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/*
flext tutorial - stk 1
Copyright (c) 2002-2010 Thomas Grill (gr@grrrr.org)
For information on usage and redistribution, and for a DISCLAIMER OF ALL
WARRANTIES, see the file, "license.txt," in this distribution.
-------------------------------------------------------------------------
This is an example of an external using the STK ("synthesis toolkit") library.
For STK see http://ccrma-www.stanford.edu/software/stk
STK needs C++ exceptions switched on.
The STK tutorial examples assume that a static stk library exists which contains all the
source files (except rt*.cpp) of the stk/src directory.
The library should be compiled multithreaded and with the appropriate compiler flags for
the respective platform (e.g. __OS_WINDOWS__ and __LITTLE_ENDIAN__ for Windows)
*/
#include <flstk.h>
#if !defined(FLEXT_VERSION) || (FLEXT_VERSION < 401)
#error You need at least flext version 0.4.1 with STK support
#endif
#include "Noise.h"
using namespace stk;
class stk1:
public flext_stk
{
FLEXT_HEADER(stk1,flext_stk)
public:
stk1();
protected:
// these are obligatory!
virtual bool NewObjs(); // create STK instruments
virtual void FreeObjs(); // destroy STK instruments
virtual void ProcessObjs(int n); // do DSP processing
private:
Noise *inst;
};
FLEXT_NEW_DSP("stk1~",stk1)
stk1::stk1():
inst(NULL)
{
AddInAnything();
AddOutSignal();
}
// create STK instruments
bool stk1::NewObjs()
{
bool ok = true;
// set up objects
try {
inst = new Noise;
}
catch (StkError &) {
post("%s - Noise() setup failed!",thisName());
ok = false;
}
return ok;
}
// destroy the STK instruments
void stk1::FreeObjs()
{
if(inst) delete inst;
}
// this is called on every DSP block
void stk1::ProcessObjs(int n)
{
while(n--) Outlet(0).tick(inst->tick());
}
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