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|
# Regeneration of the PDL::Graphics::OpenGL from the Mesa 2.0 include files.
#
# Based on OpenGL-0.4 but heavily modified by Tjl
#
# Bits based on Tk and ideas in there.
#
sub maybe {map {-e $_ ? $_ : ()} @_}
@types = qw|X.h /usr/include/GL/gl.h /usr/include/GL/glx.h|;
push @types, maybe qw|/usr/include/GL/glxtokens.h|;
@funcs = qw|/usr/include/GL/gl.h /usr/include/GL/glu.h /usr/include/GL/glx.h|;
# These are defined elsewhere or have difficult arg types
@dontfuncs = qw|glGetPointerv glGetPointervEXT gluNurbsCallback
glXSwapBuffers gluLookAt gluOrtho2D gluPerspective
gluPickMatrix glPolygonOffsetEXT|;
# IRIX doesn't have these that MESA does.
# later on, make an ifdeffable solution
push @dontfuncs, qw|glPolygonOffset glPushClientAttrib glPopClientAttrib
glIndexub glIndexubv glVertexPointer glNormalPointer glColorPointer
glIndexPointer glTexCoordPointer glEdgeFlagPointer glArrayElement
glDrawArrays glDrawElements glInterleavedArrays glGenTextures
glDeleteTextures glBindTexture glPrioritizeTextures glAreTexturesResident
glIsTexture glTexSubImage1D glTexSubImage2D glCopyTexImage1D
glCopyTexImage2D glCopyTexSubImage1D glCopyTexSubImage2D
glWindowPos2iMESA glWindowPos2sMESA glWindowPos2fMESA
glWindowPos2dMESA glWindowPos2ivMESA glWindowPos2svMESA
glWindowPos2fvMESA glWindowPos2dvMESA glWindowPos3iMESA
glWindowPos3sMESA glWindowPos3fMESA glWindowPos3dMESA
glWindowPos3ivMESA glWindowPos3svMESA glWindowPos3fvMESA
glWindowPos3dvMESA glWindowPos4iMESA glWindowPos4sMESA
glWindowPos4fMESA glWindowPos4dMESA glWindowPos4ivMESA
glWindowPos4svMESA glWindowPos4fvMESA glWindowPos4dvMESA
glResizeBuffersMESA glXCreateGLXPixmapMESA glXReleaseBuffersMESA
glEnableClientState glDisableClientState
|;
# These have difficult types on IRIX
push @dontfuncs, qw|glXCreateGLXVideoSourceSGIX glXGetContextIDEXT
glXGetFBConfigAttribSGIX glXCreateGLXPixmapWithConfigSGIX
glXCreateContextWithConfigSGIX glXGetFBConfigFromVisualSGIX
glXCreateGLXPbufferSGIX glXGetVideoSyncSGI glXWaitVideoSyncSGI
glXQueryGLXPbufferSGIX glXSelectEventSGIX glXGetSelectedEventSGIX
glXDestroyGLXVideoSourceSGIX
glXAssociateDMPbufferSGIX|;
# And these were generated on the SGI but not usable under MESA for
# some reason or other (?).
push @dontfuncs, qw|gluBeginCurve gluBeginPolygon gluBeginSurface
gluBeginTrim gluCylinder gluDeleteNurbsRenderer gluDeleteQuadric
gluDeleteTess gluDisk gluEndCurve gluEndPolygon gluEndSurface
gluEndTrim gluGetNurbsProperty gluGetTessProperty gluLoadSamplingMatrices
gluNextContour gluNurbsCurve gluNurbsProperty gluNurbsSurface
gluPartialDisk gluPwlCurve gluQuadricDrawStyle gluQuadricNormals
gluQuadricOrientation gluQuadricTexture
gluSphere gluTessBeginContour gluTessBeginPolygon gluTessEndContour
gluTessEndPolygon gluTessNormal gluTessProperty gluTessVertex
glXDestroyGLXPbufferSGIX|;
# generating on Alphas dies at these...
push @dontfuncs, qw|glXCreateContext glXCopyContext glBlendEquationEXT
glBlendColorEXT glXGetCurrentDrawableEXT glXImportContextEXT
glXFreeContextEXT glXQueryContextInfoEXT|;
