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/*
* COPYRIGHT
*
* pcb-rnd, interactive printed circuit board design
* Copyright (C) 1994,1995,1996 Thomas Nau
* Copyright (C) 1997, 1998, 1999, 2000, 2001 Harry Eaton
* Copyright (C) 2017,2019 Tibor 'Igor2' Palinkas
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
* Contact:
* Project page: http://repo.hu/projects/pcb-rnd
* lead developer: http://repo.hu/projects/pcb-rnd/contact.html
* mailing list: pcb-rnd (at) list.repo.hu (send "subscribe")
*
*
* Old contact info:
* Harry Eaton, 6697 Buttonhole Ct, Columbia, MD 21044, USA
* haceaton@aplcomm.jhuapl.edu
*
*/
#include "config.h"
#include "conf_core.h"
#include "board.h"
#include "buffer.h"
#include "crosshair.h"
#include "data.h"
#include <librnd/core/actions.h>
#include <librnd/core/hidlib.h>
#include "remove.h"
#include "move.h"
#include "search.h"
#include "select.h"
#include <librnd/hid/tool.h>
#include "undo.h"
#include "extobj.h"
#include "tool_logic.h"
void pcb_tool_arrow_uninit(void)
{
rnd_hid_notify_crosshair_change(&PCB->hidlib, rnd_false);
pcb_crosshair_attached_clean(&PCB->hidlib);
pcb_crosshair.AttachedObject.Type = PCB_OBJ_VOID;
pcb_crosshair.AttachedObject.State = PCB_CH_STATE_FIRST;
pcb_crosshair.AttachedBox.State = PCB_CH_STATE_FIRST;
rnd_hid_notify_crosshair_change(&PCB->hidlib, rnd_true);
}
/* Called some time after the click if there was a release but no second click
a.k.a. finalize single click (some things are already done in pcb_press_mode
at the initial click event) */
static void click_timer_cb(rnd_hidval_t hv)
{
rnd_design_t *hl = hv.ptr;
pcb_board_t *pcb = hv.ptr;
if (hl != rnd_multi_get_current()) /* switched away or unloaded in the meantime */
return;
if (hl->tool_click) {
rnd_hid_notify_crosshair_change(&PCB->hidlib, rnd_false);
hl->tool_click = rnd_false;
if (pcb_crosshair_note.Moving && !rnd_gui->shift_is_pressed(rnd_gui)) {
if (!pcb->RatDraw) {
hl->tool_grabbed.status = rnd_true;
pcb_crosshair_note.Buffer = conf_core.editor.buffer_number;
pcb_buffer_set_number(PCB_MAX_BUFFER - 1);
pcb_buffer_clear(pcb, PCB_PASTEBUFFER);
pcb_buffer_add_selected(pcb, PCB_PASTEBUFFER, hl->tool_x, hl->tool_y, rnd_true, rnd_true);
pcb_undo_save_serial();
pcb_remove_selected(PCB_OP_NO_SUBC_PART);
rnd_tool_save(hl);
rnd_tool_is_saved = rnd_true;
rnd_tool_select_by_name(hl, "buffer");
}
else
rnd_message(RND_MSG_WARNING, "Can not drag&drop move selected when the rats nest layer is active\n");
}
else if (hl->tool_hit && !rnd_gui->shift_is_pressed(rnd_gui)) {
rnd_box_t box;
hl->tool_grabbed.status = rnd_true;
rnd_tool_save(hl);
rnd_tool_is_saved = rnd_true;
rnd_tool_select_by_name(hl, rnd_gui->control_is_pressed(rnd_gui)? "copy" : "move");
pcb_crosshair_attached_clean(hl);
pcb_crosshair.AttachedObject.Ptr1 = pcb_crosshair_note.ptr1;
pcb_crosshair.AttachedObject.Ptr2 = pcb_crosshair_note.ptr2;
pcb_crosshair.AttachedObject.Ptr3 = pcb_crosshair_note.ptr3;
