File: VSTPlugin.schelp

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TITLE:: VSTPlugin
summary:: load VST plugins as UGens
related:: Classes/VSTPluginController, Classes/VSTPluginNodeProxyController, Classes/VSTPluginDesc, Classes/VSTPluginGui, Guides/HOA_IEM
categories:: UGens>FX

DESCRIPTION::

This UGen represents a single VST plugin instance on the link::Classes/Server::. See the helpfile of link::Classes/VSTPluginController:: for how to control it from the SuperCollider language.

VSTPlugin also has class methods to scan a Server for plugins and cache the info in the Client, see link::#Plugin Management::.


CLASSMETHODS::

PRIVATE:: prQuery, prQueryMsg, prQueryLocal, prQueryRemote, prSearchLocal, prSearchRemote, prMakeDest, prMakeTmpPath, prAddPlugin, prParseIni, prParseInfo, prGetLine, prParseCount, prParseKeyValuePair, kr, platformExtension, reset

METHOD:: ar
create a UGen instance.

note::The method signature has changed in v0.5!::

ARGUMENT:: input
The UGen inputs for the plugin to process.

Possible types:
list::
## a single UGen (= mono)
code::
VSTPlugin.ar(SinOsc.ar(200));
::
## an Array of UGens (= stereo/multichannel)
code::
VSTPlugin.ar([ SinOsc.ar(100), SinOsc.ar(200) ]);
::
## code::nil:: (= no input, e.g. VST instruments).
## an Array link::Classes/Ref:: (= multi-bus, see below)
::

emphasis::Multiple input busses::

Some VST3 plugins have multiple input busses. If you pass an Array of UGens, they will be automatically distributed over several busses.

___

Alternatively, you can pass a link::Classes/Ref:: to an Array of inputs. This allows you to pick a subset of channels for each bus. Also, you can skip a bus with 0 or code::nil::.

code::
// bus 0: 2ch, bus 1: -, bus 2: 1ch
VSTPlugin.ar(`[ [ SinOsc.ar(100), SinOsc.ar(200) ], nil, SinOsc.ar(300) ]);
::

note::You can check the available input busses with link::Classes/VSTPluginDesc#-inputs::.::

ARGUMENT:: numOut
The number of output channels.

In the simple case, this is a fixed number greater than 0.

The result is either a single link::Classes/OutputProxy:: (mono) or an Array of OutputProxies (stereo/multichannel), just like a regular link::Classes/MultiOutUGen::.

code::
// mono output, returns a VSTPlugin
VSTPlugin.ar(numOut: 1);
// stereo output, returns [ OutputProxy, OutputProxy ]
VSTPlugin.ar(numOutput: 2);
::


emphasis::Multiple output busses::

If the plugin has multiple output busses, the UGen outputs will be automatically distributed over several busses.

___

Alternatively, you can pass a link::Classes/Ref:: to an Array of channel numbers. This allows you to pick a subset of channels for each bus. Also, you can skip a bus with 0 or code::nil::.

The result is an Array of output busses, where each bus is an Array of link::Classes/OutputProxy::.

note::Skipped output busses are omitted from the Array!::

code::
// bus 0: 2ch, bus 1: -, bus 2: 1ch
var sig = VSTPlugin.ar(numOut: `[2, nil, 1]);
sig[0]; // bus 0 [ OutputProxy, OutputProxy ]
sig[1]; // bus 2 (bus 1 is omitted!) [ OutputProxy ]
sig.flat; // all bus channels in a row
::

note::You can check the available output busses with link::Classes/VSTPluginDesc#-outputs::.::


ARGUMENT:: bypass
change the bypass state. If bypass is non-zero, then processing is suspended and each input is passed straight to its corresponding output.
table::
## 0 || off (processing)
## 1 || hard bypass; processing is suspended immediately and the plugin's own bypass method is called (if available). Good plugins will do a short crossfade, others will cause a click.
## 2 || soft bypass; if the plugin has a tail (e.g. reverb or delay), it will fade out. This doesn't call the plugin's bypass method, so we can always do a nice crossfade.
::

