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/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSdx.h"
#include "GSDevice.h"
GSDevice::GSDevice()
: m_wnd(NULL)
, m_vsync(false)
, m_rbswapped(false)
, m_backbuffer(NULL)
, m_merge(NULL)
, m_weavebob(NULL)
, m_blend(NULL)
, m_shaderfx(NULL)
, m_fxaa(NULL)
, m_shadeboost(NULL)
, m_1x1(NULL)
, m_current(NULL)
, m_frame(0)
{
memset(&m_vertex, 0, sizeof(m_vertex));
memset(&m_index, 0, sizeof(m_index));
}
GSDevice::~GSDevice()
{
for_each(m_pool.begin(), m_pool.end(), delete_object());
delete m_backbuffer;
delete m_merge;
delete m_weavebob;
delete m_blend;
delete m_shaderfx;
delete m_fxaa;
delete m_shadeboost;
delete m_1x1;
}
bool GSDevice::Create(GSWnd* wnd)
{
m_wnd = wnd;
return true;
}
bool GSDevice::Reset(int w, int h)
{
for_each(m_pool.begin(), m_pool.end(), delete_object());
m_pool.clear();
delete m_backbuffer;
delete m_merge;
delete m_weavebob;
delete m_blend;
delete m_shaderfx;
delete m_fxaa;
delete m_shadeboost;
delete m_1x1;
m_backbuffer = NULL;
m_merge = NULL;
m_weavebob = NULL;
m_blend = NULL;
m_shaderfx = NULL;
m_fxaa = NULL;
m_shadeboost = NULL;
m_1x1 = NULL;
m_current = NULL; // current is special, points to other textures, no need to delete
return m_wnd != NULL;
}
void GSDevice::Present(const GSVector4i& r, int shader)
{
GSVector4i cr = m_wnd->GetClientRect();
int w = std::max<int>(cr.width(), 1);
int h = std::max<int>(cr.height(), 1);
if(!m_backbuffer || m_backbuffer->GetWidth() != w || m_backbuffer->GetHeight() != h)
{
if(!Reset(w, h))
{
return;
}
}
GL_PUSH("Present");
ClearRenderTarget(m_backbuffer, 0);
if(m_current)
{
static int s_shader[5] = {ShaderConvert_COPY, ShaderConvert_SCANLINE,
ShaderConvert_DIAGONAL_FILTER, ShaderConvert_TRIANGULAR_FILTER,
ShaderConvert_COMPLEX_FILTER}; // FIXME
Present(m_current, m_backbuffer, GSVector4(r), s_shader[shader]);
}
Flip();
GL_POP();
}
void GSDevice::Present(GSTexture* sTex, GSTexture* dTex, const GSVector4& dRect, int shader)
{
StretchRect(sTex, dTex, dRect, shader);
}
GSTexture* GSDevice::FetchSurface(int type, int w, int h, bool msaa, int format)
{
GSVector2i size(w, h);
for(list<GSTexture*>::iterator i = m_pool.begin(); i != m_pool.end(); i++)
{
GSTexture* t = *i;
if(t->GetType() == type && t->GetFormat() == format && t->GetSize() == size && t->IsMSAA() == msaa)
{
m_pool.erase(i);
return t;
}
}
return CreateSurface(type, w, h, msaa, format);
}
void GSDevice::PrintMemoryUsage()
{
#ifdef ENABLE_OGL_DEBUG
uint32 pool = 0;
for(list<GSTexture*>::iterator i = m_pool.begin(); i != m_pool.end(); i++)
{
GSTexture* t = *i;
if (t)
pool += t->GetMemUsage();
}
GL_PERF("MEM: Surface Pool %dMB", pool >> 20u);
#endif
}
void GSDevice::EndScene()
{
m_vertex.start += m_vertex.count;
m_vertex.count = 0;
m_index.start += m_index.count;
m_index.count = 0;
}
void GSDevice::Recycle(GSTexture* t)
{
if(t)
{
// FIXME: WARNING: Broken Texture Cache reuse render target without any
// cleaning (or uploading of correct gs mem data) Ofc it is wrong. If
// blending is enabled, rendering would be completely broken. However
// du to wrong invalidation of the TC it is sometimes better to reuse
// (partially) wrong data...
//
// Invalidating the data might be even worse. I'm not sure invalidating data really
// help on the perf. But people reports better perf on BDG2 (memory intensive) on OpenGL.
// It could be the reason.
t->Invalidate();
t->last_frame_used = m_frame;
m_pool.push_front(t);
//printf("%d\n",m_pool.size());
while(m_pool.size() > 300)
{
delete m_pool.back();
m_pool.pop_back();
}
}
}
void GSDevice::AgePool()
{
m_frame++;
while(m_pool.size() > 20 && m_frame - m_pool.back()->last_frame_used > 10)
{
delete m_pool.back();
m_pool.pop_back();
}
}
GSTexture* GSDevice::CreateRenderTarget(int w, int h, bool msaa, int format)
{
return FetchSurface(GSTexture::RenderTarget, w, h, msaa, format);
}
GSTexture* GSDevice::CreateDepthStencil(int w, int h, bool msaa, int format)
{
return FetchSurface(GSTexture::DepthStencil, w, h, msaa, format);
}
GSTexture* GSDevice::CreateTexture(int w, int h, int format)
{
return FetchSurface(GSTexture::Texture, w, h, false, format);
}
GSTexture* GSDevice::CreateOffscreen(int w, int h, int format)
{
return FetchSurface(GSTexture::Offscreen, w, h, false, format);
}
void GSDevice::StretchRect(GSTexture* sTex, GSTexture* dTex, const GSVector4& dRect, int shader, bool linear)
{
StretchRect(sTex, GSVector4(0, 0, 1, 1), dTex, dRect, shader, linear);
}
GSTexture* GSDevice::GetCurrent()
{
return m_current;
}
void GSDevice::Merge(GSTexture* sTex[2], GSVector4* sRect, GSVector4* dRect, const GSVector2i& fs, bool slbg, bool mmod, const GSVector4& c)
{
if(m_merge == NULL || m_merge->GetSize() != fs)
{
Recycle(m_merge);
m_merge = CreateRenderTarget(fs.x, fs.y, false);
}
// TODO: m_1x1
// KH:COM crashes at startup when booting *through the bios* due to m_merge being NULL.