pcb_crosshair.AttachedObject.Type = hl->tool_hit;
if (pcb_crosshair.drags != NULL) {
free(pcb_crosshair.drags);
pcb_crosshair.drags = NULL;
}
pcb_crosshair.dragx = hl->tool_x;
pcb_crosshair.dragy = hl->tool_y;
box.X1 = hl->tool_x + PCB_SLOP * rnd_pixel_slop;
box.X2 = hl->tool_x - PCB_SLOP * rnd_pixel_slop;
box.Y1 = hl->tool_y + PCB_SLOP * rnd_pixel_slop;
box.Y2 = hl->tool_y - PCB_SLOP * rnd_pixel_slop;
pcb_crosshair.drags = pcb_list_block(pcb, &box, &pcb_crosshair.drags_len, 0);
pcb_crosshair.drags_current = 0;
pcb_tool_attach_for_copy(hl, hl->tool_x, hl->tool_y, rnd_true);
}
else {
rnd_box_t box;
hl->tool_hit = 0;
pcb_crosshair_note.Moving = rnd_false;
pcb_undo_save_serial();
box.X1 = -RND_MAX_COORD;
box.Y1 = -RND_MAX_COORD;
box.X2 = RND_MAX_COORD;
box.Y2 = RND_MAX_COORD;
/* unselect first if shift key not down */
if (!rnd_gui->shift_is_pressed(rnd_gui) && pcb_select_block(pcb, &box, rnd_false, rnd_false, rnd_false))
pcb_board_set_changed_flag(PCB, rnd_true);
pcb_tool_notify_block();
pcb_crosshair.AttachedBox.Point1.X = hl->tool_x;
pcb_crosshair.AttachedBox.Point1.Y = hl->tool_y;
}
rnd_hid_notify_crosshair_change(&PCB->hidlib, rnd_true);
}
if (pcb_crosshair.extobj_edit != NULL) {
pcb_extobj_float_geo(pcb_crosshair.extobj_edit);
rnd_gui->invalidate_all(rnd_gui);
}
}
static int pcb_tool_arrow_notify_mode_(rnd_design_t *hl, int type, void *ptr1, void *ptr2, void *ptr3)
{
int otype = type;
if (otype == PCB_OBJ_ARC_POINT) { /* ignore arc endpoints if arc radius is 0 (so arc center is grabbed) */
pcb_arc_t *arc = (pcb_arc_t *)ptr2;
if ((arc->Width == 0) && (arc->Height == 0))
return 0;
}
if (!hl->tool_hit && (type & PCB_MOVE_TYPES) && !PCB_FLAG_TEST(PCB_FLAG_LOCK, (pcb_any_obj_t *) ptr2)) {
hl->tool_hit = type;
pcb_crosshair_note.ptr1 = ptr1;
pcb_crosshair_note.ptr2 = ptr2;
pcb_crosshair_note.ptr3 = ptr3;
pcb_crosshair.AttachedObject.tx = hl->tool_x;
pcb_crosshair.AttachedObject.ty = hl->tool_y;
}
if (!pcb_crosshair_note.Moving && (type & (PCB_SELECT_TYPES | PCB_LOOSE_SUBC(PCB))) && PCB_FLAG_TEST(PCB_FLAG_SELECTED, (pcb_any_obj_t *) ptr2)) {
pcb_crosshair_note.Moving = rnd_true;
/* remember where the user clicked to start this op */
pcb_crosshair.AttachedObject.tx = pcb_crosshair.AttachedObject.X = hl->tool_x;
pcb_crosshair.AttachedObject.ty = pcb_crosshair.AttachedObject.Y = hl->tool_y;
}
if ((hl->tool_hit && pcb_crosshair_note.Moving) || type == PCB_OBJ_VOID)
return 1;
return 0;
}
void pcb_tool_arrow_notify_mode(rnd_design_t *hl)
{
void *ptr1, *ptr2, *ptr3;
int type;
int test;
rnd_hidval_t hv;
hl->tool_click = rnd_true;
/* do something after click time */
hv.ptr = hl;
rnd_gui->add_timer(rnd_gui, click_timer_cb, conf_core.editor.click_time, hv);
/* see if we clicked on something already selected
* (pcb_crosshair_note.Moving) or clicked on a MOVE_TYPE
* (hl->tool_hit)
*/
for (test = (PCB_SELECT_TYPES | PCB_MOVE_TYPES | PCB_OBJ_FLOATER | PCB_LOOSE_SUBC(PCB)) & ~PCB_OBJ_RAT; test; test &= ~type) {