ARGUMENT:: params
An optional Array of parameter controls in pairs of index and value. Both can be automated.
code::
// 'p1' controls parameter 1.
// 'p2' controls a parameter whose index can be set dynamically with 'idx'.
SynthDef(\test, { arg in, p1, p2, idx;
	var sig = VSTPlugin.ar(In.ar(in, 2), 1,
		params: [1, p1, idx, p2]);
	Out.ar(0, sig);
});
::
You can set the index to a negative value to "unmap" the parameter.

note::emphasis::params:: overrides any automation of the same parameters by link::Classes/VSTPluginController#-set::, but it can itself be overriden with
link::Classes/VSTPluginController#-map::.
::

You can automate parameters with either control and audio rate UGens, but the latter is more CPU expensive and only makes sense
if the plugin actually supports sample accurate automation (some, but not all VST3 plugins).

ARGUMENT:: id
A Symbol which uniquely identifies the UGen within the SynthDef, so it can be found by link::Classes/VSTPluginController::.

note::If this is the only VSTPlugin instance in the SynthDef, the id argument can be omitted.::

code::
(
// two FX in parallel:
SynthDef(\test, { arg bus;
	var sig = VSTPlugin.ar(In.ar(in, 2), 2, id: \eq);
	sig = VSTPlugin.ar(sig, 2, id: \chorus);
	ReplaceOut.ar(out, sig);
}).add;
)

// There are two ways to control individual plugins:
// 1) get individual VSTPluginControllers
(
~synth = Synth(\test, [\in, ~in, \out, ~out]);
~eq = VSTPluginController.new(~synth, \eq).open("myEQ");
~chorus = VSTPluginController.new(~synth, \chorus).open("myChorus");
)
// 2) get Event with VSTPluginControllers mapped to IDs
(
~fx = VSTPluginController.collect(Synth(\test));
~fx.eq.open("myEQ");
~fx.chorus.open("myChorus");
)
::

ARGUMENT:: info
An optional link::Classes/VSTPluginDesc:: instance; the plugin must have been successfully probed (e.g. with link::Classes/VSTPlugin#*search::).

Alternatively, you can provide a plugin emphasis::key:: as a Symbol, in which case the VSTPluginDesc will be taken from the default Server's plugin dictionary.

If you know in advance which VST plugin you want to load, this allows you to use parameter names instead of indices
code::
(
SynthDef(\chorus, { arg bus;
	// 'GChorus' is a shortcut for VSTPlugin.plugins['GChorus']
	var sig = VSTPlugin.ar(In.ar(bus, 2), 2, params: [Depth: 0.5, Mix: 0.9], info: 'GChorus');
	ReplaceOut.ar(bus, sig);
}).add;
)
::
Also, you can omit the code::path:: argument when opening plugins:
code::
~fx = VSTPluginController(Synth(\chorus)).open; // will open 'GChorus'
::

ARGUMENT:: blockSize
Run the plugin with a certain block size (in samples). The default is code::nil:: (= no reblocking).

Some plugins run more efficiently with larger blocksizes. (This is generally true for bridged/sandboxed plugins.) Instead of globally changing the Server block size, you can selectively reblock VSTPlugin instances.

note::Reblocking causes a delay of code::N - M:: samples, where N is the desired block size and M is the Server block size.::

SUBSECTION:: Plugin Management

All VST plugin information is cached in the Client. This is done mainly for performance reasons but it can be also handy for end users
because it's possible to investigate plugins without actually creating any instances.

The plugin info is stored as a link::Classes/VSTPluginDesc:: instance under its key (see link::Classes/VSTPluginDesc#-key::) and can be retrieved with link::#*plugins::.

METHOD:: plugins
get information about (probed) VST plugins on a Server.

ARGUMENT:: server
the Server. If this is code::nil::, the default Server is assumed.

RETURNS:: an link::Classes/IdentityDictionary:: containing the descriptions of all VST plugins on the Server as instances of link::Classes/VSTPluginDesc::.

DISCUSSION::
The dictionary can be simply indexed with plugin keys (see link::Classes/VSTPluginDesc#-key::).
code::
// search in default paths
VSTPlugin.search(s);
VSTPlugin.plugins(s)['AwesomePlugin'].print;
// for the default server this can be shortend to:
VSTPlugin.search;
VSTPlugin.plugins['AwesomePlugin'].print;
::

METHOD:: pluginList
get all available plugins on a Server.

