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#pragma once
#include "Interface.h"
#include "PluginDesc.h"
#include "CpuArch.h"
#include "HostApp.h"
// for testing we don't want to load hundreds of sub plugins
// #define PLUGIN_LIMIT 50
// We probe sub-plugins asynchronously with "futures".
// Each future spawns a subprocess and then waits for the results.
#define PROBE_FUTURES 8 // max. number of futures to wait for
// The sleep interval when probing several plugins in a factory asynchronously
#define PROBE_SLEEP_MS 2
namespace vst {
class PluginFactory :
public std::enable_shared_from_this<PluginFactory>,
public IFactory
{
public:
PluginFactory(const std::string& path);
virtual ~PluginFactory(){}
PluginFactory(const PluginFactory&) = delete;
PluginFactory(PluginFactory&&) = delete;
ProbeFuture probeAsync(float timeout, bool nonblocking) override;
void addPlugin(PluginDesc::ptr desc) override;
PluginDesc::const_ptr getPlugin(int index) const override;
PluginDesc::const_ptr findPlugin(const std::string& name) const override;
int numPlugins() const override;
const std::string& path() const override { return path_; }
CpuArch arch() const override { return arch_; }
protected:
using ProbeResultFuture = std::function<bool(ProbeResult&)>;
ProbeResultFuture doProbePlugin(float timeout, bool nonblocking);
ProbeResultFuture doProbePlugin(const PluginDesc::SubPlugin& subplugin,
float timeout, bool nonblocking);
std::vector<PluginDesc::ptr> doProbePlugins(
const PluginDesc::SubPluginList& pluginList,
float timeout, ProbeCallback callback);
// data
std::string path_;
CpuArch arch_;
std::unique_ptr<IModule> module_;
std::vector<PluginDesc::ptr> plugins_;
std::unordered_map<std::string, PluginDesc::ptr> pluginMap_;
};
} // vst
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