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=head1 NAME
Mines::Field - A minesweeper field
=head1 SYNOPSIS
# setup field properties
$P0 = new 'Hash'
$P0['width'] = 40
$P0['height'] = 28
$P0['mines'] = 0.1075
$P0['level'] = 123
$P0['screen'] = screen
$P0['debug'] = debug
# create the field
field = new "Mines::Field", $P0
# draw the field
field.'draw'()
=head1 DESCRIPTION
This is an implementation of a Minesweeper game field.
It draws the field onto a SDL surface.
=head1 METHODS
An Mines::Field object has the following methods:
=over 4
=cut
.include "iterator.pasm"
.loadlib 'math_ops'
.namespace ["Mines::Field"]
# size of a single mine field, in pixels
.const int FIELD_WIDTH = 16
.const int FIELD_HEIGHT = 16
# mine field values
.const int VAL_INVALID = -1
.const int VAL_FREE = 0
.const int VAL_1 = 1
.const int VAL_2 = 2
.const int VAL_3 = 3
.const int VAL_4 = 4
.const int VAL_5 = 5
.const int VAL_6 = 6
.const int VAL_7 = 7
.const int VAL_8 = 8
.const int VAL_MINE_EXPLODED = 9
.const int VAL_NO_MINE = 10
.const int VAL_MINE = 11
.const int VAL_FLAG_NO_MINE = 12
.const int VAL_FLAG_MINE = 13
.const int VAL_UNSURE_NO_MINE = 14
.const int VAL_UNSURE_MINE = 15
.const int VAL_UNEXPLORED_NO_MINE = 16
.const int VAL_UNEXPLORED_MINE = 17
.const int VAL_MARK_NO_MINE = 18
.const int VAL_MARK_MINE = 19
# game status
.const int STATUS_PLAYING = 0
.const int STATUS_CHOOSING = 1
.const int STATUS_LOST = 2
.const int STATUS_SLEEPING = 3
.const int STATUS_WON = 4
=item __init( hash )
The constructor. You have to pass a hash filled with
the following values:
=over 4
=item width
Number of horizontal units the field should have.
=item height
Number of vertical units the field should have.
=item level
Initial seed for the PRNG that is used to calculate the field.
=item mines
The amount of mines. 0.0 means no mines, 1.0 means mines everywhere.
=item screen
SDL surface to use for drawing.
=item debug
0 = normal mode
1 = use debug image (position of mines are visible)
=back
=cut
.sub __init :method
.param pmc args
.local pmc field
.local pmc screen
.local pmc cache
.local int width
.local int height
.local int level
.local num mines
.local int val
.local int debug
.local pmc lcd
.local pmc watch
# get the arguments
width = args['width']
height = args['height']
level = args['level']
mines = args['mines']
screen = args['screen']
debug = args['debug']
field = new 'ResizablePMCArray'
cache = new 'ResizablePMCArray'
watch = new ['SDL'; 'StopWatch'], screen
watch.'xpos'( 515 )
watch.'ypos'( 5 )
lcd = new ['SDL'; 'LCD']
# This seems to call __init() with too many parameters
# lcd = 0
lcd.'_digits'( 4 )
lcd.'xpos'( 5 )
lcd.'ypos'( 5 )
setattribute self, 'field', field
setattribute self, 'cache', cache
setattribute self, 'screen', screen
setattribute self, 'mines_lcd', lcd
setattribute self, 'watch', watch
$P0 = new 'Integer'
$P0 = width
setattribute self, 'width', $P0
$P0 = new 'Integer'
$P0 = height
setattribute self, 'height', $P0
$P0 = new 'Float'
$P0 = mines
setattribute self, 'mines', $P0
$P0 = new 'Integer'
$P0 = -1
setattribute self, 'markpos', $P0
$P0 = new 'Integer'
$P0 = debug
setattribute self, 'debug', $P0
# button
$P0 = new 'String'
$P0 = "examples/sdl/minesweeper/smiley.png"
$P0 = new ['SDL'; 'Button'], $P0
$P0.'states'( 5 )
$P0.'pos'( 305, 2 )
$P0.'size'( 30, 30 )
$P1 = get_hll_global [ 'Mines::Field' ], '_button_clicked'
$P0.'setAction'( STATUS_PLAYING, $P1 )
$P0.'setAction'( STATUS_WON, $P1 )
$P0.'setAction'( STATUS_LOST, $P1 )
setattribute self, 'status_button', $P0
self.'newLevel'( level )
.end
=item newLevel( level )
Creates a new level, with the given number as initial seed for the PRNG.
