1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444
|
TITLE:: VSTPluginController
summary:: Client-side representation of a VSTPlugin UGen instance
categories:: Server>Abstractions
related:: Classes/VSTPlugin, Classes/VSTPluginDesc, Classes/VSTPluginGui, Classes/VSTPluginMIDIProxy, Guides/HOA_IEM
DESCRIPTION::
This class is used to control a specific link::Classes/VSTPlugin:: instance in a link::Classes/Synth::, so you can
open plugins, automate parameters, change programs, send MIDI messages, etc.
Have a look at the link::#Examples:: at the bottom!
Subsection:: Introduction
Here's a quick example showing a simple insert effect on a 2-channel audio bus:
code::
(
SynthDef(\insert, { arg bus;
ReplaceOut.ar(bus, VSTPlugin.ar(In.ar(bus, 2), 2));
}).add;
)
// search of available VST plugins in the default VST search paths
VSTPlugin.search;
// create the synth:
~synth = Synth(\insert, [\bus, 0]);
// get a handle to the VSTPlugin:
~fx = VSTPluginController(~synth);
// open a plugin by name/key (might require VSTPlugin.search!)
~fx.open("myplugin", verbose: true);
// alternatively, you can open a plugin by its file path
// (this only works if the file contains a single plugin, like most VST2.x plugins)
~fx.open("/path/to/plugin", verbose: true);
// you can do all of the above in a single line:
~fx = VSTPluginController(Synth(\insert, [\bus, 0])).open("myplugin");
// open the plugin browser:
~fx.browse;
// show the generic plugin GUI:
~fx.gui;
// show the VST editor:
~fx.editor;
// etc.
::
If you have more than one instance of VSTPlugin in your SynthDef, you need to give them unique IDs so that VSTPluginController can find the right instance:
code::
(
// two VST plugins in series:
SynthDef(\insert2, { arg bus;
var sig;
sig = In.ar(bus, 2);
sig = VSTPlugin.ar(sig, 2, id: \eq);
sig = VSTPlugin.ar(sig, 2, id: \chorus);
ReplaceOut.ar(bus, sig);
}).add;
)
// create the synth:
~synth = Synth(\insert2, [\bus, 0]);
// get handles to the VSTPlugins:
(
~eq = VSTPluginController(~synth, \eq).open("myEQ");
~chorus = VSTPluginController(~synth, \chorus).open("myChorus");
)
// or:
(
~fx = VSTPluginController.collect(~synth); // creates a VSTPluginController for each VSTPlugin ID
~fx.eq.open("myEq");
~fx.chorus.open("myChorus");
)
// etc.
::
With JITLib you have to use link::Classes/VSTPluginNodeProxyController:::
code::
(
Ndef(\foo, \vst -> { VSTPlugin.ar(WhiteNoise.ar(0.1) ! 2, 2) }).play;
~fx = VSTPluginNodeProxyController(Ndef(\foo)).open("myFX");
)
::
subsection:: Parameter Automation
There are three different ways to automate plugin parameters (listed with increasing precedence):
list::
## with the link::#-set:: and link::#-setn:: methods
code::
// set parameter 1 to 0.5
~fx.set(1, 0.5);
::
## with the code::params:: argument of link::Classes/VSTPlugin#*ar::
code::
(
SynthDef(\insert, { arg bus, f;
var lfo = LFSaw.kr(0.1);
// set parameter 0 with Synth argument 'f'
// and modulate parameter 1 with LFO
var sig = VSTPlugin.ar(In.ar(bus, 2), 2, params: [0, f, 1, lfo]);
ReplaceOut.ar(bus, sig);
}).add;
)
// create a VSTPlugin instance with parameter 0 set to 0.5
~fx = VSTPluginController(Synth(\insert, [\bus, 0, \f, 0.5])).open("someFX");
// now set it to 0.7
~fx.synth.set(\f, 0.7);
::
## map them to control or audio busses with link::#-map::
code::
// map parameter 2 to a control bus
~c = Bus.control;
~fx.map(2, ~c);
~c.set(0.5);
::
::
Use link::#-get:: and link::#-getn:: to obtain current parameter values:
code::
// get the current value of parameter 3 and post it to the console:
~fx.get(3, {arg f; f.postln;});
::
link::#-set::, link::#-map:: and link::#-get:: also accept parameter names instead of indices:
code::
// with the GChorus (GVST) plugin:
~fx.set(\Depth, 0.5);
~fx.get(\Depth, {arg f; f.postln;});
::
subsection:: Preset Management
Select built-in FX programs with link::#-program:::
code::
// list available programs:
~fx.info.printPrograms;
// get current program number
~fx.program;
// switch to program 4:
~fx.program_(4);
::
The easiest way to manage user presets are the link::#-savePreset:: and link::#-loadPreset:: methods. Because they use standardized preset folder locations, presets can be simply referred to by name:
code::
// list available presets
~fx.info.printPresets;
// save (new) preset
~fx.savePreset("my_preset");
// do something
~fx.gui;
// save again
~fx.savePreset;
// do something
~fx.gui;
// load preset
~fx.loadPreset("my_preset");
::
Internally, preset files use the standard code::.fxp/.fxp:: (VST2) or code::.vstpreset:: (VST3) format, recognized by most DAWs and VST hosts. You can save presets to your own folders with the following methods:
code::
// write current plugin state to a preset file.
~fx.writeProgram("mypresetfolder/test.fxp");
// ... mess around with the plugin ...
