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#include <valkey/async.h>
#include <valkey/valkey.h>
#include <valkey/adapters/libevent.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
void getCallback(valkeyAsyncContext *c, void *r, void *privdata) {
valkeyReply *reply = r;
if (reply == NULL) {
if (c->errstr) {
printf("errstr: %s\n", c->errstr);
}
return;
}
printf("argv[%s]: %s\n", (char *)privdata, reply->str);
/* Disconnect after receiving the reply to GET */
valkeyAsyncDisconnect(c);
}
void connectCallback(valkeyAsyncContext *c, int status) {
if (status != VALKEY_OK) {
printf("Error: %s\n", c->errstr);
return;
}
printf("Connected...\n");
}
void disconnectCallback(const valkeyAsyncContext *c, int status) {
if (status != VALKEY_OK) {
printf("Error: %s\n", c->errstr);
return;
}
printf("Disconnected...\n");
}
int main(int argc, char **argv) {
#ifndef _WIN32
signal(SIGPIPE, SIG_IGN);
#endif
struct event_base *base = event_base_new();
valkeyOptions options = {0};
VALKEY_OPTIONS_SET_TCP(&options, "127.0.0.1", 6379);
struct timeval tv = {0};
tv.tv_sec = 1;
options.connect_timeout = &tv;
valkeyAsyncContext *c = valkeyAsyncConnectWithOptions(&options);
if (c->err) {
/* Let *c leak for now... */
printf("Error: %s\n", c->errstr);
return 1;
}
valkeyLibeventAttach(c, base);
valkeyAsyncSetConnectCallback(c, connectCallback);
valkeyAsyncSetDisconnectCallback(c, disconnectCallback);
valkeyAsyncCommand(
c, NULL, NULL, "SET key %b", argv[argc - 1], strlen(argv[argc - 1]));
valkeyAsyncCommand(c, getCallback, (char *)"end-1", "GET key");
event_base_dispatch(base);
return 0;
}
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