# Generating on mesa, used on alphas...
push @dontfuncs, qw|glTexImage3DEXT glTexSubImage3DEXT glCopyTexSubImage3DEXT
|;
# Generating on irix, used on alphas...
push @dontfuncs, qw|
glGetListParameterivSGIX glGetMinmaxEXT glGetMinmaxParameterfvEXT
glGetMinmaxParameterivEXT glGetSeparableFilterEXT
glGetSharpenTexFuncSGIS
glGetTexFilterFuncSGIS glHistogramEXT glInstrumentsBufferSGIX
glListParameterfSGIX glListParameterfvSGIX glListParameteriSGIX
glListParameterivSGIX glLoadIdentityDeformationMapSGIX
glMinmaxEXT glPixelTexGenSGIX glPointParameterfSGIS
glPointParameterfvSGIS glPollInstrumentsSGIX
glReadInstrumentsSGIX glReferencePlaneSGIX glResetHistogramEXT
glResetMinmaxEXT glSampleMaskSGIS glSamplePatternSGIS
glSeparableFilter2DEXT glSharpenTexFuncSGIS
glSpriteParameterfSGIX glSpriteParameterfvSGIX
glSpriteParameteriSGIX glSpriteParameterivSGIX
glStartInstrumentsSGIX glStopInstrumentsSGIX
glTagSampleBufferSGIX glTexFilterFuncSGIS
glTexImage4DSGIS glTexSubImage1DEXT
glTexSubImage2DEXT glTexSubImage4DSGIS
gluDeleteNurbsTessellatorEXT gluNurbsCallbackDataEXT
gluTexFilterFuncSGI glXSwapIntervalSGI
glXMakeCurrentReadSGI glXGetCurrentReadDrawableSGI
glXBindChannelToWindowSGIX glXQueryChannelDeltasSGIX
glXChannelRectSGIX glXQueryChannelRectSGIX
glXChannelRectSyncSGIX glXJoinSwapGroupSGIX
glXBindSwapBarrierSGIX glXQueryMaxSwapBarriersSGIX
glColorTableParameterfvSGI glColorTableParameterivSGI
glColorTableSGI glConvolutionFilter1DEXT glConvolutionFilter2DEXT
glConvolutionParameterfEXT glConvolutionParameterfvEXT
glConvolutionParameteriEXT glConvolutionParameterivEXT
glCopyColorTableSGI glCopyConvolutionFilter1DEXT
glCopyConvolutionFilter2DEXT glCopyTexImage1DEXT
glCopyTexImage2DEXT glCopyTexSubImage1DEXT
glCopyTexSubImage2DEXT glDeformSGIX
glDeformationMap3dSGIX glDeformationMap3fSGIX
glDetailTexFuncSGIS glFlushRasterSGIX glFogFuncSGIS
glFrameZoomSGIX glGetColorTableParameterfvSG glGetColorTableParameterivSGI
glGetColorTableSGI glGetConvolutionFilterEXT
glGetConvolutionParameterfvE glGetConvolutionParameterivE
glGetDetailTexFuncSGIS glGetHistogramEXT
glGetHistogramParameterfvEXT glGetHistogramParameterivEXT
glGetInstrumentsSGIX glGetListParameterfvSGIX
glGetColorTableParameterfvSGI glGetConvolutionParameterfvEXT
glGetConvolutionParameterivEXT
|;
@consts = @types;
for(@dontfuncs) {$dontfuncs{$_} = 1}
# 1. generate typemap
%t=(
'int' => 'INT',
'float' => 'FLOAT',
'double' => 'DOUBLE',
'short' => 'SHORT',
'long' => 'LONG',
'char' => 'CHAR',
'XID' => 'U_LONG',
);
sub gettypes {
local($file)=@_;
open(FILE,$file) || die "cant open $file\n";
while(<FILE>) {
if(/typedef/) {
# print STDERR "$_";
foreach $k (keys(%t)) {
print "$1\t\tT_$t{$k}\n" if(/typedef\s+$k\s+(\w+)\s*\;/);
print "$1\t\tT_$t{$k}\n" if(/typedef\s+signed\s+$k\s+(\w+)\s*\;/);
