File: OpenGL.vf

package info (click to toggle)
pdl 2.005-4
  • links: PTS
  • area: main
  • in suites: potato
  • size: 4,200 kB
  • ctags: 3,301
  • sloc: perl: 14,876; ansic: 7,223; fortran: 3,417; makefile: 54; sh: 16
file content (337 lines) | stat: -rw-r--r-- 25,189 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
VFUNC(void,glAccum,V_glAccum,(GLenum op, GLfloat value))
VFUNC(void,glAlphaFunc,V_glAlphaFunc,(GLenum func, GLclampf ref))
VFUNC(void,glBegin,V_glBegin,(GLenum mode))
VFUNC(void,glBitmap,V_glBitmap,(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap))
VFUNC(void,glBlendFunc,V_glBlendFunc,(GLenum sfactor, GLenum dfactor))
VFUNC(void,glCallList,V_glCallList,(GLuint list))
VFUNC(void,glCallLists,V_glCallLists,(GLsizei n, GLenum type, const GLvoid *lists))
VFUNC(void,glClear,V_glClear,(GLbitfield mask))
VFUNC(void,glClearAccum,V_glClearAccum,(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha))
VFUNC(void,glClearColor,V_glClearColor,(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
VFUNC(void,glClearDepth,V_glClearDepth,(GLclampd depth))
VFUNC(void,glClearIndex,V_glClearIndex,(GLfloat c))
VFUNC(void,glClearStencil,V_glClearStencil,(GLint s))
VFUNC(void,glClipPlane,V_glClipPlane,(GLenum plane, const GLdouble *equation))
VFUNC(void,glColor3b,V_glColor3b,(GLbyte red, GLbyte green, GLbyte blue))
VFUNC(void,glColor3bv,V_glColor3bv,(const GLbyte *v))
VFUNC(void,glColor3d,V_glColor3d,(GLdouble red, GLdouble green, GLdouble blue))
VFUNC(void,glColor3dv,V_glColor3dv,(const GLdouble *v))
VFUNC(void,glColor3f,V_glColor3f,(GLfloat red, GLfloat green, GLfloat blue))
VFUNC(void,glColor3fv,V_glColor3fv,(const GLfloat *v))
VFUNC(void,glColor3i,V_glColor3i,(GLint red, GLint green, GLint blue))
VFUNC(void,glColor3iv,V_glColor3iv,(const GLint *v))
VFUNC(void,glColor3s,V_glColor3s,(GLshort red, GLshort green, GLshort blue))
VFUNC(void,glColor3sv,V_glColor3sv,(const GLshort *v))
VFUNC(void,glColor3ub,V_glColor3ub,(GLubyte red, GLubyte green, GLubyte blue))
VFUNC(void,glColor3ubv,V_glColor3ubv,(const GLubyte *v))
VFUNC(void,glColor3ui,V_glColor3ui,(GLuint red, GLuint green, GLuint blue))
VFUNC(void,glColor3uiv,V_glColor3uiv,(const GLuint *v))
VFUNC(void,glColor3us,V_glColor3us,(GLushort red, GLushort green, GLushort blue))
VFUNC(void,glColor3usv,V_glColor3usv,(const GLushort *v))
VFUNC(void,glColor4b,V_glColor4b,(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha))
VFUNC(void,glColor4bv,V_glColor4bv,(const GLbyte *v))
VFUNC(void,glColor4d,V_glColor4d,(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha))
VFUNC(void,glColor4dv,V_glColor4dv,(const GLdouble *v))
VFUNC(void,glColor4f,V_glColor4f,(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha))
VFUNC(void,glColor4fv,V_glColor4fv,(const GLfloat *v))
VFUNC(void,glColor4i,V_glColor4i,(GLint red, GLint green, GLint blue, GLint alpha))
VFUNC(void,glColor4iv,V_glColor4iv,(const GLint *v))
VFUNC(void,glColor4s,V_glColor4s,(GLshort red, GLshort green, GLshort blue, GLshort alpha))
VFUNC(void,glColor4sv,V_glColor4sv,(const GLshort *v))
