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/*
xsample - extended sample objects for Max/MSP and pd (pure data)
Copyright (c) 2001-2011 Thomas Grill (gr@grrrr.org)
For information on usage and redistribution, and for a DISCLAIMER OF ALL
WARRANTIES, see the file, "license.txt," in this distribution.
$LastChangedRevision: 39 $
$LastChangedDate$
$LastChangedBy$
*/
#ifdef _MSC_VER
#define _USE_MATH_DEFINES
#endif
#include "main.h"
#include <cmath>
#include <cstdio>
#ifdef _MSC_VER
#pragma warning (disable:4244)
#endif
#ifdef __powerpc__
#include <altivec.h>
#endif
#define XZONE_TABLE 512
class xgroove:
public xinter
{
FLEXT_HEADER_S(xgroove,xinter,setup)
public:
xgroove(int argc,const t_atom *argv);
virtual ~xgroove();
void m_pos(float pos)
{
setpos(LIKELY(s2u)?pos/s2u:0);
Update(xsc_pos,true);
}
inline void m_posmod(float pos) { setposmod(LIKELY(pos)?pos/s2u:0); } // motivated by Tim Blechmann
inline void mg_pos(float &v) const { v = curpos*s2u; }
enum xs_fade {
xsf_keeplooppos = 0,xsf_keeplooplen,xsf_keepfade,xsf_inside
};
enum xs_shape {
xss_lin = 0,xss_qsine,xss_hsine
};
void ms_xfade(int xf)
{
if(xf < 0 || xf > xsf_inside) xf = xsf_keeplooppos;
xfade = (xs_fade)xf;
Update(xsc_fade,true);
}
void ms_xshape(int sh);
void ms_xzone(float xz);
void mg_xzone(float &xz) { xz = _xzone*s2u; }
void m_loop(xs_loop lp)
{
loopmode = lp,bidir = 1;
Update(xsc_loop,true);
}
protected:
double curpos; // in samples
float bidir; // +1 or -1
float _xzone,xzone;
long znsmin,znsmax;
xs_fade xfade;
int xshape;
t_sample **znbuf;
t_sample *znpos,*znidx;
Element *znmul;
int pblksz;
inline void setpos(double pos)
{
if(UNLIKELY(pos < znsmin)) curpos = znsmin;
else if(UNLIKELY(pos > znsmax)) curpos = znsmax;
else curpos = pos;
}
inline void setposmod(double pos)
{
if(pos >= 0)
curpos = znsmin+fmod(pos,znsmax-znsmin);
else
curpos = znsmax+fmod(pos,znsmax-znsmin);
}
virtual void DoReset();
virtual void DoUpdate(unsigned int flags);
virtual void CbSignal();
virtual void m_help();
virtual void m_print();
private:
static void setup(t_classid c);
//! return true if something has changed
bool do_xzone();
DEFSIGFUN(s_pos_off);
DEFSIGFUN(s_pos_once);
DEFSIGFUN(s_pos_loop);
DEFSIGFUN(s_pos_loopzn);
DEFSIGFUN(s_pos_bidir);
DEFSIGCALL(posfun);
DEFSTCALL(zonefun);
static Element fade_lin[],fade_qsine[],fade_hsine[];
FLEXT_CALLBACK_F(m_pos)
FLEXT_CALLBACK_F(m_posmod)
FLEXT_CALLBACK_F(m_min)
FLEXT_CALLBACK_F(m_max)
FLEXT_CALLBACK(m_all)
FLEXT_CALLSET_E(m_loop,xs_loop)
FLEXT_CALLSET_I(ms_xfade)
FLEXT_ATTRGET_I(xfade)
FLEXT_CALLSET_I(ms_xshape)
FLEXT_ATTRGET_I(xshape)
FLEXT_CALLSET_F(ms_xzone)
FLEXT_CALLGET_F(mg_xzone)
FLEXT_CALLVAR_F(mg_pos,m_pos)
FLEXT_CALLSET_F(m_min)
FLEXT_CALLSET_F(m_max)
};
#ifdef XGROOVE_STANDALONE
