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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "Dependencies.h"
template< int Precision >
struct FixedInt
{
s32 Raw;
FixedInt();
FixedInt( int signedval );
FixedInt( double doubval );
FixedInt( float floval );
bool operator ==( const FixedInt<Precision>& right ) const { return Raw == right.Raw; }
bool operator !=( const FixedInt<Precision>& right ) const { return Raw != right.Raw; }
bool operator>( const FixedInt<Precision>& right ) const { return Raw > right.Raw; };
bool operator>=( const FixedInt<Precision>& right ) const { return Raw >= right.Raw; };
bool operator<( const FixedInt<Precision>& right ) const { return Raw < right.Raw; };
bool operator<=( const FixedInt<Precision>& right ) const { return Raw <= right.Raw; };
FixedInt<Precision> operator+( const FixedInt<Precision>& right ) const;
FixedInt<Precision> operator-( const FixedInt<Precision>& right ) const;
FixedInt<Precision>& operator+=( const FixedInt<Precision>& right );
FixedInt<Precision>& operator-=( const FixedInt<Precision>& right );
FixedInt<Precision>& ConfineTo( const FixedInt<Precision>& low, const FixedInt<Precision>& high );
FixedInt<Precision> operator*( const FixedInt<Precision>& right ) const;
FixedInt<Precision> operator/( const FixedInt<Precision>& right ) const;
FixedInt<Precision>& operator*=( const FixedInt<Precision>& right );
FixedInt<Precision>& operator/=( const FixedInt<Precision>& right );
static bool OverflowCheck( int signedval );
static bool OverflowCheck( double signedval );
int GetWhole() const;
int GetFraction() const;
FixedInt<Precision>& SetRaw( s32 rawsrc );
FixedInt<Precision>& Round();
FixedInt<Precision>& SetWhole( s32 wholepart );
FixedInt<Precision>& SetFraction( u32 fracpart );
wxString ToString() const;
wxString ToString( int fracDigits ) const;
double ToDouble() const;
float ToFloat() const;
int ToIntTruncated() const;
int ToIntRounded() const;
static bool TryFromString( FixedInt<Precision>& dest, const wxString& parseFrom );
static FixedInt<Precision> FromString( const wxString& parseFrom, const FixedInt<Precision>& defval );
static FixedInt<Precision> FromString( const wxString parseFrom );
};
typedef FixedInt<256> Fixed256;
typedef FixedInt<100> Fixed100;
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