VFUNC(void,glColor4ub,V_glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
VFUNC(void,glColor4ubv,V_glColor4ubv,(const GLubyte *v))
VFUNC(void,glColor4ui,V_glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha))
VFUNC(void,glColor4uiv,V_glColor4uiv,(const GLuint *v))
VFUNC(void,glColor4us,V_glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha))
VFUNC(void,glColor4usv,V_glColor4usv,(const GLushort *v))
VFUNC(void,glColorMask,V_glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
VFUNC(void,glColorMaterial,V_glColorMaterial,(GLenum face, GLenum mode))
VFUNC(void,glCopyPixels,V_glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type))
VFUNC(void,glCullFace,V_glCullFace,(GLenum mode))
VFUNC(void,glDeleteLists,V_glDeleteLists,(GLuint list, GLsizei range))
VFUNC(void,glDepthFunc,V_glDepthFunc,(GLenum func))
VFUNC(void,glDepthMask,V_glDepthMask,(GLboolean flag))
VFUNC(void,glDepthRange,V_glDepthRange,(GLclampd zNear, GLclampd zFar))
VFUNC(void,glDisable,V_glDisable,(GLenum cap))
VFUNC(void,glDrawBuffer,V_glDrawBuffer,(GLenum mode))
VFUNC(void,glDrawPixels,V_glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
VFUNC(void,glEdgeFlag,V_glEdgeFlag,(GLboolean flag))
VFUNC(void,glEdgeFlagv,V_glEdgeFlagv,(const GLboolean *flag))
VFUNC(void,glEnable,V_glEnable,(GLenum cap))
VFUNC(void,glEnd,V_glEnd,(void))
VFUNC(void,glEndList,V_glEndList,(void))
VFUNC(void,glEvalCoord1d,V_glEvalCoord1d,(GLdouble u))
VFUNC(void,glEvalCoord1dv,V_glEvalCoord1dv,(const GLdouble *u))
VFUNC(void,glEvalCoord1f,V_glEvalCoord1f,(GLfloat u))
VFUNC(void,glEvalCoord1fv,V_glEvalCoord1fv,(const GLfloat *u))
VFUNC(void,glEvalCoord2d,V_glEvalCoord2d,(GLdouble u, GLdouble v))
VFUNC(void,glEvalCoord2dv,V_glEvalCoord2dv,(const GLdouble *u))
VFUNC(void,glEvalCoord2f,V_glEvalCoord2f,(GLfloat u, GLfloat v))
VFUNC(void,glEvalCoord2fv,V_glEvalCoord2fv,(const GLfloat *u))
VFUNC(void,glEvalMesh1,V_glEvalMesh1,(GLenum mode, GLint i1, GLint i2))
VFUNC(void,glEvalMesh2,V_glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
VFUNC(void,glEvalPoint1,V_glEvalPoint1,(GLint i))
VFUNC(void,glEvalPoint2,V_glEvalPoint2,(GLint i, GLint j))
VFUNC(void,glFeedbackBuffer,V_glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer))
VFUNC(void,glFinish,V_glFinish,(void))
VFUNC(void,glFlush,V_glFlush,(void))
VFUNC(void,glFogf,V_glFogf,(GLenum pname, GLfloat param))
VFUNC(void,glFogfv,V_glFogfv,(GLenum pname, const GLfloat *params))
VFUNC(void,glFogi,V_glFogi,(GLenum pname, GLint param))
VFUNC(void,glFogiv,V_glFogiv,(GLenum pname, const GLint *params))
VFUNC(void,glFrontFace,V_glFrontFace,(GLenum mode))
VFUNC(void,glFrustum,V_glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
VFUNC(GLuint,glGenLists,V_glGenLists,(GLsizei range))
VFUNC(void,glGetBooleanv,V_glGetBooleanv,(GLenum pname, GLboolean *params))
VFUNC(void,glGetClipPlane,V_glGetClipPlane,(GLenum plane, GLdouble *equation))
VFUNC(void,glGetDoublev,V_glGetDoublev,(GLenum pname, GLdouble *params))
VFUNC(GLenum,glGetError,V_glGetError,(void))
