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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "Dependencies.h"
template <int Precision>
struct FixedInt
{
s32 Raw;
FixedInt();
FixedInt(int signedval);
FixedInt(double doubval);
FixedInt(float floval);
bool operator==(const FixedInt<Precision> &right) const { return Raw == right.Raw; }
bool operator!=(const FixedInt<Precision> &right) const { return Raw != right.Raw; }
bool operator>(const FixedInt<Precision> &right) const { return Raw > right.Raw; };
bool operator>=(const FixedInt<Precision> &right) const { return Raw >= right.Raw; };
bool operator<(const FixedInt<Precision> &right) const { return Raw < right.Raw; };
bool operator<=(const FixedInt<Precision> &right) const { return Raw <= right.Raw; };
FixedInt<Precision> operator+(const FixedInt<Precision> &right) const;
FixedInt<Precision> operator-(const FixedInt<Precision> &right) const;
FixedInt<Precision> &operator+=(const FixedInt<Precision> &right);
FixedInt<Precision> &operator-=(const FixedInt<Precision> &right);
FixedInt<Precision> &ConfineTo(const FixedInt<Precision> &low, const FixedInt<Precision> &high);
FixedInt<Precision> operator*(const FixedInt<Precision> &right) const;
FixedInt<Precision> operator/(const FixedInt<Precision> &right) const;
FixedInt<Precision> &operator*=(const FixedInt<Precision> &right);
FixedInt<Precision> &operator/=(const FixedInt<Precision> &right);
static bool OverflowCheck(int signedval);
static bool OverflowCheck(double signedval);
int GetWhole() const;
int GetFraction() const;
FixedInt<Precision> &SetRaw(s32 rawsrc);
FixedInt<Precision> &Round();
FixedInt<Precision> &SetWhole(s32 wholepart);
FixedInt<Precision> &SetFraction(u32 fracpart);
wxString ToString() const;
wxString ToString(int fracDigits) const;
double ToDouble() const;
float ToFloat() const;
int ToIntTruncated() const;
int ToIntRounded() const;
static bool TryFromString(FixedInt<Precision> &dest, const wxString &parseFrom);
static FixedInt<Precision> FromString(const wxString &parseFrom, const FixedInt<Precision> &defval);
static FixedInt<Precision> FromString(const wxString parseFrom);
};
typedef FixedInt<256> Fixed256;
typedef FixedInt<100> Fixed100;
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