=cut
.sub newLevel :method
.param int level
.local pmc field
.local pmc cache
.local int size
.local int width
.local int height
.local int val
.local num mines
field = getattribute self, 'field'
cache = getattribute self, 'cache'
$P0 = getattribute self, 'witdh'
width = $P0
$P0 = getattribute self, 'height'
height = $P0
$P0 = getattribute self, 'mines'
mines = $P0
size = width * height
field = 0
cache = 0
# fill the field
LOOP:
level += size
$I0 = level
shl $I0, 13
$I0 = or $I0, level
$I1 = $I0 * $I0
$I1 *= 15731
$I1 += 789221
$I1 *= $I0
$I1 += 1376312589
$N0 = $I1
$N0 = $N0 / 1073741824.0
$N0 = 100.0 + $N0
$N0 *= 100.0
$I0 = $N0
$N0 = $N0 - $I0
level += $I0
val = VAL_UNEXPLORED_NO_MINE
ge $N0, mines, NO_MINE
val = VAL_UNEXPLORED_MINE
NO_MINE:
push field, val
push cache, VAL_INVALID
dec size
if size <= 0 goto END
branch LOOP
END:
# set the game status
self.'setStatus'( STATUS_PLAYING )
# reset the watch
$P0 = getattribute self, "Mines::Field\x0watch"
$P0.'reset'()
.end
=item draw()
Draws the field, then the LCDs and the smiley button.
=cut
.sub draw :method
.local pmc screen
.local pmc image
.local pmc dest_rect
.local pmc src_rect
.local int width
.local int height
.local int size
.local int i
.local pmc field
.local pmc cache
.local pmc cacheit
.local int debug
.local int minx
.local int miny
.local int maxx
.local int maxy
.local pmc mines_lcd
.local pmc watch
.local pmc status
getattribute field, self, 'field'
field = iter field
field = .ITERATE_FROM_START
cache = getattribute self, 'cache'
cacheit = iter cache
cacheit = .ITERATE_FROM_START
screen = getattribute self, 'screen'
$P0 = getattribute self, 'width'
width = $P0
$P0 = getattribute self, 'height'
height = $P0
$P0 = getattribute self, 'debug'
debug = $P0
minx = width * FIELD_WIDTH
miny = height * FIELD_HEIGHT
maxx = 0
maxy = 0
if debug goto DEBUG
image = get_hll_global [ "Mines::Field" ], "field"
branch IMAGE_OK
DEBUG:
image = get_hll_global [ "Mines::Field" ], "field_debug"
IMAGE_OK:
$P0 = new 'Hash'
$P0['x'] = 0
$P0['y'] = 0
$P0['width'] = 0
$P0['height'] = 0
dest_rect = new ['SDL'; 'Rect'], $P0
$P0['width'] = FIELD_WIDTH
$P0['height'] = FIELD_HEIGHT
src_rect = new ['SDL'; 'Rect'], $P0
set size, width
mul size, height
i = 0
LOOP:
if i >= size goto END
$P0 = shift field
$I0 = $P0
$P0 = shift cacheit
$I1 = $P0
# current field already drawn?
if $I0 == $I1 goto NEXT
cache[i] = $I0
$I1 = cmod i, width
$I2 = div i, width
mul $I1, FIELD_WIDTH
mul $I2, FIELD_HEIGHT
add $I1, 0
add $I2, 32
dest_rect.'x'( $I1 )
dest_rect.'y'( $I2 )
if $I1 > minx goto SKIP1
minx = $I1
SKIP1:
if $I2 > miny goto SKIP2
miny = $I2
SKIP2:
if $I1 < maxx goto SKIP3
maxx = $I1
SKIP3:
if $I2 < maxy goto SKIP4
maxy = $I2
SKIP4:
$I1 = cmod $I0, 5
$I2 = div $I0, 5
mul $I1, FIELD_WIDTH
mul $I2, FIELD_HEIGHT
src_rect.'x'( $I1 )
src_rect.'y'( $I2 )
screen.'blit'( image, src_rect, dest_rect )
NEXT:
inc i
branch LOOP
END:
add maxx, FIELD_WIDTH
add maxy, FIELD_HEIGHT
if maxx <= minx goto NO_SCREEN_UPDATE
if maxy <= miny goto NO_SCREEN_UPDATE
dest_rect.'x'( minx )
dest_rect.'y'( miny )
$I0 = maxx - minx
dest_rect.'width'( $I0 )
$I0 = maxy - miny
dest_rect.'height'( $I0 )
screen.'update_rect'( dest_rect )
NO_SCREEN_UPDATE:
# update the LCDs
self.'update_stats'()
$P0 = getattribute self, "Mines::Field\x0mines_lcd"
$P0.'draw'( screen )
$P0 = getattribute self, "Mines::Field\x0watch"
$P0.'draw'( screen )
$P0 = getattribute self, "Mines::Field\x0status_button"
$P0.'draw'( screen )
.end
=item reveal( x, y )
Reveals the field at the specified location.
