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/* Required Header Files */
#include "MSPd.h"
/* The class pointer */
static t_class *windowvec_class;
/* The object structure */
typedef struct _windowvec {
t_object obj;
t_float x_f;
t_float *envelope;
long vecsize;
long oldbytes;
} t_windowvec;
#define OBJECT_NAME "windowvec~"
/* Function prototypes */
static void *windowvec_new(void);
static void windowvec_dsp(t_windowvec *x, t_signal **sp, short *count);
static t_int *windowvec_perform(t_int *w);
/* The object setup function */
void windowvec_tilde_setup(void)
{
windowvec_class = class_new(gensym("windowvec~"), (t_newmethod)windowvec_new, 0, sizeof(t_windowvec), 0,0);
CLASS_MAINSIGNALIN(windowvec_class, t_windowvec, x_f);
class_addmethod(windowvec_class, (t_method)windowvec_dsp, gensym("dsp"), A_CANT, 0);
potpourri_announce(OBJECT_NAME);
}
/* The new instance routine */
void *windowvec_new(void)
{
t_windowvec *x = (t_windowvec *)pd_new(windowvec_class);
outlet_new(&x->obj, gensym("signal"));
x->vecsize = 0;
x->envelope = NULL;
return x;
}
/* The free memory function*/
void windowvec_free(t_windowvec *x, t_signal **sp, short *count)
{
freebytes(x->envelope, x->oldbytes);
}
/* The perform routine */
t_int *windowvec_perform(t_int *w)
{
t_windowvec *x = (t_windowvec *) (w[1]);
t_float *input = (t_float *) (w[2]);
t_float *output = (t_float *) (w[3]);
int n = (int) w[4];
int i;
t_float *envelope = x->envelope;
/* Apply a Hann window to the input vector */
for(i=0; i < n; i++) {
output[i] = input[i] * envelope[i];
}
return w + 5;
}
void windowvec_dsp(t_windowvec *x, t_signal **sp, short *count)
{
int i;
t_float twopi = 8. * atan(1);
if(x->vecsize != sp[0]->s_n) {
x->vecsize = sp[0]->s_n;
/* Allocate memory */
if(x->envelope == NULL) {
x->envelope = (t_float *) getbytes(x->vecsize * sizeof(t_float));
} else {
x->envelope = (t_float *) resizebytes(x->envelope, x->oldbytes, x->vecsize * sizeof(t_float));
}
x->oldbytes = x->vecsize * sizeof(t_float);
/* Generate a Hann window */
for(i = 0 ; i < x->vecsize; i++) {
x->envelope[i] = - 0.5 * cos(twopi * (i / (t_float)x->vecsize)) + 0.5;
}
}
dsp_add(windowvec_perform, 4, x, sp[0]->s_vec, sp[1]->s_vec, (t_int)sp[0]->s_n);
}
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