VFUNC(void,glGetFloatv,V_glGetFloatv,(GLenum pname, GLfloat *params))
VFUNC(void,glGetIntegerv,V_glGetIntegerv,(GLenum pname, GLint *params))
VFUNC(void,glGetLightfv,V_glGetLightfv,(GLenum light, GLenum pname, GLfloat *params))
VFUNC(void,glGetLightiv,V_glGetLightiv,(GLenum light, GLenum pname, GLint *params))
VFUNC(void,glGetMapdv,V_glGetMapdv,(GLenum target, GLenum query, GLdouble *v))
VFUNC(void,glGetMapfv,V_glGetMapfv,(GLenum target, GLenum query, GLfloat *v))
VFUNC(void,glGetMapiv,V_glGetMapiv,(GLenum target, GLenum query, GLint *v))
VFUNC(void,glGetMaterialfv,V_glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params))
VFUNC(void,glGetMaterialiv,V_glGetMaterialiv,(GLenum face, GLenum pname, GLint *params))
VFUNC(void,glGetPixelMapfv,V_glGetPixelMapfv,(GLenum map, GLfloat *values))
VFUNC(void,glGetPixelMapuiv,V_glGetPixelMapuiv,(GLenum map, GLuint *values))
VFUNC(void,glGetPixelMapusv,V_glGetPixelMapusv,(GLenum map, GLushort *values))
VFUNC(void,glGetPolygonStipple,V_glGetPolygonStipple,(GLubyte *mask))
VFUNC(void,glGetTexEnvfv,V_glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params))
VFUNC(void,glGetTexEnviv,V_glGetTexEnviv,(GLenum target, GLenum pname, GLint *params))
VFUNC(void,glGetTexGendv,V_glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params))
VFUNC(void,glGetTexGenfv,V_glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params))
VFUNC(void,glGetTexGeniv,V_glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params))
VFUNC(void,glGetTexImage,V_glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels))
VFUNC(void,glGetTexLevelParameterfv,V_glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params))
VFUNC(void,glGetTexLevelParameteriv,V_glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params))
VFUNC(void,glGetTexParameterfv,V_glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params))
VFUNC(void,glGetTexParameteriv,V_glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params))
VFUNC(void,glHint,V_glHint,(GLenum target, GLenum mode))
VFUNC(void,glIndexMask,V_glIndexMask,(GLuint mask))
VFUNC(void,glIndexd,V_glIndexd,(GLdouble c))
VFUNC(void,glIndexdv,V_glIndexdv,(const GLdouble *c))
VFUNC(void,glIndexf,V_glIndexf,(GLfloat c))
VFUNC(void,glIndexfv,V_glIndexfv,(const GLfloat *c))
VFUNC(void,glIndexi,V_glIndexi,(GLint c))
VFUNC(void,glIndexiv,V_glIndexiv,(const GLint *c))
VFUNC(void,glIndexs,V_glIndexs,(GLshort c))
VFUNC(void,glIndexsv,V_glIndexsv,(const GLshort *c))
VFUNC(void,glInitNames,V_glInitNames,(void))
VFUNC(GLboolean,glIsEnabled,V_glIsEnabled,(GLenum cap))
VFUNC(GLboolean,glIsList,V_glIsList,(GLuint list))
VFUNC(void,glLightModelf,V_glLightModelf,(GLenum pname, GLfloat param))
VFUNC(void,glLightModelfv,V_glLightModelfv,(GLenum pname, const GLfloat *params))
VFUNC(void,glLightModeli,V_glLightModeli,(GLenum pname, GLint param))
VFUNC(void,glLightModeliv,V_glLightModeliv,(GLenum pname, const GLint *params))
VFUNC(void,glLightf,V_glLightf,(GLenum light, GLenum pname, GLfloat param))