print "$1\t\tT_U_$t{$k}\n" if(/typedef\s+unsigned\s+$k\s+(\w+)\s*\;/);
}
}
}
close(FILE);
}
open(TYPEMAP,">typemap") or die "Can't write typemap\n";;
select TYPEMAP;
for(@types) {gettypes($_)}
print "GLXContext T_PTR\n";
print "GLXFBConfig T_PTR\n";
print "Bool T_INT\n";
while ( my ($key, $val) = each %t ) {print "$key T_$val\n" };
close TYPEMAP;
sub getfuncs {
local($file)=@_;
open(FILE,$file) || die "cant open $file\n";
my $str = join '',<FILE>;
while($str =~ /extern\s+(\w+)\s+(\w+)\s*\(([^\(\)]*)\)\s*\;/gs){
#print "$1 $2($3)\n"
$rt=$1;$name=$2;$args=$3;
if($dontfuncs{$name}) { next }
push @subnames,$name;
# print "Gen: $rt $name $args\n";
push @vfuncs,"$1,$2,V_$2,($3)";
$exists_pointer = ($args =~ /\*/);
@args = split(/\,/,$args);
@args=() if (($args =~ /^\s*void\s*$/) || ($args =~ /^\s*$/));
print "$rt\n";
print "$name(";
$i=0;
foreach $a (@args) {
print "," if($i);
$a =~ s/const\s+(\w+)\s+(\w+)\s*\[[^]]*\]/$1_star $2/;
$a =~ s/(\w+)\s+(\w+)\s*\[[^]]*\]/$1_star $2/;
$a =~ s/const\s+(.*\S)\s*\*\s*(.*)/$1_star $2/;
$a =~ s/(.*\S)\s*\*\s*(.*)/$1_star $2/;
$a =~ s/const\s+//;
$a =~ s/^\s*(\w+)\s*$/$1 arg$i/;
$a =~ /(\w+)\s+(\w+)/;
print($2);
$i++;
}
print ")\n";
foreach $a (@args) {
$a =~ /(\w+)\s+(\w+)/;
$t=$1;$n=$2;
$t =~ s/\w+_star/char \*/;
print "\t$t\t$n\n";
}
if($exists_pointer) {
print "\tCODE:\n";
print "\t{\n";
print "\t $name(";
$i=0;
foreach $a (@args) {
print "," if($i);
$a =~ /(\w+)\s+(\w+)/;
$t=$1;$n=$2;
if($t =~ /(\w+)_star/) {
print "($1 *)";
}
print $n;
$i++;
}
print ");\n";
print "\t}\n";
}
print "\n";
}
}
open(XS,">OpenGL.xs") or die "Can't write OpenGL.xs";
select XS;
my $start = join '',<DATA>;
print $start;
for(@funcs) {getfuncs($_)}
print <<'END';
BOOT:
{
OpenGLVPtr = &vtab;
#define VFUNC(type,name,mem,args) (vtab.mem = name);
#include "OpenGL.vf"
#undef VFUNC
sv_setiv(perl_get_sv("PDL::Graphics::OpenGLVPtr",1),(IV)OpenGLVPtr);
}
END
close XS;
open(VTAB,">OpenGL.vf") or die "Can't write OpenGL.vf";
select VTAB;
for(@vfuncs) {
print "VFUNC($_)\n";
}
close VTAB;
open(MTAB,">OpenGL.m") or die "Can't write OpenGL.m";
select MTAB;
print <<'END';
#ifndef OPENGL_VIRT
#define OPENGL_VIRT
typedef struct OpenGLVTab
{
#define VFUNC(type,name,mem,args) type (*mem) args;
#define VVAR(type,name,mem) type (*mem);
#include "OpenGL.vf"
#undef VFUNC
#undef VVAR
} OpenGLVTab;
extern OpenGLVTab *OpenGLVPtr;
#define D_OPENGL OpenGLVTab *OpenGLVPtr
#define I_OPENGL OpenGLVPtr = (OpenGLVTab *) SvIV(perl_get_sv("PDL::Graphics::OpenGLVPtr",5));
#ifndef OPENGL_NOVIRT
END
for(@subnames) {
print "#define $_ (*OpenGLVPtr->V_$_)\n";
}
print "#endif\n#endif\n";
close MTAB;
sub getconsts {
local ($file) = @_;
open(FILE,$file) || die "cant open $file\n";
while(<FILE>) {
if(/^\#define\s+(\w+)\s+(\S+)\s*/) {
$consts{$1} = $2;
