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/* OnePAD - author: arcum42(@gmail.com)
* Copyright (C) 2009
*
* Based on ZeroPAD, author zerofrog@gmail.com
* Copyright (C) 2006-2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "GamePad.h"
#include "onepad.h"
#include "keyboard.h"
#include "state_management.h"
#include <string.h>
#include <gtk/gtk.h>
#include "wx_dialog/dialog.h"
Display *GSdsp;
Window GSwin;
void SysMessage(const char *fmt, ...)
{
va_list list;
char msg[512];
va_start(list, fmt);
vsprintf(msg, fmt, list);
va_end(list);
if (msg[strlen(msg) - 1] == '\n')
msg[strlen(msg) - 1] = 0;
GtkWidget *dialog;
dialog = gtk_message_dialog_new(NULL,
GTK_DIALOG_DESTROY_WITH_PARENT,
GTK_MESSAGE_INFO,
GTK_BUTTONS_OK,
"%s", msg);
gtk_dialog_run(GTK_DIALOG(dialog));
gtk_widget_destroy(dialog);
}
EXPORT_C_(void)
PADabout()
{
SysMessage("OnePad is a rewrite of Zerofrog's ZeroPad, done by arcum42.");
}
EXPORT_C_(s32)
PADtest()
{
return 0;
}
s32 _PADopen(void *pDsp)
{
GSdsp = *(Display **)pDsp;
GSwin = (Window) * (((u32 *)pDsp) + 1);
return 0;
}
void _PADclose()
{
s_vgamePad.clear();
}
void PollForJoystickInput(int cpad)
{
int index = GamePad::uid_to_index(cpad);
if (index < 0)
return;
auto &gamePad = s_vgamePad[index];
gamePad->UpdateGamePadState();
for (int i = 0; i < MAX_KEYS; i++) {
s32 value = gamePad->GetInput((gamePadValues)i);
if (value != 0)
g_key_status.press(cpad, i, value);
else
g_key_status.release(cpad, i);
}
}
EXPORT_C_(void)
PADupdate(int pad)
{
// Gamepad inputs don't count as an activity. Therefore screensaver will
// be fired after a couple of minute.
// Emulate an user activity
static int count = 0;
count++;
if ((count & 0xFFF) == 0) {
// 1 call every 4096 Vsync is enough
XResetScreenSaver(GSdsp);
}
// Actually PADupdate is always call with pad == 0. So you need to update both
// pads -- Gregory
// Poll keyboard/mouse event. There is currently no way to separate pad0 from pad1 event.
// So we will populate both pad in the same time
for (int cpad = 0; cpad < GAMEPAD_NUMBER; cpad++) {
g_key_status.keyboard_state_acces(cpad);
}
PollForX11KeyboardInput();
// Get joystick state + Commit
for (int cpad = 0; cpad < GAMEPAD_NUMBER; cpad++) {
g_key_status.joystick_state_acces(cpad);
PollForJoystickInput(cpad);
g_key_status.commit_status(cpad);
}
Pad::rumble_all();
}
EXPORT_C_(void)
PADconfigure()
{
LoadConfig();
DisplayDialog();
return;
}
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