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#ifdef HAVE_LIBGSL
#include <gsl/gsl_linalg.h>
#include <gsl/gsl_eigen.h>
#include <gsl/gsl_sf_bessel.h>
# undef STUB
# define STUB(x) \
void* iemmatrix_##x() { return x; }
STUB(gsl_sf_bessel_Jn);
STUB(gsl_sf_bessel_Yn);
STUB(gsl_eigen_nonsymm);
STUB(gsl_eigen_nonsymm_alloc);
STUB(gsl_eigen_nonsymm_free);
STUB(gsl_eigen_nonsymmv);
STUB(gsl_eigen_nonsymmv_alloc);
STUB(gsl_eigen_nonsymmv_free);
STUB(gsl_linalg_QR_decomp);
STUB(gsl_linalg_QR_unpack);
STUB(gsl_linalg_SV_decomp);
STUB(gsl_matrix_alloc);
STUB(gsl_matrix_complex_alloc);
STUB(gsl_matrix_complex_free);
STUB(gsl_matrix_free);
STUB(gsl_vector_alloc);
STUB(gsl_vector_complex_alloc);
STUB(gsl_vector_complex_free);
STUB(gsl_vector_free);
#endif
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