1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
|
<html lang="en">
<head>
<title>Pcb</title>
<meta http-equiv="Content-Type" content="text/html">
<meta name="description" content="Pcb">
<meta name="generator" content="makeinfo 4.6">
<meta http-equiv="Content-Style-Type" content="text/css">
<style type="text/css"><!--
pre.display { font-family:inherit }
pre.format { font-family:inherit }
pre.smalldisplay { font-family:inherit; font-size:smaller }
pre.smallformat { font-family:inherit; font-size:smaller }
pre.smallexample { font-size:smaller }
pre.smalllisp { font-size:smaller }
--></style>
</head>
<body>
<div class="node">
<p>
Node: <a name="Intro">Intro</a>,
Next: <a rel="next" accesskey="n" href="Getting-Started.html#Getting%20Started">Getting Started</a>,
Previous: <a rel="previous" accesskey="p" href="Overview.html#Overview">Overview</a>,
Up: <a rel="up" accesskey="u" href="index.html#Top">Top</a>
<hr><br>
</div>
<h2 class="chapter">Introduction</h2>
<p>Each layout consists of several, mostly independent, objects. This chapter
gives an overview of the object types and their relationship to each other.
For a complete description of how to use <code>Pcb</code>, refer to
<a href="Getting-Started.html#Getting%20Started">Getting Started</a>.
The layout is generated on-screen on a grid that can have its origin
at any desired location.
The X coordinate increases to the right, Y increases down to the bottom.
All distances and sizes in <code>Pcb</code> are measured in mils
(0.001 inch). One unit on the coordinate display is one mil in
distance on the board.
The grid may be set on a metric pitch, but is only correct to within
the nearest +/- 0.01 mil because <code>Pcb</code> stores all dimensions as
integer multiples of 1/100 of a mil or 0.00001 inch.
<p>The sections in this chapter are sorted by the
order of appearance of the objects within a layout file.
<ul class="menu">
<li><a accesskey="1" href="Symbol-Objects.html#Symbol%20Objects">Symbol Objects</a>: Information about fonts and symbols.
<li><a accesskey="2" href="Via-Objects.html#Via%20Objects">Via Objects</a>: Vias and pins connect layers.
<li><a accesskey="3" href="Element-Objects.html#Element%20Objects">Element Objects</a>: Element, the basic type of circuits.
<li><a accesskey="4" href="Layer-Objects.html#Layer%20Objects">Layer Objects</a>: A <code>container</code> for lines, text...
<li><a accesskey="5" href="Line-Objects.html#Line%20Objects">Line Objects</a>: Tracks on the board
<li><a accesskey="6" href="Arc-Objects.html#Arc%20Objects">Arc Objects</a>: Curved tracks
<li><a accesskey="7" href="Polygon-Objects.html#Polygon%20Objects">Polygon Objects</a>: Planes and such
<li><a accesskey="8" href="Text-Objects.html#Text%20Objects">Text Objects</a>: Objects to add symbols to your board.
<li><a accesskey="9" href="Net-Objects.html#Net%20Objects">Net Objects</a>: Describes the desired connections on the board.
</ul>
</body></html>
|