File: pxCheckBox.h

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/*  PCSX2 - PS2 Emulator for PCs
 *  Copyright (C) 2002-2010  PCSX2 Dev Team
 *
 *  PCSX2 is free software: you can redistribute it and/or modify it under the terms
 *  of the GNU Lesser General Public License as published by the Free Software Found-
 *  ation, either version 3 of the License, or (at your option) any later version.
 *
 *  PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 *  without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
 *  PURPOSE.  See the GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License along with PCSX2.
 *  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include <wx/wx.h>
#include "wxGuiTools.h"

// -------------------------------------------------------------------------------------
//  pxCheckBox
// --------------------------------------------------------------------------------------
// The checkbox panel created uses the default spacer setting for adding checkboxes (see
// SizerFlags).  The SetToolTip API provided by this function applies the tooltip to both
// both the checkbox and it's static subtext (if present), and performs word wrapping on
// platforms that need it (eg mswindows).
//
class pxCheckBox : public wxPanelWithHelpers
{
protected:
    wxCheckBox *m_checkbox;
    pxStaticText *m_subtext;

    // padding below the subtext (if there's subtext).  If there's no subtext, this value is unused.
    int m_subPadding;

    wxSizerItem *m_sizerItem_subtext;

public:
    pxCheckBox(wxWindow *parent, const wxString &label, const wxString &subtext = wxEmptyString, int flags = wxCHK_2STATE);
    pxCheckBox(wxWindow *parent, const wxString &label, int flags);
    virtual ~pxCheckBox() = default;

    bool HasSubText() const { return m_subtext != NULL; }
    const pxStaticText *GetSubText() const { return m_subtext; }

    pxCheckBox &SetSubPadding(int pad);
    pxCheckBox &SetToolTip(const wxString &tip);
    pxCheckBox &SetValue(bool val);
    pxCheckBox &SetIndeterminate();
    pxCheckBox &SetState(wxCheckBoxState state);

    wxCheckBoxState GetState() const
    {
        pxAssert(m_checkbox != NULL);
        return m_checkbox->Get3StateValue();
    }
    bool GetValue() const
    {
        pxAssert(m_checkbox != NULL);
        return m_checkbox->GetValue();
    }
    bool IsChecked() const
    {
        pxAssert(m_checkbox != NULL);
        return m_checkbox->IsChecked();
    }
    bool IsIndeterminate() const
    {
        pxAssert(m_checkbox != NULL);
        return m_checkbox->Get3StateValue() == wxCHK_UNDETERMINED;
    }
    operator wxCheckBox &()
    {
        pxAssert(m_checkbox != NULL);
        return *m_checkbox;
    }
    operator const wxCheckBox &() const
    {
        pxAssert(m_checkbox != NULL);
        return *m_checkbox;
    }

    wxCheckBox *GetWxPtr() { return m_checkbox; }
    const wxCheckBox *GetWxPtr() const { return m_checkbox; }

    //wxWindowID GetId() const { pxAssert( m_checkbox != NULL ); return m_checkbox->GetId(); }

protected:
    void Init(const wxString &label, const wxString &subtext, int flags);
    void OnCheckpartCommand(wxCommandEvent &evt);
    void OnSubtextClicked(wxCommandEvent &evt);
};

extern void operator+=(wxSizer &target, pxCheckBox &src);

template <>
inline void operator+=(wxSizer &target, const pxWindowAndFlags<pxCheckBox> &src)
{
    target.Add(src.window, src.flags);
}