1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516
|
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "Common.h"
#include "System/SysThreads.h"
#include "Gif.h"
extern Fixed100 GetVerticalFrequency();
extern __aligned16 u8 g_RealGSMem[Ps2MemSize::GSregs];
enum CSR_FifoState
{
CSR_FIFO_NORMAL = 0, // Somwhere in between (Neither empty or almost full).
CSR_FIFO_EMPTY, // Empty
CSR_FIFO_FULL, // Almost Full
CSR_FIFO_RESERVED // Reserved / Unused.
};
// --------------------------------------------------------------------------------------
// tGS_CSR
// --------------------------------------------------------------------------------------
// This is the Control Register for the GS. It is a dual-instance register that returns
// distinctly different values for most fields when read and written. In PCSX2 we house
// the written version in the gsRegs buffer, and generate the readback version on-demand
// from various other PCSX2 system statuses.
union tGS_CSR
{
struct
{
// Write:
// 0 - No action;
// 1 - Old event is cleared and event is enabled.
// Read:
// 0 - No SIGNAL pending.
// 1 - SIGNAL has been generated.
u64 SIGNAL :1;
// Write:
// 0 - No action;
// 1 - FINISH event is enabled.
// Read:
// 0 - No FINISH event pending.
// 1 - FINISH event has been generated.
u64 FINISH :1;
// Hsync Interrupt Control
// Write:
// 0 - No action;
// 1 - Hsync interrupt is enabled.
// Read:
// 0 - No Hsync interrupt pending.
// 1 - Hsync interrupt has been generated.
u64 HSINT :1;
// Vsync Interrupt Control
// Write:
// 0 - No action;
// 1 - Vsync interrupt is enabled.
// Read:
// 0 - No Vsync interrupt pending.
// 1 - Vsync interrupt has been generated.
u64 VSINT :1;
// Rect Area Write Termination Control
// 0 - No action;
// 1 - Rect area write interrupt is enabled.
// Read:
// 0 - No RAWrite interrupt pending.
// 1 - RAWrite interrupt has been generated.
u64 EDWINT :1;
u64 _zero1 :1;
u64 _zero2 :1;
u64 pad1 :1;
// FLUSH (write-only!)
// Write:
// 0 - Resume drawing if suspended (?)
// 1 - Flush the GS FIFO and suspend drawing
// Read: Always returns 0. (?)
u64 FLUSH :1;
// RESET (write-only!)
// Write:
// 0 - Do nothing.
// 1 - GS soft system reset. Clears FIFOs and resets IMR to all 1's.
// (PCSX2 implementation also clears GIFpaths, though that behavior may differ on real HW).
// Read: Always returns 0. (?)
u64 RESET :1;
u64 _pad2 :2;
// (I have no idea what this reg is-- air)
// Output value is updated by sampling the VSync. (?)
u64 NFIELD :1;
// Current Field of Display [page flipping] (read-only?)
// 0 - EVEN
// 1 - ODD
u64 FIELD :1;
// GS FIFO Status (read-only)
// 00 - Somewhere in between
// 01 - Empty
// 10 - Almost Full
// 11 - Reserved (unused)
// Assign values using the CSR_FifoState enum.
u64 FIFO :2;
// Revision number of the GS (fairly arbitrary)
u64 REV :8;
// ID of the GS (also fairly arbitrary)
u64 ID :8;
};
u64 _u64;
struct
{
u32 _u32; // lower 32 bits (all useful content!)
