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#include "Interface.h"
#include "MiscUtils.h"
#include "FileUtils.h"
#include "Log.h"
#if USE_STDFS
# include <filesystem>
namespace fs = std::filesystem;
#else
# include <dirent.h>
# include <unistd.h>
# include <strings.h>
# include <sys/wait.h>
# include <sys/stat.h>
# include <sys/types.h>
#endif
# ifdef __linux__
# include <sys/utsname.h>
# endif
#include <unordered_set>
#include <cstring>
#include <algorithm>
namespace vst {
static const std::vector<const char *> platformExtensions = {
#if USE_VST2
#if defined(_WIN32) || USE_WINE // Windows or Wine
".dll",
#endif // Windows or Wine
#ifndef _WIN32 // Unix
#ifdef __APPLE__
".vst",
#else
".so",
#endif
#endif // Unix
#endif // VST2
#if USE_VST3
".vst3",
#endif // VST3
};
const std::vector<const char *>& getPluginExtensions() {
return platformExtensions;
}
bool hasPluginExtension(const std::string& path){
auto ext = fileExtension(path);
for (auto& e : platformExtensions){
if (ext == e){
return true;
}
}
return false;
}
const char * getBundleBinaryPath(){
#if defined(_WIN32)
#ifdef _WIN64
return "Contents/x86_64-win";
#else // WIN32
return "Contents/x86-win";
#endif
#elif defined(__APPLE__)
return "Contents/MacOS";
#elif defined(__linux__)
#if defined(__i386__)
return "Contents/i386-linux";
#elif defined(__x86_64__)
return "Contents/x86_64-linux";
#elif defined(__aarch64__)
return "Contents/aarch64-linux";
#else // older ARM versions
// The VST3 documentation says:
// the architecture name based on the output of command-line
// "uname -m" (machine hardware) + "-linux"
static std::string path = []() -> std::string {
struct utsname buf;
if (uname(&buf) == 0) {
return "Contents/" + std::string(buf.machine) + "-linux";
} else {
LOG_ERROR("uname() failed: " << errorMessage(errno));
return "Contents/unknown-linux";
}
}();
return path.c_str();
#endif
#else
# error "Platform not supported (yet)"
#endif
}
#ifdef _WIN32
# if USE_BRIDGE
// native folder first (in case we try to find a single plugin)
# ifdef _WIN64 // 64 bit
# define PROGRAMFILES(x) "%ProgramW6432%\\" x, "%ProgramFiles(x86)%\\" x
# else // 32 bit
# define PROGRAMFILES(x) "%ProgramFiles(x86)%\\" x, "%ProgramW6432%\\" x
# endif
# else
# ifdef _WIN64 // 64 bit
# define PROGRAMFILES(x) "%ProgramFiles%\\" x
# else // 32 bit
# define PROGRAMFILES(x) "%ProgramFiles(x86)%\\" x
# endif
# endif // USE_BRIDGE
#endif // WIN32
static const std::vector<const char *> defaultSearchPaths = {
/*---- VST2 ----*/
#if USE_VST2
// macOS
#ifdef __APPLE__
"~/Library/Audio/Plug-Ins/VST", "/Library/Audio/Plug-Ins/VST",
#endif
// Windows
#ifdef _WIN32
PROGRAMFILES("VSTPlugins"), PROGRAMFILES("Steinberg\\VSTPlugins"),
PROGRAMFILES("Common Files\\VST2"), PROGRAMFILES("Common Files\\Steinberg\\VST2"),
#endif
// Linux
#ifdef __linux__
"~/.vst", "/usr/local/lib/vst", "/usr/lib/vst",
#endif
#endif
/*---- VST3 ----*/
#if USE_VST3
// macOS
#ifdef __APPLE__
"~/Library/Audio/Plug-Ins/VST3", "/Library/Audio/Plug-Ins/VST3"
#endif
// Windows
#ifdef _WIN32
PROGRAMFILES("Common Files\\VST3")
#endif
// Linux
#ifdef __linux__
"~/.vst3", "/usr/local/lib/vst3", "/usr/lib/vst3"
#endif
#endif // VST3
};
#if USE_WINE
// 64-bit folder first (in case we try to find a single plugin)
# define PROGRAMFILES(x) "/drive_c/Program Files/" x, "/drive_c/Program Files (x86)/" x
static std::vector<const char *> defaultWineSearchPaths = {