} elsif(/^\s*(\w+)\s*=\s*(\S+)\s*,\s*/) {
# Assume it's inside an enum.
$consts{$1} = $2;
}
}
}
open PM,">OpenGL.pm" or die "Can't write OpenGL.pm";
select PM;
print <<'END';
package PDL::Graphics::OpenGL;
$Version = 0.5;
require Exporter;
require DynaLoader;
@ISA = qw(Exporter DynaLoader);
@EXPORT = qw(
glpOpenWindow
glXSwapBuffers
XPending
glpXNextEvent
glpXQueryPointer
glpReadTex
glpClipPlane
glpGetClipPlane
glpLoadMatrixf glpLoadMatrixd glpMultMatrixf glpMultMatrixd
gluOrtho2D
gluPerspective
gluLookAt
glupPickMatrix
glpRasterFont
glpPrintString
glPolygonOffsetEXT
END
for(@consts) {getconsts($_)}
print join '',map {"$_\n"} (sort @subnames),"",(sort keys %consts);
print <<'END';
);
bootstrap PDL::Graphics::OpenGL;
END
print join '',map {"sub $_ () {$consts{$_}}\n"} (sort keys %consts);
print <<'END';
%window_defaults=(
'x' => 0,
'y' => 0,
'width' => 500,
'height'=> 500,
'parent'=> 0,
'mask' => StructureNotifyMask,
'attributes'=> [GLX_RGBA],
);
sub glpOpenWindow {
# default values
my(%a) = @_;
my(%p) = %window_defaults;
foreach $k (keys(%a)){
defined($p{$k}) || warn "Not a valid parameter to glpOpenWindow: `$k'
\n";
#print "parameter $k now ",$a{$k}," was ",$p{$k},"\n";
$p{$k} = $a{$k};
}
glpcOpenWindow($p{x},$p{y},$p{width},$p{height},
$p{parent},$p{'mask'},
@{$p{attributes}});
}
1;
END
####
#### Here is some verbatim code for the beginning of OpenGL.xs
####
__DATA__
/*
* file OpenGL.xs is generated by OpenGL.xs.gen
*/
#include "EXTERN.h"
#include "perl.h"
#include "XSUB.h"
#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glu.h>
#include <unistd.h>
#include <stdio.h>
#define NUM_ARG 6
Display *dpy;
XVisualInfo *vi;
Colormap cmap;
XSetWindowAttributes swa;
Window win;
GLXContext cx;
#define OPENGL_NOVIRT
#include "OpenGL.m"
static OpenGLVTab vtab;
OpenGLVTab *OpenGLVPtr;
static int default_attributes[] = { GLX_RGBA, /*GLX_DOUBLEBUFFER,*/ None };
static Bool WaitForNotify(Display *d, XEvent *e, char *arg) {
return (e->type == MapNotify) && (e->xmap.window == (Window)arg);
}
MODULE = PDL::Graphics::OpenGL PACKAGE = PDL::Graphics::OpenGL
void
glpcOpenWindow(x,y,w,h,pw,event_mask, ...)
