphaCompositeBlocking_);
    void SetDepthPeeling(bool depthPeeling_);
    void SetOcclusionRatio(double occlusionRatio_);
    void SetNumberOfPeels(int numberOfPeels_);
    void SetMultiresolutionMode(bool multiresolutionMode_);
    void SetMultiresolutionCellSize(float multiresolutionCellSize_);
    void SetGeometryRepresentation(GeometryRepresentation geometryRepresentation_);
    void SetDisplayListMode(TriStateMode displayListMode_);
    void SetStereoRendering(bool stereoRendering_);
    void SetStereoType(StereoTypes stereoType_);
    void SetNotifyForEachRender(bool notifyForEachRender_);
    void SetScalableActivationMode(TriStateMode scalableActivationMode_);
    void SetScalableAutoThreshold(int scalableAutoThreshold_);
    void SetSpecularFlag(bool specularFlag_);
    void SetSpecularCoeff(float specularCoeff_);
    void SetSpecularPower(float specularPower_);
    void SetSpecularColor(const ColorAttribute &specularColor_);
    void SetDoShadowing(bool doShadowing_);
    void SetShadowStrength(double shadowStrength_);
    void SetDoDepthCueing(bool doDepthCueing_);
    void SetDepthCueingAutomatic(bool depthCueingAutomatic_);
    void SetStartCuePoint(const double *startCuePoint_);
    void SetEndCuePoint(const double *endCuePoint_);
    void SetCompressionActivationMode(TriStateMode compressionActivationMode_);
    void SetColorTexturingFlag(bool colorTexturingFlag_);
    void SetCompactDomainsActivationMode(TriStateMode compactDomainsActivationMode_);
    void SetCompactDomainsAutoThreshold(int compactDomainsAutoThreshold_);

    // Property getting methods
    bool                 GetAntialiasing() const;
    bool                 GetOrderComposite() const;
    int                  GetDepthCompositeThreads() const;
    int                  GetDepthCompositeBlocking() const;
    int                  GetAlphaCompositeThreads() const;
    int                  GetAlphaCompositeBlocking() const;
    bool                 GetDepthPeeling() const;
    double               GetOcclusionRatio() const;
    int                  GetNumberOfPeels() const;
    bool                 GetMultiresolutionMode() const;
    float                GetMultiresolutionCellSize() const;
    GeometryRepresentation GetGeometryRepresentation() const;
    TriStateMode         GetDisplayListMode() const;
    bool                 GetStereoRendering() const;
    StereoTypes          GetStereoType() const;
    bool                 GetNotifyForEachRender() const;
    TriStateMode         GetScalableActivationMode() const;
    int                  GetScalableAutoThreshold() const;
    bool                 GetSpecularFlag() const;
    float                GetSpecularCoeff() const;
    float                GetSpecularPower() const;
    const ColorAttribute &GetSpecularColor() const;
          ColorAttribute &GetSpecularColor();
    bool                 GetDoShadowing() const;
    double               GetShadowStrength() const;
    bool                 GetDoDepthCueing() const;
    bool                 GetDepthCueingAutomatic() const;
    const double         *GetStartCuePoint() const;
          double         *GetStartCuePoint();
    const double         *GetEndCuePoint() const;
          double         *GetEndCuePoint();
    TriStateMode         GetCompressionActivationMode() const;
    bool                 GetColorTexturingFlag() const;
    TriStateMode         GetCompactDomainsActivationMode() const;
    int                  GetCompactDomainsAutoThreshold() const;

    // Persistence methods
    virtual bool CreateNode(DataNode *node, bool completeSave, bool forceAdd);
    virtual void SetFromNode(DataNode *node);

    // Enum conversion functions
    static std::string GeometryRepresentation_ToString(GeometryRepresentation);
    static bool GeometryRepresentation_FromString(const std::string &, GeometryRepresentation &);
protected:
    static std::string GeometryRepresentation_ToString(int);
public:
    static std::string StereoTypes_ToString(StereoTypes);
    static bool StereoTypes_FromString(const std::string &, StereoTypes &);
protected:
    static std::string StereoTypes_ToString(int);
public:
    static std::string TriStateMode_ToString(TriStateMode);
    static bool TriStateMode_FromString(const std::string &, TriStateMode &);
protected:
    static std::string TriStateMode_ToString(int);
public:

    // Keyframing methods
    virtual std::string               GetFieldName(int index) const;
    virtual AttributeGroup::FieldType GetFieldType(int index) const;
    virtual std::string               GetFieldTypeName(int index) const;
    virtual bool                      FieldsEqual(int index, const AttributeGroup *rhs) const;

    // User-defined methods
    static int GetEffectiveScalableThreshold(TriStateMode mode, int autoThreshold);
    static int GetEffectiveCompactDomainsThreshold(TriStateMode mode, int autoThreshold);

    // IDs that can be used to identify fields in case statements
    enum {
        ID_antialiasing = 0,
        ID_orderComposite,
        ID_depthCompositeThreads,
        ID_depthCompositeBlocking,
        ID_alphaCompositeThreads,
        ID_alphaCompositeBlocking,
        ID_depthPeeling,
        ID_occlusionRatio,
        ID_numberOfPeels,
        ID_multiresolutionMode,
        ID_multiresolutionCellSize,
        ID_geometryRepresentation,
        ID_displayListMode,
        ID_stereoRendering,
        ID_stereoType,
        ID_notifyForEachRender,
        ID_scalableActivationMode,
        ID_scalableAutoThreshold,
        ID_specularFlag,
        ID_specularCoeff,
        ID_specularPower,
        ID_specularColor,
        ID_doShadowing,
        ID_shadowStrength,
        ID_doDepthCueing,
        ID_depthCueingAutomatic,
        ID_startCuePoint,
        ID_endCuePoint,
        ID_compressionActivationMode,
        ID_colorTexturingFlag,
        ID_compactDomainsActivationMode,
        ID_compactDomainsAutoThreshold,
        ID__LAST
    };

private:
    bool           antialiasing;
    bool           orderComposite;
    int            depthCompositeThreads;
    int            depthCompositeBlocking;
    int            alphaCompositeThreads;
    int            alphaCompositeBlocking;
    bool           depthPeeling;
    double         occlusionRatio;
    int            numberOfPeels;
    bool           multiresolutionMode;
    float          multiresolutionCellSize;
    int            geometryRepresentation;
    int            displayListMode;
    bool           stereoRendering;
    int            stereoType;
    bool           notifyForEachRender;
    int            scalableActivationMode;
    int            scalableAutoThreshold;
    bool           specularFlag;
    float          specularCoeff;
    float          specularPower;
    ColorAttribute specularColor;
    bool           doShadowing;
    double         shadowStrength;
    bool           doDepthCueing;
    bool           depthCueingAutomatic;
    double         startCuePoint[3];
    double         endCuePoint[3];
    int            compressionActivationMode;
    bool           colorTexturingFlag;
    int            compactDomainsActivationMode;
    int            compactDomainsAutoThreshold;

    // Static class format string for type map.
    static const char *TypeMapFormatString;
    static const private_tmfs_t TmfsStruct;
};
#define RENDERINGATTRIBUTES_TMFS "bbiiiibdibfiibibiibffabdbbDDibii"

#endif