/* grab object/point (e.g. line endpoint) for edit */
type = pcb_search_screen(hl->tool_x, hl->tool_y, test, &ptr1, &ptr2, &ptr3);
if (pcb_tool_arrow_notify_mode_(hl, type, ptr1, ptr2, ptr3))
return;
}
}
void pcb_tool_arrow_release_mode(rnd_design_t *hl)
{
rnd_box_t box;
pcb_board_t *pcb = (pcb_board_t *)hl;
if (hl->tool_click) {
rnd_box_t box;
box.X1 = -RND_MAX_COORD;
box.Y1 = -RND_MAX_COORD;
box.X2 = RND_MAX_COORD;
box.Y2 = RND_MAX_COORD;
hl->tool_click = rnd_false; /* inhibit timer action */
pcb_undo_save_serial();
/* unselect first if shift key not down */
if (!rnd_gui->shift_is_pressed(rnd_gui)) {
if (pcb_select_block(pcb, &box, rnd_false, rnd_false, rnd_false))
pcb_board_set_changed_flag(pcb, rnd_true);
if (pcb_crosshair_note.Moving) {
pcb_crosshair_note.Moving = 0;
hl->tool_hit = 0;
return;
}
}
/* Restore the SN so that if we select something the deselect/select combo
gets the same SN. */
pcb_undo_restore_serial();
if (pcb_select_object(PCB))
pcb_board_set_changed_flag(pcb, rnd_true);
else
pcb_undo_inc_serial(); /* We didn't select anything new, so, the deselection should get its own SN. */
hl->tool_hit = 0;
pcb_crosshair_note.Moving = 0;
}
else if (pcb_crosshair.AttachedBox.State == PCB_CH_STATE_SECOND) {
box.X1 = pcb_crosshair.AttachedBox.Point1.X;
box.Y1 = pcb_crosshair.AttachedBox.Point1.Y;
box.X2 = pcb_crosshair.AttachedBox.Point2.X;
box.Y2 = pcb_crosshair.AttachedBox.Point2.Y;
pcb_undo_restore_serial();
if (pcb_select_block(pcb, &box, rnd_true, rnd_true, rnd_false)) {
pcb_board_set_changed_flag(pcb, rnd_true);
pcb_undo_inc_serial();
}
else if (pcb_bumped)
pcb_undo_inc_serial();
pcb_crosshair.AttachedBox.State = PCB_CH_STATE_FIRST;
}
}
void pcb_tool_arrow_adjust_attached_objects(rnd_design_t *hl)
{
if (pcb_crosshair.AttachedBox.State) {
pcb_crosshair.AttachedBox.Point2.X = pcb_crosshair.X;
pcb_crosshair.AttachedBox.Point2.Y = pcb_crosshair.Y;
}
}
/* XPM */
static const char *arrow_icon[] = {
/* columns rows colors chars-per-pixel */
"21 21 3 1",
" c #000000",
". c #6EA5D7",
"o c None",
/* pixels */
"oo .. ooooooooooooooo",
"oo .... ooooooooooooo",
"ooo ...... oooooooooo",
"ooo ........ oooooooo",
"ooo ....... ooooooooo",
"oooo ..... oooooooooo",
"oooo ...... ooooooooo",
"ooooo .. ... oooooooo",
"ooooo . o ... ooooooo",
"oooooooooo ... oooooo",
"ooooooooooo .. oooooo",
"oooooooooooo ooooooo",
"ooooooooooooooooooooo",
"ooo ooo ooo ooo",
"oo o oo ooo oo ooo oo",
"oo o oo ooo oo ooo oo",
"o ooo o ooo ooo",
"o ooo o ooo oo ooo oo",
"o o ooo oo ooo oo",
"o ooo o ooo oo ooo oo",
"o ooo o ooo oo ooo oo"
};
rnd_tool_t pcb_tool_arrow = {
"arrow", NULL, NULL, 10, arrow_icon, RND_TOOL_CURSOR_NAMED("left_ptr"), 0,
NULL,
pcb_tool_arrow_uninit,
pcb_tool_arrow_notify_mode,
pcb_tool_arrow_release_mode,
pcb_tool_arrow_adjust_attached_objects,
NULL,
NULL,
NULL,
NULL, /* escape */
PCB_TLF_RAT | PCB_TLF_EDIT
};
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