int x
int y
int w
int h
int pw
long event_mask
CODE:
{
XEvent event;
Window pwin=(Window)pw;
int *attributes = default_attributes;
if(items>NUM_ARG){
int i;
attributes = (int *)malloc((items-NUM_ARG+1)* sizeof(int));
for(i=NUM_ARG;i<items;i++) {
attributes[i-NUM_ARG]=SvIV(ST(i));
}
attributes[items-NUM_ARG]=None;
}
/* get a connection */
dpy = XOpenDisplay(0);
if (!dpy) { fprintf(stderr, "No display!\n");exit(-1);}
/* get an appropriate visual */
vi = glXChooseVisual(dpy, DefaultScreen(dpy),attributes);
if(!vi) { fprintf(stderr, "No visual!\n");exit(-1);}
/* create a GLX context */
cx = glXCreateContext(dpy, vi, 0, GL_FALSE);
if(!cx){fprintf(stderr, "No context!\n");exit(-1);}
/* create a color map */
cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen),
vi->visual, AllocNone);
/* create a window */
swa.colormap = cmap;
swa.border_pixel = 0;
swa.event_mask = event_mask;
if(!pwin){pwin=RootWindow(dpy, vi->screen);}
if(x>=0) {
win = XCreateWindow(dpy, pwin,
x, y, w, h,
0, vi->depth, InputOutput, vi->visual,
CWBorderPixel|CWColormap|CWEventMask, &swa);
if(!win) {
fprintf(stderr, "No Window\n");
exit(-1);
}
XMapWindow(dpy, win);
if(event_mask & StructureNotifyMask) {
XIfEvent(dpy, &event, WaitForNotify, (char*)win);
}
} else {
#ifdef FOIFJOISEJFOISJEFSF
/* This doesn't work too well because of
trouble */
win = XCreatePixmap(dpy, pwin, w,h,vi->depth);
if(!win) {
fprintf(stderr, "No Pixmap\n");
exit(-1);
}
win = glXCreateGLXPixmap(dpy, vi, win);
if(!win) {
fprintf(stderr, "No GLXPixmap\n");
exit(-1);
}
#endif
#ifdef SOEIFJSOEIFS_____GL_SGIX_pbuffer
GLXFBConfig *glXChooseFBConfigSGIX(Display *dpy, int screen,
const int *attrib_list, int *nitems)
win = glXCreateGLXPbufferSGIX(Display *dpy,
GLXFBConfig config,
unsigned int *width, unsigned int *height, int attrib_list)
#else
die("NO PBUFFER EXTENSION\n");
#endif
}
/* connect the context to the window */
if(!glXMakeCurrent(dpy, win, cx)) {
fprintf(stderr, "Non current\n");
exit(-1);
}
/* clear the buffer */
glClearColor(0,0,0,1);
}
int
glpXConnectionNumber(d=dpy)
void *d
CODE:
{
Display *dp = d;
RETVAL = ConnectionNumber(dp);
}
OUTPUT:
RETVAL
# If glpOpenWindow was used then glXSwapBuffers should be called
# without parameters (i.e. use the default parameters)
void
glXSwapBuffers(d=dpy,w=win)
void * d
GLXDrawable w
CODE:
{
glXSwapBuffers(d,w);
}
int
XPending(d=dpy)
void * d
CODE:
{
RETVAL = XPending(d);
}
OUTPUT:
RETVAL
void
glpXNextEvent(d=dpy)
void * d
PPCODE:
{
XEvent event;
char buf[10];
KeySym ks;
XNextEvent(d,&event);
switch(event.type) {
case ConfigureNotify:
EXTEND(sp,3);
PUSHs(sv_2mortal(newSViv(event.type)));
PUSHs(sv_2mortal(newSViv(event.xconfigure.width)));
PUSHs(sv_2mortal(newSViv(event.xconfigure.height)));
break;
case KeyPress:
case KeyRelease:
EXTEND(sp,2);
PUSHs(sv_2mortal(newSViv(event.type)));
XLookupString(&event.xkey,buf,sizeof(buf),&ks,0);
buf[0]=(char)ks;buf[1]='\0';
PUSHs(sv_2mortal(newSVpv(buf,1)));
break;
case ButtonPress:
case ButtonRelease:
EXTEND(sp,7);
PUSHs(sv_2mortal(newSViv(event.type)));
PUSHs(sv_2mortal(newSViv(event.xbutton.button)));