u32 _unused32; // upper 32 bits (unused -- should probably be 0)
};
void SwapField()
{
_u32 ^= 0x2000;
}
void Reset()
{
_u64 = 0;
FIFO = CSR_FIFO_EMPTY;
REV = 0x1B; // GS Revision
ID = 0x55; // GS ID
}
bool HasAnyInterrupts() const { return (SIGNAL || FINISH || HSINT || VSINT || EDWINT); }
u32 GetInterruptMask() const
{
return _u32 & 0x1f;
}
void SetAllInterrupts(bool value=true)
{
SIGNAL = FINISH = HSINT = VSINT = EDWINT = value;
}
tGS_CSR(u64 val) { _u64 = val; }
tGS_CSR(u32 val) { _u32 = val; }
tGS_CSR() { Reset(); }
};
// --------------------------------------------------------------------------------------
// tGS_IMR
// --------------------------------------------------------------------------------------
union tGS_IMR
{
struct
{
u32 _reserved1 : 8;
u32 SIGMSK : 1; // Signal evevnt interrupt mask
u32 FINISHMSK : 1; // Finish event interrupt mask
u32 HSMSK : 1; // HSync interrupt mask
u32 VSMSK : 1; // VSync interrupt mask
u32 EDWMSK : 1; // Rectangle write termination interrupt mask
u32 _undefined : 2; // undefined bits should be set to 1.
u32 _reserved2 : 17;
};
u32 _u32;
void reset()
{
_u32 = 0;
SIGMSK = FINISHMSK = HSMSK = VSMSK = EDWMSK = true;
_undefined = 0x3;
}
void set(u32 value)
{
_u32 = (value & 0x1f00); // Set only the interrupt mask fields.
_undefined = 0x3; // These should always be set.
}
bool masked() const { return (SIGMSK || FINISHMSK || HSMSK || VSMSK || EDWMSK); }
};
// --------------------------------------------------------------------------------------
// GSRegSMODE1
// --------------------------------------------------------------------------------------
// Previously, the union was used to get the CMOD bit of the SMODE1 register
// Commenting it out as it's unused right now. (Might potentially be useful in the future)
//union GSRegSMODE1
//{
// struct
// {
// u32 RC : 3;
// u32 LC : 7;
// u32 T1248 : 2;
// u32 SLCK : 1;
// u32 CMOD : 2;
// u32 EX : 1;
// u32 PRST : 1;
// u32 SINT : 1;
// u32 XPCK : 1;
// u32 PCK2 : 2;
// u32 SPML : 4;
// u32 GCONT : 1;
// u32 PHS : 1;
// u32 PVS : 1;
// u32 PEHS : 1;
// u32 PEVS : 1;
// u32 CLKSEL : 2;
// u32 NVCK : 1;
// u32 SLCK2 : 1;
// u32 VCKSEL : 2;
// u32 VHP : 1;
// u32 _PAD1 : 27;
// };
//
// u64 SMODE1;
//};
// --------------------------------------------------------------------------------------
// GSRegSIGBLID
// --------------------------------------------------------------------------------------
struct GSRegSIGBLID
{
u32 SIGID;
u32 LBLID;
};
#define PS2MEM_GS g_RealGSMem
#define PS2GS_BASE(mem) (PS2MEM_GS+(mem&0x13ff))
#define CSRreg ((tGS_CSR&)*(PS2MEM_GS+0x1000))
#define GSCSRr ((u32&)*(PS2MEM_GS+0x1000))
#define GSIMR ((tGS_IMR&)*(PS2MEM_GS+0x1010))
#define GSSIGLBLID ((GSRegSIGBLID&)*(PS2MEM_GS+0x1080))
enum class GS_VideoMode : int
{
Uninitialized,
Unknown,
NTSC,
PAL,
VESA,
SDTV_480P,
SDTV_576P,
HDTV_720P,
HDTV_1080I,
HDTV_1080P,
DVD_NTSC,
DVD_PAL
};
extern GS_VideoMode gsVideoMode;
extern bool gsIsInterlaced;
/////////////////////////////////////////////////////////////////////////////
// MTGS Threaded Class Declaration
// Uncomment this to enable the MTGS debug stack, which tracks to ensure reads
// and writes stay synchronized. Warning: the debug stack is VERY slow.
//#define RINGBUF_DEBUG_STACK
enum MTGS_RingCommand
{
GS_RINGTYPE_P1
, GS_RINGTYPE_P2
, GS_RINGTYPE_P3
, GS_RINGTYPE_VSYNC
, GS_RINGTYPE_FRAMESKIP
, GS_RINGTYPE_FREEZE
, GS_RINGTYPE_RESET // issues a GSreset() command.
, GS_RINGTYPE_SOFTRESET // issues a soft reset for the GIF
, GS_RINGTYPE_MODECHANGE // for issued mode changes.
