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#interpolation data:
#* 4 vectors: neighbourhood for samples (TL, TR, BL, BR)
#* 2 vectors: fractional part (unsigned)
#* 2 vectors: addresses of pixel blocks
#coord conversion data:
#1 vector: 32bit splatted address
#1 vector: 16bit splatted w-1
#1 vector: 16bit splatted h-1
#1 vector: 16bit splatted w (reuse w-1 with add?)
#1 dword: 32 bit line offset
#coord generation data: several vectors for parameter update stuff..
#coordinate systems: 16 bit virtual coordinates (signed, center relative)
#* 2 vectors: virtual coordinates
#(evt tussenstap + conversie naar 16 bit virtual)
#step 1: generate virtual coords
#step 2: virtual coords -> block adresses + fractional adresses
#* mulhigh: real coords (x,y) (center relative)
#* add center -> unsigned (top left relative)
#* mullow: fractional part (x_frac, y_frac)
#* mulhigh, mullow, pack 32bit: y_offset
#* pack 32bit: x_offset
#* add, shift, add start address: real addresses
#step3: data fetch using generated addresses:
# this step would be much simpler in 4x16bit rgba. life's a bitch..
#step4: billinear interpolation
#stat5: store
# this can be simplified by doing 32 bit unaligned moves
# and vector unpacking on the data
# cooked image data structure
# pixel environment temp storage
TL1 = 0x00
TL2 = 0x02
TL3 = 0x04
TL4 = 0x06
TR1 = 0x08
TR2 = 0x0A
TR3 = 0x0C
TR4 = 0x0E
BL1 = 0x10
BL2 = 0x12
BL3 = 0x14
BL4 = 0x16
BR1 = 0x18
BR2 = 0x1A
BR3 = 0x1C
BR4 = 0x1E
# addresses of pixel blocks
ADDRESS1 = 0x20
ADDRESS2 = 0x24
ADDRESS3 = 0x28
ADDRESS4 = 0x2C
# second env + address buffer (testing: not used)
SECONDBUFFER = 0x30
# 32bit splatted bitmap address
V2PLANEADDRESS = 0x60
# 16bit splatted image constants
V4TWOWIDTHM1 = 0x68
V4TWOHEIGHTM1 = 0x70
V4LINEOFFSET = 0x78
# data struct size
RESAMPLEDATASIZE = 0x80
# interpolation routine
# input: %mm0, %mm1 4 x 16bit unsigned top left relative virtual x and y coordinates
# %esi: temp & algo data structure
getpixelsbilin: psrlw $1, %mm0 # convert to range 0->0x7fff [0,0.5[
psrlw $1, %mm1
movq %mm0, %mm2
movq %mm1, %mm3
movq V4TWOWIDTHM1(%esi), %mm4 # 2 * (width - 1)
movq V4TWOHEIGHTM1(%esi), %mm5 # 2 * (height - 1)
pmulhw %mm5, %mm3 # mm3 == y coord (topleft relative)
pmulhw %mm4, %mm2 # mm2 == x coord (topleft relative)
pmullw %mm5, %mm1 # mm1 == y frac (unsigned)
pmullw %mm4, %mm0 # mm0 == x frac (unsigned)
movq %mm3, %mm5 # copy y coord
pmullw V4LINEOFFSET(%esi), %mm3 # low part of line offset
pmulhw V4LINEOFFSET(%esi), %mm5 # high part of line offset
movq %mm2, %mm7 # copy x coord vector
pxor %mm4, %mm4
punpcklwd %mm4, %mm2 # low part in %mm2
punpckhwd %mm4, %mm7 # hight part in %mm7
movq %mm3, %mm6 # copy
punpcklwd %mm5, %mm3 # unpack low part in %mm3
punpckhwd %mm5, %mm6 # high part int %mm6
paddd %mm2, %mm3
paddd %mm7, %mm6
pslld $1, %mm3 # convert to word adresses
pslld $1, %mm6
paddd V2PLANEADDRESS(%esi), %mm3 # add pixel plane address
paddd V2PLANEADDRESS(%esi), %mm6
movq %mm3, ADDRESS1(%esi) # store adresses
movq %mm6, ADDRESS3(%esi)
pcmpeqw %mm2, %mm2 # all ones
movq %mm0, %mm4 # copy x frac
movq %mm1, %mm5 # copy y frac
pxor %mm2, %mm4 # compute compliment (approx negative)
pxor %mm2, %mm5
psrlw $1, %mm0 # shift right (0.5 * (frac x)
psrlw $1, %mm1 # shift right (0.5 * (frac y)
psrlw $1, %mm4 # shift right (0.5 * (1 - frac x)
psrlw $1, %mm5 # shift right (0.5 * (1 - frac y)
movq %mm0, %mm2 # copy of frac x