Returns 1 if successful, 0 otherwise.
=cut
.sub reveal :method
.param int x
.param int y
.local int width
.local int height
.local pmc watch
self."undo_mark"()
$P0 = getattribute self, 'width'
width = $P0
$P0 = getattribute self, 'height'
height = $P0
watch = getattribute self, 'watch'
$P0 = getattribute self, 'status'
if $P0 > STATUS_CHOOSING goto END
x -= 0
y -= 32
if x < 0 goto END
if y < 0 goto END
x /= FIELD_WIDTH
y /= FIELD_HEIGHT
watch.'start'()
self.'reveal_recursive'( x, y, width, height )
self.'check_end'()
self.'draw'()
.return (1)
END:
.return (0)
.end
=item setFlag( x, y )
Sets a flag at the specified location.
Returns 1 if successful, 0 otherwise.
=cut
.sub setFlag :method
.param int x
.param int y
.local int width
.local pmc field
.local pmc watch
.local int pos
.local int v
self."undo_mark"()
$P0 = getattribute self, 'field'
field = $P0
$P0 = getattribute self, 'width'
width = $P0
watch = getattribute self, 'watch'
$P0 = getattribute self, 'status'
if $P0 > STATUS_CHOOSING goto END
x -= 0
y -= 32
if x < 0 goto END
if y < 0 goto END
x /= FIELD_WIDTH
y /= FIELD_HEIGHT
pos = y * width
pos += x
v = field[pos]
if v == VAL_FLAG_NO_MINE goto PLUS2
if v == VAL_FLAG_MINE goto PLUS2
if v == VAL_UNSURE_NO_MINE goto PLUS2
if v == VAL_UNSURE_MINE goto PLUS2
if v == VAL_UNEXPLORED_NO_MINE goto MINUS4
if v == VAL_UNEXPLORED_MINE goto MINUS4
branch END
PLUS2:
v += 2
branch DRAW
MINUS4:
v -= 4
DRAW:
field[pos] = v
watch.'start'()
self."check_end"()
self."draw"()
.return (1)
END:
.return (0)
.end
=item undo_mark( i ) B<(internal)>
Removes the field mark.
Parameters:
=over 4
=item i
Optional. The value does not matter. If you pass an integer value,
the game status is not set. If you pass no integer, the game status
will be set.
Just do not pass an integer, it is for internal use only.
(C<setStatus()> calls undo_mark, which in turn calls setStatus; this
argument is used to avoid recursion)
=back
This method returns nothing.
=cut
.sub undo_mark :method
.param int i :optional
.param int has_i :opt_flag
.local pmc markpos
.local pmc field
.local pmc status
$P0 = getattribute self, 'field'
field = $P0
markpos = getattribute self, 'markpos'
status = getattribute self, 'status'
$I0 = markpos
if $I0 == -1 goto UNDO_DONE
$I1 = field[$I0]
$I1 -= 2
field[$I0] = $I1
UNDO_DONE:
markpos = -1
if has_i goto END
if status != STATUS_CHOOSING goto END
self."setStatus"( STATUS_PLAYING )
END:
.end
=item mark( x, y )
Sets a mark on the specified field.
This is used to give feedback which field will be revealed.
Only one field is marked at any time, a previous mark will be
removed if you call this method.
=cut
.sub mark :method
.param int x
.param int y
.local int width
.local pmc markpos
.local pmc field
.local pmc watch
.local int pos
.local int v
self."undo_mark"()
$P0 = getattribute self, 'field'
field = $P0
$P0 = getattribute self, 'width'
width = $P0
markpos = getattribute self, 'markpos'
x -= 0
y -= 32
watch = getattribute self, 'watch'
$P0 = getattribute self, 'status'
if $P0 >= STATUS_CHOOSING goto END
if x < 0 goto END
if y < 0 goto END
x /= FIELD_WIDTH
y /= FIELD_HEIGHT
pos = y * width
pos += x
v = field[pos]
if v == VAL_UNEXPLORED_NO_MINE goto MARK
if v == VAL_UNEXPLORED_MINE goto MARK
branch END
MARK:
self."setStatus"( STATUS_CHOOSING )
markpos = pos
v += 2
field[pos] = v
DRAW:
watch.'start'()
self."check_end"()
self."draw"()
.return (1)
END:
.return (0)
.end
=item click( x, y, b )
This method is used to send mouse click events to the smiley button.
