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#pragma once
#include "Interface.h"
#include "PluginCommand.h"
#include "PluginDictionary.h"
#include "Sync.h"
#include "Bus.h"
#include "Lockfree.h"
#include <thread>
#include <atomic>
#include <vector>
// On Wine, checking the parent process works
// better with the native host system API
#if VST_HOST_SYSTEM == VST_WINDOWS
# ifndef NOMINMAX
# define NOMINMAX
# endif
# include <windows.h>
#else
# include <sys/types.h>
# include <unistd.h>
#endif
#ifndef DEBUG_SERVER_PROCESS
#define DEBUG_SERVER_PROCESS 0
#endif
namespace vst {
class PluginServer;
class ShmInterface;
class ShmChannel;
/*///////////////// PluginHandle ///////////////*/
class PluginHandle :
public IPluginListener,
public std::enable_shared_from_this<PluginHandle>
{
public:
PluginHandle(PluginServer& server, IPlugin::ptr plugin,
uint32_t id, ShmChannel& channel);
~PluginHandle();
void handleRequest(const ShmCommand& cmd, ShmChannel& channel);
void handleUICommand(const ShmUICommand& cmd);
void parameterAutomated(int index, float value) override;
void latencyChanged(int nsamples) override;
void updateDisplay() override;
void pluginCrashed() override {} // never called inside the bridge
void midiEvent(const MidiEvent& event) override;
void sysexEvent(const SysexEvent& event) override;
private:
friend class PluginHandleListener;
void updateBuffer();
void process(const ShmCommand& cmd, ShmChannel& channel);
template<typename T>
void doProcess(const ShmCommand& cmd, ShmChannel& channel);
void dispatchCommands(ShmChannel& channel);
void sendEvents(ShmChannel& channel);
void sendParameterUpdate(ShmChannel& channel);
void sendPresetParamChanges(ShmChannel& channel);
void sendProgramUpdate(ShmChannel& channel, bool bank);
static bool addReply(ShmChannel& channel, const void *cmd, size_t size = 0);
PluginServer *server_ = nullptr;
IPlugin::ptr plugin_;
uint32_t id_ = 0;
int maxBlockSize_ = 64;
ProcessPrecision precision_{ProcessPrecision::Single};
std::unique_ptr<Bus[]> inputs_;
int numInputs_ = 0;
std::unique_ptr<Bus[]> outputs_;
int numOutputs_ = 0;
std::vector<char> buffer_;
std::vector<Command> events_;
// parameter automation from GUI, see parameterAutomated()
struct Param {
int32_t index;
float value;
};
UnboundedMPSCQueue<Param> paramAutomated_;
// parameter automation during preset loading (on the UI thread)
std::vector<Param> presetParamChanges_;
bool presetInProgress_ = false;
std::atomic<bool> updateDisplay_{false};
static const int paramAutomationRateLimit = 64;
// cached parameter state
std::unique_ptr<float[]> paramState_;
void sendParam(ShmChannel& channel, int index,
float value, bool automated);
};
#define AddReply(cmd, field) addReply(&(cmd), (cmd).headerSize + sizeof((cmd).field))
/*////////////////// PluginServer ////////////////*/
class PluginServer {
public:
PluginServer(int pid, const std::string& shmPath);
~PluginServer();
PluginServer(const PluginServer&) = delete;
PluginServer(PluginServer&&) = delete;
void run();
bool postUIThread(const ShmUICommand& cmd);
private:
void pollUIThread();
void checkIfParentAlive();
void runThread(ShmChannel* channel);
void handleCommand(ShmChannel& channel,
const ShmCommand &cmd);
void quit();
void createPlugin(uint32_t id, const char *data, size_t size,
ShmChannel& channel);
void destroyPlugin(uint32_t id);
PluginHandle *findPlugin(uint32_t id);
// NOTE: UI thread order is the opposite of PluginBridge!
struct Channel {
enum {
UIReceive = 0,
UISend,
NRT
};
};
#if VST_HOST_SYSTEM == VST_WINDOWS
HANDLE parent_ = NULL;
#else
int parent_ = -1;
#endif
std::unique_ptr<ShmInterface> shm_;
std::vector<std::thread> threads_;
std::atomic<bool> running_;
UIThread::Handle pollFunction_;
std::unordered_map<uint32_t, std::unique_ptr<PluginHandle>> plugins_;
SharedMutex pluginMutex_;
PluginDictionary pluginDict_;
};
} // vst
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