ARGUMENT:: server
the Server. If code::nil::, the default Server is assumed.

ARGUMENT:: sorted
whether the Array should be sorted alphabetically (by name).

RETURNS:: an Array of link::Classes/VSTPluginDesc:: instances.

METHOD:: pluginKeys
get the keys of all plugins on a given Server.

ARGUMENT:: server
the Server. If code::nil::, the default Server is assumed.

RETURNS:: an Array of plugin keys.

DISCUSSION::
This method only considers the keys stored in the plugin descriptions,
not the additional keys in the plugin dictionary.


METHOD:: print
post all available plugins.

ARGUMENT::
the Server. If code::nil::, the default Server is assumed.

DISCUSSION::
The plugins are posted in alphabetical order in the following format:

code::key (vendor) [path]::

SUBSECTION:: Searching for plugins

METHOD:: search
Scan a local or remote Server for VST plugins and cache the info in the Client.

note::The method signature has changed in v0.5!::

ARGUMENT:: server
The server to scan for plugins. If code::nil::, the default Server is used.

ARGUMENT:: dir

an (optional) Array of custom plugin directories.

If code::nil::, the standard VST search paths are used:

table::
## VST 2.x ||
table::
## Windows || list::
## %ProgramFiles%\VSTPlugins
## %ProgramFiles%\Steinberg\VSTPlugins
## %ProgramFiles%\Common Files\VST2
## %ProgramFiles%\Common Files\Steinberg\VST2
::
## macOS || list::
## ~/Library/Audio/Plug-Ins/VST
## /Library/Audio/Plug-Ins/VST
::
## Linux || list::
## ~/.vst
## /usr/local/lib/vst
## /usr/lib/vst
::
::
## VST 3.x ||
table::
## Windows || list::
## %ProgramFiles%\Common Files\VST3
::
## macOS || list::
## ~/Library/Audio/Plug-Ins/VST3
## /Library/Audio/Plug-Ins/VST3
::
## Linux || list::
## ~/.vst3
## /usr/local/lib/vst3
## /usr/lib/vst3
::
::
::

note::here, emphasis::%ProgramFiles%:: stands for "C:\Program Files" on a 64 bit Server and "C:\Program Files (x86)" on a 32 bit Server.::

ARGUMENT:: options
an (optional) Event with advanced search options.

list::
## code::\save:: (Boolean)

write results to the cache file (default: true).

## code::\parallel:: (Boolean)

probe plugins in parallel (default: true).

This can be significantly faster, but it can also make your computer almost unresponsive for the duration of the search because of the full CPU utilization.

## code::\timeout:: (Float)

the number of seconds to wait for a single plugin before it is regarded as being stuck and ignored; default is code::nil:: (= no timeout).

## code::\exclude:: (Array)

a list of directories or files to exclude from the search.

## code::\cacheFileDir:: (String)

cache file directory.

Set this if you want to save the cache file in a custom directory.
::

Example:
code::
VSTPlugin.search(options: ( timeout: 20, parallel: false, save: false, exclude: [ "/plugin/dir/a", "/plugin/dir/b" ]))
::

ARGUMENT:: verbose
post a message for each found plugin.

The message contains the file path, name and probe result ("ok" or error message).

ARGUMENT:: wait
The wait time between OSC messages.

-1 allows an OSC roundtrip between packets.

0 is not safe with UDP, but is probably ok with TCP.

note::This is only relevant for remote Servers (local Servers will send the plugin description via temp files).::

ARGUMENT:: action
a function to be called after the search has finished.

DISCUSSION::
Directories are searched recursively. For each valid VST plugin, the information is stored in a dictionary on the Client
and can be retrieved with its key (see link::#Plugin Management::).

If a plugin can't be probed ("... failed!") it either means it's not a valid VST plugin, dependencies are missing or it has the wrong CPU architecture (and can't be bridged).

A new search doesn't automatically clear the dictionary, but existing keys are overwritten. You can clear the dictionary explicitly with link::#*clear::.