~fx.gui;
// restore previous state:
~fx.readProgram("mypresetfolder/text.fxp");
::
It's also possible to get/set the raw plugin state as an link::Classes/Int8Array:::
code::
// get plugin state as Int8Array:
~fx.getProgramData({ arg data; d = data;});
// do something
~fx.gui;
// restore previous state:
~fx.setProgramData(d);
::
The data has the same binary format as the preset files. You can use these methods to build your own preset management!
subsection:: GUI
Generally, there are two kind of GUIs:
list::
## the native VST editor, which must be explicitly requested when opening a plugin:
code::
// load a plugin
~fx.open("/path/to/plugin");
// open the VST editor window
~fx.editor;
::
This will run a native window on the Server (in a seperate thread).
note:: On macOS this only works in SuperCollider 3.11 or above!::
## a generic Qt GUI which can be opened in a new Window or embedded into existing views:
code::
// load a plugin
~fx.open("/path/to/plugin", editor: false);
// open the plugin GUI in a Window
~fx.gui;
::
You can change parameters by moving the sliders or entering values into the text fields (don't supported by all plugins).
Additionally, you can browse for plugins, select programs and read/write preset files.
See link::#-gui:: and link::Classes/VSTPluginGui:: for more information.
::
subsection:: Scheduling
Generally, emphasis::synchronous:: methods, like link::#-set:: or link::#-map::, simply send an OSC message to the Server. This is fine for interactive use, but if you need accurate timing, commands have to be scheduled as OSC bundles (see also link::Guides/ServerTiming::).
Here are two basic ways how to schedule methods with Server latency:
code::
// asking the object for the message
~fx = VSTPluginController(Synth(\foo));
s.sendBundle(s.latency, ~fx.setMsg(0, 0.5));
s.sendBundle(s.latency, ~fx.midi.noteOn(0, 60, 100));
// using automatic bundling
s.bind {
~fx.set(0, 0.5);
~fx.midi.noteOn(0, 60, 100);
};
::
subsection:: Sequencing
VSTPlugin defines two custom link::Classes/Event:: types which are typically used with link::Classes/Pbind::.
Like with (most) other Event types, commands are scheduled as OSC bundles with Server latency.
definitionlist::
## code::\vst_set::
|| sets one or more plugin parameters to the specified values; the interface is similar to code::\set::.
table::
## code::\vst:: || the VSTPluginController instance
## code::\params:: || an (optional) Array of parameter names or indices that should be looked up in the Event
::
a) Explicit look up (names or indices):
code::
~p2 = Pbind(
\type, \vst_set,
\vst, ~fx,
\params, [\Mix, \Depth, 1], // use parameters 'Mix', 'Depth' and 1
\Mix, Pseq([0.1, 0.2, 0.5, 0.9], inf), // value for parameter 'Mix'
\Depth, Prand([0.3, 0.5, 0.7], inf), // value for parameter 'Depth'
1, Pwhite(), // value for parameter 1
\dur, Prand([0.25, 0.5, 1], inf)
);
::
b) Automatic lookup (indices only)
code::
~p1 = Pbind(
\type, \vst_set,
\vst, ~fx,
1, Pwhite(0.1, 0.9), // automate parameter 1
3, Pwhite(0.2, 0.8), // automate parameter 3
\dur, Prand([0.25, 0.5, 1], inf)
);
::
This is slightly less efficient than explicit lookup.
warning::Before VSTPlugin v0.6, parameter emphasis::names:: have been looked up automatically if you omitted the code::\params:: key. This feature has been removed!::
Pattern composition with automatic lookup is straight forward:
code::
// add another parameter
~p3 = Pbind(
2, Prand([0.2, 0.5, 0.7], inf)
) <> ~p1;
::
Pattern composition with explicit lookup also possible, but less flexible:
code::
// 'template' Pattern
~a = Pbind(
\type, \vst_set,
\vst, ~fx,
\params, [\Depth, \Mix],
\Mix, Pseq([0.1, 0.2, 0.5, 0.9], inf),
// \Depth will be provided later
);
// make two different Patterns based on ~a
~b = Pbind(
\Depth, Pwhite(0.1, 0.9),
\dur, Prand([0.25, 0.5, 1], inf)
) <> ~a;
~c = Pbindf(
\Depth, Pwhite(0.5, 0.7),
\dur, Prand([0.3, 0.66, 1], inf)
) <> ~a;
::
See link::#Automation:: for more examples.
## code::\vst_midi::
|| send MIDI messages; the interface is very similar to the code::\midi:: Event type.
Event keys:
table::
## code::\vst:: || the VSTPluginController instance
## code::\midicmd:: || the MIDI method (see below)
## code::\chan:: || the MIDI channel; the default is 0
## code::\midinote:: || MIDI pitch for code::\noteOn::, code::\noteOff:: and code::\polyTouch::;
may be a fractional value (= microtonal), see link::Classes/VSTPluginMIDIProxy#-noteOn::.
## code::\amp:: || amplitude (0.0 - 1.0) for code::\noteOn:: and code::\noteOff::
## code::\ctlNum:: || CC number for code::\control::
## code::\control:: || CC value for code::\control::
## code::\val:: || value argument for code::\touch:: and code::\bend::
## code::\polyTouch:: || touch value for code::\polyTouch::
## code::\progNum:: || program number for code::\program::
## code::\array:: || UInt8Array for code::\sysex::
::
Possible values for code::\midicmd:::
table::
## code::\noteOn:: || note-on message (= default);
automatically schedules code::\noteOff:: messages based on the note duration.
(This can be disabled by setting code::\hasGate:: to code::false::.)
## code::\noteOff:: || note-off message
## code::\control:: || CC message
## code::\bend:: || pitch bend
## code::\touch:: || channel after-touch
## code::\touch:: || polyphonic after-touch
## code::\program:: || program change
## code::\allNotesOff:: || turn all notes off
## code::\sysex:: || SysEx message
::
Each code::\midicmd:: has a corresponding method in link::Classes/VSTPluginMIDIProxy::.
See link::Tutorials/A-Practical-Guide/PG_08_Event_Types_and_Parameters#MIDI output:: for more details on MIDI commands.
