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/*
* Phusion Passenger - http://www.modrails.com/
* Copyright (c) 2008, 2009 Phusion
*
* "Phusion Passenger" is a trademark of Hongli Lai & Ninh Bui.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef _PASSENGER_APPLICATION_POOL_H_
#define _PASSENGER_APPLICATION_POOL_H_
#include <boost/shared_ptr.hpp>
#include <sys/types.h>
#include "Application.h"
#include "PoolOptions.h"
namespace Passenger {
using namespace std;
using namespace boost;
/**
* A persistent pool of Applications.
*
* Spawning application instances, especially Ruby on Rails ones, is a very expensive operation.
* Despite best efforts to make the operation less expensive (see SpawnManager),
* it remains expensive compared to the cost of processing an HTTP request/response.
* So, in order to solve this, some sort of caching/pooling mechanism will be required.
* ApplicationPool provides this.
*
* Normally, one would use SpawnManager to spawn a new RoR/Rack application instance,
* then use Application::connect() to create a new session with that application
* instance, and then use the returned Session object to send the request and
* to read the HTTP response. ApplicationPool replaces the first step with
* a call to Application::get(). For example:
* @code
* ApplicationPool pool = some_function_which_creates_an_application_pool();
*
* // Connect to the application and get the newly opened session.
* Application::SessionPtr session(pool->get("/home/webapps/foo"));
*
* // Send the request headers and request body data.
* session->sendHeaders(...);
* session->sendBodyBlock(...);
* // Done sending data, so we shutdown the writer stream.
* session->shutdownWriter();
*
* // Now read the HTTP response.
* string responseData = readAllDataFromSocket(session->getStream());
* // Done reading data, so we shutdown the reader stream.
* session->shutdownReader();
*
* // This session has now finished, so we close the session by resetting
* // the smart pointer to NULL (thereby destroying the Session object).
* session.reset();
*
* // We can connect to an Application multiple times. Just make sure
* // the previous session is closed.
* session = app->connect("/home/webapps/bar")
* @endcode
*
* Internally, ApplicationPool::get() will keep spawned applications instances in
* memory, and reuse them if possible. It wil* @throw l try to keep spawning to a minimum.
* Furthermore, if an application instance hasn't been used for a while, it
* will be automatically shutdown in order to save memory. Restart requests are
* honored: if an application has the file 'restart.txt' in its 'tmp' folder,
* then get() will shutdown existing instances of that application and spawn
* a new instance (this is useful when a new version of an application has been
* deployed). And finally, one can set a hard limit on the maximum number of
* applications instances that may be spawned (see ApplicationPool::setMax()).
*
* Note that ApplicationPool is just an interface (i.e. a pure virtual class).
* For concrete classes, see StandardApplicationPool and ApplicationPoolServer.
* The exact pooling algorithm depends on the implementation class.
*
* @ingroup Support
*/
class ApplicationPool {
public:
virtual ~ApplicationPool() {};
/**
* Checks whether this ApplicationPool object is still connected to the
* ApplicationPool server.
*
* If that's not the case, then one should reconnect to the ApplicationPool server.
*
* This method is only meaningful for instances of type ApplicationPoolServer::Client.
* The default implementation always returns true.
*/
virtual bool connected() const {
return true;
}
/**
* Open a new session with the application specified by <tt>PoolOptions.appRoot</tt>.
* See the class description for ApplicationPool, as well as Application::connect(),
* on how to use the returned session object.
*
* Internally, this method may either spawn a new application instance, or use
* an existing one.
*
* @param options An object containing information on which application to open
* a session with, as well as spawning details. Spawning details will be used
* if the pool decides that spawning a new application instance is necessary.
* See SpawnManager and PoolOptions for details.
* @return A session object.
* @throw SpawnException An attempt was made to spawn a new application instance, but that attempt failed.
* @throw BusyException The application pool is too busy right now, and cannot
* satisfy the request. One should either abort, or try again later.
* @throw IOException Something else went wrong.
* @throw boost::thread_interrupted
* @throws Anything thrown by options.environmentVariables->getItems().
* @note Applications are uniquely identified with the application root
* string. So although <tt>appRoot</tt> does not have to be absolute, it
* should be. If one calls <tt>get("/home/foo")</tt> and
* <tt>get("/home/../home/foo")</tt>, then ApplicationPool will think
* they're 2 different applications, and thus will spawn 2 application instances.
*/
virtual Application::SessionPtr get(const PoolOptions &options) = 0;
/**
* Convenience shortcut for calling get() with default spawn options.
*/
virtual Application::SessionPtr get(const string &appRoot) {
return get(PoolOptions(appRoot));
}
/**
* Clear all application instances that are currently in the pool.
*
* This method is used by unit tests to verify that the implementation is correct,
* and thus should not be called directly.
*/
virtual void clear() = 0;
virtual void setMaxIdleTime(unsigned int seconds) = 0;
/**
* Set a hard limit on the number of application instances that this ApplicationPool
* may spawn. The exact behavior depends on the used algorithm, and is not specified by
* these API docs.
*
* It is allowed to set a limit lower than the current number of spawned applications.
*/
virtual void setMax(unsigned int max) = 0;
/**
* Get the number of active applications in the pool.
*
* This method exposes an implementation detail of the underlying pooling algorithm.
* It is used by unit tests to verify that the implementation is correct,
* and thus should not be called directly.
*/
virtual unsigned int getActive() const = 0;
/**
* Get the number of active applications in the pool.
*
* This method exposes an implementation detail of the underlying pooling algorithm.
* It is used by unit tests to verify that the implementation is correct,
* and thus should not be called directly.
*/
virtual unsigned int getCount() const = 0;
/**
* Set a hard limit on the number of application instances that a single application
* may spawn in this ApplicationPool. The exact behavior depends on the used algorithm,
* and is not specified by these API docs.
*
* It is allowed to set a limit lower than the current number of spawned applications.
*/
virtual void setMaxPerApp(unsigned int max) = 0;
/**
* Get the process ID of the spawn server that is used.
*
* This method exposes an implementation detail. It is used by unit tests to verify
* that the implementation is correct, and thus should not be used directly.
*/
virtual pid_t getSpawnServerPid() const = 0;
};
typedef shared_ptr<ApplicationPool> ApplicationPoolPtr;
}; // namespace Passenger
#endif /* _PASSENGER_APPLICATION_POOL_H_ */
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