Parameters:
=over 4
=item x
The vertical mouse position.
=item y
The horizontal mouse position.
=item b
0 = mouse button not pressed
1 = mouse button pressed
=back
=cut
.sub click :method
.param int x
.param int y
.param int b
if y > 32 goto END
$P0 = getattribute self, 'status_button'
$I0 = $P0.'click'( x, y, b, self )
unless $I0 goto END
$P1 = getattribute self, 'screen'
$P0."draw"( $P1 )
END:
.end
=item reveal_recursive( x, y, width, height ) B<(internal)>
Reveals the specified field recursively.
The width and height are the dimensions of the board, they
have to be specified for performance reasons.
=cut
.sub reveal_recursive :method
.param int x
.param int y
.param int width
.param int height
.local pmc field
.local int pos
if x < 0 goto END
if y < 0 goto END
if x >= width goto END
if y >= height goto END
pos = y * width
pos += x
$P0 = getattribute self, 'field'
field = $P0
$I0 = field[pos]
if $I0 == VAL_FREE goto END
if $I0 == VAL_UNEXPLORED_NO_MINE goto UNEXPLORED
if $I0 == VAL_UNEXPLORED_MINE goto UNEXPLORED_MINE
branch END
UNEXPLORED:
$I0 = _mines_near( field, x, y, width, height )
field[pos] = $I0
if $I0 != 0 goto END
dec y
dec x
self.'reveal_recursive'( x, y, width, height )
inc x
self.'reveal_recursive'( x, y, width, height )
inc x
self.'reveal_recursive'( x, y, width, height )
inc y
dec x
dec x
self.'reveal_recursive'( x, y, width, height )
inc x
self.'reveal_recursive'( x, y, width, height )
inc x
self.'reveal_recursive'( x, y, width, height )
inc y
dec x
dec x
self.'reveal_recursive'( x, y, width, height )
inc x
self.'reveal_recursive'( x, y, width, height )
inc x
self.'reveal_recursive'( x, y, width, height )
branch END
UNEXPLORED_MINE:
field[pos] = VAL_MINE_EXPLODED
self.'lost'()
END:
.return ()
.end
=item lost()
Called if a mine is revealed.
Shows the position of all mines on the field.
=cut
.sub lost :method
.local pmc field
.local int i
.local int max
self."setStatus"( STATUS_LOST )
field = getattribute self, 'field'
max = field
i = 0
LOOP:
if i >= max goto END
$I1 = field[i]
if $I1 == VAL_UNEXPLORED_MINE goto MINE
if $I1 == VAL_UNSURE_MINE goto MINE
if $I1 == VAL_FLAG_NO_MINE goto NO_MINE
branch NEXT
MINE:
$I1 = VAL_MINE
branch NEXT
NO_MINE:
$I1 = VAL_NO_MINE
branch NEXT
NEXT:
field[i] = $I1
inc i
branch LOOP
END:
.end
=item won()
Called when you have won.
=cut
.sub won :method
self."setStatus"( STATUS_WON )
.end
=item check_end()
Checks if you have won.
=cut
.sub check_end :method
.local pmc field
field = getattribute self, 'field'
field = iter field
field = .ITERATE_FROM_START
LOOP:
unless field goto WON
$I0 = shift field
if $I0 <= 8 goto LOOP
if $I0 == VAL_MINE goto END
if $I0 == VAL_MINE_EXPLODED goto END
if $I0 == VAL_UNSURE_MINE goto END
if $I0 == VAL_FLAG_NO_MINE goto END
if $I0 == VAL_UNEXPLORED_MINE goto END
branch LOOP
WON:
self."won"()
.return (1)
END:
.return (0)
.end
=item setStatus( newStatus )
Sets a new game status.
=cut
.sub setStatus :method
.param int s
.local pmc screen
.local pmc watch
.local pmc status
screen = getattribute self, 'screen'
watch = getattribute self, 'watch'
status = getattribute self, 'status'
if s == STATUS_PLAYING goto OK
if s == STATUS_CHOOSING goto OK
# not playing at the moment, stop the watch
watch.'stop'()
OK:
# no need to start the watch here
status = s
self."undo_mark"( 1 )
watch.'draw'( screen )
DONE:
.end
=item update_stats()
Counts the unrevealed mines and updates the LCD.
