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/*****************************************************************************
*
* Copyright (c) 2000 - 2017, Lawrence Livermore National Security, LLC
* Produced at the Lawrence Livermore National Laboratory
* LLNL-CODE-442911
* All rights reserved.
*
* This file is part of VisIt. For details, see https://visit.llnl.gov/. The
* full copyright notice is contained in the file COPYRIGHT located at the root
* of the VisIt distribution or at http://www.llnl.gov/visit/copyright.html.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the disclaimer below.
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the disclaimer (as noted below) in the
* documentation and/or other materials provided with the distribution.
* - Neither the name of the LLNS/LLNL nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL LAWRENCE LIVERMORE NATIONAL SECURITY,
* LLC, THE U.S. DEPARTMENT OF ENERGY OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
*****************************************************************************/
#ifndef RENDERINGATTRIBUTES_H
#define RENDERINGATTRIBUTES_H
#include <state_exports.h>
#include <string>
#include <AttributeSubject.h>
#include <ColorAttribute.h>
#include <float.h>
// ****************************************************************************
// Class: RenderingAttributes
//
// Purpose:
// This class contains special rendering attributes like antialiasing and stero settings.
//
// Notes: Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation: omitted
//
// Modifications:
//
// ****************************************************************************
class STATE_API RenderingAttributes : public AttributeSubject
{
public:
enum GeometryRepresentation
{
Surfaces,
Wireframe,
Points
};
enum StereoTypes
{
RedBlue,
Interlaced,
CrystalEyes,
RedGreen
};
enum TriStateMode
{
Never,
Always,
Auto
};
static const int DEFAULT_SCALABLE_AUTO_THRESHOLD;
static const int DEFAULT_SCALABLE_ACTIVATION_MODE;
static const int DEFAULT_COMPACT_DOMAINS_ACTIVATION_MODE;
static const int DEFAULT_COMPACT_DOMAINS_AUTO_THRESHOLD;
// These constructors are for objects of this class
RenderingAttributes();
RenderingAttributes(const RenderingAttributes &obj);
protected:
// These constructors are for objects derived from this class
RenderingAttributes(private_tmfs_t tmfs);
RenderingAttributes(const RenderingAttributes &obj, private_tmfs_t tmfs);
public:
virtual ~RenderingAttributes();
virtual RenderingAttributes& operator = (const RenderingAttributes &obj);
virtual bool operator == (const RenderingAttributes &obj) const;
virtual bool operator != (const RenderingAttributes &obj) const;
private:
void Init();
void Copy(const RenderingAttributes &obj);
public:
virtual const std::string TypeName() const;
virtual bool CopyAttributes(const AttributeGroup *);
virtual AttributeSubject *CreateCompatible(const std::string &) const;
virtual AttributeSubject *NewInstance(bool) const;
// Property selection methods
virtual void SelectAll();
void SelectSpecularColor();
void SelectStartCuePoint();
void SelectEndCuePoint();
// Property setting methods
void SetAntialiasing(bool antialiasing_);
void SetOrderComposite(bool orderComposite_);
void SetDepthCompositeThreads(int depthCompositeThreads_);
void SetDepthCompositeBlocking(int depthCompositeBlocking_);
void SetAlphaCompositeThreads(int alphaCompositeThreads_);
void SetAlphaCompositeBlocking(int alphaCompositeBlocking_);
void SetDepthPeeling(bool depthPeeling_);
void SetOcclusionRatio(double occlusionRatio_);
void SetNumberOfPeels(int numberOfPeels_);
void SetMultiresolutionMode(bool multiresolutionMode_);
void SetMultiresolutionCellSize(float multiresolutionCellSize_);
void SetGeometryRepresentation(GeometryRepresentation geometryRepresentation_);
void SetDisplayListMode(TriStateMode displayListMode_);
void SetStereoRendering(bool stereoRendering_);
void SetStereoType(StereoTypes stereoType_);
void SetNotifyForEachRender(bool notifyForEachRender_);
void SetScalableActivationMode(TriStateMode scalableActivationMode_);
void SetScalableAutoThreshold(int scalableAutoThreshold_);
void SetSpecularFlag(bool specularFlag_);
void SetSpecularCoeff(float specularCoeff_);
void SetSpecularPower(float specularPower_);
void SetSpecularColor(const ColorAttribute &specularColor_);
void SetDoShadowing(bool doShadowing_);
void SetShadowStrength(double shadowStrength_);
void SetDoDepthCueing(bool doDepthCueing_);
void SetDepthCueingAutomatic(bool depthCueingAutomatic_);
void SetStartCuePoint(const double *startCuePoint_);
void SetEndCuePoint(const double *endCuePoint_);
void SetCompressionActivationMode(TriStateMode compressionActivationMode_);