PUSHs(sv_2mortal(newSViv(event.xbutton.x)));
PUSHs(sv_2mortal(newSViv(event.xbutton.y)));
PUSHs(sv_2mortal(newSViv(event.xbutton.x_root)));
PUSHs(sv_2mortal(newSViv(event.xbutton.y_root)));
PUSHs(sv_2mortal(newSViv(event.xbutton.state)));
break;
case MotionNotify:
EXTEND(sp,4);
PUSHs(sv_2mortal(newSViv(event.type)));
PUSHs(sv_2mortal(newSViv(event.xmotion.state)));
PUSHs(sv_2mortal(newSViv(event.xmotion.x)));
PUSHs(sv_2mortal(newSViv(event.xmotion.y)));
break;
case Expose:
default:
EXTEND(sp,1);
PUSHs(sv_2mortal(newSViv(event.type)));
break;
}
}
void
glpXQueryPointer(d=dpy,w=win)
void * d
GLXDrawable w
PPCODE:
{
int x,y,rx,ry;
Window r,c;
unsigned int m;
XQueryPointer(d,w,&r,&c,&rx,&ry,&x,&y,&m);
EXTEND(sp,3);
PUSHs(sv_2mortal(newSViv(x)));
PUSHs(sv_2mortal(newSViv(y)));
PUSHs(sv_2mortal(newSViv(m)));
}
int
glpRasterFont(name,base,number,d=dpy)
char *name
int base
int number
void *d
CODE:
{
XFontStruct *fi;
int lb;
fi = XLoadQueryFont(d,name);
if(fi == NULL) {
die("No font %s found",name);
}
lb = glGenLists(number);
if(lb == 0) {
die("No display lists left for font %s (need %d)",name,number);
}
glXUseXFont(fi->fid, base, number, lb);
RETVAL=lb;
}
OUTPUT:
RETVAL
void
glpPrintString(base,str)
int base
char *str
CODE:
{
glPushAttrib(GL_LIST_BIT);
glListBase(base);
glCallLists(strlen(str),GL_UNSIGNED_BYTE,(GLubyte*)str);
glPopAttrib();
}
#
# The following XSUBS were done by hand
# These are perl-ized versions of the corresponding opengl function
# The reason is that the API with respect to
# arguments and/or return value differs from the C equivalent
# These functions are more elegant to call and provide better error checking
# than the equivalent counter-part that needs pointer arguments
#
void
glpClipPlane(p,a,b,c,d)
GLenum p
GLdouble a
GLdouble b
GLdouble c
GLdouble d
CODE:
{
GLdouble e[4];
e[0]=a;e[1]=b;e[2]=c;e[3]=d;
glClipPlane(p,e);
}
void
glpGetClipPlane(plane)
GLenum plane
PPCODE:
{
GLdouble equation[4];
glGetClipPlane(plane,equation);
EXTEND(sp,4);
PUSHs(sv_2mortal(newSVnv(equation[0])));
PUSHs(sv_2mortal(newSVnv(equation[1])));
PUSHs(sv_2mortal(newSVnv(equation[2])));
PUSHs(sv_2mortal(newSVnv(equation[3])));
}
void
glpReadTex(file)
char * file
CODE:
{
GLsizei w,h;
int d,i;
char buf[250];
unsigned char *image;
FILE *fp;
fp=fopen(file,"r");
if(!fp) {
fprintf(stderr,"couldn't open file %s\n",file);
return;
}
fgets(buf,250,fp);
fgets(buf,250,fp);
fscanf(fp,"%d%d",&w,&h);
fscanf(fp,"%d",&d);
if(d != 255 || w<64 || h<64 || w>10000 || h>10000) {
fprintf(stderr,"error reading %s\n",file);
return;
}
image=(unsigned char *)malloc(w*h*3);
for(i=0;i<w*h*3;i++) {
int v;
fscanf(fp,"%d",&v);
image[i]=(unsigned char) v;
}
fclose(fp);
glTexImage2D(GL_TEXTURE_2D, 0, 3, w,h,
0, GL_RGB, GL_UNSIGNED_BYTE,image);
}
void
glpLoadMatrixd(m0,m1,m2,m3,m4,m5,m6,m7,m8,m9,ma,mb,mc,md,me,mf)
GLdouble m0
GLdouble m1
GLdouble m2
GLdouble m3
GLdouble m4
GLdouble m5
GLdouble m6
GLdouble m7
GLdouble m8
GLdouble m9
GLdouble ma
GLdouble mb
GLdouble mc
GLdouble md
GLdouble me
GLdouble mf
CODE:
{
GLdouble m[16];