See link::#VST Instruments:: for examples.
note::Always prefer code::\vst_midi:: over code::\midi:: because the latter doesn't schedule OSC bundles!::
::
strong::Tip:::
You can play Pbinds of type code::\vst_midi:: and code::\vst_set:: in parallel with link::Classes/Ppar::.
subsection:: Realtime Safety
VSTPlugin tries its best to be as realtime safe as possible. Plugins are always opened/closed asynchronously in the NRT thread.
Some methods, like link::#-loadPreset:: and link::#-savePreset::, offer two options via the code::async:: parameter:
numberedlist::
## code::async: true:: means that the plugin method is called on the NRT resp. UI thread and will never block the Server. However, plugin processing is temporarily suspended and you can't call other methods until the command has finished.
## code::async: false:: means that the plugin method is simply called on the RT thread. The advantage is that the command is performed synchronously and plugin processing doesn't have to be suspended. Depending on the plugin, this might be just fine - or block the Server. You have to test yourself!
::
note:: If the plugin is opened with the VST GUI editor, the code::async:: option is automatically set to code::true:: because of thread safety concerns.::
CLASSMETHODS::
PRIVATE:: guiClass, msg2string, prFindPlugins
METHOD:: new
Create a new VSTPluginController for a given Synth.
ARGUMENT:: synth
the link::Classes/Synth:: containing the link::Classes/VSTPlugin:: you want to control.
ARGUMENT:: id
a Symbol which uniquely identifies the link::Classes/VSTPlugin:: in the link::Classes/SynthDef::.
note::If this is the only VSTPlugin instance in the SynthDef, the code::id:: argument can be omitted.::
ARGUMENT:: synthDef
the synth's link::Classes/SynthDef::. You can omit this argument if the SynthDef has been added to the global link::Classes/SynthDescLib::, e.g. with link::Classes/SynthDef#-add:: or link::Classes/SynthDef#-store::. In this case, the SynthDef will be automatically deduced from the emphasis::synth:: argument.
ARGUMENT:: wait
the default wait time, see link::#-wait::.
DISCUSSION::
Initially, no VST plugin is loaded and the UGen is automatically bypassed (i.e. the input is just passed through).
METHOD:: collect
Same as link::#-new::, but returns an link::Classes/Event:: of VSTPluginControllers, with their IDs used as keys.
This is useful if you have a SynthDef containing several VSTPlugin instances.
ARGUMENT:: synth
the Synth, see link::#-new::
ARGUMENT:: ids
an Array of IDs referring to link::Classes/VSTPlugin:: instances in the link::Classes/SynthDef::, or code::nil:: (= collect all).
ARGUMENT:: synthDef
the SynthDef (optional), see link::#-new::
ARGUMENT:: wait
the default wait time, see link::#-wait::.
DISCUSSION::
code::
(
SynthDef.new(\test, { arg bus = 0;
var sig = VSTPlugin.ar(nil, 2, id: \vsti);
sig = VSTPlugin.ar(sig, 2, id: \fx);
Out.ar(bus, sig);
}).add;
)
~fx = VSTPluginController.collect(Synth(\test), [\vsti, \fx]);
// or
~fx = VSTPluginController.collect(Synth(\test));
(
~fx.vsti.open("myVSTi");
~fx.fx.open("myFX");
)
::
INSTANCEMETHODS::
PRIVATE:: prFree, prCheckPlugin, prCheckLocal, prClear, init, prQuery, prQueryParams, prQueryPrograms
PRIVATE:: prGetPreset, prSendData, prReceiveData, prSetData, prGetData, prMakeOscFunc
METHOD:: open
open a VST plugin.
ARGUMENT:: path
the plugin key or file path.
- Opening plugins by strong::key:: requires that the plugin has already been probed (e.g. as a result of link::Classes/VSTPlugin#*search::).
code::
~fx.open("GChorus"); // assuming 'GChorus' is in the Server's plugin dictionary.
~fx.open("mda Delay.vst3"); // VST3 plugins always need a '.vst3' extensions
::
- Alternatively, you can use a strong::file path:: (with or without extension). Relative paths are resolved to the standard VST directories (see link::Classes/VSTPlugin#*search::); this is done recursively, which means you don't necessarily have to specify any subfolders.
code::
// absolute file path:
~fx.open("C:/Program Files/VSTPlugins/GVST/GChorus");
// since C:/Program Files/VSTPlugins/ is one of the standard VST directories,
// the plugin can also be opened like this:
~fx.open("GVST/GChorus");
~fx.open("GChorus"); // even without subfolder
::
note::This method only works for files which contain a single plugin (all VST 2.x plugins - except for shell plugins - and many VST 3 plugins).::
- If the VSTPlugin UGen holds a plugin description (see link::Classes/VSTPlugin#*ar::), the code::path:: argument can be deduced and therefore omitted.
code::
VSTPlugin.search;
(
SynthDef(\chorus, { arg bus=0;
var plugin = VSTPlugin.plugins['GChorus'];
ReplaceOut.ar(bus, VSTPlugin.ar(In.ar(bus, 2), 2, info: plugin));
}).add;
)
~fx = VSTPluginController(Synth(\chorus)).open; // will open 'GChorus'
::
ARGUMENT:: editor
enable/disable the VST plugin editor.
note::On macOS this only works with SuperCollider 3.11 and above!::
note::Some (buggy) plugins don't work correctly without the VST editor.::
ARGUMENT:: verbose
post the plugin info to the console if loaded successfully.
ARGUMENT:: action
a function that will be called with the object itself and a Boolean (success/fail) when the operation has completed.
code::
// open preset 'foo' after the plugin has been opened successfully:
~fx.open('GChorus', action: { |x, ok|
ok.if { x.loadPreset('foo') }
});
::
note::You must emphasis::not:: use link::Classes/Server#-sync:: to wait for completion! If you prefer to write sequential code instead of callbacks, you may use a link::Classes/Condition:: resp. link::Classes/CondVar:: and signal it from the action function.::
ARGUMENT:: multiThreading
process the plugin in a seperate worker thread to utilize more CPU cores. See also link::Classes/VSTPlugin#*initDSPThreads::.
note::This option is ignored for Supernova, which already offers multithreading with ParGroup.::
note::Multithreading introduces a delay of 1 block!::
ARGUMENT:: mode
select a run mode.
table::
## \auto || normal mode (default).
## \sandbox || run the plugin in a dedicated subprocess. This means that the plugin can safely crash without taking down the whole Server! This is useful for buggy plugins or safe experimentation.
