1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233
|
/*
* COPYRIGHT
*
* pcb-rnd, interactive printed circuit board design
* Copyright (C) 1994,1995,1996 Thomas Nau
* Copyright (C) 1997, 1998, 1999, 2000, 2001 Harry Eaton
* Copyright (C) 2017,2019 Tibor 'Igor2' Palinkas
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
* Contact:
* Project page: http://repo.hu/projects/pcb-rnd
* lead developer: http://repo.hu/projects/pcb-rnd/contact.html
* mailing list: pcb-rnd (at) list.repo.hu (send "subscribe")
*
*
* Old contact info:
* Harry Eaton, 6697 Buttonhole Ct, Columbia, MD 21044, USA
* haceaton@aplcomm.jhuapl.edu
*
*/
#include "config.h"
#include "conf_core.h"
#include "board.h"
#include "crosshair.h"
#include <librnd/core/actions.h>
#include "polygon.h"
#include "search.h"
#include <librnd/hid/tool.h>
void pcb_tool_polyhole_uninit(void)
{
rnd_hid_notify_crosshair_change(&PCB->hidlib, rnd_false);
pcb_crosshair.AttachedPolygon.PointN = 0;
pcb_crosshair.AttachedLine.State = PCB_CH_STATE_FIRST;
rnd_hid_notify_crosshair_change(&PCB->hidlib, rnd_true);
}
void pcb_tool_polyhole_notify_mode(rnd_design_t *hl)
{
switch (pcb_crosshair.AttachedObject.State) {
/* first notify, lookup object */
case PCB_CH_STATE_FIRST:
pcb_crosshair_attached_clean(hl);
pcb_crosshair.AttachedPolygon_pts = 0;
pcb_crosshair.AttachedObject.Type =
pcb_search_screen_maybe_selector(hl->tool_x, hl->tool_y, PCB_OBJ_POLY,
&pcb_crosshair.AttachedObject.Ptr1, &pcb_crosshair.AttachedObject.Ptr2, &pcb_crosshair.AttachedObject.Ptr3);
if (pcb_crosshair.AttachedObject.Type == PCB_OBJ_VOID) {
rnd_message(RND_MSG_WARNING, "The first point of a polygon hole must be on a polygon.\n");
break; /* don't start doing anything if clicket out of polys */
}
if (PCB_FLAG_TEST(PCB_FLAG_LOCK, (pcb_poly_t *)pcb_crosshair.AttachedObject.Ptr2)) {
rnd_message(RND_MSG_WARNING, "Sorry, poly object is locked\n");
pcb_crosshair_attached_clean(hl);
pcb_crosshair.AttachedObject.Type = PCB_OBJ_VOID;
pcb_crosshair.extobj_edit = NULL;
break;
}
else
pcb_crosshair.AttachedObject.State = PCB_CH_STATE_SECOND;
/* fall thru: first click is also the first point of the poly hole */
/* second notify, insert new point into object */
case PCB_CH_STATE_SECOND:
{
rnd_point_t *points = pcb_crosshair.AttachedPolygon.Points;
rnd_cardinal_t n = pcb_crosshair.AttachedPolygon.PointN;
/* do update of position */
if (pcb_crosshair.AttachedLine.State == PCB_CH_STATE_FIRST) {
pcb_crosshair.AttachedLine.Point1.X = pcb_crosshair.AttachedLine.Point2.X = pcb_crosshair.X;
pcb_crosshair.AttachedLine.Point1.Y = pcb_crosshair.AttachedLine.Point2.Y = pcb_crosshair.Y;
pcb_crosshair.AttachedLine.State = PCB_CH_STATE_THIRD;
}
if (conf_core.editor.orthogonal_moves) {
/* set the mark to the new starting point so ortho works */
hl->tool_grabbed.X = hl->tool_x;
hl->tool_grabbed.Y = hl->tool_y;
hl->tool_grabbed.status = rnd_true;
}
/* check if this is the last point of a polygon */
if (n >= 3 && points[0].X == pcb_crosshair.AttachedLine.Point2.X && points[0].Y == pcb_crosshair.AttachedLine.Point2.Y) {
rnd_actionva(hl, "Polygon", "CloseHole", NULL);