m[0]= m0; m[1]= m1; m[2]= m2; m[3]= m3;
m[4]= m4; m[5]= m5; m[6]= m6; m[7]= m7;
m[8]= m8; m[9]= m9; m[10]=ma; m[11]=mb;
m[12]=mc; m[13]=md; m[14]=me; m[15]=mf;
glLoadMatrixd(m);
}
void
glpMultMatrixd(m0,m1,m2,m3,m4,m5,m6,m7,m8,m9,ma,mb,mc,md,me,mf)
GLdouble m0
GLdouble m1
GLdouble m2
GLdouble m3
GLdouble m4
GLdouble m5
GLdouble m6
GLdouble m7
GLdouble m8
GLdouble m9
GLdouble ma
GLdouble mb
GLdouble mc
GLdouble md
GLdouble me
GLdouble mf
CODE:
{
GLdouble m[16];
m[0]= m0; m[1]= m1; m[2]= m2; m[3]= m3;
m[4]= m4; m[5]= m5; m[6]= m6; m[7]= m7;
m[8]= m8; m[9]= m9; m[10]=ma; m[11]=mb;
m[12]=mc; m[13]=md; m[14]=me; m[15]=mf;
glMultMatrixd(m);
}
void
glpLoadMatrixf(m0,m1,m2,m3,m4,m5,m6,m7,m8,m9,ma,mb,mc,md,me,mf)
GLfloat m0
GLfloat m1
GLfloat m2
GLfloat m3
GLfloat m4
GLfloat m5
GLfloat m6
GLfloat m7
GLfloat m8
GLfloat m9
GLfloat ma
GLfloat mb
GLfloat mc
GLfloat md
GLfloat me
GLfloat mf
CODE:
{
GLfloat m[16];
m[0]= m0; m[1]= m1; m[2]= m2; m[3]= m3;
m[4]= m4; m[5]= m5; m[6]= m6; m[7]= m7;
m[8]= m8; m[9]= m9; m[10]=ma; m[11]=mb;
m[12]=mc; m[13]=md; m[14]=me; m[15]=mf;
glLoadMatrixf(m);
}
void
glpMultMatrixf(m0,m1,m2,m3,m4,m5,m6,m7,m8,m9,ma,mb,mc,md,me,mf)
GLfloat m0
GLfloat m1
GLfloat m2
GLfloat m3
GLfloat m4
GLfloat m5
GLfloat m6
GLfloat m7
GLfloat m8
GLfloat m9
GLfloat ma
GLfloat mb
GLfloat mc
GLfloat md
GLfloat me
GLfloat mf
CODE:
{
GLfloat m[16];
m[0]= m0; m[1]= m1; m[2]= m2; m[3]= m3;
m[4]= m4; m[5]= m5; m[6]= m6; m[7]= m7;
m[8]= m8; m[9]= m9; m[10]=ma; m[11]=mb;
m[12]=mc; m[13]=md; m[14]=me; m[15]=mf;
glMultMatrixf(m);
}
#
# Here are the glu ones that have been done so far:
#
void
gluOrtho2D(left,right,bottom,top)
GLdouble left
GLdouble right
GLdouble bottom
GLdouble top
void
gluPerspective(fovy,aspect,zNear,zFar)
GLdouble fovy
GLdouble aspect
GLdouble zNear
GLdouble zFar
void
gluLookAt(eyex,eyey,eyez,centerx,centery,centerz,upx,upy,upz)
GLdouble eyex
GLdouble eyey
GLdouble eyez
GLdouble centerx
GLdouble centery
GLdouble centerz
GLdouble upx
GLdouble upy
GLdouble upz
void
glupPickMatrix(x,y,width,height,vp1,vp2,vp3,vp4)
GLdouble x
GLdouble y
GLdouble width
GLdouble height
GLint vp1
GLint vp2
GLint vp3
GLint vp4
CODE:
{
GLint vp[4];
vp[0] = vp1; vp[1]=vp2; vp[2]=vp3; vp[3]=vp4;
gluPickMatrix(x,y,width,height,vp);
}
void
glPolygonOffsetEXT(factor,bias)
GLfloat factor
GLfloat bias
CODE:
{
#ifdef GL_EXT_polygon_offset
extern void glPolygonOffsetEXT(GLfloat factor, GLfloat units);
glPolygonOffsetEXT(factor,bias);
#endif
}
#
# Some of the following XSUBS functions have 1 or more pointers as arguments
# The type was changed to "char *" for each of these so you can
# use perl's pack() routine to pass the required data to the C function.
# See examples/texture for an example using glTexImage2D().
# Be sure to pack your data properly (see the man page for the
# function) there is no sanity check here. Use a glpFunctionName() or
# a non-vector equivalent wherever possible
#
# and now the gl XSUBs that were generated:
#
##################################################
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