## \bridge || run the plugin in a shared subprocess. This uses less memory and possibly less CPU, but if one plugin crashes, it will inevitably take down all other plugins in the same process.
::
note::All run modes except for code::\auto:: incur some fixed CPU overhead, which is less significant for larger blocksizes (see link::Classes/ServerOptions#-blockSize:: or the code::blockSize:: argument in link::Classes/VSTPlugin#-ar::).::
See also link::Classes/VSTPlugin#Bridging and Sandboxing::.
DISCUSSION::
This method is realtime-safe because the VST plugin is opened asynchronously (in the NRT thread).
METHOD:: openMsg
ARGUMENT:: path
the plugin name/key or file path. Relative paths are resolved to the standard VST directories.
If the VSTPlugin UGen holds a plugin description (see link::Classes/VSTPlugin#*ar::), the code::path:: argument can be deduced and therefor ommitted.
ARGUMENT:: editor
request the VST editor.
ARGUMENT:: multiThreading
enable multithreading.
ARGUMENT:: mode
select a run mode.
RETURNS:: the message for an emphasis::open:: command (see link::#-open::).
METHOD:: isOpen
returns:: whether a plugin is currently open.
METHOD:: close
METHOD:: closeMsg
close the current plugin (but don't free the Synth!). You can open another plugin later.
DISCUSSION::
This will automatically bypass the plugin (i.e. the input is just passed through).
Just like link::#-open::, this method is realtime-safe.
METHOD:: pluginCrashed
a link::Classes/Function:: or link::Classes/FunctionList:: to be called when the plugin subprocess crashes.
discussion::
You could use this callback to automatically reopen the plugin, for example.
note::This is only meant for bridged or sandboxed plugins, because a normal plugin would simply crash the server.::
METHOD:: browse
open the plugin browser dialog.
METHOD:: editor
METHOD:: editorMsg
show/hide the VST editor window.
DISCUSSION::
The plugin has to be opened with code::editor: true::.
note::On macOS this only works on SuperCollider 3.11 and above!::
METHOD:: moveEditor
METHOD:: moveEditorMsg
move the editor window to the given position.
METHOD:: resizeEditor
METHOD:: resizeEditorMsg
resize the editor window to the given width and height.
note::This only works for VST3 plugins with a resizable editor.::
METHOD:: gui
creates a generic Qt GUI (see link::Classes/VSTPluginGui::).
ARGUMENT:: parent
the parent. If code::nil::, the GUI is created in a new toplevel window.
ARGUMENT:: bounds
the bounds.
ARGUMENT:: params
show/hide parameters. Set to code::false::, if you only need to show the preset manager!
RETURNS:: a new link::Classes/VSTPluginGui:: instance.
METHOD:: info
returns:: the (static) plugin description (see link::Classes/VSTPluginDesc::).
METHOD:: latency
returns:: the current processing latency in samples.
NOTE:: The reported value includes the additional latency caused by multithreading and reblocking (see the code::multiThreading:: and code::blockSize:: arguments for link::#-open::).::
METHOD:: latencyChanged
a link::Classes/Function:: or link::Classes/FunctionList:: to be called when the plugin's processing latency changes. The function receives the new latency as its only argument. See also link::#-latency::.
METHOD:: reset
METHOD:: resetMsg
reset the plugin state.
ARGUMENT:: async
see link::#Realtime Safety::.
DISCUSSION::
Depending on the plugin, emphasis::reset:: can involve expensive operations, like clearing a large delay line, and might not be realtime-safe, so be careful with setting code::async:: to code::false::.
METHOD:: synth
returns:: the link::Classes/Synth:: containing the currently controlled link::Classes/VSTPlugin:: instance.
METHOD:: synthIndex
returns:: the index of the link::Classes/VSTPlugin:: instance within the link::Classes/Synth::.
METHOD:: wait
the wait time between OSC messages (in seconds).
DISCUSSION::
-1 allows an OSC roundtrip between packets.
0 is not safe with UDP, but is probably ok with TCP.
Some methods may require lots of OSC messages (e.g. when changing programs, the UGen has to send the new
state of all parameters). VSTPluginController waits for the given time after a certain number of bytes
to avoid messages getting dropped. This is mostly relevant for UDP connections,
especially for remote Servers, high network traffic and plugins with a large number of parameters.
The wait time can be changed anytime.
subsection:: Parameters
METHOD:: numParameters
returns:: the number of parameters.
METHOD:: set
METHOD:: setMsg
Set plugin parameters.
discussion::
This method expects pairs of parameter index/name and value. Each value should be either a number between 0.0 and 1.0
or a string/symbol.
note::
Some plugins don't support setting parameters by strings, others only allow it for certain parameters.
::
code::
// set parameter 3 to value 0.9:
~fx.set(3, 0.9);
// set parameter 'Mix' to 0.5:
~fx.set(\Mix, 0.5);
// set parameters 1 and 3:
~fx.set(1, 0.5, 3, 0.75);
// GChorus (GVST):
~fx.set(\Freq, "3.16"); // set frequency in Hz as string
::
note::
The parameter(s) will be automatically unmapped from any control bus, see link::#-map::.
::
With code::setMsg:: you can schedule emphasis::sample accurate:: parameter changes for plugins which support this (some, but not all VST3 plugins).
METHOD:: setn
METHOD:: setnMsg
set sequential ranges of parameters.
discussion::
This method expects pairs of parameter index and Array of values (numbers or strings/symbols), see link::#-set::.
code::
// this will set parameters 3, 4, 8, 9 and 10.