VFUNC(void,glLightfv,V_glLightfv,(GLenum light, GLenum pname, const GLfloat *params))
VFUNC(void,glLighti,V_glLighti,(GLenum light, GLenum pname, GLint param))
VFUNC(void,glLightiv,V_glLightiv,(GLenum light, GLenum pname, const GLint *params))
VFUNC(void,glLineStipple,V_glLineStipple,(GLint factor, GLushort pattern))
VFUNC(void,glLineWidth,V_glLineWidth,(GLfloat width))
VFUNC(void,glListBase,V_glListBase,(GLuint base))
VFUNC(void,glLoadIdentity,V_glLoadIdentity,(void))
VFUNC(void,glLoadMatrixd,V_glLoadMatrixd,(const GLdouble *m))
VFUNC(void,glLoadMatrixf,V_glLoadMatrixf,(const GLfloat *m))
VFUNC(void,glLoadName,V_glLoadName,(GLuint name))
VFUNC(void,glLogicOp,V_glLogicOp,(GLenum opcode))
VFUNC(void,glMap1d,V_glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points))
VFUNC(void,glMap1f,V_glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points))
VFUNC(void,glMap2d,V_glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points))
VFUNC(void,glMap2f,V_glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points))
VFUNC(void,glMapGrid1d,V_glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2))
VFUNC(void,glMapGrid1f,V_glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2))
VFUNC(void,glMapGrid2d,V_glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2))
VFUNC(void,glMapGrid2f,V_glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2))
VFUNC(void,glMaterialf,V_glMaterialf,(GLenum face, GLenum pname, GLfloat param))
VFUNC(void,glMaterialfv,V_glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params))
VFUNC(void,glMateriali,V_glMateriali,(GLenum face, GLenum pname, GLint param))
VFUNC(void,glMaterialiv,V_glMaterialiv,(GLenum face, GLenum pname, const GLint *params))
VFUNC(void,glMatrixMode,V_glMatrixMode,(GLenum mode))
VFUNC(void,glMultMatrixd,V_glMultMatrixd,(const GLdouble *m))
VFUNC(void,glMultMatrixf,V_glMultMatrixf,(const GLfloat *m))
VFUNC(void,glNewList,V_glNewList,(GLuint list, GLenum mode))
VFUNC(void,glNormal3b,V_glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz))
VFUNC(void,glNormal3bv,V_glNormal3bv,(const GLbyte *v))
VFUNC(void,glNormal3d,V_glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz))
VFUNC(void,glNormal3dv,V_glNormal3dv,(const GLdouble *v))
VFUNC(void,glNormal3f,V_glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz))
VFUNC(void,glNormal3fv,V_glNormal3fv,(const GLfloat *v))
VFUNC(void,glNormal3i,V_glNormal3i,(GLint nx, GLint ny, GLint nz))
VFUNC(void,glNormal3iv,V_glNormal3iv,(const GLint *v))
VFUNC(void,glNormal3s,V_glNormal3s,(GLshort nx, GLshort ny, GLshort nz))
VFUNC(void,glNormal3sv,V_glNormal3sv,(const GLshort *v))
VFUNC(void,glOrtho,V_glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
VFUNC(void,glPassThrough,V_glPassThrough,(GLfloat token))
VFUNC(void,glPixelMapfv,V_glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values))
VFUNC(void,glPixelMapuiv,V_glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values))
VFUNC(void,glPixelMapusv,V_glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values))
VFUNC(void,glPixelStoref,V_glPixelStoref,(GLenum pname, GLfloat param))