FLEXT_NEW_DSP_V("xgroove~",xgroove)
#else
FLEXT_LIB_DSP_V("xgroove~",xgroove)
#endif
Element xgroove::fade_lin[XZONE_TABLE+1];
Element xgroove::fade_qsine[XZONE_TABLE+1];
Element xgroove::fade_hsine[XZONE_TABLE+1];
void xgroove::setup(t_classid c)
{
#ifdef XGROOVE_STANDALONE
flext::post("-------------------------------");
flext::post(" xgroove~, version " XSAMPLE_VERSION);
flext::post("");
flext::post(" (C)2001-2011 Thomas Grill ");
#ifdef FLEXT_DEBUG
flext::post("");
flext::post("DEBUG BUILD - " __DATE__ " " __TIME__);
#endif
flext::post("-------------------------------");
#endif
DefineHelp(c,"xgroove~");
FLEXT_CADDMETHOD_(c,0,"all",m_all);
FLEXT_CADDMETHOD(c,1,m_min);
FLEXT_CADDMETHOD(c,2,m_max);
FLEXT_CADDATTR_VAR(c,"min",mg_min,m_min);
FLEXT_CADDATTR_VAR(c,"max",mg_max,m_max);
FLEXT_CADDATTR_VAR(c,"pos",mg_pos,m_pos);
FLEXT_CADDMETHOD_(c,0,"posmod",m_posmod);
FLEXT_CADDATTR_VAR_E(c,"loop",loopmode,m_loop);
FLEXT_CADDATTR_VAR(c,"xfade",xfade,ms_xfade);
FLEXT_CADDATTR_VAR(c,"xzone",mg_xzone,ms_xzone);
FLEXT_CADDATTR_VAR(c,"xshape",xshape,ms_xshape);
// initialize fade tables
for(int i = 0; i <= XZONE_TABLE; ++i) {
const float x = i*(1.f/XZONE_TABLE);
// linear
fade_lin[i] = x;
// quarter sine wave
fade_qsine[i] = sin(x*(M_PI/2));
// half sine wave
fade_hsine[i] = (sin(x*M_PI-M_PI/2)+1.f)*0.5f;
}
}
xgroove::xgroove(int argc,const t_atom *argv):
curpos(0),bidir(1),
_xzone(0),xzone(0),
xfade(xsf_keeplooppos),xshape(xss_lin),
znpos(NULL),znmul(NULL),znidx(NULL),
pblksz(0)
{
int argi = 0;
#if FLEXT_SYS == FLEXT_SYS_MAX
if(argc > argi && CanbeInt(argv[argi])) {
outchns = GetAInt(argv[argi]);
argi++;
}
#endif
if(argc > argi && IsSymbol(argv[argi])) {
buf.Set(GetSymbol(argv[argi]),true);
argi++;
#if FLEXT_SYS == FLEXT_SYS_MAX
// old-style command line?
if(UNLIKELY(argi == 1 && argc == 2 && CanbeInt(argv[argi]))) {
outchns = GetAInt(argv[argi]);
argi++;
post("%s: old style command line detected - please change to '%s [channels] [buffer]'",thisName(),thisName());
}
#endif
}
AddInSignal("Signal of playing speed"); // speed signal
AddInFloat("Starting point"); // min play pos
AddInFloat("Ending point"); // max play pos
for(int ci = 0; ci < outchns; ++ci) {
char tmp[30];
STD::sprintf(tmp,"Audio signal channel %i",ci+1);
AddOutSignal(tmp); // output
}
AddOutSignal("Position currently played"); // position
AddOutFloat("Starting point (rounded to frame)"); // play min
AddOutFloat("Ending point (rounded to frame)"); // play max
AddOutBang("Bang on loop end/rollover"); // loop bang
// don't know vector size yet -> wait for m_dsp
znbuf = new t_sample *[outchns];
for(int i = 0; i < outchns; ++i) znbuf[i] = NULL;
// initialize crossfade shape
ms_xshape(xshape);
}
xgroove::~xgroove()
{
if(znbuf) {
