1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61
|
/*=========================================================================
Program: Visualization Toolkit
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkActor.h"
#include "vtkConeSource.h"
#include "vtkInteractorStyleTrackballCamera.h"
#include "vtkNew.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderer.h"
#include "vtkSDL2OpenGLRenderWindow.h"
#include "vtkSDL2RenderWindowInteractor.h"
//------------------------------------------------------------------------------
// Main
//------------------------------------------------------------------------------
int main(int argc, char* argv[])
{
// Create a renderer, render window, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkSDL2OpenGLRenderWindow> renderWindow;
renderWindow->SetMultiSamples(0);
renderWindow->AddRenderer(renderer);
vtkNew<vtkSDL2RenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkNew<vtkInteractorStyleTrackballCamera> style;
renderWindowInteractor->SetInteractorStyle(style);
style->SetDefaultRenderer(renderer);
// Create pipeline
vtkNew<vtkConeSource> coneSource;
coneSource->Update();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(coneSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
// Add the actors to the scene
renderer->AddActor(actor);
// Start rendering app
renderer->SetBackground(0.2, 0.3, 0.4);
renderWindow->SetSize(300, 300);
renderWindow->Render();
// Start event loop
renderWindowInteractor->Start();
return 0;
}
|