VFUNC(void,glPixelStorei,V_glPixelStorei,(GLenum pname, GLint param))
VFUNC(void,glPixelTransferf,V_glPixelTransferf,(GLenum pname, GLfloat param))
VFUNC(void,glPixelTransferi,V_glPixelTransferi,(GLenum pname, GLint param))
VFUNC(void,glPixelZoom,V_glPixelZoom,(GLfloat xfactor, GLfloat yfactor))
VFUNC(void,glPointSize,V_glPointSize,(GLfloat size))
VFUNC(void,glPolygonMode,V_glPolygonMode,(GLenum face, GLenum mode))
VFUNC(void,glPolygonStipple,V_glPolygonStipple,(const GLubyte *mask))
VFUNC(void,glPopAttrib,V_glPopAttrib,(void))
VFUNC(void,glPopMatrix,V_glPopMatrix,(void))
VFUNC(void,glPopName,V_glPopName,(void))
VFUNC(void,glPushAttrib,V_glPushAttrib,(GLbitfield mask))
VFUNC(void,glPushMatrix,V_glPushMatrix,(void))
VFUNC(void,glPushName,V_glPushName,(GLuint name))
VFUNC(void,glRasterPos2d,V_glRasterPos2d,(GLdouble x, GLdouble y))
VFUNC(void,glRasterPos2dv,V_glRasterPos2dv,(const GLdouble *v))
VFUNC(void,glRasterPos2f,V_glRasterPos2f,(GLfloat x, GLfloat y))
VFUNC(void,glRasterPos2fv,V_glRasterPos2fv,(const GLfloat *v))
VFUNC(void,glRasterPos2i,V_glRasterPos2i,(GLint x, GLint y))
VFUNC(void,glRasterPos2iv,V_glRasterPos2iv,(const GLint *v))
VFUNC(void,glRasterPos2s,V_glRasterPos2s,(GLshort x, GLshort y))
VFUNC(void,glRasterPos2sv,V_glRasterPos2sv,(const GLshort *v))
VFUNC(void,glRasterPos3d,V_glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z))
VFUNC(void,glRasterPos3dv,V_glRasterPos3dv,(const GLdouble *v))
VFUNC(void,glRasterPos3f,V_glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z))
VFUNC(void,glRasterPos3fv,V_glRasterPos3fv,(const GLfloat *v))
VFUNC(void,glRasterPos3i,V_glRasterPos3i,(GLint x, GLint y, GLint z))
VFUNC(void,glRasterPos3iv,V_glRasterPos3iv,(const GLint *v))
VFUNC(void,glRasterPos3s,V_glRasterPos3s,(GLshort x, GLshort y, GLshort z))
VFUNC(void,glRasterPos3sv,V_glRasterPos3sv,(const GLshort *v))
VFUNC(void,glRasterPos4d,V_glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
VFUNC(void,glRasterPos4dv,V_glRasterPos4dv,(const GLdouble *v))
VFUNC(void,glRasterPos4f,V_glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
VFUNC(void,glRasterPos4fv,V_glRasterPos4fv,(const GLfloat *v))
VFUNC(void,glRasterPos4i,V_glRasterPos4i,(GLint x, GLint y, GLint z, GLint w))
VFUNC(void,glRasterPos4iv,V_glRasterPos4iv,(const GLint *v))
VFUNC(void,glRasterPos4s,V_glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w))
VFUNC(void,glRasterPos4sv,V_glRasterPos4sv,(const GLshort *v))
VFUNC(void,glReadBuffer,V_glReadBuffer,(GLenum mode))
VFUNC(void,glReadPixels,V_glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
VFUNC(void,glRectd,V_glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
VFUNC(void,glRectdv,V_glRectdv,(const GLdouble *v1, const GLdouble *v2))
VFUNC(void,glRectf,V_glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
VFUNC(void,glRectfv,V_glRectfv,(const GLfloat *v1, const GLfloat *v2))
VFUNC(void,glRecti,V_glRecti,(GLint x1, GLint y1, GLint x2, GLint y2))
VFUNC(void,glRectiv,V_glRectiv,(const GLint *v1, const GLint *v2))
