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<h1>AbstractSpawnManager.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment"> *  Phusion Passenger - http://www.modrails.com/</span>
<a name="l00003"></a>00003 <span class="comment"> *  Copyright (c) 2010 Phusion</span>
<a name="l00004"></a>00004 <span class="comment"> *</span>
<a name="l00005"></a>00005 <span class="comment"> *  "Phusion Passenger" is a trademark of Hongli Lai &amp; Ninh Bui.</span>
<a name="l00006"></a>00006 <span class="comment"> *</span>
<a name="l00007"></a>00007 <span class="comment"> *  Permission is hereby granted, free of charge, to any person obtaining a copy</span>
<a name="l00008"></a>00008 <span class="comment"> *  of this software and associated documentation files (the "Software"), to deal</span>
<a name="l00009"></a>00009 <span class="comment"> *  in the Software without restriction, including without limitation the rights</span>
<a name="l00010"></a>00010 <span class="comment"> *  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell</span>
<a name="l00011"></a>00011 <span class="comment"> *  copies of the Software, and to permit persons to whom the Software is</span>
<a name="l00012"></a>00012 <span class="comment"> *  furnished to do so, subject to the following conditions:</span>
<a name="l00013"></a>00013 <span class="comment"> *</span>
<a name="l00014"></a>00014 <span class="comment"> *  The above copyright notice and this permission notice shall be included in</span>
<a name="l00015"></a>00015 <span class="comment"> *  all copies or substantial portions of the Software.</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR</span>
<a name="l00018"></a>00018 <span class="comment"> *  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,</span>
<a name="l00019"></a>00019 <span class="comment"> *  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE</span>
<a name="l00020"></a>00020 <span class="comment"> *  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER</span>
<a name="l00021"></a>00021 <span class="comment"> *  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,</span>
<a name="l00022"></a>00022 <span class="comment"> *  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN</span>
<a name="l00023"></a>00023 <span class="comment"> *  THE SOFTWARE.</span>
<a name="l00024"></a>00024 <span class="comment"> */</span>
<a name="l00025"></a>00025 <span class="preprocessor">#ifndef _PASSENGER_ABSTRACT_SPAWN_MANAGER_H_</span>
<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define _PASSENGER_ABSTRACT_SPAWN_MANAGER_H_</span>
<a name="l00027"></a>00027 <span class="preprocessor"></span>
<a name="l00028"></a>00028 <span class="preprocessor">#include &lt;string&gt;</span>
<a name="l00029"></a>00029 
<a name="l00030"></a>00030 <span class="preprocessor">#include &lt;boost/shared_ptr.hpp&gt;</span>
<a name="l00031"></a>00031 
<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;unistd.h&gt;</span>
<a name="l00033"></a>00033 
<a name="l00034"></a>00034 <span class="preprocessor">#include "Process.h"</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include "PoolOptions.h"</span>
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="keyword">namespace </span>Passenger {
<a name="l00038"></a>00038 
<a name="l00039"></a>00039 <span class="keyword">using namespace </span>std;
<a name="l00040"></a>00040 <span class="keyword">using namespace </span>boost;
<a name="l00041"></a>00041 <span class="comment"></span>
<a name="l00042"></a>00042 <span class="comment">/**</span>
<a name="l00043"></a>00043 <span class="comment"> * @brief Spawning of application processes.</span>
<a name="l00044"></a>00044 <span class="comment"> *</span>
<a name="l00045"></a>00045 <span class="comment"> * An AbstractSpawnManager is responsible for spawning new application processes.</span>
<a name="l00046"></a>00046 <span class="comment"> * Use the spawn() method to do so. AbstractSpawnManager is guaranteed to be thread-safe.</span>
<a name="l00047"></a>00047 <span class="comment"> *</span>
<a name="l00048"></a>00048 <span class="comment"> * AbstractSpawnManager is just an interface. There are two concrete implementations,</span>
<a name="l00049"></a>00049 <span class="comment"> * namely SpawnManager and StubSpawnManager. The former is the one that's usually used,</span>
<a name="l00050"></a>00050 <span class="comment"> * while the latter exists for unit testing purposes.</span>
<a name="l00051"></a>00051 <span class="comment"> *</span>
<a name="l00052"></a>00052 <span class="comment"> * @ingroup Support</span>
<a name="l00053"></a>00053 <span class="comment"> */</span>
<a name="l00054"></a><a class="code" href="classPassenger_1_1AbstractSpawnManager.html">00054</a> <span class="keyword">class </span><a class="code" href="classPassenger_1_1AbstractSpawnManager.html" title="Spawning of application processes.">AbstractSpawnManager</a> {
<a name="l00055"></a>00055 <span class="keyword">public</span>:
<a name="l00056"></a>00056         <span class="keyword">virtual</span> ~<a class="code" href="classPassenger_1_1AbstractSpawnManager.html" title="Spawning of application processes.">AbstractSpawnManager</a>() { }
<a name="l00057"></a>00057         <span class="comment"></span>
<a name="l00058"></a>00058 <span class="comment">        /**</span>
<a name="l00059"></a>00059 <span class="comment">         * Spawn a new application process. Spawning details are to be passed</span>
<a name="l00060"></a>00060 <span class="comment">         * via the &lt;tt&gt;options&lt;/tt&gt; argument.</span>
<a name="l00061"></a>00061 <span class="comment">         *</span>
<a name="l00062"></a>00062 <span class="comment">         * If the spawn server died during the spawning process, then the server</span>
<a name="l00063"></a>00063 <span class="comment">         * will be automatically restarted, and another spawn attempt will be made.</span>