=cut
.sub update_stats :method
.local pmc field
.local int size
.local pmc count
.local pmc mines_lcd
field = getattribute self, 'field'
mines_lcd = getattribute self, 'mines_lcd'
size = field
field = iter field
field = .ITERATE_FROM_START
count = new 'ResizablePMCArray'
LOOP:
unless field goto END
$I0 = shift field
$I1 = count[$I0]
inc $I1
count[$I0] = $I1
branch LOOP
END:
$I0 = count[VAL_UNEXPLORED_MINE]
$I1 = count[VAL_UNSURE_MINE]
$I2 = count[VAL_FLAG_NO_MINE]
$I3 = count[VAL_MINE]
$I4 = count[VAL_MINE_EXPLODED]
$I5 = count[VAL_MARK_MINE]
$I0 += $I1
$I0 -= $I2
$I0 += $I3
$I0 += $I4
$I0 += $I5
mines_lcd = $I0
.end
=back
=head1 INTERNAL FUNCTIONS
=over 4
=item __onload()
Loads necessary modules and creates the B<Mines::Field> class.
This method is called automatically when this module is loaded.
=cut
.sub __onload :load
.local pmc class
class = get_class "Mines::Field"
unless null class goto END
.local pmc tmp
.local pmc size
.local pmc size_rect
.local pmc prop
.local pmc from_rect
.local pmc image
.local int rect_type
.local int surface_type
load_bytecode "examples/sdl/minesweeper/eventhandler.pir"
load_bytecode "library/SDL/Button.pir"
load_bytecode "library/SDL/StopWatch.pir"
load_bytecode "library/SDL/Image.pir"
# XXX: remove
load_bytecode "library/Data/Dumper.pir"
$P0 = new 'String'
$P0 = "examples/sdl/minesweeper/mines.png"
image = new ['SDL'; 'Image'], $P0
set_hll_global [ "Mines::Field" ], "field", image
$P0 = new 'String'
$P0 = "examples/sdl/minesweeper/mines_debug.png"
image = new ['SDL'; 'Image'], $P0
set_hll_global [ "Mines::Field" ], "field_debug", image
newclass $P0, "Mines::Field"
addattribute $P0, 'field'
addattribute $P0, 'cache'
addattribute $P0, 'screen'
addattribute $P0, 'width'
addattribute $P0, 'height'
addattribute $P0, 'mines'
addattribute $P0, 'markpos'
addattribute $P0, 'debug'
addattribute $P0, 'mines_lcd'
addattribute $P0, 'watch'
addattribute $P0, 'status_button'
END:
.end
=item _mines_near( field, x, y, width, height )
Returns the number of mines in the neighbourhood
of the field at the specified location.
The width and height are the dimensions of the board.
=cut
.sub _mines_near
.param pmc field
.param int x
.param int y
.param int width
.param int height
.local int mines
.local int i
.local int i1
.local int i2
.local int j
.local int j2
.local int pos
mines = 0
set i1, x
dec i1
set i2, x
inc i2
set j, y
dec j
set j2, y
inc j2
LOOPj:
i = i1
LOOPi:
if i > i2 goto ENDi
if j < 0 goto ENDi
if j >= height goto ENDi
if i < 0 goto NEXTi
if i >= width goto NEXTi
pos = j * width
pos += i
$I0 = _mine_at( field, pos )
unless $I0 goto NEXTi
inc mines
NEXTi:
inc i
branch LOOPi
ENDi:
inc j
if j <= j2 goto LOOPj
.return (mines)
.end
=item _mine_at( field, pos )
Returns 1 if a mine is in the given field
at the specified position, 0 otherwise.
=cut
.sub _mine_at
.param pmc field
.param int pos
.local int v
v = field[pos]
if v == VAL_MINE goto MINE
if v == VAL_MINE_EXPLODED goto MINE
if v == VAL_FLAG_MINE goto MINE
if v == VAL_UNSURE_MINE goto MINE
if v == VAL_UNEXPLORED_MINE goto MINE
if v == VAL_MARK_MINE goto MINE
.return (0)
MINE:
.return (1)
.end
=item _button_clicked( onField )
Called if you click the smiley button.
It starts a new level.
=cut
.sub _button_clicked
.param pmc field
$I0 = time
field.'newLevel'( $I0 )
field.'draw'()
.end
=back
=head1 AUTHOR
Jens Rieks E<lt>parrot at jensbeimsurfen dot deE<gt> is the author
and maintainer.
Please send patches and suggestions to the Perl 6 Internals mailing list.
=head1 COPYRIGHT
Copyright (C) 2004-2008, Parrot Foundation.
=cut
# Local Variables:
# mode: pir
# fill-column: 100
# End:
# vim: expandtab shiftwidth=4 ft=pir:
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