File: pxStaticText.h

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/*  PCSX2 - PS2 Emulator for PCs
 *  Copyright (C) 2002-2010  PCSX2 Dev Team
 *
 *  PCSX2 is free software: you can redistribute it and/or modify it under the terms
 *  of the GNU Lesser General Public License as published by the Free Software Found-
 *  ation, either version 3 of the License, or (at your option) any later version.
 *
 *  PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 *  without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
 *  PURPOSE.  See the GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License along with PCSX2.
 *  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "wxGuiTools.h"

// --------------------------------------------------------------------------------------
//  pxStaticText
// --------------------------------------------------------------------------------------
// This class's purpose is to overcome two fundamental annoyances in wxWidgets design:
//
//   * An inability to wrap text to conform to a fitted window (a limitation imposed by
//     wxWidgets inability to fit individual directions, ie fit widths and then fit heights,
//     which would allow a textbox to wrap text to a sizer-determined width, and then grow
//     the sizers vertically to fit the calculated text-wrapped height).
//
//   * Textbox alignment requires aligning both the textbox contents, and aligning the text
//     control within it's containing sizer.  If both alignment flags do not match the result
//     is typically undesirable.
//
class pxStaticText : public wxControl
{
    typedef wxControl _parent;

protected:
    wxString m_label;
    wxString m_wrappedLabel;

    wxAlignment m_align;
    bool m_autowrap;
    int m_wrappedWidth;
    int m_heightInLines;

    int m_paddingPix_horiz;
    int m_paddingPix_vert;
    float m_paddingPct_horiz;
    float m_paddingPct_vert;

protected:
    explicit pxStaticText(wxWindow *parent = NULL);

    // wxWindow overloads!
    bool AcceptsFocus() const { return false; }
    bool HasTransparentBackground() { return true; }
    void DoSetSize(int x, int y, int w, int h, int sizeFlags = wxSIZE_AUTO);

public:
    pxStaticText(wxWindow *parent, const wxString &label, wxAlignment align = wxALIGN_CENTRE_HORIZONTAL);
    pxStaticText(wxWindow *parent, int heightInLines, const wxString &label, wxAlignment align = wxALIGN_CENTRE_HORIZONTAL);
    virtual ~pxStaticText() = default;

    wxFont GetFontOk() const;
    bool Enable(bool enabled = true);

    virtual void SetLabel(const wxString &label);
    virtual wxString GetLabel() const { return m_label; }

    pxStaticText &SetMinWidth(int width);
    pxStaticText &SetMinHeight(int height);

    pxStaticText &SetHeight(int lines);
    pxStaticText &Align(wxAlignment align);
    pxStaticText &Bold();
    pxStaticText &WrapAt(int width);

    pxStaticText &Unwrapped();

    pxStaticText &PaddingPixH(int pixels);
    pxStaticText &PaddingPixV(int pixels);

    pxStaticText &PaddingPctH(float pct);
    pxStaticText &PaddingPctV(float pct);
    //pxStaticText& DoBestGuessHeight();

protected:
    void SetPaddingDefaults();
    void Init(const wxString &label);

    wxSize GetBestWrappedSize(const wxClientDC &dc) const;
    wxSize DoGetBestSize() const;

    int calcPaddingWidth(int newWidth) const;
    int calcPaddingHeight(int newHeight) const;

    void paintEvent(wxPaintEvent &evt);

    void UpdateWrapping(bool textChanged);
    bool _updateWrapping(bool textChanged);
};


class pxStaticHeading : public pxStaticText
{
    typedef pxStaticText _parent;

public:
    pxStaticHeading(wxWindow *parent = NULL, const wxString &label = wxEmptyString);
    pxStaticHeading(wxWindow *parent, int heightInLines, const wxString &label = wxEmptyString);
    virtual ~pxStaticHeading() = default;

protected:
    void SetPaddingDefaults();
};

extern void operator+=(wxSizer &target, pxStaticText &src);

template <>
inline void operator+=(wxSizer &target, const pxWindowAndFlags<pxStaticText> &src)
{
    target.Add(src.window, src.flags);
}