~fx.setn(3, [0.5, 0.75], 8, [0.1, "300", 0.3]);
::
METHOD:: map
map parameters to control or audio busses.
discussion::
This methods expects pairs of parameter index/name and bus.
In case of multi-channel busses the channels are mapped to a sequential range of parameters starting at the given index/name.
The bus argument can be simply an integer referring to a emphasis::control:: bus. If you want to map an audio bus, you have to explicitly pass an audio Bus object.
Parameters are updated whenever the data in the bus changes. Note::Only map to an audio bus if you need sample accurate automation and the plugin
actually supports it (some, but not all VST3 plugins).::
code::
~bus1 = Bus.control;
~bus2 = Bus.control(numChannels: 2);
~fx.map(\Mix, ~bus1, 5, ~bus2);
~bus1.set(0.5); // set parameter 'Mix'
~bus2.set(0.75, 0.9); // set parameters 5 and 6 (because of 2-channel control bus)
~bus3 = Bus.audio;
~fx.map(\Delay, ~bus3); // audio rate automation (assuming the 'Delay' parameter supports this)
::
Each parameter can only be mapped to one control bus channel at the time.
note::setting a parameter with link::#-set:: or link::#-setn:: will automatically unmap it from any control bus.::
note::code::map:: will override automation via UGen arguments.::
METHOD:: mapMsg
returns a emphasis::bundle:: containing control and/or audio bus mapping messages. Takes the same arguments as code::map::.
METHOD:: mapn
METHOD:: mapnMsg
map parameters to control busses. The arguments are triples of parameter index/name, control bus index and number of channels. See link::#map::.
METHOD:: mapan
METHOD:: mapanMsg
map parameters to audio busses. The arguments are triples of parameter index/name, audio bus index and number of channels. See link::#map::.
METHOD:: unmap
METHOD:: unmapMsg
Unmap parameters from a control bus.
discussion::
Pass all the parameters you want to unmap. Calling the method without arguments will unmap all parameters.
code::
// unmap parameters 4, 5, and 7
~fx.unmap(4, 5, 7);
::
METHOD:: get
get the current value of a plugin parameter.
ARGUMENT:: index
the index/name of the parameter.
ARGUMENT:: action
a function that will receive the requested value.
discussion::
code::
// get the value of parameter 4 and post it to the console:
~fx.get(4, {arg f: f.postln;});
// get the value of parameter 'Mix':
~fx.get(\Mix, {arg f: f.postln;});
::
METHOD:: getn
get a sequential range of parameter values.
ARGUMENT:: index
the starting index/name.
ARGUMENT:: count
the number of sequential parameter values. -1 will return all parameters starting from emphasis::index::.
ARGUMENT:: action
a function that will receive the requested values as an Array.
discussion::
code::
// get the values of parameters 2, 3 an 4 and post them to console:
~fx.getn(2, 3, {arg v; v.postln;});
// get all parameter values:
~fx.getn(action: {arg v; v.postln;});
::
METHOD:: parameterAutomated
a link::Classes/Function:: or link::Classes/FunctionList:: to be called when parameters are automated in the VST editor.
discussion::
The action receives the parameter index and value. This can be helpful if you want to know the index of a parameter in the editor.
note::Some plugins link parameters, so that changing one parameter will lead to several other parameters being "automated".
In that case it is not possible to determine which parameter has been automated manually.::
METHOD:: parameterCache
An Array containing the current state (code::[value, display]::) of each parameter. Only valid if a plugin is currently loaded!
subsection:: Programs
VST plugins often contain factory presets which are called emphasis::programs::.
note::Some VST2 plugins allow to change the name and state of the built-in programs and save all programs as a emphasis::bank:: file (see link::#-writeBank::).::
METHOD:: numPrograms
returns:: the number of available built-in plugin programs.
METHOD:: program
METHOD:: programMsg
select a built-in program or get the current program number.
METHOD:: programName
METHOD:: programNameMsg
get/set the name of the current program (VST2 only).
METHOD:: programCache
An Array containing the current name of each program. Only valid if a plugin is currently loaded!
subsection:: Presets
Simple preset management.
Presets are stored at pre-defined file system locations, so they can be simply referred to by name or index (see link::Classes/VSTPluginDesc#-presets::).
note::Since the VST3 preset locations are actually standardized, any VST3 presets created with VSTPlugin should be available in other applications and vice versa.::
warning::This only works with local Servers (for now)!::
METHOD:: loadPreset
METHOD:: savePreset
load/save VST presets.
ARGUMENT:: preset
a preset Event, name or index (see link::Classes/VSTPluginDesc#-presets::).
You can create a new preset by passing a non-existing preset name to code::savePreset::.
ARGUMENT:: action
a function that will be called with the object itself and a Boolean (success/fail) when the operation has completed.
ARGUMENT:: async
where to perform the plugin method, see link::#Realtime Safety::.
note::The file IO itself is always performed asynchronously!::
METHOD:: loadPresetMsg
Create an OSC message for loading a preset. See also link::#-readProgramMsg::.
note:: There is no equivalent code::savePresetMsg:: method because we wouldn't be able to update the preset list.::
ARGUMENT:: preset
a preset Event, name or index (see link::Classes/VSTPluginDesc#-presets::).
ARGUMENT:: async
see above.
METHOD:: deletePreset
delete a VST preset.
ARGUMENT:: preset
the preset Event, name or index.
RETURNS:: code::true:: on success or code::false:: on failure.
METHOD:: renamePreset
delete a VST preset.
ARGUMENT:: preset
the old preset Event, name or index
ARGUMENT:: name
the new preset name.
RETURNS:: code::true:: on success or code::false:: on failure.
METHOD:: preset
RETURNS:: the current preset (Event) or code::nil:: (= no preset).
subsection:: Preset Files
Read/write VST2 code::.fxp/.fxb:: files or VST3 code::.vstpreset:: files.