#if USE_VST2
PROGRAMFILES("VSTPlugins"), PROGRAMFILES("Steinberg/VSTPlugins"),
PROGRAMFILES("Common Files/VST2"), PROGRAMFILES("Common Files/Steinberg/VST2"),
#endif
#if USE_VST3
PROGRAMFILES("Common Files/VST3")
#endif
};
#endif
#ifdef PROGRAMFILES
#undef PROGRAMFILES
#endif
// get "real" default search paths
const std::vector<std::string>& getDefaultSearchPaths() {
static std::vector<std::string> result = [](){
std::vector<std::string> list;
for (auto& path : defaultSearchPaths) {
list.push_back(expandPath(path));
}
#if USE_WINE
std::string winePrefix = expandPath(getWineFolder());
for (auto& path : defaultWineSearchPaths) {
list.push_back(winePrefix + path);
}
#endif
return list;
}();
return result;
}
#if !USE_STDFS
// helper function
static bool isDirectory(const std::string& fullPath, dirent *entry){
// we don't count "." and ".."
if (strcmp(entry->d_name, ".") == 0 || strcmp(entry->d_name, "..") == 0){
return false;
}
#ifdef _DIRENT_HAVE_D_TYPE
// some filesystems don't support d_type, also we want to follow symlinks
if (entry->d_type != DT_UNKNOWN && entry->d_type != DT_LNK){
return (entry->d_type == DT_DIR);
}
else
#endif
{
struct stat stbuf;
if (stat(fullPath.c_str(), &stbuf) == 0){
return S_ISDIR(stbuf.st_mode);
} else {
return false;
}
}
}
#endif
// recursively search for a VST plugin in a directory. returns empty string on failure.
std::string find(const std::string &dir, const std::string &path){
if (!pathExists(dir)){
LOG_DEBUG("find: '" << dir << "' doesn't exist");
return std::string{};
}
std::string relpath = path;
// if the path has no file extension, assume VST2 plugin
if (fileExtension(relpath).empty()){
#ifdef _WIN32
relpath += ".dll";
#elif defined(__APPLE__)
relpath += ".vst";
#else // Linux/BSD/etc.
relpath += ".so";
#endif
}
LOG_DEBUG("try to find " << relpath << " in " << dir);
#if USE_STDFS
try {
auto wdir = widen(dir);
auto fpath = fs::path(widen(relpath));
auto file = fs::path(wdir) / fpath;
if (fs::exists(file)){
return file.u8string(); // success
}
// continue recursively
auto options = fs::directory_options::follow_directory_symlink;
for (auto& entry : fs::recursive_directory_iterator(wdir, options)) {
if (fs::is_directory(entry)){
file = entry.path() / fpath;
if (fs::exists(file)){
return file.u8string(); // success
}
}
}
} catch (const fs::filesystem_error& e) {
LOG_WARNING(e.what());
};
return std::string{};
#else // USE_STDFS
auto root = dir;
// remove trailing slashes
while (!root.empty() && root.back() == '/') {
root.pop_back();
}
auto file = root + "/" + relpath;
if (pathExists(file)){
return file; // success
}
// continue recursively
std::string result;
std::function<void(const std::string&)> searchDir = [&](const std::string& dirname) {
DIR *directory = opendir(dirname.c_str());
if (directory){
struct dirent *entry;
while (result.empty() && (entry = readdir(directory))){
std::string dir = dirname + "/" + entry->d_name;
if (isDirectory(dir, entry)){
std::string fullPath = dir + "/" + relpath;
if (pathExists(fullPath)){
result = fullPath;
break;
} else {
// search directory
searchDir(dir);
}
}
}
closedir(directory);
}
};
searchDir(root);
return result;
#endif // USE_STDFS
}
#if USE_STDFS
class PathList {
public:
PathList(const std::vector<std::string>& paths){
for (auto& path : paths){
paths_.emplace_back(widen(path));
}
}