VFUNC(void,glRects,V_glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2))
VFUNC(void,glRectsv,V_glRectsv,(const GLshort *v1, const GLshort *v2))
VFUNC(GLint,glRenderMode,V_glRenderMode,(GLenum mode))
VFUNC(void,glRotated,V_glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
VFUNC(void,glRotatef,V_glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
VFUNC(void,glScaled,V_glScaled,(GLdouble x, GLdouble y, GLdouble z))
VFUNC(void,glScalef,V_glScalef,(GLfloat x, GLfloat y, GLfloat z))
VFUNC(void,glScissor,V_glScissor,(GLint x, GLint y, GLsizei width, GLsizei height))
VFUNC(void,glSelectBuffer,V_glSelectBuffer,(GLsizei size, GLuint *buffer))
VFUNC(void,glShadeModel,V_glShadeModel,(GLenum mode))
VFUNC(void,glStencilFunc,V_glStencilFunc,(GLenum func, GLint ref, GLuint mask))
VFUNC(void,glStencilMask,V_glStencilMask,(GLuint mask))
VFUNC(void,glStencilOp,V_glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass))
VFUNC(void,glTexCoord1d,V_glTexCoord1d,(GLdouble s))
VFUNC(void,glTexCoord1dv,V_glTexCoord1dv,(const GLdouble *v))
VFUNC(void,glTexCoord1f,V_glTexCoord1f,(GLfloat s))
VFUNC(void,glTexCoord1fv,V_glTexCoord1fv,(const GLfloat *v))
VFUNC(void,glTexCoord1i,V_glTexCoord1i,(GLint s))
VFUNC(void,glTexCoord1iv,V_glTexCoord1iv,(const GLint *v))
VFUNC(void,glTexCoord1s,V_glTexCoord1s,(GLshort s))
VFUNC(void,glTexCoord1sv,V_glTexCoord1sv,(const GLshort *v))
VFUNC(void,glTexCoord2d,V_glTexCoord2d,(GLdouble s, GLdouble t))
VFUNC(void,glTexCoord2dv,V_glTexCoord2dv,(const GLdouble *v))
VFUNC(void,glTexCoord2f,V_glTexCoord2f,(GLfloat s, GLfloat t))
VFUNC(void,glTexCoord2fv,V_glTexCoord2fv,(const GLfloat *v))
VFUNC(void,glTexCoord2i,V_glTexCoord2i,(GLint s, GLint t))
VFUNC(void,glTexCoord2iv,V_glTexCoord2iv,(const GLint *v))
VFUNC(void,glTexCoord2s,V_glTexCoord2s,(GLshort s, GLshort t))
VFUNC(void,glTexCoord2sv,V_glTexCoord2sv,(const GLshort *v))
VFUNC(void,glTexCoord3d,V_glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r))
VFUNC(void,glTexCoord3dv,V_glTexCoord3dv,(const GLdouble *v))
VFUNC(void,glTexCoord3f,V_glTexCoord3f,(GLfloat s, GLfloat t, GLfloat r))
VFUNC(void,glTexCoord3fv,V_glTexCoord3fv,(const GLfloat *v))
VFUNC(void,glTexCoord3i,V_glTexCoord3i,(GLint s, GLint t, GLint r))
VFUNC(void,glTexCoord3iv,V_glTexCoord3iv,(const GLint *v))
VFUNC(void,glTexCoord3s,V_glTexCoord3s,(GLshort s, GLshort t, GLshort r))
VFUNC(void,glTexCoord3sv,V_glTexCoord3sv,(const GLshort *v))
VFUNC(void,glTexCoord4d,V_glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q))
VFUNC(void,glTexCoord4dv,V_glTexCoord4dv,(const GLdouble *v))
VFUNC(void,glTexCoord4f,V_glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q))
VFUNC(void,glTexCoord4fv,V_glTexCoord4fv,(const GLfloat *v))
VFUNC(void,glTexCoord4i,V_glTexCoord4i,(GLint s, GLint t, GLint r, GLint q))
VFUNC(void,glTexCoord4iv,V_glTexCoord4iv,(const GLint *v))
VFUNC(void,glTexCoord4s,V_glTexCoord4s,(GLshort s, GLshort t, GLshort r, GLshort q))
VFUNC(void,glTexCoord4sv,V_glTexCoord4sv,(const GLshort *v))
