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/*
* Modification History
*
* 2004-November-9 Jason Rohrer
* Created.
* Modified from MUTE's ChannelReceivingThreadManager.
*
* 2005-January-9 Jason Rohrer
* Changed to sleep on a semaphore to allow sleep to be interrupted.
*/
#ifndef FINISHED_SIGNAL_THREAD_MANAGER_INCLUDED
#define FINISHED_SIGNAL_THREAD_MANAGER_INCLUDED
#include "minorGems/system/FinishedSignalThread.h"
#include "minorGems/util/SimpleVector.h"
#include "minorGems/system/Thread.h"
#include "minorGems/system/MutexLock.h"
#include "minorGems/system/BinarySemaphore.h"
/**
* A thread that manages the destruction of FinishedSignalThreads.
*
* @author Jason Rohrer.
*/
class FinishedSignalThreadManager : public Thread {
public:
/**
* Constructs and starts this manager.
*/
FinishedSignalThreadManager();
/**
* Stops and destroys this manager.
*/
~FinishedSignalThreadManager();
/**
* Adds a thread to this manager.
*
* @param inThread the thread to add.
* Will be destroyed by this class.
*/
void addThread( FinishedSignalThread *inThread );
// implements the Thread interface
void run();
protected:
MutexLock *mLock;
SimpleVector<FinishedSignalThread *> *mThreadVector;
char mStopSignal;
BinarySemaphore *mSleepSemaphore;
};
#endif
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