for(int i = 0; i < outchns; ++i) if(znbuf[i]) FreeAligned(znbuf[i]);
delete[] znbuf;
}
if(znpos) FreeAligned(znpos);
if(znidx) FreeAligned(znidx);
}
void xgroove::DoReset()
{
xinter::DoReset();
curpos = 0;
bidir = 1;
}
void xgroove::ms_xzone(float xz)
{
ChkBuffer(true);
_xzone = (UNLIKELY(xz < 0) || UNLIKELY(!s2u))?0:xz/s2u;
Update(xsc_fade,true);
}
void xgroove::ms_xshape(int sh)
{
if(UNLIKELY(sh < 0) || UNLIKELY(sh > xss_hsine)) sh = xss_lin;
xshape = (xs_shape)sh;
switch(xshape) {
case xss_qsine: znmul = fade_qsine; break;
case xss_hsine: znmul = fade_hsine; break;
default:
post("%s - shape parameter invalid, set to linear",thisName());
case xss_lin:
znmul = fade_lin; break;
}
// no need to recalc the fade zone here
}
void xgroove::s_pos_off(int n,t_sample *const *invecs,t_sample *const *outvecs)
{
t_sample *pos = outvecs[outchns];
SetSamples(pos,n,curpos);
playfun(n,&pos,outvecs);
SetSamples(pos,n,scale(curpos));
}
void xgroove::s_pos_once(int n,t_sample *const *invecs,t_sample *const *outvecs)
{
const t_sample *speed = invecs[0];
t_sample *pos = outvecs[outchns];
bool lpbang = false;
const double smin = curmin,smax = curmax,plen = smax-smin;
if(LIKELY(plen > 0)) {
register double o = curpos;
for(int i = 0; i < n; ++i) {
const t_sample spd = speed[i]; // must be first because the vector is reused for output!
if(UNLIKELY(!(o < smax))) { o = smax; lpbang = true; }
else if(UNLIKELY(o < smin)) { o = smin; lpbang = true; }
pos[i] = o;
o += spd;
}
// normalize and store current playing position
setpos(o);
playfun(n,&pos,outvecs);
arrscale(n,pos,pos);
}
else
s_pos_off(n,invecs,outvecs);
if(UNLIKELY(lpbang)) {
doplay = false;
ToOutBang(outchns+3);
}
}
void xgroove::s_pos_loop(int n,t_sample *const *invecs,t_sample *const *outvecs)
{
const t_sample *speed = invecs[0];
t_sample *pos = outvecs[outchns];
bool lpbang = false;
#ifdef __VEC__
// prefetch cache
vec_dst(speed,GetPrefetchConstant(1,n>>2,0),0);
#endif
const double smin = curmin,smax = curmax,plen = smax-smin;
if(LIKELY(plen > 0)) {
register double o = curpos;
if(wrap && UNLIKELY(smin < 0) && UNLIKELY(smax >= buf.Frames())) {
for(int i = 0; i < n; ++i) {
const t_sample spd = speed[i]; // must be first because the vector is reused for output!
// normalize offset
if(UNLIKELY(!(o < smax))) { // faster than o >= smax
o = fmod(o-smin,plen)+smin;
lpbang = true;
}
else if(UNLIKELY(o < smin)) {
o = fmod(o-smin,plen)+smax;
lpbang = true;
}
// TODO normalize to 0...buf.Frames()
pos[i] = o;
o += spd;
}
}
else {
///////////////////////////////////
// Most of the time is spent in here
///////////////////////////////////
for(int i = 0; i < n; ++i) {
const t_sample spd = speed[i]; // must be first because the vector is reused for output!