, GS_RINGTYPE_CRC
, GS_RINGTYPE_GSPACKET
, GS_RINGTYPE_MTVU_GSPACKET
, GS_RINGTYPE_INIT_READ_FIFO1
, GS_RINGTYPE_INIT_READ_FIFO2
};
struct MTGS_FreezeData
{
freezeData* fdata;
s32 retval; // value returned from the call, valid only after an mtgsWaitGS()
};
// --------------------------------------------------------------------------------------
// SysMtgsThread
// --------------------------------------------------------------------------------------
class SysMtgsThread : public SysThreadBase
{
typedef SysThreadBase _parent;
public:
// note: when m_ReadPos == m_WritePos, the fifo is empty
// Threading info: m_ReadPos is updated by the MTGS thread. m_WritePos is updated by the EE thread
std::atomic<unsigned int> m_ReadPos; // cur pos gs is reading from
std::atomic<unsigned int> m_WritePos; // cur pos ee thread is writing to
std::atomic<bool> m_RingBufferIsBusy;
std::atomic<bool> m_SignalRingEnable;
std::atomic<int> m_SignalRingPosition;
std::atomic<int> m_QueuedFrameCount;
std::atomic<bool> m_VsyncSignalListener;
Mutex m_mtx_RingBufferBusy; // Is obtained while processing ring-buffer data
Mutex m_mtx_RingBufferBusy2; // This one gets released on semaXGkick waiting...
Mutex m_mtx_WaitGS;
Semaphore m_sem_OnRingReset;
Semaphore m_sem_Vsync;
// used to keep multiple threads from sending packets to the ringbuffer concurrently.
// (currently not used or implemented -- is a planned feature for a future threaded VU1)
//MutexLockRecursive m_PacketLocker;
// Used to delay the sending of events. Performance is better if the ringbuffer
// has more than one command in it when the thread is kicked.
int m_CopyDataTally;
Semaphore m_sem_OpenDone;
std::atomic<bool> m_PluginOpened;
// These vars maintain instance data for sending Data Packets.
// Only one data packet can be constructed and uploaded at a time.
uint m_packet_startpos; // size of the packet (data only, ie. not including the 16 byte command!)
uint m_packet_size; // size of the packet (data only, ie. not including the 16 byte command!)
uint m_packet_writepos; // index of the data location in the ringbuffer.
#ifdef RINGBUF_DEBUG_STACK
Threading::Mutex m_lock_Stack;
#endif
public:
SysMtgsThread();
virtual ~SysMtgsThread();
// Waits for the GS to empty out the entire ring buffer contents.
void WaitGS(bool syncRegs=true, bool weakWait=false, bool isMTVU=false);
void ResetGS();
void PrepDataPacket( MTGS_RingCommand cmd, u32 size );
void PrepDataPacket( GIF_PATH pathidx, u32 size );
void SendDataPacket();
void SendGameCRC( u32 crc );
void WaitForOpen();
void Freeze( int mode, MTGS_FreezeData& data );
void SendSimpleGSPacket( MTGS_RingCommand type, u32 offset, u32 size, GIF_PATH path );
void SendSimplePacket( MTGS_RingCommand type, int data0, int data1, int data2 );
void SendPointerPacket( MTGS_RingCommand type, u32 data0, void* data1 );
u8* GetDataPacketPtr() const;
void SetEvent();
void PostVsyncStart();
bool IsPluginOpened() const { return m_PluginOpened; }
protected:
void OpenPlugin();
void ClosePlugin();
void OnStart();
void OnResumeReady();
void OnSuspendInThread();
void OnPauseInThread() {}
void OnResumeInThread( bool IsSuspended );
void OnCleanupInThread();
void GenericStall( uint size );
// Used internally by SendSimplePacket type functions
void _FinishSimplePacket();
void ExecuteTaskInThread();
};
// GetMTGS() is a required external implementation. This function is *NOT* provided
// by the PCSX2 core library. It provides an interface for the linking User Interface
// apps or DLLs to reference their own instance of SysMtgsThread (also allowing them
// to extend the class and override virtual methods).
