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#pragma once
#include "Interface.h"
namespace vst {
struct Bus : AudioBus {
Bus() {
numChannels = 0;
channelData32 = nullptr;
}
Bus(int n) {
numChannels = n;
if (n > 0){
channelData32 = new float *[n];
} else {
channelData32 = nullptr;
}
}
~Bus(){
if (channelData32){
delete[] (float **)channelData32;
}
}
Bus(const Bus&) = delete;
Bus& operator=(const Bus&) = delete;
Bus(Bus&& other) noexcept {
numChannels = other.numChannels;
channelData32 = other.channelData32;
other.numChannels = 0;
other.channelData32 = nullptr;
}
Bus& operator=(Bus&& other) noexcept {
numChannels = other.numChannels;
channelData32 = other.channelData32;
other.numChannels = 0;
other.channelData32 = nullptr;
return *this;
}
};
} // vst
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