// normalize offset
if(UNLIKELY(!(o < smax))) { // faster than o >= smax
o = fmod(o-smin,plen)+smin;
lpbang = true;
}
else if(UNLIKELY(o < smin)) {
o = fmod(o-smin,plen)+smax;
lpbang = true;
}
pos[i] = o;
o += spd;
}
}
// normalize and store current playing position
setpos(o);
playfun(n,&pos,outvecs);
arrscale(n,pos,pos);
}
else
s_pos_off(n,invecs,outvecs);
#ifdef __VEC__
vec_dss(0);
#endif
if(UNLIKELY(lpbang)) ToOutBang(outchns+3);
}
void xgroove::s_pos_loopzn(int n,t_sample *const *invecs,t_sample *const *outvecs)
{
const t_sample *speed = invecs[0];
t_sample *pos = outvecs[outchns];
bool lpbang = false;
FLEXT_ASSERT(xzone);
const float xz = xzone,xf = (float)XZONE_TABLE/xz;
// adapt the playing bounds to the current cross-fade zone
const long smin = znsmin,smax = znsmax,plen = smax-smin;
// temporary storage
const long cmin = curmin,cmax = curmax;
// hack -> set curmin/curmax to loop extremes so that sampling functions (playfun) don't get confused
curmin = smin,curmax = smax;
if(LIKELY(plen > 0)) {
bool inzn = false;
register double o = curpos;
// calculate inner cross-fade boundaries
const double lmin = smin+xz,lmax = smax-xz,lsh = lmax-lmin+xz;
const double lmin2 = lmin-xz/2,lmax2 = lmax+xz/2;
for(int i = 0; i < n; ++i) {
// normalize offset
if(UNLIKELY(o < smin)) {
o = fmod(o-smin,plen)+smax;
lpbang = true;
}
else if(UNLIKELY(!(o < smax))) {
o = fmod(o-smin,plen)+smin;
lpbang = true;
}
if(UNLIKELY(o < lmin)) {
register float inp;
if(o < lmin2) {
// in first half of early cross-fade zone
// this happens only once, then the offset is normalized to the end
// of the loop (before mid of late crossfade)
o += lsh;
// now lmax <= o <= lmax2
lpbang = true;
inp = xz-(float)(o-lmax); // 0 <= inp < xz
znpos[i] = lmin-inp;
}
else {
// in second half of early cross-fade zone
inp = xz+(float)(o-lmin); // 0 <= inp < xz
znpos[i] = lmax+inp;
}
znidx[i] = inp*xf;
inzn = true;
}
else if(UNLIKELY(!(o < lmax))) {
register float inp;
if(!(o < lmax2)) {
// in second half of late cross-fade zone
// this happens only once, then the offset is normalized to the beginning
// of the loop (after mid of early crossfade)
o -= lsh;
// now lmin2 <= o <= lmin
lpbang = true;
inp = xz+(float)(o-lmin); // 0 <= inp < xz
znpos[i] = lmax+inp;
}
else {
// in first half of late cross-fade zone
inp = xz-(float)(o-lmax); // 0 <= inp < xz
znpos[i] = lmin-inp;
}
znidx[i] = inp*xf;
inzn = true;
}
else
znidx[i] = XZONE_TABLE,znpos[i] = 0;
const t_sample spd = speed[i]; // must be first because the vector is reused for output!
pos[i] = o;
o += spd;
}
// normalize and store current playing position
setpos(o);
// calculate samples (1st voice)
playfun(n,&pos,outvecs);
// rescale position vector
arrscale(n,pos,pos);
if(UNLIKELY(inzn)) {
// only if we have touched the cross-fade zone
// calculate samples in loop zone (2nd voice)
playfun(n,&znpos,znbuf);
// calculate counterpart in loop fade
arrscale(n,znidx,znpos,XZONE_TABLE,-1);
// calculate fade coefficients by sampling from the fade curve
zonefun(znmul,0,XZONE_TABLE+1,n,1,1,&znidx,&znidx,false);
zonefun(znmul,0,XZONE_TABLE+1,n,1,1,&znpos,&znpos,false);
// mix voices for all channels
for(int o = 0; o < outchns; ++o) {
MulSamples(outvecs[o],outvecs[o],znidx,n);
MulSamples(znbuf[o],znbuf[o],znpos,n);
AddSamples(outvecs[o],outvecs[o],znbuf[o],n);
}
}
}
else
s_pos_off(n,invecs,outvecs);
curmin = cmin,curmax = cmax;
if(UNLIKELY(lpbang)) ToOutBang(outchns+3);
}
void xgroove::s_pos_bidir(int n,t_sample *const *invecs,t_sample *const *outvecs)
{
const t_sample *speed = invecs[0];
t_sample *pos = outvecs[outchns];
bool lpbang = false;
const int smin = curmin,smax = curmax,plen = smax-smin;
if(LIKELY(plen > 0)) {
register double o = curpos;
register float bd = bidir;
for(int i = 0; i < n; ++i) {
const t_sample spd = speed[i]; // must be first because the vector is reused for output!