break;
}
/* Someone clicking twice on the same point ('doubleclick'): close polygon hole */
if (n >= 3 && points[n - 1].X == pcb_crosshair.AttachedLine.Point2.X && points[n - 1].Y == pcb_crosshair.AttachedLine.Point2.Y) {
rnd_actionva(hl, "Polygon", "CloseHole", NULL);
break;
}
/* create new point if it's the first one or if it's
* different to the last one
*/
if (!n || points[n - 1].X != pcb_crosshair.AttachedLine.Point2.X || points[n - 1].Y != pcb_crosshair.AttachedLine.Point2.Y) {
pcb_poly_point_new(&pcb_crosshair.AttachedPolygon,
pcb_crosshair.AttachedLine.Point2.X, pcb_crosshair.AttachedLine.Point2.Y);
pcb_crosshair.AttachedPolygon_pts = pcb_crosshair.AttachedPolygon.PointN;
/* copy the coordinates */
pcb_crosshair.AttachedLine.Point1.X = pcb_crosshair.AttachedLine.Point2.X;
pcb_crosshair.AttachedLine.Point1.Y = pcb_crosshair.AttachedLine.Point2.Y;
}
break;
}
}
}
void pcb_tool_polyhole_adjust_attached_objects(rnd_design_t *hl)
{
pcb_attached_line_t *line = &pcb_crosshair.AttachedLine;
if (rnd_gui->control_is_pressed(rnd_gui)) {
line->draw = rnd_false;
return;
}
else
line->draw = rnd_true;
if (conf_core.editor.all_direction_lines) {
line->Point2.X = pcb_crosshair.X;
line->Point2.Y = pcb_crosshair.Y;
return;
}
pcb_line_45(line);
}
void pcb_tool_polyhole_draw_attached(rnd_design_t *hl)
{
/* draw only if starting point is set */
if (pcb_crosshair.AttachedLine.State != PCB_CH_STATE_FIRST)
rnd_render->draw_line(pcb_crosshair.GC,
pcb_crosshair.AttachedLine.Point1.X,
pcb_crosshair.AttachedLine.Point1.Y, pcb_crosshair.AttachedLine.Point2.X, pcb_crosshair.AttachedLine.Point2.Y);
/* draw attached polygon only if in polygon or polygon_hole tool */
if (pcb_crosshair.AttachedPolygon.PointN > 1) {
pcb_xordraw_poly(&pcb_crosshair.AttachedPolygon, 0, 0, 1);
}
}
rnd_bool pcb_tool_polyhole_undo_act(rnd_design_t *hl)
{
if (pcb_crosshair.AttachedPolygon.PointN) {
pcb_polygon_go_to_prev_point();
return rnd_false;
}
return rnd_true;
}
rnd_bool pcb_tool_polyhole_redo_act(rnd_design_t *hl)
{
if (pcb_crosshair.AttachedPolygon.PointN) {
pcb_polygon_go_to_next_point();
return rnd_false;
}
else
return rnd_true;
}
void pcb_tool_polyhole_escape(rnd_design_t *hl)
{
if (pcb_crosshair.AttachedLine.State == PCB_CH_STATE_FIRST)
rnd_tool_select_by_name(hl, "arrow");
else
rnd_tool_select_by_name(hl, "polyhole");
}
/* XPM */
static const char * polyhole_icon[] = {
"21 21 3 1",
" c None",
". c #6EA5D7",
"+ c #000000",
" .. ",
" ... ",
" ..... ",
" ....... ",
" ......... ",
" ....+++++... ",
" ....+ +.... ",
" ...+ +..... ",
" ...++++++...... ",
" ................ ",
" ................. ",
" ",
" + + ++ + +++ ",
" + + + + + + ",
" + + + + + + ",
" ++++ + + + +++ ",
" + + + + + + ",
" + + + + + + ",
" + + + + + + ",
" + + ++ +++ +++ ",
" "
};
rnd_tool_t pcb_tool_polyhole = {
"polyhole", NULL, NULL, 100, polyhole_icon, RND_TOOL_CURSOR_NAMED("up_arrow"), 0,
NULL,
pcb_tool_polyhole_uninit,
pcb_tool_polyhole_notify_mode,
NULL,
pcb_tool_polyhole_adjust_attached_objects,
pcb_tool_polyhole_draw_attached,
pcb_tool_polyhole_undo_act,
pcb_tool_polyhole_redo_act,
pcb_tool_polyhole_escape,
0
};
|