//
extern SysMtgsThread& GetMTGS();
/////////////////////////////////////////////////////////////////////////////
// Generalized GS Functions and Stuff
extern s32 gsOpen();
extern void gsClose();
extern void gsReset();
extern void gsOnModeChanged( Fixed100 framerate, u32 newTickrate );
extern void gsSetVideoMode( GS_VideoMode mode );
extern void gsResetFrameSkip();
extern void gsPostVsyncStart();
extern void gsFrameSkip();
extern void gsUpdateFrequency( Pcsx2Config& config );
// Some functions shared by both the GS and MTGS
extern void _gs_ResetFrameskip();
extern void gsWrite8(u32 mem, u8 value);
extern void gsWrite16(u32 mem, u16 value);
extern void gsWrite32(u32 mem, u32 value);
extern void __fastcall gsWrite64_page_00( u32 mem, const mem64_t* value );
extern void __fastcall gsWrite64_page_01( u32 mem, const mem64_t* value );
extern void __fastcall gsWrite64_generic( u32 mem, const mem64_t* value );
extern void __fastcall gsWrite128_page_00( u32 mem, const mem128_t* value );
extern void __fastcall gsWrite128_page_01( u32 mem, const mem128_t* value );
extern void __fastcall gsWrite128_generic( u32 mem, const mem128_t* value );
extern u8 gsRead8(u32 mem);
extern u16 gsRead16(u32 mem);
extern u32 gsRead32(u32 mem);
extern u64 gsRead64(u32 mem);
void gsIrq();
extern tGS_CSR CSRr;
// GS Playback
enum gsrun
{
GSRUN_TRANS1 = 1,
GSRUN_TRANS2,
GSRUN_TRANS3,
GSRUN_VSYNC
};
#ifdef PCSX2_DEVBUILD
extern int g_SaveGSStream;
extern int g_nLeftGSFrames;
#endif
// Size of the ringbuffer as a power of 2 -- size is a multiple of simd128s.
// (actual size is 1<<m_RingBufferSizeFactor simd vectors [128-bit values])
// A value of 19 is a 8meg ring buffer. 18 would be 4 megs, and 20 would be 16 megs.
// Default was 2mb, but some games with lots of MTGS activity want 8mb to run fast (rama)
static const uint RingBufferSizeFactor = 19;
// size of the ringbuffer in simd128's.
static const uint RingBufferSize = 1<<RingBufferSizeFactor;
// Mask to apply to ring buffer indices to wrap the pointer from end to
// start (the wrapping is what makes it a ringbuffer, yo!)
static const uint RingBufferMask = RingBufferSize - 1;
struct MTGS_BufferedData
{
u128 m_Ring[RingBufferSize];
u8 Regs[Ps2MemSize::GSregs];
MTGS_BufferedData() {}
u128& operator[]( uint idx )
{
pxAssert( idx < RingBufferSize );
return m_Ring[idx];
}
};
extern __aligned(32) MTGS_BufferedData RingBuffer;
// FIXME: These belong in common with other memcpy tools. Will move them there later if no one
// else beats me to it. --air
inline void MemCopy_WrappedDest( const u128* src, u128* destBase, uint& destStart, uint destSize, uint len ) {
uint endpos = destStart + len;
if ( endpos < destSize ) {
memcpy(&destBase[destStart], src, len*16);
destStart += len;
}
else {
uint firstcopylen = destSize - destStart;
memcpy(&destBase[destStart], src, firstcopylen*16);
destStart = endpos % destSize;
memcpy(destBase, src+firstcopylen, destStart*16);
}
}
inline void MemCopy_WrappedSrc( const u128* srcBase, uint& srcStart, uint srcSize, u128* dest, uint len ) {
uint endpos = srcStart + len;
if ( endpos < srcSize ) {
memcpy(dest, &srcBase[srcStart], len*16);
srcStart += len;
}
else {
uint firstcopylen = srcSize - srcStart;
memcpy(dest, &srcBase[srcStart], firstcopylen*16);
srcStart = endpos % srcSize;
memcpy(dest+firstcopylen, srcBase, srcStart*16);
}
}
|