File: ev_glsl_buf2.pd

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pd-extendedview 0.5~repack-2
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file content (39 lines) | stat: -rw-r--r-- 1,366 bytes parent folder | download | duplicates (3)
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#N canvas 207 22 1055 651 10;
#X obj 99 318 cnv 15 360 60 empty empty creation_arguments: 5 12 0
12 -162280 -1 0;
#X obj 99 381 cnv 15 360 90 empty empty inlets/outlets 5 12 0 12 -233017
-66577 0;
#X text 102 334 1st: module ID;
#X obj 102 200 cnv 15 200 100 empty empty gui_controls 5 8 0 12 -204800
-66577 0;
#X text 102 239 scale x/y: scales the buffers;
#X text 168 228 content;
#X text 102 217 shift x/y: translates the buffers;
#X text 168 248 content;
#X text 102 261 dimen x/y: dimension of the FB;
#X text 102 273 on/off: toggles state;
#X text 642 538 outlet 1: gemlist outlet;
#X text 812 515 outlet 2: texture id;
#X obj 550 538 outlet gemlist;
#X obj 811 543 outlet texture_id;
#X obj 538 60 cnv 15 200 40 empty empty inlets 1 8 0 12 -260097 -66577
0;
#X obj 549 78 inlet gemlist;
#X text 102 286 rotate: rotate content;
#X text 102 346 2nd: storage domain;
#X obj 755 71 inlet texture_id;
#N canvas 0 22 450 300 init 0;
#X obj 147 59 loadbang;
#X obj 147 81 list prepend \$1 \$2 \$3;
#X connect 0 0 1 0;
#X restore 387 230 pd init;
#X text 102 359 3rd: shader name;
#X text 103 492 (c)2013 Marian Weger \; /part of EXTENDED VIEW toolkit/
gpl v3;
#X obj 549 230 ev_glsl_buf2_dsp \$1 \$2 \$3;
#X obj 100 115 ev_glsl_buf_gui \$1;
#X connect 15 0 22 0;
#X connect 18 0 22 1;
#X connect 22 0 12 0;
#X connect 22 1 13 0;
#X coords 0 -1 1 1 270 75 1 100 100;