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/*=========================================================================
Program: Visualization Toolkit
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include <emscripten/emscripten.h>
#include <iostream>
#include "vtkActor.h"
#include "vtkConeSource.h"
#include "vtkInteractorStyleTrackballCamera.h"
#include "vtkNew.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderer.h"
#include "vtkSDL2OpenGLRenderWindow.h"
#include "vtkSDL2RenderWindowInteractor.h"
//------------------------------------------------------------------------------
// Global objects
//------------------------------------------------------------------------------
vtkRenderer* renderer = nullptr;
vtkSDL2OpenGLRenderWindow* renderWindow = nullptr;
vtkSDL2RenderWindowInteractor* renderWindowInteractor = nullptr;
vtkInteractorStyleTrackballCamera* style = nullptr;
vtkConeSource* coneSource = nullptr;
vtkPolyDataMapper* mapper = nullptr;
vtkActor* actor = nullptr;
//------------------------------------------------------------------------------
void createPipeline()
{
// Create a renderer, render window, and interactor
renderer = vtkRenderer::New();
renderWindow = vtkSDL2OpenGLRenderWindow::New();
renderWindowInteractor = vtkSDL2RenderWindowInteractor::New();
style = vtkInteractorStyleTrackballCamera::New();
renderWindow->SetMultiSamples(0);
renderWindow->AddRenderer(renderer);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->SetInteractorStyle(style);
style->SetDefaultRenderer(renderer);
// Create pipeline
coneSource = vtkConeSource::New();
mapper = vtkPolyDataMapper::New();
actor = vtkActor::New();
mapper->SetInputConnection(coneSource->GetOutputPort());
actor->SetMapper(mapper);
renderer->AddActor(actor);
}
//------------------------------------------------------------------------------
void deletePipeline()
{
renderer->Delete();
renderer = nullptr;
renderWindow->Delete();
renderWindow = nullptr;
renderWindowInteractor->Delete();
renderWindowInteractor = nullptr;
style->Delete();
style = nullptr;
coneSource->Delete();
coneSource = nullptr;
mapper->Delete();
mapper = nullptr;
actor->Delete();
actor = nullptr;
}
//------------------------------------------------------------------------------
// Public API
//------------------------------------------------------------------------------
extern "C"
{
void stop()
{
std::cout << "c++::stop - begin" << std::endl;
// TerminateApp, ExitCallback ?
renderWindowInteractor->TerminateApp();
deletePipeline();
std::cout << "c++::stop - end" << std::endl;
}
int getConeResolution() { return coneSource->GetResolution(); }
void setConeResolution(int resolution)
{
coneSource->SetResolution(resolution);
renderWindow->Render();
}
}
//------------------------------------------------------------------------------
// Main
//------------------------------------------------------------------------------
int main(int argc, char* argv[])
{
std::cout << "Start main" << std::endl;
createPipeline();
// Start rendering app
renderer->SetBackground(0.2, 0.3, 0.4);
renderWindow->SetSize(600, 600);
renderWindow->Render();
// Start event loop
// Nothing is going to execute pass that point...
renderWindowInteractor->Start();
return 0;
}
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