For efficiency, search results are written to a cache file (on the Server's computer) to significantly speed up subsequent searches
(cached plugins don't have to probed again). Many DAWs use a similar strategy. If you want to search directories without updating the cache, set code::save:: to code::false::.

NOTE::
The very first search in a directory usually takes a couple of seconds, but if you have many (heavy) plugins, the process can take significantly longer. However, subsequent searches will finish very quickly because the info has been cached.
::

WARNING::
Shell plugins like "Waves" contain hundreds of (heavy) sub-plugins. On my machine, the very first search takes several minutes(!), so be patient :-)
::

METHOD:: searchMsg

ARGUMENT:: dir
(see above)
ARGUMENT:: options
(see above)
ARGUMENT:: verbose
(see above)
ARGUMENT:: dest

a) nil: don't write search results (the default)

b) String: name of a temp file where the search results should be written to.

c) link::Classes/Buffer:: or bufnum: the plugin will fill the Buffer
on the Server, the Client can then read the data (each float representing a single byte) and free the Buffer.
The Buffer should be initially empty!


RETURNS:: the message for a emphasis::search:: command (see link::#*search::).

DISCUSSION::

Sending the message to the Server will emphasis::not:: update any info in the Client!
Mostly useful for NRT synthesis.


METHOD:: stopSearch
Stop a running search.

ARGUMENT:: server
the Server. If code::nil::, the default Server is assumed.

METHOD:: stopSearchMsg

RETURNS:: the message for a emphasis::stopSearch:: command (see link::#*stopSearch::).

METHOD:: readCache

Read the plugin cache file from a custom directory.

ARGUMENT:: server
the Server. If code::nil::, the default Server is assumed.

ARGUMENT:: dir
the directory containing the cache file.

METHOD:: readCacheMsg

ARGUMENT:: dir
(see above)

RETURNS:: the message for a emphasis::readCache:: command (see link::#*readCache::).

METHOD:: readPlugins

get the descriptions of all locally cached plugins. For this to work, you have to call link::#*search:: at least once (with code::save: true::), then the plugin description will be available without starting a Server.

ARGUMENT:: dir
(optional) cache file directory. If code::nil::, the default cache file location will be used.

RETURNS:: an link::Classes/IdentityDictionary:: containing all plugin descriptions as link::Classes/VSTPluginDesc:: instances.

METHOD:: clear
Deletes all cached plugin descriptions for a given Server.

ARGUMENT:: server
the Server. If this is code::nil::, the default Server is assumed.

ARGUMENT:: remove
whether you want to also remove the cache file.

METHOD:: clearMsg

ARGUMENT:: remove
(see above)

RETURNS:: the message for a emphasis::clear:: command (see link::#*clear::).

DISCUSSION::

Sending the message to the Server will emphasis::not:: clear the Client plugin dictionary!


subsection:: Bridging and Sandboxing

Usually, you can only run plugins with the same CPU architecture as the host application.

Since VSTPlugin v0.4, however, it is possible to run 32-bit plugins on a 64-bit Server and vice versa! Such incompatible plugins will automatically run in a shared subprocess (= bit bridging), which incurs some CPU overhead.

Since VSTPlugin v0.5 it is also possible to run Windows plugins on Linux with Wine.

note::Bridging/sandboxing can also be explictly enabled for native plugins, see the code::mode:: argument in link::Classes/VSTPluginController#-open::.::

For more information, see the emphasis::Bridging/sandboxing:: section in the README.

subsection:: Multithreading

METHOD:: initDSPThreads

Set the number of DSP threads for multithreaded plugin processing (see code::multiThreading:: argument for link::Classes/VSTPluginController#-open::).

By default, this is the number of logical CPUs.

This method only takes effect if it is called emphasis::before:: any (multithreaded) plugins have been opened.

ARGUMENT:: server
the Server. If code::nil::, the default Server is assumed.

ARGUMENT:: numThreads
the number of DSP threads; code::nil:: means default.

METHOD:: initDSPThreadsMsg

ARGUMENT:: numThreads
(see above)

RETURNS:: the message for a emphasis::initDSPThreads:: command (see link::#*initDSPThreads::).


INSTANCEMETHODS::