File: changelog

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pathological 1.1.3-18
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  • sloc: python: 1,701; sh: 122; makefile: 54; ansic: 25
file content (103 lines) | stat: -rw-r--r-- 3,719 bytes parent folder | download | duplicates (9)
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pathological (1.1.3) stable; urgency=low

  * Changed the default data directory to /usr/share/games/pathological
  * Removed all packaging scripts, etc. from the release files.
  * Eliminated the ^= operator, to improve compatibility with old Python.
  * Specified use of /bin/bash explicitly in the wrapper script.

 -- John-Paul Gignac <jp@gignac.org>  Thu, 17 Jul 2003 11:17:53 -0400

pathological (1.1.2) stable; urgency=low

  * Fixed a crash bug when attempting to eject a marble off of the board.

 -- John-Paul Gignac <jp@gignac.org>  Wed,  9 Jul 2003 21:49:19 -0400

pathological (1.1.1) stable; urgency=low

  * Rewrote write-highscores.c to work on non-Debian systems
  * Changed the Makefile to be more system independent
  * Fixed a crash bug when sound is unavailable

 -- John-Paul Gignac <jp@gignac.org>  Thu, 26 Jun 2003 13:28:33 -0400

pathological (1.1.0) stable; urgency=low

  * Enabled toggle fullscreen on platforms where Pygame doesn't support it
  * Major code cleanup
  * Increased the audio sample rate and buffer size on Windows platforms
  * Added some scripts for generating the release files

 -- John-Paul Gignac <jp@gignac.org>  Wed, 25 Jun 2003 12:41:48 -0400

pathological (1.0.0) stable; urgency=low

  * The active marble limit no longer restricts ejects between adjacent wheels
  * Added Matthias' new improved intro music
  * Re-did most of the sound effects

 -- John-Paul Gignac <jp@gignac.org>  Thu, 19 Jun 2003 22:21:47 -0400

pathological (0.9.0) stable; urgency=low

  * Added code-level volume control
  * Added a command-line option for starting with sound disabled
  * Added support for command-line options to the wrapper script
  * Added a loading screen in case the music takes a long time to load
  * Highlighted the new highscore on the highscores screen
  * The program now shows highscores automatically at the end of the game
  * Added the Random-Levels feature after the final level
  * More new levels
  * Fixed a wraparound bug when the user hits 'b' after losing level 1
  * Fixed the replication-overload bug
  * Added special graphics for colour-blind people
  * New in-game background graphics
  * New intro-screen graphics
  * Added a command-line option for starting in fullscreen mode
  * Added the intro-page music
  * Added crazy marbles (wildcard marbles)

 -- John-Paul Gignac <jp@gignac.org>  Tue, 17 Jun 2003 21:14:03 -0400

pathological (0.8.4) stable; urgency=low

  * Totally redid all of the graphics
  * Added a script for auto-generating the documentation graphics

 -- John-Paul Gignac <jp@gignac.org>  Sun, 27 Apr 2003 21:14:18 -0400

pathological (0.8.3) stable; urgency=low

  * Fixed a yucky problem with the intro page foreground graphics
  * Made windowed mode the default
  * Eliminated dumb uses of the globals() function
  * Added mouse control of the intro-screen menu

 -- John-Paul Gignac <jp@gignac.org>  Mon, 21 Apr 2003 10:13:00 -0400

pathological (0.8.2) stable; urgency=low

  * Added authorship information to the board file
  * Created a proper intro page based on Carrie's design
  * Removed the source .xcf files from the binary package
  * Fixed a major bug that permitted strategic marble deletion
  * Small documentation correction

 -- John-Paul Gignac <jp@gignac.org>  Wed, 16 Apr 2003 03:53:36 -0400

pathological (0.8.1) stable; urgency=low

  * Organized the levels
  * Many new levels
  * Decreased the frequency of free lives
  * Fixed a very minor bug

 -- John-Paul Gignac <jp@gignac.org>  Mon, 14 Apr 2003 00:14:00 -0400

pathological (0.8.0) stable; urgency=low

  * Initial Pre-Release.
  * Implementation began on March 16, 2003

 -- John-Paul Gignac <jp@gignac.org>  Thu, 10 Apr 2003 14:54:24 -0400