movq %mm4, %mm3 # copy of (1-frac x)
# fetch data
#jmp skipfetch # seems the fetch is the real killer. try to optimize this
# using 32 bit accesses & shifts
# the src image data struct is padded to the cooked data struct
movl RESAMPLEDATASIZE(%esi), %edi
shll $1, %edi
movl ADDRESS1(%esi), %ecx
movl ADDRESS2(%esi), %edx
movw (%ecx), %ax
movw (%edx), %bx
movw %ax, TL1(%esi)
movw %bx, TL2(%esi)
movw 2(%ecx), %ax
movw 2(%edx), %bx
movw %ax, TR1(%esi)
movw %bx, TR2(%esi)
addl %edi, %ecx
addl %edi, %edx
movw (%ecx), %ax
movw (%edx), %bx
movw %ax, BL1(%esi)
movw %bx, BL2(%esi)
movw 2(%ecx), %ax
movw 2(%edx), %bx
movw %ax, BR1(%esi)
movw %bx, BR2(%esi)
movl ADDRESS3(%esi), %ecx
movl ADDRESS4(%esi), %edx
movw (%ecx), %ax
movw (%edx), %bx
movw %ax, TL3(%esi)
movw %bx, TL4(%esi)
movw 2(%ecx), %ax
movw 2(%edx), %bx
movw %ax, TR3(%esi)
movw %bx, TR4(%esi)
addl %edi, %ecx
addl %edi, %edx
movw (%ecx), %ax
movw (%edx), %bx
movw %ax, BL3(%esi)
movw %bx, BL4(%esi)
movw 2(%ecx), %ax
movw 2(%edx), %bx
movw %ax, BR3(%esi)
movw %bx, BR4(%esi)
skipfetch:
pmulhw TL1(%esi), %mm4 # bilin interpolation
pmulhw TR1(%esi), %mm0
pmulhw BL1(%esi), %mm3
pmulhw BR1(%esi), %mm2
paddw %mm4, %mm0
paddw %mm3, %mm2
pmulhw %mm5, %mm0
pmulhw %mm1, %mm2
paddw %mm2, %mm0
psllw $2, %mm0 # compensate for gain reduction
ret
// linear mapping data struct
ROWSTATEX = 0x0
ROWSTATEY = 0x8
COLSTATEX = 0x10
COLSTATEY = 0x18
ROWINCX = 0x20
ROWINCY = 0x28
COLINCX = 0x30
COLINCY = 0x38
// image data struct
LINEOFFSET = 0x0
IMAGEADDRESS = 0x4
WIDTH = 0x8
HEIGHT = 0xC
IMAGEDATASIZE = 0x10
# pixel_resample_linmap_s16(void *x)
.globl pixel_resample_linmap_s16
.type pixel_resample_linmap_s16,@function
SOURCEIMAGE = RESAMPLEDATASIZE
DESTIMAGE = SOURCEIMAGE + IMAGEDATASIZE
LINMAPDATA = DESTIMAGE + IMAGEDATASIZE
pixel_resample_linmap_s16:
pushl %ebp
movl %esp, %ebp
pushl %esi
pushl %edi
pushl %ebx
movl 8(%ebp), %esi # get data struct
movl DESTIMAGE+HEIGHT(%esi), %edx # image height
movl DESTIMAGE+IMAGEADDRESS(%esi), %edi # dest image address
movl DESTIMAGE+WIDTH(%esi), %ecx # image width
shrl $2, %ecx # vector count
.align 16
linmap_looprow:
movq LINMAPDATA+ROWSTATEX(%esi), %mm0 # get current coordinates
movq LINMAPDATA+ROWSTATEY(%esi), %mm1
linmap_loopcol:
movq %mm0, %mm4 # copy
movq %mm1, %mm5
paddd LINMAPDATA+ROWINCX(%esi), %mm4 # increment
paddd LINMAPDATA+ROWINCY(%esi), %mm5
movq %mm4, %mm6 # copy
movq %mm5, %mm7
paddd LINMAPDATA+ROWINCX(%esi), %mm6 # increment
paddd LINMAPDATA+ROWINCY(%esi), %mm7
movq %mm6, LINMAPDATA+ROWSTATEX(%esi) # store next state
movq %mm7, LINMAPDATA+ROWSTATEY(%esi)
psrad $16, %mm0 # round to 16 bit
psrad $16, %mm1
psrad $16, %mm4
psrad $16, %mm5
packssdw %mm4, %mm0 # pack new coordinates
packssdw %mm5, %mm1
push %ecx
push %edx
push %edi
call getpixelsbilin # do interpolation
pop %edi
pop %edx
pop %ecx
movq %mm0, (%edi) # store 4 pixels
addl $0x8, %edi # point to next 4 pixels
decl %ecx # dec row counter
jnz linmap_looprow
movq LINMAPDATA+COLSTATEX(%esi), %mm0 # get column state vector
movq LINMAPDATA+COLSTATEY(%esi), %mm1
movl DESTIMAGE+WIDTH(%esi), %ecx # image width
shrl $2, %ecx # vector count
paddd LINMAPDATA+COLINCX(%esi), %mm0 # increment
paddd LINMAPDATA+COLINCY(%esi), %mm1
movq %mm0, LINMAPDATA+COLSTATEX(%esi) # store
movq %mm1, LINMAPDATA+COLSTATEY(%esi)
decl %edx # dec column counter
jnz linmap_loopcol
emms
popl %ebx
popl %edi
popl %esi
leave
ret
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