// (texture appears to be non-null, and is being re-created at a size around like 1700x340,
// dunno if that's relevant) -- air
if(m_merge)
{
GSTexture* tex[2] = {NULL, NULL};
for(size_t i = 0; i < countof(tex); i++)
{
if(sTex[i] != NULL)
{
tex[i] = sTex[i]->IsMSAA() ? Resolve(sTex[i]) : sTex[i];
}
}
DoMerge(tex, sRect, m_merge, dRect, slbg, mmod, c);
for(size_t i = 0; i < countof(tex); i++)
{
if(tex[i] != sTex[i])
{
Recycle(tex[i]);
}
}
}
else
{
printf("GSdx: m_merge is NULL!\n");
}
m_current = m_merge;
}
void GSDevice::Interlace(const GSVector2i& ds, int field, int mode, float yoffset)
{
if(m_weavebob == NULL || m_weavebob->GetSize() != ds)
{
delete m_weavebob;
m_weavebob = CreateRenderTarget(ds.x, ds.y, false);
}
if(mode == 0 || mode == 2) // weave or blend
{
// weave first
DoInterlace(m_merge, m_weavebob, field, false, 0);
if(mode == 2)
{
// blend
if(m_blend == NULL || m_blend->GetSize() != ds)
{
delete m_blend;
m_blend = CreateRenderTarget(ds.x, ds.y, false);
}
DoInterlace(m_weavebob, m_blend, 2, false, 0);
m_current = m_blend;
}
else
{
m_current = m_weavebob;
}
}
else if(mode == 1) // bob
{
DoInterlace(m_merge, m_weavebob, 3, true, yoffset * field);
m_current = m_weavebob;
}
else
{
m_current = m_merge;
}
}
void GSDevice::ExternalFX()
{
GSVector2i s = m_current->GetSize();
if (m_shaderfx == NULL || m_shaderfx->GetSize() != s)
{
delete m_shaderfx;
m_shaderfx = CreateRenderTarget(s.x, s.y, false);
}
if (m_shaderfx != NULL)
{
GSVector4 sRect(0, 0, 1, 1);
GSVector4 dRect(0, 0, s.x, s.y);
StretchRect(m_current, sRect, m_shaderfx, dRect, 7, false);
DoExternalFX(m_shaderfx, m_current);
}
}
void GSDevice::FXAA()
{
GSVector2i s = m_current->GetSize();
if(m_fxaa == NULL || m_fxaa->GetSize() != s)
{
delete m_fxaa;
m_fxaa = CreateRenderTarget(s.x, s.y, false);
}
if(m_fxaa != NULL)
{
GSVector4 sRect(0, 0, 1, 1);
GSVector4 dRect(0, 0, s.x, s.y);
StretchRect(m_current, sRect, m_fxaa, dRect, 7, false);
DoFXAA(m_fxaa, m_current);
}
}
void GSDevice::ShadeBoost()
{
GSVector2i s = m_current->GetSize();
if(m_shadeboost == NULL || m_shadeboost->GetSize() != s)
{
delete m_shadeboost;
m_shadeboost = CreateRenderTarget(s.x, s.y, false);
}
if(m_shadeboost != NULL)
{
GSVector4 sRect(0, 0, 1, 1);
GSVector4 dRect(0, 0, s.x, s.y);
StretchRect(m_current, sRect, m_shadeboost, dRect, 0, false);
DoShadeBoost(m_shadeboost, m_current);
}
}
bool GSDevice::ResizeTexture(GSTexture** t, int w, int h)
{
if(t == NULL) {ASSERT(0); return false;}
GSTexture* t2 = *t;
if(t2 == NULL || t2->GetWidth() != w || t2->GetHeight() != h)
{
delete t2;
t2 = CreateTexture(w, h);
*t = t2;
}
return t2 != NULL;
}
GSAdapter::operator std::string() const
{
char buf[sizeof "12345678:12345678:12345678:12345678"];
sprintf(buf, "%.4X:%.4X:%.8X:%.2X", vendor, device, subsys, rev);
return buf;
}
bool GSAdapter::operator==(const GSAdapter &desc_dxgi) const
{
return vendor == desc_dxgi.vendor
&& device == desc_dxgi.device
&& subsys == desc_dxgi.subsys
&& rev == desc_dxgi.rev;
}
#ifdef _WINDOWS
GSAdapter::GSAdapter(const DXGI_ADAPTER_DESC1 &desc_dxgi)
: vendor(desc_dxgi.VendorId)
, device(desc_dxgi.DeviceId)
, subsys(desc_dxgi.SubSysId)
, rev(desc_dxgi.Revision)
{
}
GSAdapter::GSAdapter(const D3DADAPTER_IDENTIFIER9 &desc_d3d9)
: vendor(desc_d3d9.VendorId)
, device(desc_d3d9.DeviceId)
, subsys(desc_d3d9.SubSysId)
, rev(desc_d3d9.Revision)
{
}
#endif
#ifdef __linux__
// TODO
#endif
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