This is useful if you want to save your presets to a non-standard location, e.g. relative to your project.
The preset files are in a standard format which is recogized by every decent DAW or VST host.
This means you can freely exchange presets between different applications!
METHOD:: readProgram
METHOD:: writeProgram
read/write program files.
ARGUMENT:: path
an absolute file path.
The file extension is arbitrary but it is good practice to use emphasis::.fxp:: for VST2 program files and emphasis::.vstpreset:: for VST3 preset files.
ARGUMENT:: action
a function that will be called with the object itself and a Boolean (success/fail) when the operation has completed.
ARGUMENT:: async
where to perform the plugin method, see link::#Realtime Safety::.
note::The file/buffer IO itself is always performed asynchronously!::
METHOD:: writeBank
METHOD:: readBank
same as above, but for VST2 emphasis::.fxb:: bank files.
METHOD:: readProgramMsg
METHOD:: writeProgramMsg
Create an OSC message for reading/writing a program file, or exchanging program data via a Buffer.
ARGUMENT:: dest
table::
## String || preset file to be read or written.
## link::Classes/Buffer:: or Integer || exchange program data between a Client and a (remote) Server via a Buffer.
code::readProgramMsg::: the Buffer should contain the preset data with each float representing a single byte;
it has to be allocated and freed by the Client.
code::writeProgramMsg::: the Buffer should be initially empty. The UGen will fill the Buffer
on the Server, the Client can then read the data and free the Buffer.
::
ARGUMENT:: async
see above.
RETURNS:: the OSC message.
METHOD:: readBankMsg
METHOD:: writeBankMsg
same as above, but for VST2 emphasis::.fxb:: bank files.
subsection:: Preset Data
Set/get the raw plugin state. This is useful if you want to build your own custom preset system.
note::The emphasis::Bank:: methods only work with VST2 plugins.::
METHOD:: setProgramData
METHOD:: setBankData
set the new program/bank state as an link::Classes/Int8Array::.
ARGUMENT:: data
the raw plugin data.
ARGUMENT:: action
a function that will be called with the object itself and a Boolean (success/fail) when the operation has completed.
ARGUMENT:: async
where to perform the plugin method, see link::#Realtime Safety::.
note::The data transfer itself is always performed asynchronously!::
METHOD:: getProgramData
METHOD:: getBankData
get the current program/bank state as an link::Classes/Int8Array::.
ARGUMENT:: action
a function that will receive the data - or code::nil:: if the method failed.
ARGUMENT:: async
see above.
DISCUSSION::
Internally, the program data is exchanged via temp files.
warning::This only works with a local Server!::
METHOD:: sendProgramData
METHOD:: sendBankData
send the new program/bank state as an link::Classes/Int8Array::.
ARGUMENT:: data
the raw plugin data.
ARGUMENT:: wait
temporarily overwrites link::#-wait:: if not code::nil::.
ARGUMENT:: action
a function that will be called with the object itself and a Boolean (success/fail) when the operation has completed.
ARGUMENT:: async
where to perform the plugin method, see link::#Realtime Safety::.
note::The data transfer itself is always performed asynchronously!::
METHOD:: receiveProgramData
METHOD:: receiveBankData
receive the current program/bank state as an link::Classes/Int8Array::.
ARGUMENT:: wait
temporarily overwrites link::#-wait:: if not code::nil::.
ARGUMENT:: timeout
the number of seconds to wait before giving up.
ARGUMENT:: action
a function that will receive the data.
ARGUMENT:: async
see above.
DISCUSSION::
Contrary to link::#-setProgramData::, link::#-getProgramData:: etc., the methods above
also work with remote Servers because the data is streamed via OSC messages. This means
it is not 100% reliable when using UDP.
subsection:: MIDI
METHOD:: midi
MIDI interface for VSTPluginController.
RETURNS:: an instance of link::Classes/VSTPluginMIDIProxy::.
METHOD:: sendMidi
METHOD:: sendMidiMsg
send a raw MIDI message with 2-3 bytes (status, data1, data2) and an optional detune argument in cent (not supported by all VST instruments!). MIDI messages can be scheduled sample accurately when sent as bundles!
METHOD:: sendSysex
METHOD:: sendSysexMsg
send a system exclusive message as an link::Classes/Int8Array::.
METHOD:: midiReceived
a link::Classes/Function:: or link::Classes/FunctionList:: to be called when receiving MIDI messages from the plugin.
discussion::
The 3 bytes of the MIDI message are passed as invidual arguments:
code::
~fx.midiReceived = {arg ...msg; "got MIDI message %".format(msg)};
::
METHOD:: sysexReceived
a link::Classes/Function:: or link::Classes/FunctionList:: to be called when receiving SysEx messages from the plugin.
discussion::
The SysEx data is passed to the action as an link::Classes/Int8Array::.
subsection:: Transport
METHOD:: setPlaying
METHOD:: setPlayingMsg
set the transport playing state to true or false. Only necessary for VST plugins which do some kind of sequencing.
warning::Transport playback is emphasis::disabled:: by default!::
METHOD:: setTempo
METHOD:: setTempoMsg
set the tempo in BPM (beats per minute).
METHOD:: setTimeSignature
METHOD:: setTimeSignatureMsg
set the time signature, e.g. 3/4 -> num = 3, denom = 4.
METHOD:: setTransportPos
METHOD:: setTransportPosMsg
set the current transport position (in quarter notes).
METHOD:: getTransportPos
get the current transport position (in quarter notes).
ARGUMENT:: action
a function that will receive current transport position.
subsection:: VST2 only
METHOD:: canDo
query the plugin for special capabilities.
ARGUMENT:: what
a string describing the capability. Some of these are documented in the VST SDK, but others are not.
ARGUMENT:: action
a function that will be called with an Integer result.
table::
## 1 || yes
## -1 || no
## 0 || don't know
::
METHOD:: vendorMethod
METHOD:: vendorMethodMsg
Access special functionality of a plugin which is not available via the standard parameter interface. Check the documentation of the plugin to see what kind of data it expects.