// normalize offset
// \todo at the moment fmod doesn't take bidirectionality into account!!
if(UNLIKELY(!(o < smax))) {
o = smax-fmod(o-smax,plen); // mirror the position at smax
bd = -bd;
lpbang = true;
}
else if(UNLIKELY(o < smin)) {
o = smin+fmod(smin-o,plen); // mirror the position at smin
bd = -bd;
lpbang = true;
}
pos[i] = o;
o += spd*bd;
}
// normalize and store current playing position
setpos(o);
bidir = bd;
playfun(n,&pos,outvecs);
arrscale(n,pos,pos);
}
else
s_pos_off(n,invecs,outvecs);
if(UNLIKELY(lpbang)) ToOutBang(outchns+3);
}
void xgroove::CbSignal()
{
int ret = ChkBuffer(true);
if(LIKELY(ret)) {
FLEXT_ASSERT(buf.Valid());
const lock_t l = Lock();
posfun(Blocksize(),InSig(),OutSig());
Unlock(l);
Refresh();
}
else
zerofun(Blocksize(),InSig(),OutSig());
}
void xgroove::DoUpdate(unsigned int flags)
{
xinter::DoUpdate(flags);
if(flags&xsc_range) {
// output new range
ToOutFloat(outchns+1,curmin*s2u);
ToOutFloat(outchns+2,curmax*s2u);
}
if(flags&(xsc_fade|xsc_range))
if(do_xzone()) flags |= xsc_play;
if(flags&(xsc_pos|xsc_range))
// normalize position
setpos(curpos);
// loop zone must already be set
if(flags&xsc_play) {
if(doplay) {
switch(loopmode) {
case xsl_once:
SETSIGFUN(posfun,SIGFUN(s_pos_once));
break;
case xsl_loop:
if(xzone > 0) {
const int blksz = Blocksize();
if(pblksz != blksz) {
for(int o = 0; o < outchns; ++o) {
if(znbuf[o]) FreeAligned(znbuf[o]);
znbuf[o] = (t_sample *)NewAligned(blksz*sizeof(t_sample));
}
if(znpos) FreeAligned(znpos);
znpos = (t_sample *)NewAligned(blksz*sizeof(t_sample));
if(znidx) FreeAligned(znidx);
znidx = (t_sample *)NewAligned(blksz*sizeof(t_sample));
pblksz = blksz;
}
SETSIGFUN(posfun,SIGFUN(s_pos_loopzn));
// linear interpolation should be just ok for fade zone, no?
switch(outchns) {
case 1: SETSTFUN(zonefun,TMPLSTF(st_play2,1,1)); break;
case 2: SETSTFUN(zonefun,TMPLSTF(st_play2,1,2)); break;
case 4: SETSTFUN(zonefun,TMPLSTF(st_play2,1,4)); break;
default: SETSTFUN(zonefun,TMPLSTF(st_play2,1,-1));
}
}
else
SETSIGFUN(posfun,SIGFUN(s_pos_loop));
break;
case xsl_bidir:
SETSIGFUN(posfun,SIGFUN(s_pos_bidir));
break;
default: ; // just to prevent warning
}
}
else
SETSIGFUN(posfun,SIGFUN(s_pos_off));
}
}
bool xgroove::do_xzone()
{
// \todo do we really need this?
if(UNLIKELY(!s2u)) return false; // this can happen if DSP is off
const long frames = buf.Frames();
if(UNLIKELY(!frames)) return false;
xzone = _xzone; // make a copy for changing it
if(xfade == xsf_inside) {
// fade zone goes inside the loop -> loop becomes shorter
// \todo what about round-off?
const long maxfd = (curmax-curmin)/2;
if(xzone > maxfd) xzone = maxfd;
znsmin = curmin,znsmax = curmax;
}
else if(xfade == xsf_keepfade) {
// try to keep fade zone
// change of loop bounds may happen
// restrict xzone to half of buffer
const long maxfd = frames/2;
if(xzone > maxfd) xzone = maxfd;
// \todo what about round-off?
const long hzone = CASTINT<long>(xzone/2.f+0.5f);
znsmin = curmin-hzone;
znsmax = curmax+hzone;
// widen loop if xzone doesn't fit into it
// \todo check formula
long lack = CASTINT<long>(ceil((xzone*2.f-(znsmax-znsmin))/2.f));
if(lack > 0) znsmin -= lack,znsmax += lack;
if(!wrap) {
// check buffer limits and shift bounds if necessary
if(znsmin < 0) {
znsmax -= znsmin;
znsmin = 0;
}
if(znsmax > frames)
znsmax = frames;
}
}
else if(xfade == xsf_keeplooplen) {
// try to keep loop length
// shifting of loop bounds may happen
const long plen = curmax-curmin;
if(xzone > plen) xzone = plen;
const long maxfd = frames-plen;
if(xzone > maxfd) xzone = maxfd;
// \todo what about round-off?