VFUNC(void,glTexEnvf,V_glTexEnvf,(GLenum target, GLenum pname, GLfloat param))
VFUNC(void,glTexEnvfv,V_glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params))
VFUNC(void,glTexEnvi,V_glTexEnvi,(GLenum target, GLenum pname, GLint param))
VFUNC(void,glTexEnviv,V_glTexEnviv,(GLenum target, GLenum pname, const GLint *params))
VFUNC(void,glTexGend,V_glTexGend,(GLenum coord, GLenum pname, GLdouble param))
VFUNC(void,glTexGendv,V_glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params))
VFUNC(void,glTexGenf,V_glTexGenf,(GLenum coord, GLenum pname, GLfloat param))
VFUNC(void,glTexGenfv,V_glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params))
VFUNC(void,glTexGeni,V_glTexGeni,(GLenum coord, GLenum pname, GLint param))
VFUNC(void,glTexGeniv,V_glTexGeniv,(GLenum coord, GLenum pname, const GLint *params))
VFUNC(void,glTexImage1D,V_glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
VFUNC(void,glTexImage2D,V_glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
VFUNC(void,glTexParameterf,V_glTexParameterf,(GLenum target, GLenum pname, GLfloat param))
VFUNC(void,glTexParameterfv,V_glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params))
VFUNC(void,glTexParameteri,V_glTexParameteri,(GLenum target, GLenum pname, GLint param))
VFUNC(void,glTexParameteriv,V_glTexParameteriv,(GLenum target, GLenum pname, const GLint *params))
VFUNC(void,glTranslated,V_glTranslated,(GLdouble x, GLdouble y, GLdouble z))
VFUNC(void,glTranslatef,V_glTranslatef,(GLfloat x, GLfloat y, GLfloat z))
VFUNC(void,glVertex2d,V_glVertex2d,(GLdouble x, GLdouble y))
VFUNC(void,glVertex2dv,V_glVertex2dv,(const GLdouble *v))
VFUNC(void,glVertex2f,V_glVertex2f,(GLfloat x, GLfloat y))
VFUNC(void,glVertex2fv,V_glVertex2fv,(const GLfloat *v))
VFUNC(void,glVertex2i,V_glVertex2i,(GLint x, GLint y))
VFUNC(void,glVertex2iv,V_glVertex2iv,(const GLint *v))
VFUNC(void,glVertex2s,V_glVertex2s,(GLshort x, GLshort y))
VFUNC(void,glVertex2sv,V_glVertex2sv,(const GLshort *v))
VFUNC(void,glVertex3d,V_glVertex3d,(GLdouble x, GLdouble y, GLdouble z))
VFUNC(void,glVertex3dv,V_glVertex3dv,(const GLdouble *v))
VFUNC(void,glVertex3f,V_glVertex3f,(GLfloat x, GLfloat y, GLfloat z))
VFUNC(void,glVertex3fv,V_glVertex3fv,(const GLfloat *v))
VFUNC(void,glVertex3i,V_glVertex3i,(GLint x, GLint y, GLint z))
VFUNC(void,glVertex3iv,V_glVertex3iv,(const GLint *v))
VFUNC(void,glVertex3s,V_glVertex3s,(GLshort x, GLshort y, GLshort z))
VFUNC(void,glVertex3sv,V_glVertex3sv,(const GLshort *v))
VFUNC(void,glVertex4d,V_glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
VFUNC(void,glVertex4dv,V_glVertex4dv,(const GLdouble *v))
VFUNC(void,glVertex4f,V_glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
VFUNC(void,glVertex4fv,V_glVertex4fv,(const GLfloat *v))
VFUNC(void,glVertex4i,V_glVertex4i,(GLint x, GLint y, GLint z, GLint w))
VFUNC(void,glVertex4iv,V_glVertex4iv,(const GLint *v))
VFUNC(void,glVertex4s,V_glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w))
VFUNC(void,glVertex4sv,V_glVertex4sv,(const GLshort *v))