ARGUMENT:: index
an Integer.
ARGUMENT:: value
an Integer.
ARGUMENT:: ptr
some arbitrary data as an link::Classes/Int8Array::.
ARGUMENT:: opt
a Float.
ARGUMENT:: action
a function that will be called with an Integer result. The meaning depends on the VST plugin.
ARGUMENT:: async
see link::#Realtime Safety::.
EXAMPLES::
ANCHOR::Examples::
The following code is needed for most examples:
code::
(
// a simple stereo insert FX which reads from an audio bus
// and replaces the content with the processed output:
SynthDef.new(\insert, {arg bus;
ReplaceOut.ar(bus, VSTPlugin.ar(In.ar(bus, 2), 2));
}).add;
// load sound file
~buf = Buffer.read(s, Platform.resourceDir +/+ "sounds/a11wlk01.wav");
// soundfile player
SynthDef(\test, {arg out = 0;
Out.ar(out,
PlayBuf.ar(1, ~buf, BufRateScale.kr(~buf), loop: 1).dup * 0.5;
)
}).add;
)
::
SUBSECTION:: Serial FX chains
How to build a serial FX chain on an audio bus:
code::
(
// allocate an FX bus
~fxBus = Bus.audio(s, 2);
// play test signal on FX bus
~test = Synth(\test, [\out, ~fxBus]);
// send FX bus to output
SynthDef(\output, { arg in = 0, out = 0;
Out.ar(out, In.ar(in, 2))
}).play(~test, [\in, ~fxBus, \out, 0], addAction: \addAfter);
)
// add an insert FX to the bus (after the test signal)
~fx1 = VSTPluginController(Synth(\insert, [\bus, ~fxBus], ~test, addAction: \addAfter));
// open a plugin from the GUI and play with the parameters
~fx1.gui;
// add another insert FX (after '~fx1'):
~fx2 = VSTPluginController(Synth(\insert, [\bus, ~fxBus], ~fx1.synth, addAction: \addAfter));
// open plugin
~fx2.gui;
// change the FX order dynamically, e.g. move '~fx2' before '~fx1':
~fx2.synth.moveBefore(~fx1.synth);
~fx1.synth.free; // remove from FX chain
~fx2.synth.free; // remove from FX chain
::
You can also create fixed FX chains by using several VSTPlugins inside a SynthDef:
code::
(
// an insert FX with two plugins hardcoded in series:
SynthDef.new(\insert2, { arg bus, bypass1=0, bypass2=0;
var sig = In.ar(bus, 2);
sig = VSTPlugin.ar(sig, 2, bypass1, id: \fx1);
sig = VSTPlugin.ar(sig, 2, bypass2, id: \fx2);
ReplaceOut.ar(bus, sig);
}).add;
)
(
// insert into the FX bus
~synth = Synth(\insert2, [\bus, ~fxBus], ~test, addAction: \addAfter);
// get handles to the individual VST plugins:
~fx = VSTPluginController.collect(~synth);
)
// open plugins
~fx.fx1.browse;
~fx.fx2.browse;
// bypass FX
~synth.set(\bypass1, 1);
~synth.set(\bypass2, 1);
~synth.free; // remove FX
::
Subsection:: Master FX section
This is how you would create a simple master FX section:
code::
// Cmd + .
// add a group *after* the default group
~fxGroup = Group.after(1);
// add two stereo insert effects to the FX group (in series)
~fx1 = VSTPluginController(Synth(\insert, [\bus, 0], ~fxGroup, addAction: \addToTail));
~fx2 = VSTPluginController(Synth(\insert, [\bus, 0], ~fxGroup, addAction: \addToTail));
// open plugins
~fx1.browse;
~fx2.browse;
// play test sound
Synth(\test, [\out, 0]);
::
Subsection:: Automation
Automate parameters via control busses
note:: Parameter automation will emphasis::not:: be visible in the Qt GUI (due to performance reasons)::
code::
// Cmd + .
// play test signal
~test = Synth(\test, [\out, 0]);
// insert FX (after ~test)
~fx = VSTPluginController(Synth.new(\insert, [\bus, 0], ~test, addAction: \addAfter));
// open plugin
~fx.browse;
// create control bus
~ctl = Bus.control;
// create an LFO
~lfo = {Out.kr(~ctl, SinOsc.kr(0.25, 0, 0.5, 0.5))}.play;
// modulate the first parameter of ~fx by mapping it to ~ctl
~fx.map(0, ~ctl); // (don't move the slider of the mapped parameter in the Qt GUI or you will unmap it!)
// unmap it
~fx.unmap(0);
~fx.synth.free; // remove FX
~lfo.free;
::
Automate parameters inside the SynthDef:
code::
(
SynthDef.new(\mod, {arg bus, rate=0.25, bypass=0;
var lfo, sig;
lfo = SinOsc.kr(rate, 0, 0.5, 0.5);
// parameter 0 will be modulated by a SinOsc
sig = VSTPlugin.ar(In.ar(bus, 2), 2, bypass, params: [0, lfo]);
ReplaceOut.ar(bus, sig);
}).add;
)
~fx = VSTPluginController(Synth.new(\mod, [\bus, 0], ~test, addAction: \addAfter));
// open plugin
~fx.browse;
~fx.synth.set(\rate, 0.9); // change modulation rate
~fx.synth.set(\bypass, 1); // bypass
~fx.synth.free; // release FX
::
Automate parameters with a Pbind of type code::\vst_set:::
code::
~fx = VSTPluginController(Synth.new(\insert, [\bus, 0], ~test, addAction: \addAfter));
// open plugin (the example uses 'GChorus' from GVST plugins)
~fx.open("GChorus");
// 1) automate parameters in parallel
(
~p = Pbind(
\type, \vst_set,
\vst, ~fx,
\params, [ 0, 1, 3 ],
0, Pexprand(0.1, 0.9),
1, Pwhite(0.3, 0.7),
3, Pseq([0.1, 0.2, 0.5, 0.9], inf),
\dur, Prand([0.25, 0.5, 1], inf)
).play;
)
~p.stop;
// 2) automate parameters alternatingly
(
~lfo = (cos(Pn(Pseries(0, 0.1, 10)) * 2pi) + 1) * 0.5;
~p = (
Pbind(
\type, \vst_set,
\vst, ~vst,
\dur, 0.1
) <> Pswitch1([
Pbind(0, ~lfo),
Pbind(1, ~lfo),
Pbind(3, ~lfo)
], Pwhite(0, 2))
).play
)
~p.stop;
// 3) choose random parameter and set it to a random value
(
~p = (
Pbind(
\type, \vst_set,
\vst, ~vst,
\dur, 0.25
) <> Pfunc({ ( (4.rand): 1.0.rand ) })
).play
)
~p.stop;
::
Subsection:: VST Instruments
You can easily play VST instruments with a link::Classes/Pbind:: of event type code::\vst_midi:::
code::
// Cmd + .