const long hzone = CASTINT<long>(xzone/2.f+0.5f);
znsmin = curmin-hzone;
znsmax = curmax+hzone;
if(!wrap) {
// check buffer limits and shift bounds if necessary
// both cases can't happen because of xzone having been limited above
if(znsmin < 0) {
znsmax -= znsmin;
znsmin = 0;
}
else if(znsmax > frames) {
znsmin -= znsmax-frames;
znsmax = frames;
}
}
}
else if(xfade == xsf_keeplooppos) {
// try to keep loop position and length
// restrict fade zone to maximum length
const long plen = curmax-curmin;
if(xzone > plen) xzone = plen;
// \todo what about round-off?
const long hzone = CASTINT<long>(xzone/2.f+0.5f);
znsmin = curmin-hzone;
znsmax = curmax+hzone;
long ovr = znsmax-frames;
if(-znsmin > ovr) ovr = -znsmin;
if(ovr > 0) {
znsmin += ovr;
znsmax -= ovr;
xzone -= ovr*2;
}
}
FLEXT_ASSERT(znsmin <= znsmax && (znsmax-znsmin) >= xzone*2.f);
return true;
}
void xgroove::m_help()
{
post("%s - part of xsample objects, version " XSAMPLE_VERSION,thisName());
post("(C) Thomas Grill, 2001-2010");
#if FLEXT_SYS == FLEXT_SYS_MAX
post("Arguments: %s [channels=1] [buffer]",thisName());
#else
post("Arguments: %s [buffer]",thisName());
#endif
post("Inlets: 1:Messages/Speed signal, 2:Min position, 3:Max position");
post("Outlets: 1:Audio signal, 2:Position signal, 3:Min position (rounded), 4:Max position (rounded)");
post("Methods:");
post("\thelp: shows this help");
post("\tset [name] / @buffer [name]: set buffer or reinit");
post("\tenable 0/1: turn dsp calculation off/on");
post("\treset: reset min/max playing points and playing offset");
post("\tprint: print current settings");
post("\t@loop 0/1/2: sets looping to off/forward/bidirectional");
post("\t@interp 0/1/2: set interpolation to off/4-point/linear");
post("\t@min {unit}: set minimum playing point");
post("\t@max {unit}: set maximum playing point");
post("\tall: select entire buffer length");
post("\tpos {unit}: set playing position (obeying the current scale mode)");
post("\tposmod {unit}: set playing position (modulo into min/max range)");
post("\tbang/start: start playing");
post("\tstop: stop playing");
post("\trefresh: checks buffer and refreshes outlets");
post("\t@units 0/1/2/3: set units to frames/buffer size/ms/s");
post("\t@sclmode 0/1/2/3: set range of position to units/units in loop/buffer/loop");
post("\t@xzone {unit}: length of loop crossfade zone");
post("\t@xfade 0/1/2/3: fade mode (keep loop/keep loop length/keep fade/inside loop)");
post("\t@xshape 0/1/2: shape of crossfade (linear/quarter sine/half sine)");
post("");
}
void xgroove::m_print()
{
static const char *sclmode_txt[] = {"units","units in loop","buffer","loop"};
static const char *interp_txt[] = {"off","4-point","linear"};
static const char *loop_txt[] = {"once","looping","bidir"};
// print all current settings
post("%s - current settings:",thisName());
post("bufname = '%s', length = %.3f, channels = %i",buf.Name(),(float)(buf.Frames()*s2u),buf.Channels());
post("out channels = %i, frames/unit = %.3f, scale mode = %s",outchns,(float)(1./s2u),sclmode_txt[sclmode]);
post("loop = %s, interpolation = %s",loop_txt[(int)loopmode],interp_txt[interp >= xsi_none && interp <= xsi_lin?interp:xsi_none]);
post("loop crossfade zone = %.3f",(float)(xzone*s2u));
post("");
}
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