VFUNC(void,glViewport,V_glViewport,(GLint x, GLint y, GLsizei width, GLsizei height))
VFUNC(GLboolean,glAreTexturesResidentEXT,V_glAreTexturesResidentEXT,(GLsizei n, const GLuint *textures, GLboolean *residences))
VFUNC(void,glArrayElementEXT,V_glArrayElementEXT,(GLint i))
VFUNC(void,glBindTextureEXT,V_glBindTextureEXT,(GLenum target, GLuint texture))
VFUNC(void,glColorPointerEXT,V_glColorPointerEXT,(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer))
VFUNC(void,glDeleteTexturesEXT,V_glDeleteTexturesEXT,(GLsizei n, const GLuint *textures))
VFUNC(void,glDrawArraysEXT,V_glDrawArraysEXT,(GLenum mode, GLint first, GLsizei count))
VFUNC(void,glEdgeFlagPointerEXT,V_glEdgeFlagPointerEXT,(GLsizei stride, GLsizei count, const GLboolean *pointer))
VFUNC(void,glGenTexturesEXT,V_glGenTexturesEXT,(GLsizei n, GLuint *textures))
VFUNC(void,glIndexPointerEXT,V_glIndexPointerEXT,(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer))
VFUNC(GLboolean,glIsTextureEXT,V_glIsTextureEXT,(GLuint texture))
VFUNC(void,glNormalPointerEXT,V_glNormalPointerEXT,(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer))
VFUNC(void,glPrioritizeTexturesEXT,V_glPrioritizeTexturesEXT,(GLsizei n, const GLuint *textures, const GLclampf *priorities))
VFUNC(void,glTexCoordPointerEXT,V_glTexCoordPointerEXT,(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer))
VFUNC(void,glVertexPointerEXT,V_glVertexPointerEXT,(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer))
VFUNC(GLint,gluBuild1DMipmaps,V_gluBuild1DMipmaps,(GLenum target, GLint component, GLsizei width, GLenum format, GLenum type, const void *data))
VFUNC(GLint,gluBuild2DMipmaps,V_gluBuild2DMipmaps,(GLenum target, GLint component, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data))
VFUNC(GLint,gluProject,V_gluProject,(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ))
VFUNC(GLint,gluScaleImage,V_gluScaleImage,(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut))
VFUNC(GLint,gluUnProject,V_gluUnProject,(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ))
VFUNC(GLXPixmap,glXCreateGLXPixmap,V_glXCreateGLXPixmap,(Display *dpy, XVisualInfo *vis, Pixmap pixmap))
VFUNC(void,glXDestroyContext,V_glXDestroyContext,(Display *dpy, GLXContext ctx))
VFUNC(void,glXDestroyGLXPixmap,V_glXDestroyGLXPixmap,(Display *dpy, GLXPixmap pix))
VFUNC(int,glXGetConfig,V_glXGetConfig,(Display *dpy, XVisualInfo *vis, int attrib, int *value))
VFUNC(GLXContext,glXGetCurrentContext,V_glXGetCurrentContext,(void))
VFUNC(GLXDrawable,glXGetCurrentDrawable,V_glXGetCurrentDrawable,(void))
VFUNC(Bool,glXIsDirect,V_glXIsDirect,(Display *dpy, GLXContext ctx))
VFUNC(Bool,glXMakeCurrent,V_glXMakeCurrent,(Display *dpy, GLXDrawable drawable, GLXContext ctx))
VFUNC(Bool,glXQueryExtension,V_glXQueryExtension,(Display *dpy, int *errorBase, int *eventBase))
VFUNC(Bool,glXQueryVersion,V_glXQueryVersion,(Display *dpy, int *major, int *minor))
VFUNC(void,glXUseXFont,V_glXUseXFont,(Font font, int first, int count, int listBase))
VFUNC(void,glXWaitGL,V_glXWaitGL,(void))
VFUNC(void,glXWaitX,V_glXWaitX,(void))