<a name="l00064"></a>00064 <span class="comment">         * If restarting the server fails, or if the second spawn attempt fails,</span>
<a name="l00065"></a>00065 <span class="comment">         * then an exception will be thrown.</span>
<a name="l00066"></a>00066 <span class="comment">         *</span>
<a name="l00067"></a>00067 <span class="comment">         * @param options An object containing the details for this spawn operation,</span>
<a name="l00068"></a>00068 <span class="comment">         *                such as which application to spawn. See PoolOptions for details.</span>
<a name="l00069"></a>00069 <span class="comment">         * @return A smart pointer to a Process object, which represents the application</span>
<a name="l00070"></a>00070 <span class="comment">         *         process that has been spawned. Use this object to communicate with the</span>
<a name="l00071"></a>00071 <span class="comment">         *         spawned process.</span>
<a name="l00072"></a>00072 <span class="comment">         * @throws SpawnException Something went wrong.</span>
<a name="l00073"></a>00073 <span class="comment">         * @throws boost::thread_interrupted</span>
<a name="l00074"></a>00074 <span class="comment">         * @throws Anything thrown by options.environmentVariables-&gt;getItems().</span>
<a name="l00075"></a>00075 <span class="comment">         */</span>
<a name="l00076"></a>00076         <span class="keyword">virtual</span> <a class="code" href="namespacePassenger.html#ced1f248465136b313c6dec5fe6ca492" title="Convenient alias for Process smart pointer.">ProcessPtr</a> <a class="code" href="classPassenger_1_1AbstractSpawnManager.html#6ca7efc68595bf962f5cce5e6407f176" title="Spawn a new application process.">spawn</a>(<span class="keyword">const</span> <a class="code" href="structPassenger_1_1PoolOptions.html" title="This struct encapsulates information for ApplicationPool::get() and for SpawnManager::spawn()...">PoolOptions</a> &amp;options) = 0;
<a name="l00077"></a>00077         <span class="comment"></span>
<a name="l00078"></a>00078 <span class="comment">        /**</span>
<a name="l00079"></a>00079 <span class="comment">         * Shutdown the ApplicationSpawner server that's running at the given</span>
<a name="l00080"></a>00080 <span class="comment">         * application root. This method should be called when it's time to reload</span>
<a name="l00081"></a>00081 <span class="comment">         * an application.</span>
<a name="l00082"></a>00082 <span class="comment">         *</span>
<a name="l00083"></a>00083 <span class="comment">         * @throws SystemException Unable to communicate with the spawn server,</span>
<a name="l00084"></a>00084 <span class="comment">         *         even after a restart.</span>
<a name="l00085"></a>00085 <span class="comment">         * @throws SpawnException The spawn server died unexpectedly, and a</span>
<a name="l00086"></a>00086 <span class="comment">         *         restart was attempted, but it failed.</span>
<a name="l00087"></a>00087 <span class="comment">         */</span>
<a name="l00088"></a>00088         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classPassenger_1_1AbstractSpawnManager.html#5043681dbfb9b77fa0679c510ede853c" title="Shutdown the ApplicationSpawner server that&amp;#39;s running at the given application...">reload</a>(<span class="keyword">const</span> <span class="keywordtype">string</span> &amp;appRoot) = 0;
<a name="l00089"></a>00089         <span class="comment"></span>
<a name="l00090"></a>00090 <span class="comment">        /**</span>
<a name="l00091"></a>00091 <span class="comment">         * Forcefully kill the spawn server. This AbstractSpawnManager's state will</span>
<a name="l00092"></a>00092 <span class="comment">         * not be modified, so that it won't know that the spawn server is killed</span>
<a name="l00093"></a>00093 <span class="comment">         * until next time it sends a command to it.</span>
<a name="l00094"></a>00094 <span class="comment">         *</span>
<a name="l00095"></a>00095 <span class="comment">         * Used within unit tests.</span>
<a name="l00096"></a>00096 <span class="comment">         */</span>
<a name="l00097"></a>00097         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classPassenger_1_1AbstractSpawnManager.html#225574ef363847058554fde9d5704950" title="Forcefully kill the spawn server.">killSpawnServer</a>() <span class="keyword">const</span> = 0;
<a name="l00098"></a>00098         <span class="comment"></span>
<a name="l00099"></a>00099 <span class="comment">        /**</span>
<a name="l00100"></a>00100 <span class="comment">         * Returns the spawn server's PID. Used within unit tests.</span>
<a name="l00101"></a>00101 <span class="comment">         */</span>
<a name="l00102"></a>00102         <span class="keyword">virtual</span> pid_t <a class="code" href="classPassenger_1_1AbstractSpawnManager.html#a630e8c364f391b54c0bfb723326836a" title="Returns the spawn server&amp;#39;s PID.">getServerPid</a>() <span class="keyword">const</span> = 0;
<a name="l00103"></a>00103 };
<a name="l00104"></a>00104 <span class="comment"></span>
<a name="l00105"></a>00105 <span class="comment">/** Convenient alias for AbstractSpawnManager smart pointer. */</span>
<a name="l00106"></a><a class="code" href="namespacePassenger.html#fd60d942a89fbb7f306e330d75704570">00106</a> <span class="keyword">typedef</span> shared_ptr&lt;AbstractSpawnManager&gt; <a class="code" href="namespacePassenger.html#fd60d942a89fbb7f306e330d75704570" title="Convenient alias for AbstractSpawnManager smart pointer.">AbstractSpawnManagerPtr</a>;
<a name="l00107"></a>00107 
<a name="l00108"></a>00108 } <span class="comment">// namespace Passenger</span>
<a name="l00109"></a>00109 
<a name="l00110"></a>00110 <span class="preprocessor">#endif </span><span class="comment">/* _PASSENGER_ABSTRACT_SPAWN_MANAGER_H_ */</span>
</pre></div></div>
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