File: iCircle3D-help.pd

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#N canvas 277 111 566 710 10;
#X text 177 107 1 : name;
#X text 285 12 Circlular interaction;
#X text 179 41 This object sould be used for the simulation of interaction
between a collection of masse and a circle;
#X text 123 74 message to change parametter / default value / creation
arg number / description;
#X text 198 125 this is the name of the mass interacting with this
object. you can also conect the output of this object to a mass \,
to allow an interaction with this mass.;
#X msg 104 332 setRmin 0;
#X msg 105 355 setRmax 1;
#X text 200 374 minimal and maximal radius of the circle. If the mass
is outside or inside this circles \, it will not interact with this
link.;
#X text 199 432 constant force normal to the circle.;
#X msg 103 413 setFN 0;
#X obj 20 632 iCircle3D;
#X text 176 170 2 : X coordonate of the orientation vector of the circle
;
#X text 175 195 3 : Y coordonate of the orientation vector of the circle
;
#X text 209 237 normal vector of the circle;
#X msg 108 255 setX 0;
#X msg 107 280 setY 0;
#X msg 107 303 setZ 0;
#X text 175 255 5 : center circle X;
#X text 175 279 6 : center circle Y;
#X text 174 304 7 : center circle Z;
#X msg 105 171 setVX 0;
#X msg 105 196 setVY 0;
#X msg 107 218 setVZ 0;
#X text 199 318 center of the circle;
#X text 176 332 8 : Minimum Radius;
#X text 176 355 9 : Maximum Radius;
#X text 171 415 10 : constante Normal Force;
#X text 170 448 11 : normal rigidity;
#X text 176 219 4 : Z coordonate of the orientation vector of the circle
;
#X text 201 466 Force is proportional to the distance between the masse
and the circle plane.;
#X msg 104 448 setKN 0;
#X text 168 493 12 : damping;
#X text 199 509 normal (to the circle plane) damping to the masses.
;
#X msg 104 493 setD 0;
#X text 170 560 14 : Normal constant displacement;
#X text 171 589 15 : displace the masse proportionaly to it's depth
of the mass in the interactor;
#X msg 103 558 setdN 0;
#X msg 104 589 setdKN 0;
#X text 170 532 13 : maximum profound of the circle interaction;
#X text 168 642 this object is like iPlane3D \, but it's action is
more limited in space.;
#X msg 104 532 setPmax 10000;
#X connect 5 0 10 0;
#X connect 6 0 10 0;
#X connect 9 0 10 0;
#X connect 14 0 10 0;
#X connect 15 0 10 0;
#X connect 16 0 10 0;
#X connect 20 0 10 0;
#X connect 21 0 10 0;
#X connect 22 0 10 0;
#X connect 30 0 10 0;
#X connect 33 0 10 0;
#X connect 36 0 10 0;
#X connect 37 0 10 0;
#X connect 40 0 10 0;