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/*
* PCG Random Number Generation for C++
*
* Copyright 2014 Melissa O'Neill <oneill@pcg-random.org>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* For additional information about the PCG random number generation scheme,
* including its license and other licensing options, visit
*
* http://www.pcg-random.org
*/
/*
* This file is based on the demo program for the C generation schemes.
* It shows some basic generation tasks.
*/
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <cassert>
#include <climits>
#include <iostream>
#include <iomanip>
#include <algorithm>
#include <numeric>
#include <random> // for random_device
#include "pcg_random.hpp"
// This code can be compiled with the preprocessor symbol RNG set to the
// PCG generator you'd like to test.
#ifndef RNG
#define RNG pcg32
#define TWO_ARG_INIT 1
#endif
#define STRINGIFY_IMPL(x) #x
#define STRINGIFY(x) STRINGIFY_IMPL(x)
using namespace std;
using pcg_extras::operator<<; // Cause uint8_t to be printed as an int.
int main(int argc, char** argv)
{
// Read command-line options
int rounds = 5;
bool nondeterministic_seed = false;
++argv;
--argc;
if (argc > 0 && strcmp(argv[0], "-r") == 0) {
nondeterministic_seed = true;
++argv;
--argc;
}
if (argc > 0) {
rounds = atoi(argv[0]);
}
/* Many of the generators can be initialized with two arguments; the second
* one specifies the stream.
*/
#if TWO_ARG_INIT
RNG rng(42u, 54u);
#else
RNG rng(42u);
#endif
if (nondeterministic_seed) {
// Seed with external entropy from std::random_device (a handy
// utility provided by pcg_extras).
rng.seed(pcg_extras::seed_seq_from<std::random_device>());
}
constexpr auto bits = sizeof(RNG::result_type) * CHAR_BIT;
constexpr int how_many_nums = bits <= 8 ? 14
: bits <= 16 ? 10
: 6;
constexpr int wrap_nums_at = bits > 64 ? 2
: bits > 32 ? 3
: how_many_nums;
cout << STRINGIFY(RNG) << ":\n"
// << " - aka: " << pcg_extras::printable_typename<RNG>()
// ^-- we skip this line because the output is long, scary, ugly, and
// and varies depending on the platform
<< " - result: " << bits << "-bit unsigned int\n"
<< " - period: 2^" << RNG::period_pow2();
if (RNG::streams_pow2() > 0)
cout << " (* 2^" << RNG::streams_pow2() << " streams)";
cout << "\n - size: " << sizeof(RNG) << " bytes\n\n";
for (int round = 1; round <= rounds; ++round) {
printf("Round %d:\n", round);
/* Make some N-bit numbers */
cout << setw(4) << setfill(' ') << bits << "bit:";
for (int i = 0; i < how_many_nums; ++i) {
if (i > 0 && i % wrap_nums_at == 0)
cout << "\n\t";
cout << " 0x" << hex << setfill('0')
<< setw(sizeof(RNG::result_type)*2) << rng();
}
cout << endl;
cout << " Again:";
rng.backstep(6);
for (int i = 0; i < how_many_nums; ++i) {
if (i > 0 && i % wrap_nums_at == 0)
cout << "\n\t";
cout << " 0x" << hex << setfill('0')
<< setw(sizeof(RNG::result_type)*2) << rng();
}
cout << dec << endl;
/* Toss some coins */
cout << " Coins: ";
for (int i = 0; i < 65; ++i)
cout << (rng(2) ? "H" : "T");
cout << endl;
RNG rng_copy{rng};
/* Roll some dice */
printf(" Rolls:");
for (int i = 0; i < 33; ++i)
cout << " " << (uint32_t(rng(6)) + 1);
cout << "\n --> rolling dice used "
<< (rng - rng_copy) << " random numbers" << endl;
/* Deal some cards using std::shuffle
* It's unspecified *how* std::shuffle shuffles the cards, or how many
* random numbers it will use to do so, so we call std::shuffle and
* measure how good it is. We won't use it for the final shuffle
* to avoid platform-dependent output.
*/
rng_copy = rng;
enum { SUITS = 4, NUMBERS = 13, CARDS = 52 };
char cards[CARDS];
iota(begin(cards), end(cards), 0);
std::shuffle(begin(cards), end(cards), rng);
auto std_shuffle_steps = rng - rng_copy;
/* Restore RNG and deal again using pcg_extras::shuffle, which follows
* the algorithm for shuffling that most programmers would expect.
*/
rng = rng_copy;
iota(begin(cards), end(cards), 0);
pcg_extras::shuffle(begin(cards), end(cards), rng);
auto my_shuffle_steps = rng - rng_copy;
/* Output the shuffled deck */
printf(" Cards:");
static const signed char number[] = {'A', '2', '3', '4', '5', '6', '7',
'8', '9', 'T', 'J', 'Q', 'K'};
static const signed char suit[] = {'h', 'c', 'd', 's'};
int i = 0;
for (auto card : cards) {
++i;
cout << " " << number[card / SUITS] << suit[card % SUITS];
if (i % 22 == 0)
cout << "\n\t";
}
/* Output statistics about shuffling */
cout << "\n --> std::shuffle used "
<< std_shuffle_steps << " random numbers";
typedef RNG::state_type rngdelta_t;
if (std_shuffle_steps > rngdelta_t(52)) {
cout << "\n\t -- that's " << (std_shuffle_steps - rngdelta_t(51))
<< " more than we'd expect; inefficient implementation";
}
cout << "\n --> pcg_extras::shuffle used "
<< my_shuffle_steps << " random numbers";
cout << "\n" << endl;
}
return 0;
}
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