(
SynthDef.new(\vsti, { arg out = 0;
// VST instruments usually don't have inputs
Out.ar(out, VSTPlugin.ar(nil, 2));
}).add;
)
// create Synth with VST instrument
~vsti = VSTPluginController(Synth(\vsti));
// open plugin
~vsti.browse;
// play the instrument with a \vst_midi Pbind
(
~p = Pbind(
\type, \vst_midi,
\vst, ~vsti, // the VSTPluginController instance
\midicmd, \noteOn, // the default, can be omitted
\chan, 0, // MIDI channel (default: 0)
\midinote, Pseq(#[0, 2, 4, 7], inf) + Pwhite(-12, 12).stutter(Pwhite(4, 16)) + 60,
\dur, Prand(#[0.125, 0.25, 0.5], inf),
\legato, Pexprand(0.5, 1.0, inf),
\amp, Pexprand(0.5, 1.0, inf)
).play(quant: 1);
)
// change programs
~vsti.program_(1);
~p.stop;
// play the instrument with your MIDI keyboard:
(
MIDIClient.init;
MIDIIn.connectAll;
MIDIFunc.noteOn({ |vel, pitch|
~vsti.midi.noteOn(0, pitch, vel);
});
MIDIFunc.noteOff({ |vel, pitch|
~vsti.midi.noteOff(0, pitch, vel);
});
)
::
Subsection:: Non-Realtime Synthesis
Many methods of VSTPluginController have a corresponding emphasis::*Msg:: version,
returning a Server message which can be added to a link::Classes/Score:: for non-realtime synthesis.
The following code snippet will create a short soundfile with two random melodies played by VST instruments and processed with VST effects; it can be executed in a single block.
code::
(
// 1) temporary Server (for Node ID allocation)
~server = Server(\nrt,
options: ServerOptions.new
.numOutputBusChannels_(2)
);
// 2) SynthDef for playing the VSTi
SynthDef.new(\my_instrument, { arg out;
var sig = VSTPlugin.ar(nil, 2, id: \vsti);
sig = VSTPlugin.ar(sig, 2, id: \fx);
Out.ar(out, sig);
}).store; // so that the subprocess can find the SynthDef!
// 3) create the VSTi Synths (in the language)
~synth = { Synth.basicNew(\my_instrument, ~server) } ! 2;
// get handles to the plugin controllers
~vst = ~synth.collect { |x| VSTPluginController.collect(x) };
// 4) create the Score:
~score = Score.new;
// search for plugins in default search paths (only needed the first time)
~score.add([0.0, VSTPlugin.searchMsg(verbose: false)]);
// create the synths:
~score.add([0.0, ~synth[0].newMsg]);
~score.add([0.0, ~synth[1].newMsg]);
// open VSTi plugins
~score.add([0.0, ~vst[0].vsti.openMsg("Dexed", editor: false)]);
~score.add([0.0, ~vst[1].vsti.openMsg("Dexed", editor: false)]);
// choose programs
~score.add([0.0, ~vst[0].vsti.programMsg(0)]);
~score.add([0.0, ~vst[1].vsti.programMsg(1)]);
// open FX plugins
~score.add([0.0, ~vst[0].fx.openMsg("GDelay", editor: false)]);
~score.add([0.0, ~vst[1].fx.openMsg("GChorus", editor: false)]);
// set some FX params
~score.add([0.0, ~vst[0].fx.setMsg(0, 0.2)]); // delay time
~score.add([0.0, ~vst[0].fx.setMsg(1, 0.5)]); // delay feedback
~score.add([0.0, ~vst[1].fx.setMsg(0, 0.9)]); // chorus depth
// make a random melody
~melody = Pbind(
\type, \vst_midi,
\dur, Prand(#[0.125, 0.25, 0.5, 1], inf),
\legato, 1,
\amp, Pexprand(0.5, 1.0, inf),
\midinote, Pwhite(48, 72, inf)
);
// helper function for recording a Pbind to a Score
~render = { arg vsti, pbind, start, dur;
var list = pbind.asScore(dur, start, (vst: vsti)).score;
~score.score = ~score.score.addAll(list[1..(list.size-2)]); // we have to remove the first and last bundle (/g_new + /c_set)!
};
~render.(~vst[0].vsti, ~melody, 1, 8); // render 8 beats of the first voice, starting at beat 1
~render.(~vst[1].vsti, ~melody, 4, 7); // render 7 beats of the second voice, starting at beat 4
// finally sort the score!
~score.sort;
// 5) render as stereo aiff file
~score.recordNRT("~/nrt_test".standardizePath, "~/nrt_test.aiff".standardizePath,
options: ~server.options, duration: 15);
// or save the Score to a file
~score.saveToFile("~/nrt_test.txt".standardizePath);
// remove temporary Server
~server.remove;
)
::
|