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/*
* This file is part of pcb2gcode.
*
* Copyright (C) 2009, 2010 Patrick Birnzain <pbirnzain@users.sourceforge.net>
*
* pcb2gcode is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* pcb2gcode is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with pcb2gcode. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ngc_exporter.hpp"
#include <boost/foreach.hpp>
#include <iostream>
#include <iomanip>
using namespace std;
NGC_Exporter::NGC_Exporter( shared_ptr<Board> board ) : Exporter(board)
{
this->board = board;
bDoSVG = false;
}
void
NGC_Exporter::set_svg_exporter( shared_ptr<SVG_Exporter> svgexpo )
{
this->svgexpo = svgexpo;
bDoSVG = true;
}
void
NGC_Exporter::add_header( string header )
{
this->header.push_back(header);
}
void
NGC_Exporter::export_all(boost::program_options::variables_map& options)
{
BOOST_FOREACH( string layername, board->list_layers() ) {
std::stringstream option_name;
option_name << layername << "-output";
string of_name = options[option_name.str()].as<string>();
cerr << "Current Layer: " << layername << ", exporting to " << of_name << "." << endl;
export_layer( board->get_layer(layername), of_name);
}
}
double
NGC_Exporter::get_tolerance( void )
{
// set maximum deviation to 5 pixels to ensure smooth movement
return 5.0/this->board->get_dpi();
}
void
NGC_Exporter::export_layer( shared_ptr<Layer> layer, string of_name )
{
string layername = layer->get_name();
shared_ptr<RoutingMill> mill = layer->get_manufacturer();
bool bSvgOnce = TRUE;
// open output file
std::ofstream of; of.open( of_name.c_str() );
// write header to .ngc file
BOOST_FOREACH( string s, header )
{
of << "( " << s << " )" << endl;
}
of << endl;
of.setf( ios_base::fixed );
of.precision(5);
of << setw(7);
// preamble
of << "G94 ( Inches per minute feed rate. )\n"
<< "G20 ( Units == INCHES. )\n"
<< "G90 ( Absolute coordinates. )\n"
<< "S" << left << mill->speed << " ( RPM spindle speed. )\n"
<< "M3 ( Spindle on clockwise. )\n"
<< endl;
of << "G64 P" << get_tolerance() << " ( set maximum deviation from commanded toolpath )\n"
<< endl;
//SVG EXPORTER
if (bDoSVG) {
//choose a color
svgexpo->set_rand_color();
}
// contours
BOOST_FOREACH( shared_ptr<icoords> path, layer->get_toolpaths() )
{
// retract, move to the starting point of the next contour
of << "G04 P0 ( dwell for no time -- G64 should not smooth over this point )\n";
of << "G00 Z" << mill->zsafe << " ( retract )\n" << endl;
of << "G00 X" << path->begin()->first << " Y" << path->begin()->second << " ( rapid move to begin. )\n";
//SVG EXPORTER
if (bDoSVG) {
svgexpo->move_to(path->begin()->first, path->begin()->second);
bSvgOnce = TRUE;
}
/** if we're cutting, perhaps do it in multiple steps, but do isolations just once.
* i know this is partially repetitive, but this way it's easier to read
*/
shared_ptr<Cutter> cutter = boost::dynamic_pointer_cast<Cutter>( mill );
if( cutter && cutter->do_steps ) {
// cutting
double z_step = cutter->stepsize;
double z = mill->zwork + z_step * abs( int( mill->zwork / z_step ) );
while( z >= mill->zwork ) {
of << "G01 Z" << z << " F" << mill->feed << " ( plunge. )\n";
of << "G04 P0 ( dwell for no time -- G64 should not smooth over this point )\n";
icoords::iterator iter = path->begin();
icoords::iterator last = path->end(); // initializing to quick & dirty sentinel value
icoords::iterator peek;
while( iter != path->end() ) {
peek = iter + 1;
if( /* it's necessary to write the coordinates if... */
last == path->end() || /* it's the beginning */
peek == path->end() || /* it's the end */
!( /* or if neither of the axis align */
( last->first == iter->first && iter->first == peek->first ) || /* x axis aligns */
( last->second == iter->second && iter->second == peek->second ) /* y axis aligns */
)
/* no need to check for "they are on one axis but iter is outside of last and peek" becaus that's impossible from how they are generated */
) {
of << "X" << iter->first << " Y" << iter->second << endl;
//SVG EXPORTER
if (bDoSVG) {
if (bSvgOnce) svgexpo->line_to(iter->first, iter->second);
}
}
last = iter;
++iter;
}
//SVG EXPORTER
if (bDoSVG) {
svgexpo->close_path();
bSvgOnce = FALSE;
}
z -= z_step;
}
} else {
// isolating
of << "G01 Z" << mill->zwork << " F" << mill->feed << " ( plunge. )\n";
of << "G04 P0 ( dwell for no time -- G64 should not smooth over this point )\n";
icoords::iterator iter = path->begin();
icoords::iterator last = path->end(); // initializing to quick & dirty sentinel value
icoords::iterator peek;
while( iter != path->end() ) {
peek = iter + 1;
if( /* it's necessary to write the coordinates if... */
last == path->end() || /* it's the beginning */
peek == path->end() || /* it's the end */
!( /* or if neither of the axis align */
( last->first == iter->first && iter->first == peek->first ) || /* x axis aligns */
( last->second == iter->second && iter->second == peek->second ) /* y axis aligns */
)
/* no need to check for "they are on one axis but iter is outside of last and peek" becaus that's impossible from how they are generated */
) {
of << "X" << iter->first << " Y" << iter->second << endl;
//SVG EXPORTER
if (bDoSVG) if (bSvgOnce) svgexpo->line_to(iter->first, iter->second);
}
last = iter;
++iter;
}
//SVG EXPORTER
if (bDoSVG) {
svgexpo->close_path();
bSvgOnce = FALSE;
}
}
}
of << endl;
// retract, end
of << "G04 P0 ( dwell for no time -- G64 should not smooth over this point )\n";
of << "G00 Z" << mill->zchange << " ( retract )\n" << endl;
of << "M9 ( Coolant off. )\n";
of << "M2 ( Program end. )\n\n";
of.close();
//SVG EXPORTER
if (bDoSVG) {
svgexpo->stroke();
}
}
void NGC_Exporter::set_preamble(string _preamble)
{
preamble=_preamble;
}
void NGC_Exporter::set_postamble(string _postamble)
{
postamble=_postamble;
}
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