void SetColorTexturingFlag(bool colorTexturingFlag_);
void SetCompactDomainsActivationMode(TriStateMode compactDomainsActivationMode_);
void SetCompactDomainsAutoThreshold(int compactDomainsAutoThreshold_);
// Property getting methods
bool GetAntialiasing() const;
bool GetOrderComposite() const;
int GetDepthCompositeThreads() const;
int GetDepthCompositeBlocking() const;
int GetAlphaCompositeThreads() const;
int GetAlphaCompositeBlocking() const;
bool GetDepthPeeling() const;
double GetOcclusionRatio() const;
int GetNumberOfPeels() const;
bool GetMultiresolutionMode() const;
float GetMultiresolutionCellSize() const;
GeometryRepresentation GetGeometryRepresentation() const;
TriStateMode GetDisplayListMode() const;
bool GetStereoRendering() const;
StereoTypes GetStereoType() const;
bool GetNotifyForEachRender() const;
TriStateMode GetScalableActivationMode() const;
int GetScalableAutoThreshold() const;
bool GetSpecularFlag() const;
float GetSpecularCoeff() const;
float GetSpecularPower() const;
const ColorAttribute &GetSpecularColor() const;
ColorAttribute &GetSpecularColor();
bool GetDoShadowing() const;
double GetShadowStrength() const;
bool GetDoDepthCueing() const;
bool GetDepthCueingAutomatic() const;
const double *GetStartCuePoint() const;
double *GetStartCuePoint();
const double *GetEndCuePoint() const;
double *GetEndCuePoint();
TriStateMode GetCompressionActivationMode() const;
bool GetColorTexturingFlag() const;
TriStateMode GetCompactDomainsActivationMode() const;
int GetCompactDomainsAutoThreshold() const;
// Persistence methods
virtual bool CreateNode(DataNode *node, bool completeSave, bool forceAdd);
virtual void SetFromNode(DataNode *node);
// Enum conversion functions
static std::string GeometryRepresentation_ToString(GeometryRepresentation);
static bool GeometryRepresentation_FromString(const std::string &, GeometryRepresentation &);
protected:
static std::string GeometryRepresentation_ToString(int);
public:
static std::string StereoTypes_ToString(StereoTypes);
static bool StereoTypes_FromString(const std::string &, StereoTypes &);
protected:
static std::string StereoTypes_ToString(int);
public:
static std::string TriStateMode_ToString(TriStateMode);
static bool TriStateMode_FromString(const std::string &, TriStateMode &);
protected:
static std::string TriStateMode_ToString(int);
public:
// Keyframing methods
virtual std::string GetFieldName(int index) const;
virtual AttributeGroup::FieldType GetFieldType(int index) const;
virtual std::string GetFieldTypeName(int index) const;
virtual bool FieldsEqual(int index, const AttributeGroup *rhs) const;
// User-defined methods
static int GetEffectiveScalableThreshold(TriStateMode mode, int autoThreshold);
static int GetEffectiveCompactDomainsThreshold(TriStateMode mode, int autoThreshold);
// IDs that can be used to identify fields in case statements
enum {
ID_antialiasing = 0,
ID_orderComposite,
ID_depthCompositeThreads,
ID_depthCompositeBlocking,
ID_alphaCompositeThreads,
ID_alphaCompositeBlocking,
ID_depthPeeling,
ID_occlusionRatio,
ID_numberOfPeels,
ID_multiresolutionMode,
ID_multiresolutionCellSize,
ID_geometryRepresentation,
ID_displayListMode,
ID_stereoRendering,
ID_stereoType,
ID_notifyForEachRender,
ID_scalableActivationMode,
ID_scalableAutoThreshold,
ID_specularFlag,
ID_specularCoeff,
ID_specularPower,
ID_specularColor,
ID_doShadowing,
ID_shadowStrength,
ID_doDepthCueing,
ID_depthCueingAutomatic,
ID_startCuePoint,
ID_endCuePoint,
ID_compressionActivationMode,
ID_colorTexturingFlag,
ID_compactDomainsActivationMode,
ID_compactDomainsAutoThreshold,
ID__LAST
};
private:
bool antialiasing;
bool orderComposite;
int depthCompositeThreads;
int depthCompositeBlocking;
int alphaCompositeThreads;
int alphaCompositeBlocking;
bool depthPeeling;
double occlusionRatio;
int numberOfPeels;
bool multiresolutionMode;
float multiresolutionCellSize;
int geometryRepresentation;
int displayListMode;
bool stereoRendering;
int stereoType;
bool notifyForEachRender;
int scalableActivationMode;
int scalableAutoThreshold;
bool specularFlag;
float specularCoeff;
float specularPower;
ColorAttribute specularColor;
bool doShadowing;
double shadowStrength;
bool doDepthCueing;
bool depthCueingAutomatic;
double startCuePoint[3];
double endCuePoint[3];
int compressionActivationMode;
bool colorTexturingFlag;
int compactDomainsActivationMode;
int compactDomainsAutoThreshold;
// Static class format string for type map.
static const char *TypeMapFormatString;
static const private_tmfs_t TmfsStruct;
};
#define RENDERINGATTRIBUTES_TMFS "bbiiiibdibfiibibiibffabdbbDDibii"
#endif
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