bool contains(const fs::path& path) const {
std::error_code e;
return std::find_if(paths_.begin(), paths_.end(), [&](auto& p){
return fs::equivalent(p, path, e);
}) != paths_.end();
}
bool contains(const std::string& path) const {
return contains(fs::path(widen(path)));
}
private:
std::vector<fs::path> paths_;
};
#else
class PathList {
public:
PathList(const std::vector<std::string>& paths){
for (auto& path : paths){
struct stat buf;
if (stat(path.c_str(), &buf) == 0){
paths_.emplace_back(buf.st_ino);
}
}
}
bool contains(const std::string& path) const {
struct stat buf;
if (stat(path.c_str(), &buf) == 0){
return contains(buf.st_ino);
} else {
return false;
}
}
bool contains(struct dirent *dir) const {
return contains(dir->d_ino);
}
private:
bool contains(ino_t inode) const {
return std::find_if(paths_.begin(), paths_.end(), [&](auto& in){
return in == inode;
}) != paths_.end();
}
std::vector<ino_t> paths_;
};
#endif
// recursively search a directory for VST plugins. for every plugin, 'fn' is called with the full absolute path.
void search(const std::string &dir, SearchCallback fn,
bool filterByExtension, const std::vector<std::string>& excludePaths) {
if (!pathExists(dir)){
// LOG_DEBUG("search: '" << dir << "' doesn't exist");
return;
}
PathList excludeList(excludePaths);
if (excludeList.contains(dir)){
LOG_DEBUG("search: ignore '" << dir << "'");
return;
}
#if USE_STDFS
#ifdef _WIN32
std::function<void(const std::wstring&)>
#else
std::function<void(const std::string&)>
#endif
searchDir = [&](const auto& dirname){
try {
// LOG_DEBUG("searching in " << shorten(dirname));
auto options = fs::directory_options::follow_directory_symlink;
fs::directory_iterator iter(dirname, options);
for (auto& entry : iter) {
auto& path = entry.path();
if (excludeList.contains(path)){
LOG_DEBUG("search: ignore '" << path.u8string() << "'");
continue;
}
// check the extension
if (hasPluginExtension(path.u8string())){
// found a VST plugin file or bundle
fn(path.u8string());
} else if (fs::is_directory(path)){
// otherwise search it if it's a directory
searchDir(path);
} else if (!filterByExtension && fs::is_regular_file(path)){
fn(path.u8string());
}
}
} catch (const fs::filesystem_error& e) {
LOG_WARNING(e.what());
};
};
searchDir(widen(dir));
#else // USE_STDFS
std::function<void(const std::string&)> searchDir = [&](const std::string& dirname) {
// LOG_DEBUG("searching in " << dirname);
// search alphabetically (ignoring case)
struct dirent **dirlist;
auto sortnocase = [](const struct dirent** a, const struct dirent **b) -> int {
return strcasecmp((*a)->d_name, (*b)->d_name);
};
int n = scandir(dirname.c_str(), &dirlist, NULL, sortnocase);
if (n >= 0) {
for (int i = 0; i < n; ++i) {
auto entry = dirlist[i];
std::string path = dirname + "/" + entry->d_name;
if (excludeList.contains(entry)){
LOG_DEBUG("search: ignore '" << path << "'");
continue;
}
// check the extension
if (hasPluginExtension(path)){
// found a VST2 plugin (file or bundle)
fn(path);
} else if (isDirectory(path, entry)){
// otherwise search it if it's a directory
searchDir(path);
} else if (!filterByExtension && isFile(path)){
fn(path);
}
free(entry);
}
free(dirlist);
}
};
auto root = dir;
// removing trailing slashes
while (!root.empty() && root.back() == '/') {
root.pop_back();
}
searchDir(root);
#endif // USE_STDFS
}
} // vst
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